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Waargh!
2009-08-28, 06:22 AM
This is the where all discussions can be held, so we won't polute the Campaign thread

OOC: http://www.giantitp.com/forums/showthread.php?t=122945
IC: http://www.giantitp.com/forums/showthread.php?p=6807565&posted=1#post6807565

Waargh!
2009-08-28, 06:35 AM
(Moved here)
Hello to all and enjoy the game.

I want to post some quick rules:
1) One post per day is required except for weekends which a lot might be busy. If somebody wants to postpone the game (like goes for vacations) the game will probably be postponed.
2) If there is no post the character will just not do anything out of normal. In encounters it will delay action until the player posts or until the end of the round. In which he will take an action decided by the DM (won't spend any great resources like daily powers and such except if it is really really obvious the player will do so).
3) Some rules to speed up things.
When somebody bluffs an Insight check will be rolled. If you succeed and there was a bluff I will post it, the result and the die roll. If not it is assumed that everything is normal. The other things, like sense somebodies motives and such will again be rolled and presented if there is something really out of normal. Like you sense that the merchant sounds a bit scared or uncertain.
Active perceptions will be rolled as well as rooms will be searched. Except if there is a reason not to. Like the players are in hurry. In combat active perceptions will be done by players though.
Arcane checks to detect magic will also be rolled. Also for identifying rituals and powers.
Both searching and detecting will be done once you enter a new room. You will be noted for success.
Of course there will be puzzles and skill checks in which case you have to specify what skill you want to use. But those situations will be clear when they occur. And sometimes the players will be in a hurry and again you will have to post each action.

Some other rules:
1) You can object on whatever you want. Put use PM first. If the issue is not resolved we can discuss it on topic.
2) If a player wants to change something that is assumed by the DM, like "the Yellow Band enters the city and in front of you lies a mysterious little gnome...". If somebody really wanted to cast a ritual lets say before you enter the city you can do so. But do it with a PM and I will update (or not) the post.
3) When you post an action it is a good idea to say whatever the character will do. Like when you enter a city and you see the little gnome, if the intention is to ignore it and find a city to rest you should say so. Don't put "Bob ignores the gnome and continues walking". Put your following action as well. This will avoid unecessary posts like "OK, you continue walking. Where do you go?".
4) Every player has to post an action in order for the party to move. Like "OK, John follows the party to the inn and...". Of course there are some exceptions. Like "John talks to the gnome asking what is he waiting for". The Gnome then tells....". Now supposignly Bob might want to stop John from speaking for whatever reason. If that is the case you can PM the DM.

Anyway, you get the general idea :)

Waargh!
2009-08-28, 06:50 AM
Immediate Actions
These can be a bit tricky.
1) The best is to try to predict them and pre-plan them. Like "If lower than X hp this power to get X temporary hit points". Or "If X enemy hits until next turn this power is triggered" etc etc.
2) In order to speed up things, a immidiate reaction/interrupt will be allowed even when another player already acted. Like Bob hits the skeleton and end his turn. The skeleton moves and hits John. John hits skeleton and ends his turn. Now the player sees the posts and wants to trigger a power which triggers when the skeleton hits an ally. He will be allowed most of the cases to do so.
We cannot possible wait every player to post "No immediate actions, continue"

Combat Challenge
You have 1 immediate interrupt action. So if you could use that against a lot of opponents in one round, it would be better if you assigned one on your turn. Like "the one which has taken most damage". "The Orc". etc etc

Opportunity Attacks
If for any reason you don't want to make an opportunity attack, again specify it in advance. Otherwise one will be done automatically against the first action that provokes an opportunity attack

Kaiser Omnik
2009-08-28, 07:10 AM
This should go in the OOC forum.

Don the Bastard
2009-08-28, 07:13 PM
In one game I have played the DM used a group initiative system, all the NPCs and all the players acted at the highest initiative for each group, and so combat was streamlined, no waiting for everyone to go in turn, it also helps with tactical party planning.

Waargh!
2009-08-29, 05:02 AM
That seems like a good idea. With all the delays, readied actions practically it is the same anyhow

-So, all players will play in one initiative, except maybe some exceptions. Whoever posts fist acts first.

