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ArenaManager
2009-08-27, 02:34 PM
Arena Tournament, Round 64: Robin vs. Glunk Too

Map:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena2i.gif
The Arena walls for this map are 30 ft high, with a Climb DC of 30.

XP Award: 300xp
GP Award: 300gp

Robin (http://www.myth-weavers.com/sheetview.php?sheetid=133720) - Madtinker
Glunk Too (http://www.myth-weavers.com/sheetview.php?sheetid=145963) - SoD

All Combatants, please roll initiative and declare any final purchases.

madtinker
2009-08-27, 05:01 PM
Fear the Robin

Init [roll0]

No purchases. We're saving up for something...

SoD
2009-08-30, 01:12 AM
[roll0]

Let's do this.

madtinker
2009-08-30, 01:54 AM
Robin Turtles
Since we start with LoS, we can post in the open.

Start in Z11 wielding longbow.
Declare Dodge against Glunk
Move to Z13 and
Shoot [roll0]

Done

StatsRobin Turtles (http://www.myth-weavers.com/sheetview.php?sheetid=133720)
M LN Half Orc Fighter 1, Level 1, Init +3, HP 12/12, DR -, Speed 30
AC 17, Touch 13, Flat-footed 14, Fort +4, Ref +3, Will +2, Base Attack Bonus 1
Greataxe +5 (1d12+6, x3)
Composite Longbow (17/20) +4 (1d8, x3)
Throwing Axe +5/+4 (1d6+4, x2)
Chain Shirt (+4 Armor, +3 Dex)
Abilities Str 18, Dex 16, Con 14, Int 6, Wis 14, Cha 6
Condition None

SoD
2009-08-30, 07:23 PM
Glunk Too, round I

That's a miss. Just. Starting in C11 wearing armour and weilding Heavy Crossbow.
Move to out of sight.

Move to G14. Ready Action; If he line of effect is acheived between us, fire heavy crossbow for [roll0] and [roll1]

End turn.

Ending Stats; HP; 9/16
AC; 17
Position; G14
Action; readied.
Fort/Ref/Will; +6/+2/-2

madtinker
2009-08-30, 08:24 PM
which direction?

SoD
2009-08-31, 05:36 AM
You last see me in C12 moving south.

madtinker
2009-08-31, 10:07 AM
Robin
Move to W17

Not done, need LoS.

Scorer
2009-08-31, 10:11 AM
Init Ref Scorer

LoS established

You both can barely see each other.

Robin is on W17
Glunk is on G14

madtinker
2009-08-31, 10:21 AM
Fire Longbow
Attack [roll0]
Damage [roll1]
Crit Confirm [roll2]
Crit damage [roll3]
Free: Fall Prone

Done

StatsRobin Turtles (http://www.myth-weavers.com/sheetview.php?sheetid=133720)
M LN Half Orc Fighter 1, Level 1, Init +3, HP 12/12, DR -, Speed 30
AC 17, Touch 13, Flat-footed 14, Fort +4, Ref +3, Will +2, Base Attack Bonus 1
Greataxe +5 (1d12+6, x3)
Composite Longbow (15/20) +4 (1d8, x3)
Throwing Axe +5/+4 (1d6+4, x2)
Chain Shirt (+4 Armor, +3 Dex)
Abilities Str 18, Dex 16, Con 14, Int 6, Wis 14, Cha 6

Strangie
2009-08-31, 11:12 AM
Init Ref Strangie

It occurred to me that the same thing that happened in Hodge's match happened in this match. Robin's arrow shot of 16 should have hit Glunk on the first round as Glunk Too has not acted yet and therefore is flatfooted, losing his Dex to AC, making his AC 15...

This should be a hit then, actually, yes?

Scorer
2009-08-31, 12:01 PM
Init Ref Strangie

It occurred to me that the same thing that happened in Hodge's match happened in this match. Robin's arrow shot of 16 should have hit Glunk on the first round as Glunk Too has not acted yet and therefore is flatfooted, losing his Dex to AC, making his AC 15...

This should be a hit then, actually, yes?

