PirateMonk
2009-08-29, 11:50 AM
Nomic (http://en.wikipedia.org/wiki/Nomic) is a game in which the rules can be changed, at least initially, by a vote of the players. It was designed to mimic the self-modifying nature of legal systems. I think it would be entertaining to try a game here. Anyone interested?
Note on Recruitment
Under Rule 19, new players may be accepted if half of the current players vote to accept them. This has been found with the procedures outlined in Rule 11 to not conflict with Rule 7. So, if you want to join, make a post in the thread or PM me saying so, and you'll probably be accepted. Be sure to read the rules while you wait.
(Note that this thread was originally a gauging interest thread, if the replies confuse you.)
Initial Ruleset (Note that this will no longer be in effect after Round 1)
Rule 1: Rules
All players must follow all rules currently in effect. The rules listed as being in the Initial Ruleset are in effect at the beginning of the game.
This rule cannot be repealed or amended by any means.
This rule takes precedence over all other rules.
Rule 2: Precedence
If two or more rules come into conflict and one explicitly states that it takes precedence over or defers to the other rule(s) or rules of a certain class including the other rule(s), this is used to resolve the dispute. If no such statements exist or they are contradictory, the rule with the lowest number takes precedence over the one(s) with the higher number(s).
Rule 3: Rounds
The game is divided into several rounds. Rounds last roughly 72 hours. At the beginning of each round, the proposals submitted in the previous round are announced. At the end of each round, votes are counted and it is announced which proposals passed and which failed, and the next round begins. During a round, players vote on proposals and can submit proposals to be voted on next round via private message to the person charged with announcing proposals.
Rounds are numbered. The first round is numbered 1. Later rounds are labeled with the number one greater than that of the previous round.
Rule 4: Rulesets
Both the Initial Ruleset and the Current Ruleset will be maintained in the first post of the thread in which the game is played. Should some problem arise, such as the rules growing too long for a single post, the player charged with maintaining the rules can amend the first sentence of this rule. Any objection from a player renders such amendments invalid.
Rules are identified by their title, which is included in the Initial Ruleset or specified by the proposal enacting them, and by their number. Rules in the Initial Ruleset have the number designated. Rules enacted later gain the integer after the rule with the greatest number.
Rule 5: Proposals
As noted in rule 3, proposals for the next round can be submitted by any player by private message. The player announcing proposals is not required to PM a proposal to themself, and can instead simply include their proposal along with the others submitted. The person who submits a proposal is referred to as its author. Any single player can make no more than one proposal per round. Proposals can enact one rule, repeal one rule, amend one rule, or do anything else the rules state they can do. Proposals are referred to as Proposal XY (or PXY), where X is the round in which it is to be voted on and Y is the lowercase Roman numeral for the rough order in which it was submitted. For example, Proposal 2viii (P2viii) is the eighth proposal submitted in Round 1, to be voted on in Round 2. When multiple rules are enacted in a single round, they are numbered based on the Roman numerals of the proposals enacting them.
During a round, eligible voters can vote on all announced proposals by posting in the thread. Votes can be either For or Against. As implied by the previous sentence, votes For must be in Green and votes Against must be in Red. At the end of each round, votes are counted up by the person responsible for vote counting, and all proposals which received more votes For than Against pass, while all others fail. Votes should be listed in order of proposal Roman numeral, and specify which proposal they regard. If they do not, they may be declared invalid.
Rule 6: Definitions
If the rules state that any action is impossible or invalid, or that players cannot perform it, any attempts to do it fail.
If the rules state that an action is possible, valid, or can be performed, attempts to do it generally succeed.
If the rules state that players must do something, attempts to not do it fail.
To enact a rule means to put it into effect. To repeal a rule means to take it out of effect. To amend a rule means to change its title or text.
All words not explicitly defined by the rules may be assumed to have the most relevant common English meaning. Use of common sense is advised.
Rule 7: Players
The players consist of PirateMonk and the first several people to post in a recruiting thread to express an interest in playing and not later stop playing. After the recruiting period is over, new players cannot join. Any player can stop playing at any time, with no penalty other than losing and not being allowed to rejoin.
Rule 8: Voting Rights
All players are eligible voters. Each eligible voter can vote no more than once on each decision requiring votes. Eligible voters may vote on exactly as many decisions as they wish. Entities which are not eligible voters cannot vote at all.
Rule 9: No Retroactivity
No rule can have any effect on anything that happened prior to its passage, or otherwise have retroactive effects. This rule takes precedence over all rules which would allow retroactivity.
