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ArenaManager
2009-08-27, 02:50 PM
Arena Tournament, Round 61: Morekal vs. Chuck

Map:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena2i.gif
The Arena walls for this map are 30 ft high, with a Climb DC of 30.


XP Award: 300 XP
GP Award: 300 GP

Morekal (http://www.myth-weavers.com/sheetview.php?sheetid=136743) - Master_Rahl22
Chuck (http://www.coyotecode.net/profiler/view.php?id=6695) - theterran

All Gladiators, please declare final purchases (if any) and roll for initiative.

Master_Rahl22
2009-08-27, 03:52 PM
Good luck!

Purchases: Potion of Hide from Animals: -50gp
Martial Script of Sudden Leap: -50gp
Sell Greatsword: +25
Masterwork Greatsword: -350gp

[roll0]

theterran
2009-08-28, 08:37 PM
Ack...this got up quick...I still need to figure my sheet and everything...

Like I said in another match of mine...my access to the intarweb will be spotty this weekend...so don't expect much from me in the way of posting until Monday.

theterran
2009-08-31, 08:46 AM
Alright...

Buy 2 scrolls of Conjure Ice Beast.

[roll0]

Master_Rahl22
2009-09-01, 09:00 AM
Morekal, turn 1

Start in Y-10 holding greatsword, potion, and a scroll.

Move: Move to T-8

Rest of my turn, spoilered since I think I'm out of LOS:

Standard: Read the script


Done with my turn.

Stats:

HP: 12/12
AC: 16, FF: 14, Touch: 12

Script was Martial Script of Sudden Leap. I can now use that maneuver for this encounter. Potion held is a potion of Shield of Faith

Maneuvers Readied:
Steely Strike 0/1
Moment of Perfect Mind 0/1
Stone Bones 0/1
Sudden Leap 0/1

theterran
2009-09-02, 11:22 AM
Chuck - Round 1

Riding on the back of my companion, I will guide it w/ my knees to D4.
[roll0] DC 5

There I will start casting a spell.
Conjure Ice Beast I

End my Turn.

Stats:
Location:D4
HP: 9/9
AC: 19

Spells:
Lvl 0 - CMWx3
Lvl 1 - Conjure Ice Beast, Conjure Ice Beast-x

Master_Rahl22
2009-09-02, 12:17 PM
Morekal, turn 2

Move: Move to R-3
Move: Move to N-3

Stats:

HP: 12/12
AC: 16, FF: 14, Touch: 12

Script was Martial Script of Sudden Leap. I can now use that maneuver for this encounter. Potion held is a potion of Shield of Faith

Maneuvers Readied:
Steely Strike 0/1
Moment of Perfect Mind 0/1
Stone Bones 0/1
Sudden Leap 0/1

theterran
2009-09-04, 06:36 AM
Chuck - Round 2

Finish Casting the spell w/ a Move Action (standard taken in the previous round).

A pale blue wolf made out of ice comes into being in H3.
He unleashes his ice breath at Morekal.

[roll0] Ref Halves DC 12.

He then moves to L3.

Meanwhile, Chuck draws a scroll.

End my Turn.

Stats:
Location:D4
HP: 9/9
AC: 19 (+2 for Tree not included)
Spells:

Lvl 0 - CMWx3
Lvl 1 - Conjure Ice Beast, Conjure Ice Beast-x

02youeng
2009-09-04, 07:32 AM
High Ref 02youeng


The "start full-round action" standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can’t use this action to start or complete a full attack, charge, run, or withdraw.

It takes two standard actions to cast a full-round spell over two rounds, not a standard and a move. In this case, it doesn't matter, as you used a move action on your last round. But, just so you knows.

Strangie
2009-09-04, 08:09 AM
Init Ref Strangie

I just wanted to make sure that what happened in this match (http://www.giantitp.com/forums/showthread.php?t=121347), as far as giving orders to summoned creatures goes, didn't happen in this one too. Does Chuck need to explicitly say something out loud to have the creature do one thing over another?

