Paganboy28
2009-08-28, 08:01 AM
Jungle Halfling Druid 3/Warlock 4/Arcane Heirophant 1.
Companion Familiar = Fleshraker
Feats:
Greenbound summoning
Ashbound
Obtain Familiar
Improved Initiative
Concept:
Witch-doctor style tribal leader who is on walkabout to spend time with "da spirits". Got his powers from fey hence the warlock side of things.
DM said I could qualify with the warlock class which is a class I enjoy. So I get something I have never played before (the druid) and something I enjoy.
DM also said that Eldritch Blast increases as normal with levelling so I always have that to fall back on if needed. Especially once I get Vitriolic Blast for those pecky "immune to magic" moments.
Jungle Halfling allows me to use poisons without poisoning myself so I convinced the DM to give me proficiency with blowguns (again a themetic thing) but this also means I can "milk" my Fleshraker (who is now intelligent so no need for tricks) and apply Fleshraker poison to the blowdarts or any other weapon I am using.
Plus my warlock invocations also affect my CF so this could be quite useful.
Once I get wild shape, even more options become available!
Future development:
Feat-wise I am not sure, lots of possibilities. Augment Summoning to further improve my greenbound plant-beasts, extend spell to triple the length of time my minions remain, Yollonda's Luck to add wisdom to my initiative (that would be +12 initiative!), and of course Natural Spell has to go in next level...
How does that all sound? Any further advice? Any ideas for a name (need something witch-doctor sounding)?
Companion Familiar = Fleshraker
Feats:
Greenbound summoning
Ashbound
Obtain Familiar
Improved Initiative
Concept:
Witch-doctor style tribal leader who is on walkabout to spend time with "da spirits". Got his powers from fey hence the warlock side of things.
DM said I could qualify with the warlock class which is a class I enjoy. So I get something I have never played before (the druid) and something I enjoy.
DM also said that Eldritch Blast increases as normal with levelling so I always have that to fall back on if needed. Especially once I get Vitriolic Blast for those pecky "immune to magic" moments.
Jungle Halfling allows me to use poisons without poisoning myself so I convinced the DM to give me proficiency with blowguns (again a themetic thing) but this also means I can "milk" my Fleshraker (who is now intelligent so no need for tricks) and apply Fleshraker poison to the blowdarts or any other weapon I am using.
Plus my warlock invocations also affect my CF so this could be quite useful.
Once I get wild shape, even more options become available!
Future development:
Feat-wise I am not sure, lots of possibilities. Augment Summoning to further improve my greenbound plant-beasts, extend spell to triple the length of time my minions remain, Yollonda's Luck to add wisdom to my initiative (that would be +12 initiative!), and of course Natural Spell has to go in next level...
How does that all sound? Any further advice? Any ideas for a name (need something witch-doctor sounding)?