Rule 10: Victory Conditions
Victory Conditions are a category, consisting of all methods of winning described by the rules as victory conditions. When one or more players achieve a victory condition, they win the game. When one or more players win the game, the game ends.
Rule 11: Adjudication
When there is a disagreement among the players about the rules that can't be resolved with debate and consensus, and no other method of resolving such disputes has been imposed, any player can move for Adjudication. Adjudication motions should be explicit and bold. When they do so, they should specify a form of Adjudication. If they do not, Standard Adjudication is assumed. Furthermore, they should list at least two options for resolving the dispute.
Once a motion has been made, players can vote for any option proposed by the mover, or provide their own. Whichever option receives the most votes is used to resolve the conflict, if possible.
When the vote is held depends on which form of Adjudication is used:
a.) Standard Adjudication. This is appropriate for most conflicts which are not vital to gameplay, but are still in need of resolution. At the beginning of the round after the Adjudication motion, the vote is announced along with any proposals, and voted on in that round.
b.) Immediate Adjudication. If play cannot proceed until the conflict is resolved, voting on adjudication begins immediately after the motion is made and continues for the next 72 hours, delaying the start of the next round.
No player can move for adjudication more than once per round.
Any player can block a motion for Immediate Adjudication after the first one in a round by clearly posting in the thread that they object to it.
This rule defers to all rules regarding the resolution of rules disputes.
Rule 12: Win by Unplayability
If, in the judgment of the players, the game is unplayable, the author of the proposal or the initiator of the action which is determined to have resulted in this state wins the game immediately. When a player wins the game, it ends. If the category Victory Conditions exists, this is a Victory Condition.
Rule 13: Me!
PirateMonk is charged with receiving and announcing proposals, counting votes, maintaining the rules, and posting threads.
Current Ruleset
Rule 1: Rules
All players must follow all rules currently in effect. The rules listed as being in the Initial Ruleset are in effect at the beginning of the game.
This rule cannot be repealed or amended by any means.
This rule takes precedence over all other rules.
Rule 2: Precedence
If two or more rules come into conflict and one explicitly states that it takes precedence over or defers to the other rule(s) or rules of a certain class including the other rule(s), this is used to resolve the dispute. If no such statements exist or they are contradictory, the rule with the lowest number takes precedence over the one(s) with the higher number(s). However, a unanimous vote of all voting players for a new rule grants precedence over all rules save rule 1.
Rule 3: Rounds
The game is divided into several rounds. Rounds last roughly 72 hours. At the beginning of each round, the proposals submitted in the previous round are announced. At the end of each round, votes are counted and it is announced which proposals passed and which failed, and the next round begins. During a round, players vote on proposals and can submit proposals to be voted on next round via private message to the person charged with announcing proposals.
Rounds are numbered. The first round is numbered 1. Later rounds are labeled with the number one greater than that of the previous round.
Rule 4: Rulesets
Both the Initial Ruleset and the Current Ruleset will be maintained in the first post of the thread in which the game is played. Should some problem arise, such as the rules growing too long for a single post, the player charged with maintaining the rules can amend the first sentence of this rule. Any objection from a player renders such amendments invalid.
Rules are identified by their title, which is included in the Initial Ruleset or specified by the proposal enacting them, and by their number. Rules in the Initial Ruleset have the number designated. Rules enacted later gain the integer after the rule with the greatest number.
Rule 5: Proposals
As noted in rule 3, proposals for the next round can be submitted by any player by private message. The player announcing proposals is not required to PM a proposal to themself, and can instead simply include their proposal along with the others submitted. The person who submits a proposal is referred to as its author. Any single player can make no more than one proposal per round. However, players may make proposals contingent upon the passage or failure of a proposal currently being voted on, and submit alternative proposals to count as their proposal should the condition not be met. Furthermore, they may retract a proposal they submitted previously and replace it with a new one, provided they do so before the round ends. Proposals can enact one rule, repeal one rule, amend one rule, or do anything else the rules state they can do. Proposals are referred to as Proposal XY (or PXY), where X is the round in which it is to be voted on and Y is the lowercase Roman numeral for the rough order in which it was submitted. For example, Proposal 2viii (P2viii) is the eighth proposal submitted in Round 1, to be voted on in Round 2. When multiple rules are enacted in a single round, they are numbered based on the Roman numerals of the proposals enacting them.
During a round, eligible voters can vote on all announced proposals by posting in the thread. Votes can be either For or Against. As implied by the previous sentence, votes For must be in Green and votes Against must be in Red. At the end of each round, votes are counted up by the person responsible for vote counting, and all proposals which received more votes For than Against pass, while all others fail. Votes should be listed in order of proposal Roman numeral, and specify which proposal they regard. If they do not, they may be declared invalid.