Master_Rahl22
2009-09-04, 08:46 AM
[roll0]

I can't see the map while at work, so I'll take my turn some time tonight.

So, since I made the save do I take 1 or 2 damage? I seem to remember that you always round down, but just want to be sure.

Psionic Dog
2009-09-04, 08:59 AM
Init Ref Strangie

I just wanted to make sure that what happened in this match (http://www.giantitp.com/forums/showthread.php?t=121347), as far as giving orders to summoned creatures goes, didn't happen in this one too. Does Chuck need to explicitly say something out loud to have the creature do one thing over another?

High Ref PsiDog

Yes.

Summoned creatures attack opponents to the best of their ability by default.

Having a summoned creature perform a specific task, attack in a specific way, or in any other way behave other than the default requires communicating orders to it.

Master_Rahl22
2009-09-04, 09:52 PM
Waiting on a ref question in the waiting room. I'll post my turn tomorrow.

Master_Rahl22
2009-09-05, 08:02 AM
Morekal, turn 3

Full round: Using Withdraw action. Move to M-2, N-1, L-1, K-1, J-2, I-2, I-3. While I'm moving, I'll put the potion back in my pack and put both hands on my greatsword.
Swift: Use Sudden Leap to move due west whatever Jump check allows.
[roll0]

That puts me in E-4. End of turn.

Stats:

Location: E-4
HP: 11/12
AC: 16, FF: 14, Touch: 12

Maneuvers Readied:
Steely Strike 0/1
Moment of Perfect Mind 0/1
Stone Bones 0/1
Sudden Leap 1/1

theterran
2009-09-05, 10:44 AM
Since the summoned creature was actually a construct, how does one communicate w/ a construct?

Master_Rahl22
2009-09-05, 01:50 PM
I'd say you need some sort of telepathy or something. Wolves don't speak a language, and the Ice Beast template makes its Int 1 anyway, so it's just about mindless.

theterran
2009-09-06, 03:32 PM
FYI, away til Tuesday.

theterran
2009-09-08, 08:59 AM
Chuck - Round 3

My summons moves to F4 and attacks.
Rolls:
[roll0] (+2 due to flanking)
[roll1]

If hit:
[roll2]

Chuck will start casting from the scroll.

Take your AoO if you'd like.

End my Turn.

Stats:
Location:D4
HP: 9/9
AC: 19 (+2 for Tree not included)
Spells:

Lvl 0 - CMWx3
Lvl 1 - Conjure Ice Beast, Conjure Ice Beast-x

theterran
2009-09-08, 09:18 AM
Crit Confirm:
[roll0]
[roll1]

Master_Rahl22
2009-09-08, 09:55 AM
Ouch, crit and max damage on the first roll. Good thing the trip check was horrible.



[rol=Strength to trip wolf if I win above]1d20+3

[roll1]
[roll2]
[roll3]
[roll4]

I'll take my turn after I see what the rolls look like.

Master_Rahl22
2009-09-08, 10:10 AM
[roll0]

Morekal, turn 4

Move: 5ft step to D-3 (oh, and the wolf wasn't flanking me with the previous attack, but hit and confirmed without flanking bonus so it didn't matter)

Swift: Enter Stance of Clarity

Standard: Steely Strike on Chuck
[roll1]
[roll2]
[roll3]
[roll4]

End of my turn.

Stats:

Location: D-3
HP: 3/14
AC: 16, FF: 14, Touch: 12

Stance of Clarity: +2 AC vs the wolf, -2 AC vs everything else

Maneuvers Readied:
Steely Strike 1/1
Moment of Perfect Mind 0/1
Stone Bones 0/1
Sudden Leap 1/1


Edit: I think that's game.

theterran
2009-09-08, 10:54 AM
Yep...I die :smallannoyed:

Master_Rahl22
2009-09-08, 12:21 PM
The crit hurt, I had just enough HP to survive it, but what really would've ended it is if the wolf had managed to trip me. Also, I'm incredibly glad I grabbed Sudden Leap. Great game.

Psionic Dog
2009-09-08, 04:25 PM
High Ref PsiDog

Morekal takes the victory prize!