Chrizzt
2009-08-28, 05:18 AM
Hello folks!
I have two different questions to ask that are in no way related, but this way there's one thread less on these forums, as my second question is perhaps easily answered.
------------------------------------------------------------------
Question 1:
Consider you are willing to spend 9050 GP to craft yourself an advanced 6 HD (classic MM1 non-Eberron) Homunculus, what nice feats would you choose for it? (You have the possibility to swap it's first feat (Lightning Reflexes) for anything you want.
I have been playing with the thought of creating a homunculus, and, as "a homunculus’s creator determines its precise features", I would shape it to resemble myself (remember Dr Evils Minime?).
The homunculus is more thought of (in this case) as a prestige object that should have beneficial uses. Our campaign is often roleplay focused, so combat abilities against CL appropriate foes are no issue.
Ideas I had so far:
a) The Sentinel
I have considered swapping Lightning Reflexes for Alertness (as Listen and Spot are on the Homunculus' "class" skill list) and then give it both Skill Focus Listen and Spot to further it's senses. If i toy around with it's skills too (so that it has fewer skill points in Hide, but more in Listen and Spot), it will end up with (9 Base + 1 for Wisdom + 2 for Alertness + 3 for Skill Focus) +15 for Listen and Spot.
b) The Eldritch Servant
The feat Night Haunt from Complete Arcane grants Prestidigitation, Unseen Servant and Ghost Light. With this feat, the homunculus gets some handy spell like abilities that could benefit its master (and be it just for cleaning and other manual tasks in the Laboratory). Again, Lightning Reflexes seems not fitting for this kind of homunculus. Which other feats would come in handy in this case?
c) That nasty little Bastard
Lightning reflexes swapped for Ability Focus (Poison), then at 3 HD it gets Flyby Attack. At 6 HD it gets Weapon Finesse.
With this variant the homunculus would guard the Wizards home to fend off low-level intruders and put them to sleep.
As mentioned, our campaign is often roleplay focused. My 10 Level Wizard could therefore expect, that fluffwise a 2nd or 3rd Level rogue tries to sneak into his Laboratory to steal his stuff.
Of course, there are FAR more potent ways of keeping people out for a 10th Level Magic User.
Which kinds of other nice possibilities come into your mind, when you think about it?
------------------------------------------------------------------
Question 2:
The 5th Level Spell "Wall of Stone" says "This spell creates a wall of rock that merges into adjoining rock surfaces." Furthermore "it must merge with and be solidly supported by existing stone."
http://www.d20srd.org/srd/spells/wallofstone.htm
How could you use the spell to create Walls for example on a grass lawn? I have thought of
1. using Mud to Rock to create a foundation, then
2. Cast Wall of Stone
3. Dispel the (unfortunately only) permanent Mud to Rock
4. Somehow carefully push it (slowly) over so that the solid (now toppled over) Wall-of-Stone rests horizontally and can now work as a non-dispelable foundation.
This way you could create buildings made of rock on non-rock-surfaces, but perhabs there are easier ways to accomplish this?
Thank you in Advance!
I have two different questions to ask that are in no way related, but this way there's one thread less on these forums, as my second question is perhaps easily answered.
------------------------------------------------------------------
Question 1:
Consider you are willing to spend 9050 GP to craft yourself an advanced 6 HD (classic MM1 non-Eberron) Homunculus, what nice feats would you choose for it? (You have the possibility to swap it's first feat (Lightning Reflexes) for anything you want.
I have been playing with the thought of creating a homunculus, and, as "a homunculus’s creator determines its precise features", I would shape it to resemble myself (remember Dr Evils Minime?).
The homunculus is more thought of (in this case) as a prestige object that should have beneficial uses. Our campaign is often roleplay focused, so combat abilities against CL appropriate foes are no issue.
Ideas I had so far:
a) The Sentinel
I have considered swapping Lightning Reflexes for Alertness (as Listen and Spot are on the Homunculus' "class" skill list) and then give it both Skill Focus Listen and Spot to further it's senses. If i toy around with it's skills too (so that it has fewer skill points in Hide, but more in Listen and Spot), it will end up with (9 Base + 1 for Wisdom + 2 for Alertness + 3 for Skill Focus) +15 for Listen and Spot.
b) The Eldritch Servant
The feat Night Haunt from Complete Arcane grants Prestidigitation, Unseen Servant and Ghost Light. With this feat, the homunculus gets some handy spell like abilities that could benefit its master (and be it just for cleaning and other manual tasks in the Laboratory). Again, Lightning Reflexes seems not fitting for this kind of homunculus. Which other feats would come in handy in this case?
c) That nasty little Bastard
Lightning reflexes swapped for Ability Focus (Poison), then at 3 HD it gets Flyby Attack. At 6 HD it gets Weapon Finesse.
With this variant the homunculus would guard the Wizards home to fend off low-level intruders and put them to sleep.
As mentioned, our campaign is often roleplay focused. My 10 Level Wizard could therefore expect, that fluffwise a 2nd or 3rd Level rogue tries to sneak into his Laboratory to steal his stuff.
Of course, there are FAR more potent ways of keeping people out for a 10th Level Magic User.
Which kinds of other nice possibilities come into your mind, when you think about it?
------------------------------------------------------------------
Question 2:
The 5th Level Spell "Wall of Stone" says "This spell creates a wall of rock that merges into adjoining rock surfaces." Furthermore "it must merge with and be solidly supported by existing stone."
http://www.d20srd.org/srd/spells/wallofstone.htm
How could you use the spell to create Walls for example on a grass lawn? I have thought of
1. using Mud to Rock to create a foundation, then
2. Cast Wall of Stone
3. Dispel the (unfortunately only) permanent Mud to Rock
4. Somehow carefully push it (slowly) over so that the solid (now toppled over) Wall-of-Stone rests horizontally and can now work as a non-dispelable foundation.
This way you could create buildings made of rock on non-rock-surfaces, but perhabs there are easier ways to accomplish this?
Thank you in Advance!