Rule 6: Definitions
If the rules state that any action is impossible or invalid, or that players cannot perform it, any attempts to do it fail.
If the rules state that an action is possible, valid, or can be performed, attempts to do it generally succeed.
If the rules state that players must do something, attempts to not do it fail.
To enact a rule means to put it into effect. To repeal a rule means to take it out of effect. To amend a rule means to change its title or text.
All words not explicitly defined by the rules may be assumed to have the most relevant common English meaning. Use of common sense is advised.
Rule 7: Players
The players consist of PirateMonk and the first several people to post in a recruiting thread to express an interest in playing and not later stop playing. After the recruiting period is over, new players cannot join. Any player can stop playing at any time, with no penalty other than losing and not being allowed to rejoin.
Rule 8: Voting Rights
All players are eligible voters. Each eligible voter can vote no more than once on each decision requiring votes. Eligible voters may vote on exactly as many decisions as they wish. Entities which are not eligible voters cannot vote at all.
Rule 9: No Retroactivity
No rule can have any effect on anything that happened prior to its passage, or otherwise have retroactive effects. This rule takes precedence over all rules which would allow retroactivity.
Rule 10: Victory Conditions
Victory Conditions are a category, consisting of all methods of winning described by the rules as victory conditions. When one or more players achieve a victory condition, they win the game. When one or more players win the game, the game ends.
Rule 11: Adjudication
When there is a disagreement among the players about the rules that can't be resolved with debate and consensus, and no other method of resolving such disputes has been imposed, any player can move for Adjudication. Adjudication motions should be explicit and bold. When they do so, they should specify a form of Adjudication. If they do not, Standard Adjudication is assumed. Furthermore, they should list at least two options for resolving the dispute.
Once a motion has been made, players can vote for any option proposed by the mover, or provide their own. Whichever option receives the most votes is used to resolve the conflict, if possible.
When the vote is held depends on which form of Adjudication is used:
a.) Standard Adjudication. This is appropriate for most conflicts which are not vital to gameplay, but are still in need of resolution. At the beginning of the round after the Adjudication motion, the vote is announced along with any proposals, and voted on in that round.
b.) Immediate Adjudication. If play cannot proceed until the conflict is resolved, voting on adjudication begins immediately after the motion is made and continues for the next 72 hours, delaying the start of the next round.
No player can move for adjudication more than once per round.
Any player can block a motion for Immediate Adjudication after the first one in a round by clearly posting in the thread that they object to it.
This rule defers to all rules regarding the resolution of rules disputes.
Rule 12: Win by Unplayability
If, in the judgment of the players, the game is unplayable, the author of the proposal or the initiator of the action which is determined to have resulted in this state wins the game immediately. When a player wins the game, it ends. If the category Victory Conditions exists, this is a Victory Condition.
Rule 13: Me!
PirateMonk is charged with receiving and announcing proposals, counting votes, maintaining the rules, and posting threads.
Rule 14: Anonymity in Proposing
The being responsible for receiving and announcing proposals must announce all proposals without giving the authors name and announce them in no particular order unless the author of said proposal specifically states that he wants his name to be known.
Rule 15: Assets
Assets consist of anything players can be in possession of described by the rules as an asset. Assets are owned by exactly one player. Assets can be created (put in the game), destroyed (removed from the game), or transferred between players in a manner described by the rules. Rules defining types or categories of assets should state who is responsible for keeping track of who owns what asset.
Unless the rule defining the asset states otherwise, no entity which is not a player can own assets.
If an entity previously eligible for ownership of assets ceases to be eligible, for example by ceasing to be a player, all assets which they are no longer eligible to own are destroyed.
Rule 16: The Speaker
This proposal introduces the role of Speaker. The Speaker is defined as follows:
The Speaker casts the deciding vote in the case of a tie.
The Speaker is elected by a 2/3 vote of total current players.
The Speaker must willingly accept the role.
The Speaker may be removed from the role via a 2/3 vote of total current players.
The Speaker can not win while in possession of the role of Speaker.
There may only be one Speaker at a time.
Current Speaker: Murska
Rule 17: Cute Kittens
Any player can post a picture of a cute kitten in the thread.
Rule 18: Good Rulemaker Victory condition.
Every player has a score which initially starts at 20 points. Each time a players proposal is successfully adopted that player gains 10 points. Each time a players proposal is not adopted, they lose 5 points. A player wins if they manage to obtain 200 points. This is a Victory Condition.
