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ArenaManager
2009-08-27, 02:35 PM
Arena Tournament, Round 64: Dox vs. Hodge

Map:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena2i.gif
The Arena walls for this map are 30 ft high, with a Climb DC of 30.

XP Award: 300xp
GP Award: 300gp

Dox (http://www.coyotecode.net/profiler/view.php?id=6190) - RandomAction
Hodge Hutchinson (http://www.myth-weavers.com/sheetview.php?sheetid=146396) - Strangie

All Combatants, please roll initiative and declare any final purchases.

Strangie
2009-08-27, 05:36 PM
Here I am. Let's get this on.

No purchases.

Initiative: [roll0]

RandomAction
2009-08-27, 08:49 PM
Alright, here I am and we go:
Dox, Ini roll: [roll0]

Strangie
2009-08-27, 09:46 PM
I believe we start with LoS in this match, so.

Starting with shortbow in hand, and in B11.

Move: Move to G12
Standard: Fire away! It doesn't matter what square he starts in, shoot him anyway. Accounting for range...

Attack: [roll0]
Damage: [roll1]

Read only if Critical Hit:
Crit Check: [roll2]
Additional Crit Damage: [roll3]

Done.

In hand: Shortbow

Stats:

Map Position: G12
AC: 16 (Base 10 + Armor 4 + Dex 2. Buckler not included due to use of two-handed weapon.)
HP: 10/10

Spells Remaining...
0: 3/3
1st: 3/3

RandomAction
2009-08-29, 01:08 AM
Dox,R-1:
Start in Y-11, with both short swords drawn.
Enter stance - swift action.
Martial Lore: DC-11Child of shadow, while moving gain concealment.
Double move to T-7.

End turn.

Stats:
position: T-7
Hp: 12/12
AC: 17(+3armor+4dex), T-14, F-13
Saves: F-+4,R-+4,W-0
Attacks:
Single: +5 short sword 1d6+6,19-20/x2,P
Dual: +3/+3 short swords off-hand does 1d6+5 damage

Strangie
2009-08-29, 01:31 AM
Ref:
Wouldn't a 13 hit him from where I shot him from? He is flat footed, and I don't think he has uncanny dodge as he has not moved yet.

Turn, since I don't think we have LoS anymore.

Free action: Drop bow.
Move action: Move to I10 (Free action: Draw warhammer)
Ready an action to use Color Spray if Dox comes within 10 feet.

Done.

Stats:
Map Position: I10
AC: 20 (Base 10 + Armor 4 + Dex 2 + Shield 2 + Tree 2.)
HP: 10/10

Spells Remaining...
0: 3/3
1st: 3/3

Psionic Dog
2009-08-29, 07:47 PM
High Ref PsiDog

Arrow #1 appears to be a hit since Dox was still flat footed at that time, having not yet acted then.

LoS Check:

Hodge
No LoS

Dox
No LoS

RandomAction
2009-08-30, 12:15 AM
That was a hit, forgot to mention this, will change stats to reflect damage.
Dox,R-2:
Double move to L-9, jumping the bridge.
Jump check:[roll0]

End turn.

Stats:position: L-9(20% miss chance)
Hp: 6/12
AC: 17(+3armor+4dex), T-14, F-13
Saves: F-+4,R-+4,W-0
Attacks:
Single: +5 short sword 1d6+6,19-20/x2,P
Dual: +3/+3 short swords off-hand does 1d6+5 damage

Strangie
2009-08-30, 03:01 PM
Uh oh. Was that enough to even clear the bridge? You might need a Reflex save or something. :smalleek: Callin' a Ref just to be sure, as I want to see what happens with this before I take my turn.

Lubirio
2009-08-30, 03:11 PM
The gap in the bridge is shown as being 10ft, with a running start DC of 10, which he didn't make. In this case he makes a DC 15 reflex save and he can end movement hanging on, with a DC 15 climb check to get back up, if Dox chooses not to grasp the edge or doesn't make the Ref save, he will end movement in the water.

So before Hodge's turn RandomAction needs to make a reflex save (or choose) or fall in the river. (calm water DC 10 swim check.)

RandomAction
2009-08-30, 10:54 PM
Dox will be fine in the water.

Strangie
2009-08-30, 11:49 PM
Fine, you hang in the water! Then I will do this.

Move: Move from I10 to L10
Standard: Barring any rule stating that this spell cannot go through water (I saw none that did), Color Spray! Which normally I would hide the description of, but a big cone of blinding lights kind of gives it away anyway. I don't think he is within melee range to warrant a defensive casting check, but please correct me if I am wrong. He is in 10 foot deep water and I am on top of a bridge so I don't think he can get me. :smalltongue:

Anyway, Will save DC 14 on Dox's part.

End turn.

Stats:
Map Position: I10
AC: 18 (Base 10 + Armor 4 + Dex 2 + Shield 2)
HP: 10/10

Spells Remaining...
0: 3/3
1st: 2/3

RandomAction
2009-08-31, 09:06 PM
Ok, here is Dox's save:[roll0].

Don't know if she passes or not, but Dox will surrender anyways.

Strangie
2009-08-31, 10:12 PM
Dox passes out in the water, and probably drowns since I don't think you can hold your breath while unconscious. :smalleek:

Hodge will slap his knee and point and laugh as a free action.

I think that is match, then. Sorry about the undramatic finish, heh. Your botched Jump didn't help you much, though. :smallfrown:

Psionic Dog
2009-09-02, 06:31 AM
High Ref PsiDog

Dox surrenders.
The victory passes to Hodge!