Zincorium
2009-08-29, 09:54 AM
So... I was looking over my rulebook for SotC again recently, and I got to thinking. (As I am wont to do)
There's no question that the game is designed for a single, specific type of game setting. Even with variations, there is a basic assumption that you are part of the Century club, the players are Centurions, and that the pulp novels form the primary focus.
However, of the two games I've played, one of them was a dramatically over-the-top riff on the World of Darkness, circa 1920. And it was awesome. We didn't even change the rules at all, just some baseline fluff and the entire thing flowed from there.
But I've had even more interesting ideas since. Like... Firefly.
Fast paced, with combat that almost never results in actual injury unless important to the plot? Sure. The Browncoat trait getting compelled all the time, leading to Bad@%%-ness later on? Vera as a custom weapon perk for the Gun Crazy Jane?
It's too good to be true.
Your thoughts?
There's no question that the game is designed for a single, specific type of game setting. Even with variations, there is a basic assumption that you are part of the Century club, the players are Centurions, and that the pulp novels form the primary focus.
However, of the two games I've played, one of them was a dramatically over-the-top riff on the World of Darkness, circa 1920. And it was awesome. We didn't even change the rules at all, just some baseline fluff and the entire thing flowed from there.
But I've had even more interesting ideas since. Like... Firefly.
Fast paced, with combat that almost never results in actual injury unless important to the plot? Sure. The Browncoat trait getting compelled all the time, leading to Bad@%%-ness later on? Vera as a custom weapon perk for the Gun Crazy Jane?
It's too good to be true.
Your thoughts?