Rule 19: New Players
New players may be accepted to the game under the following conditions:
A) A vote of 1/2 of total current players FOR said acceptance.
B) A players leaving the game may leave his spot to a new player. This replacement can be rejected by a 2/3 vote of total current players.
Rule 20: Incentives
Each player who votes against winning proposals shall receive 5 points each unless they are the only who does so. In that case of being to only one against, that player loses 10 points. If a player has half as many points as needed for victory or more this rule does not apply to that player.
Rule 21: Subsections
Any and all proposals may have multiple subsections which can be voted on individually.
This rule takes precedence over any rule which would prevent subsections from being voted on individually.
Rule 22: Proxy Voting
By communicating their intentions to the game controller (as defined by rule 13), one player may delegate his voting and/or rule proposal rights to another player. Such rights may be reclaimed by their original owner immediately at any time by again communicating with the game controller.
Any proxies in effect will be announced by the controller at the start of each round.
This rule takes precedence over any rule which would require players to vote personally.
Rule 23: Sacred Abstention
No rule may be created that in any way chastises players for abstaining from sending proposals or voting.
This rule takes precedence over any rule that forces players to vote.
Rule 25: The Scorekeeper
The Scorekeeper is an office, charged with keeping track of points. Each round, the Scorekeeper announces in the thread how many points each player has. The Scorekeeper should reply to requests by players for how many points they currently have in a timely manner. At the end of each round, if the author of each proposal is not known publicly, the entity charged with announcing proposals must inform the Scorekeeper by private message which player authored which proposal, so that their scores may be updated accordingly. A proposal can appoint a player Scorekeeper, provided the player accepts, or forcibly remove the current Scorekeeper. The Scorekeeper can resign at any time. If there is no Scorekeeper, the entity charged with announcing proposals must track scores.
Current Scorekeeper: evnafets
Rule 26: Starting Assets
The following assets are created and given to the players as indicated:
PirateMonk: Soup Bowl
Murska: Ping-Pong Paddle
Mordokai: Unicorn Shield
The Bookworm: Encyclopedia
RedScholarGypsy: Scimitar
Haruki-kun: Halo
Orzel: Axe
evnafets: Pony
drakeblood4: Full Faced Helm
Fin: Cake
MOD: Rapier
Reinholdt: Sniper Rifle
Shadowhisper: Lava Lamp
Players entering the game or those without any assets at any time may choose one of the following items. It becomes a created asset in their possession.
Piece of Lint
Bag of Dice
Scissors
Button
Toothbrush
Flashlight
Crayons
Lightbulb
Flea Circus
Moldy Bread
Rule 27: Untitled
The phrase "total current players" in all rules is defined as "the players that have voted in this particular issue."
Rule 28: Disciple of Proposition
This rule introduces the role, "Disciple of Proposition". A player may declare themselves a Disciple of Proposition once per game, which comes into effect at the end of the round in which they declared it. In addition, any Disciple of Proposition may divest themselves of this role at any time (which also comes into effect at the end of that round), but cannot reclaim the role.
A Disciple of Proposition wins the game if they pass 10 proposals while in possession of the role. This counts as a Win Condition. However, all of that player's proposals must forgo anonymity (as per rule 14). Furthermore, all of that players' proposals start with three votes against.
Rule 29: Orzel's 624th Point
Orzel gets 1/624th of a point. Until he loses the 1/624th of a point somehow, he can only vote against one proposal each round.
Rule 30: The Executive Branch
This rule introduces the roles of the President and the Vice President.
The President is elected by a Plurality vote of the Total Current Players. The Vice President is appointed by the President. The Vice President must accept the role.
The President's role in the game is to sign all passing rules. If the President refuses to sign a rule, the rule is Vetoed. However, the President cannot veto rules that received 2/3 of the votes For. The President must announce which proposals he is signing or vetoing before the end of the round. If he fails to do so, all rules are considered signed.
In exchange for this role, the President will relinquish his right to submit proposals and vote during his term as the President, term which will last 4 rounds. The President cannot keep this role for two consecutive periods.
During the fourth round of the President's term, the players must vote for a new President. Each player may vote for only one person, as only one President may exist at a time. In the event of a tie, the first person to reach the tying number of votes wins.
The President may choose to resign, leaving the role to the Vice President. The Vice President will be the Acting President for the remainder of the President's term. If the Vice President becomes the Acting President, all of the Presidents roles and limitations will be transferred to him. If he does not, he will be no different from any other player in the game.
This rule requires that there always be a President, with the sole exception of the round after the rule comes into effect, when the first President must be voted on.