EDIT: Though I would put the average Initiative rather than the highest. Just cause it seems more fair in the end

Cilvyn
2009-08-30, 12:54 PM
i think it's time to make a IC tread! :smallsmile:

Kaiser Omnik
2009-08-30, 01:33 PM
There's one here (http://www.giantitp.com/forums/showthread.php?t=122951). But I agree that we are ready to begin our adventure.

Waargh!
2009-08-30, 02:30 PM
Yup, we are set now. Will post tomorrow

Cilvyn
2009-08-31, 02:28 PM
in what time zone do you guys live? please tell in 'GMT'

im in GMT+1 Paris time.

Kaiser Omnik
2009-08-31, 03:25 PM
in what time zone do you guys live? please tell in GMT+1

im in GMT+1 Paris time.

"In GMT+1"

Now my real time zone is GMT-5 :smallbiggrin:

Waargh!
2009-08-31, 03:45 PM
Im GMT+2, Athens.

Unfortunately I have a really high fever right now and cannot think at all to write the first post. I apologize, I will try to post when it gets down a bit

Don the Bastard
2009-08-31, 08:15 PM
GMT +10, East Coast Australia.

Goreliet will speak in Bold Size 3 Darkred Orlando

Also I vote we kill the orc leader and claim the army for our own!!

Cilvyn
2009-09-02, 12:07 PM
Pff,, Sorry guys i must have misunderstood the whole situation.. Probably my lack of english. Is it OK if i re-read everything and Edit my post of my actions? well i already sneaked in, but i wont offer bread and that sort of stuff..

cil

Waargh!
2009-09-02, 01:16 PM
Well, already posted on the IC topic.

You do well to post your desired actions for Cilander, but sometimes those actions will be interrupted or not possible or such. So I will post if so what actually happens.

So, in this case, a half-elf is not easy just to sneak into a town of hobgoblins in the first place. At this point Cilander has sneaked in succesfully but he hasn't seen the incident yet.

So read my last post and procede from there.

Cilvyn
2009-09-02, 02:49 PM
ye i noticed:)

I just forgot that the others are in a city, well in a place with alot of tents.. i must read better, i think i have the situation clear now, im on a hostile ground surrounded by hobgoblins:P

And i want to thank the hobgoblin that saved me, i don't get the situation. Do i know the part already?you say i'm left outside the 'city'. am i left outside by the party or by you (DM)?

Will play along ofcorse, what's done is done, im now hiding somewhere, and just wait I suppose:) or kill some random goblins just for the fun of it.. what was my allignment again?.....

Waargh!
2009-09-02, 05:03 PM
Well, since Cilander spotted the group and was going to thank them that means that it was by accident, so he wasn't with them.
Lets say he knows though all three, but have not been adventuring together (until now)

Also note that Mike_the_Mystic didn't respond so I went along

Cilvyn
2009-09-04, 08:53 AM
Mike still didn't say anything.. :(

Waargh!
2009-09-04, 11:31 AM
Probably he is temporarily unavailable. Also forgot to wait for Grithmak to play this turn, but posted this on IC thread.

If he doesn't post till tomorrow I will play Grithmak for the battle (won't wait a day) to speed things up

Cilvyn
2009-09-06, 12:22 PM
Can you explain what happpened with my intimidate check on C1? I dont realy follow all the actions and previous rounds and stuff.

Further please read carefully what i say. Cilander doesn't sing (also on my background) so that is important for my character. I like to give to tips: I like your flavor of the dwarf and stuff very much. It makes the combat interresting and fun, keep up to good work! Secondary: Don't change the fluff the PCs write. I understand you want to make a nice fitting story for your combat round, but if i say i say some words, please don't change it to singing, and other things. Thanx


Cil

Edit: Maybe it sounds a bit rude, i'm not mad, only my lack of english could make this post more angry than I intented to, in case it is I appolagise for it.

Waargh!
2009-09-06, 02:52 PM
Yeah, sorry about changing the words. Wasn't intentional

The intimidate check was on D1, since he was bloodied. The target has to be bloodied. Well, the intimidate check succeeded. But just one dwarf surrendering would be completely akward.

The rules are not exactly clear, about surrendering, so it is mostly about to the DM.