Init Ref Scorer

Absolutely right. It was indeed a hit. However I don't know what is the procedure now. Should the match be rewinded? I think this needs a hi ref call.

Sallera
2009-08-31, 12:21 PM
Shouldn't be a problem. SoD, confirm whether getting hit would have changed Glunk's actions, and if not, just roll damage and continue.

SoD:Also, please don't roll for readied actions until they happen.

hustlertwo
2009-08-31, 05:06 PM
Yeah, no rewind required. Odds are good he survives the shot and the match continues from where it was already, since it wouldn't impact much. And if not, well, that's the end, and it was a quick match. Only way a rewind would be needed is if it dropped him to exactly 0 (since then we have issues about actions taken).

madtinker
2009-08-31, 06:23 PM
I'll just roll damage then, for the attack under discussion above. [roll0]

SoD
2009-08-31, 07:42 PM
The hit wouldn't've changed my actions, so I'm happy to keep on going without a rewind or anything.

Also, when sight is established, you set off my readied action, and as it was as soon as line of whatsit happened, it goes off before you fall prone. That as is, I fire my crossbow at you and miss. You may check rolls in the first spoiler of this (http://www.giantitp.com/forums/showpost.php?p=6830193&postcount=5) post. So; on we go.

Glunk Too, round too

Refs; As Glunk Too has a swim speed equal to his land speed...can I alternate from swimming in the water to walking on dry land with no penalties or actions, etc?

Not done.

madtinker
2009-08-31, 09:06 PM
While the refs are here, another question: How does movement work while I am prone?

Sallera
2009-08-31, 09:40 PM
Madtinker:You can crawl 5ft as a move action, provoking AoOs as normal.

02youeng
2009-09-02, 12:00 AM
High Ref 02youeng

Glunk Too:
Yes, you can, so long as you don't exceed your total movement [i.e, 50ft - that could be 10ft in water, 40ft out, or any combination, which would be 1 move action]

SoD
2009-09-02, 05:55 AM
Glunk Too, round too

Free Action; drop heavy crossbow.
Double Move Action to V17, drawing great falchion.
Additional free action; rage.

Done.

Stats; HP; 11/18
AC; 15
Position; V17
Fort/Ref/Will; +7/+2/-0
Rage; 0/14

madtinker
2009-09-02, 02:19 PM
Robin

I seem to have miscalculated your speed and moving potential. Goodbye face.

Free: Drop Longbow

Move: Stand up, provoking AoO. Is my AC for this the prone AC or standing AC? If prone, then 16 (17+2(tree)-4(prone)+1(dodge)), if standing then 20 (17+2(tree)+1(dodge)).

Standard: Draw Greataxe.

Free: Let out an orc battlecry.

StatsRobin Turtles (http://www.myth-weavers.com/sheetview.php?sheetid=133720)
M LN Half Orc Fighter 1, Level 1, Init +3, HP 12/12, DR -, Speed 30
AC 17, Touch 13, Flat-footed 14, Fort +4, Ref +3, Will +2, Base Attack Bonus 1
Greataxe +5 (1d12+6, x3)
Composite Longbow (15/20) +4 (1d8, x3)
Throwing Axe +5/+4 (1d6+4, x2)
Chain Shirt (+4 Armor, +3 Dex)
Abilities Str 18, Dex 16, Con 14, Int 6, Wis 14, Cha 6
Condition None

Strangie
2009-09-02, 05:10 PM
Init Ref Strangie

Since the AoO is taken as you are beginning to stand, I would assume it is against your Prone AC since you have not actually stood up yet. So that's how I see it, unless overturned by a higher ref.

Either way, Glunk Too still gets an AoO, so he may resolve that now.

SoD
2009-09-02, 07:06 PM
Glunk Too, Round iii

[roll0]
[roll1]

"GRAH! I will Water Orc Orc you to death!"

Edit; I think that's game.

madtinker
2009-09-02, 07:10 PM
yeah, don't see any way to survive that.

SoD
2009-09-02, 07:19 PM
Still, good luck with the rest of your matches. I guess I'm just a slightly orcier orc.

Mavian
2009-09-02, 07:40 PM
High Ref Mav

Glunk gets the win and the loot.