In any case, what happened is that the dwarf (D1) stop fighting. But hearing his captain and seeing that everybody else fights he continue fighting.

So basically he lost one round of action.

The rules are not clear so you guys can also comment on the intimidate action. My idea is that the victim will think of surrendering and will do so if it the situation lets him.

Cilvyn sorry again for changing the wording. Did it mostly spontaneously without giving it much of thought

Cilvyn
2009-09-07, 02:50 AM
Thanx you for you apolagise. I think everything will work out fine. I wil ltry to be clear with what i do, and i think you'll read extra carefully from now on:smallwink:

Well about the intimidate, I recognise the things you say about the surrender and bloodied part. You are the DM, you decide. for me, 1 round of doing nothing is still good.

Thanks again for your explanation:)

Cilvyn
2009-09-07, 03:24 AM
I have a instrument as weapon.. but what's it's damage, what is the [W]?

Waargh!
2009-09-07, 06:31 AM
Magical instruments are wondrous items. For Bards they are also implements.
There not weapons. But, you could use it as an improvised weapon. A bandore could be a two-handed improvised weapon ([W] = 1d8). Well, there are no rules I think of weapons breaking in general, so Cilander could use it in as a weapon without fear of damaging it.
Just note that improvised weapons have no proficiency bonus and you don't get the +1 enchantment bonus on attack rolls/damage rolls either.

Cilvyn
2009-09-07, 07:24 AM
Wait, I don't want to smash my instrument on the head of my opponent:P I have a power which sais 2[W] damage:

Encounter ✦ Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage, and each ally
within 5 squares of you gains a +1 power bonus to attack rolls until the end of your next turn.

Or do i need a Weapon for it to do it? I don't see the situation clearly: do I attack an enemy while singing a song and playing on my bandore? or do I use different weapons for different attacks?

Kaiser Omnik
2009-09-07, 07:34 AM
Wait, I don't want to smash my instrument on the head of my opponent:P I have a power which sais 2[W] damage:

Encounter ✦ Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage, and each ally
within 5 squares of you gains a +1 power bonus to attack rolls until the end of your next turn.

Or do i need a Weapon for it to do it? I don't see the situation clearly: do I attack an enemy while singing a song and playing on my bandore? or do I use different weapons for different attacks?

Yeah, that means you are actually hitting the enemy with whatever ou are holding. Either you put down your instrument and attack with a weapon or you hit with your instrument, I guess. I don't think there is a rule preventing you from using an improvised weapon for weapon powers, but i may be wrong. In any case, a real weapon would be better, since you'd get the proficiency bonus and the +1 enchantment bonus, as Waargh pointed out.

Cilvyn
2009-09-07, 07:57 AM
Ok, then i'll buy a sword or something (IC on a market or whatever..) since i don't have a melee weapon.. thanx for the info:)

Cilvyn
2009-09-07, 09:22 AM
Enemy down? Don't forget, Virtue of Valor [4 hp]

Once per round, when any ally
within 5 squares of you reduces an enemy to 0 hit
points or bloodies an enemy, you can grant temporary hit points to that ally as a free action. The number of temporary hit points equals 1 + your Constitution modifier at 1st level, 3 + your Constitution modifier at 11th level, and 5 + your Constitution modifier at 21st level.

Waargh!
2009-09-07, 03:05 PM
Well, generally you need to specify that you use this power, since it is a free action used once per round.

You can state that you Cilinder will always use this power as soon as possible. Meaning the first one that bloodies an enemy or reduces it to 0hp will benefit from this power.

At this point he can use it. Just post that Cilinder use it on the campaign thread

Waargh!
2009-09-08, 08:12 AM
Its Cilander's and Goreliet's turn...

Waargh!
2009-09-09, 03:27 AM
Note: XP will always be divided among all. Will give little XP for various stuff as well. Will post first time XP gained so far after this ecnounter

Waargh!
2009-09-09, 03:49 PM
There seems to be a lack of interest in this game or the players are just unavailable.
I will give it another day.
Another player will be recruited in place of Grithmak since he doesn't seem to show up.
But it is the 2nd day Goreliet doesn't act and the 1st for Shard...

Don the Bastard
2009-09-09, 08:16 PM
You took my action for me, and so I didn't get to act, I am in a different time zone after all, I do get on GITP every day so I will post at least every 24hours if you give me the chance.

Waargh!
2009-09-10, 02:21 AM
In any case,
Mike_the_Mystic hasn't responded yet. There is another player, dragoonsgone, that is interested. He will play a Hobgoblin Barbarian.

I am thinking to switching him with Grithmak. Like a direct switch. So he will be Goreliet's brother, a hobgoblin chieftain, just with a different name, class, background. In this way he can start right away and there won't be any weird plot like Grithmak dies or leaves out of nowhere

Does anybody have a problem with that?

Don the Bastard
2009-09-10, 08:19 AM
No problems here

Don the Bastard
2009-09-10, 09:45 AM
Not changing my actions btw.

dragoonsgone
2009-09-10, 04:54 PM
Ok, I made my character and posted it in the character thread. I will post for next round. I just stole the name Grithmak so it should be easy. I will just switch from a warlord to a barbarian.

I am central time USA so GMT -5 until November when it becomes GMT -6.

Waargh!
2009-09-11, 02:54 AM
Please don't talk on the Game Info area.

Mike_the_Mystic: Are you playing?

Dragoonsgone: You will be welcome to play as well. If Mike_the_Mystic is playing you will just have to change the name and the background of your character will be different

Waargh!
2009-09-12, 11:10 AM
Kind of bored to recalculate damage on Goreliet :P
But it should be correct. You say she has 35hp and 9 temp from Grithmak's power. She takes 29dmg, she has 15 hp left. She gains 5 temp for killing another one. She takes 10 dmg, thus she has 10 hp. Well, I have put 11hp, so this is ok. She also has 10 temp for fiendish ressilience

Waargh!
2009-09-13, 05:30 PM
So, now there are five heroes. Since there is generally one or two posts per day, I don't think there will be any added delay.

Currently it is Shards and Cilanders turn, btw

Waargh!
2009-09-14, 12:54 PM
A small note on rules: as said I roll automatically arcane checks to detect magic when the party is not in a rush. These rules will apply:
1) Everybody aids for skill checks. They take the Aid Another action. Though, when it is "trained-only" check in order to aid another you have to be trained in that skill. And practically be able to aid the other.
2) You can take 10 on Aid Another, so it automatically succeeds.
3) Detecting magic is not a mundane task, so no taking 10. Taking 10 on search checks is allowed, if you notify that you will do so in advance. Note that when saearching you automatically get a +8 bonus from Aid Another, provided you have a few minutes to search the whole area.

Waargh!
2009-09-15, 02:16 PM
Will wait another day for Cilander, Goreliet and Grithmak to post actions

Kaiser Omnik
2009-09-16, 11:26 AM
Funny how Mike just decided to start playing now. :smalltongue:

Waargh!
2009-09-16, 01:58 PM
Funny how Mike just decided to start playing now. :smalltongue:

Note to self: When a player is not playing just throw some gp in front of their character :P

Mike_the_Mystic
2009-09-16, 04:16 PM
Funny how Mike just decided to start playing now. :smalltongue:

I didn't know where the IC thread was, because I didn't check out the Recruitment Thread. My bad:smalltongue:

dragoonsgone
2009-09-17, 10:36 AM
Sorry it took a couple days for me to post. I lost net cause of bad storm and its still out. I am trying to check from work as I can.

dragoonsgone
2009-09-22, 04:52 PM
HaHaHa nice one Waargh

Waargh!
2009-09-23, 12:19 PM
Will be a away for a few days

Waargh!
2009-09-26, 01:46 AM
Back, waiting to post actions

dragoonsgone
2009-09-27, 06:49 PM
I am just waiting on everyone else since ive already posted mine.

Waargh!
2009-09-28, 08:09 AM
Waiting for Gorelliet, Shard and Cilander to post what they are going to do

Waargh!
2009-09-29, 09:31 AM
So, is this campaign still running? Whoever is still interested can post so, so we know where we stand

dragoonsgone
2009-09-29, 09:06 PM
I am still interested in a game. Been posting as much as seemingly releavent.

Waargh!
2009-10-01, 06:54 AM
Well this game is officially closed