Current President: Haruki-kun
Current Vice President: [Vacant]
Rule 31: Office
An office is any role or position which can be held by a player described by the rules as an office. Anything added to the rules in the same round as this rule may be considered by the players to be an office, if it possesses the characteristics of an office. Anything intended to be an office added in any subsequent round must specify that it is an office, and which type of office it is.
Unless the rules state or strongly imply otherwise, only one player and no nonplayers can occupy any given office at one time.
There are several types of office, divided on the basis of how their occupant(s) are selected.
Appointed Office: The occupant(s) can be appointed to the office by a proposal, provided there are fewer occupants than the maximum allowed. A proposal can also remove the current occupant(s). A single proposal can both add and remove the occupant(s) of a single office, and, if multiple occupants are allowed, as many or as few of the occupants can be removed as desired. However, only one office can have its occupants changed by a single proposal, and each player to be appointed or removed must have a separate subsection. The occupant(s) to be must accept their appointment for it to take effect, and the current occupant(s) can resign at any time, unless the rules state otherwise. The Scorekeeper is an appointed office.
Elected Office: The occupant(s) is voted on by the players outside of proposals, and either serves for a limited term or serves until removed by the players, as described by the rules. The Speaker is an elected office.
Voluntary Office: The first player(s) to announce in the thread that they wish to occupy the office do. Unless otherwise stated by the rules, the occupant(s) may cease to occupy the office at any time by announcing it in the thread. Disciple of Proposition is a voluntary office, which can be occupied by any number of players.
Confirmed Office: If there is a Speaker, the Speaker can, at any time, announce in the thread that they wish to appoint a certain player to a confirmed office. During the next round, the players vote on the appointment in a similar manner to voting on proposals. If the appointment passes and the appointee accepts, the appointee becomes the occupant of the office, and can resign or be removed by the Speaker or a proposal at any time.
Imposed Office: If a player satisfies certain conditions specified by the rules, they become the occupant of the imposed office. They cannot cease to be the occupant except as described by the rules.
Unique Office: The occupant is selected and can be removed in a manner described by the rules.
There are certain powers and duties associated with certain offices, as described by the rules.
If any occupant of an office ceases to be eligible for an office, such as by ceasing to be a player, they cease to occupy that office unless the rules state or imply otherwise.
This rule generally takes precedence over rules describing specific offices, except as noted otherwise.
Rule 32: Gifts, Properties, Curses, Trades, Inventories (and limits thereof), and Creation
If at least one asset exists, an asset may be given by its possessor (an asset created by Rule 26 is possessed by the person who was given it by that rule or who created it by that rule) to any other player, whether they are willing or not. An asset may have any finite nonnegative number of properties. They are decided at the time of creation by the person creating the asset. A property only has an actual effect if a rule forces it to. An item with the "Cursed" property may not be given or traded. To trade an item is to give it to another entity contingent on them first giving you an item that you specify when attempting to initiate a trade. Any player may create one item per round. A player may not possess more than 5 items. The collection of items that a player possesses are referred to as their "Inventory". A player may create one asset once per round. If creation or gifts put a player over the maximum of 5 items in their inventory, they must discard items until they have no more than 5. They may not discard items with the Cursed property. If they cannot discard enough items to keep their inventory to 5 or less items, they must discard all items without the Cursed property in their inventory. Any player whose inventory has more than 5 items in it may remove the Cursed property from one item per round, and they must do so if able. An item created by a player is by default in their possession. If this proposal is passed, during the round immediately afterwards, players are to vote for a player to keep track of all players' inventories. Until such a player is determined, each player must keep track of their own inventory.
Current Miscellaneous Clerk: The Bookworm
Rule 33: Memes
Anybody is allowed to use any memes or anything related to memes as long as it is kept within the rules of the playground. You are encouraged to use lolcats, Kanye West, and mudkipz.
Rule 34: The Magistrate
The Magistrate is an appointed office, charged with interpreting the rules. In general, the unofficial statements of the Magistrate with regards to what the rules mean should be abided by. If warranted, any player can submit a formal case to the Magistrate by posting in the thread. A case should consist of a question about what the rules mean to be resolved by the Magistrate. Once a case has been submitted, the Magistrate can make a post officially accepting the case and requesting that all concerned parties post arguments for their position. Once a reasonable amount of time for debate and deliberation has been allowed, the Magistrate must post a well-reasoned opinion resolving the case. The case can be appealed if any two players post in the thread clearly stating that they wish to appeal it. If no other method for resolving appeals has been imposed by the rules, and the rules describe Standard Adjudication, then Standard Adjudication is used, except that the only options are Uphold, Overturn, and Negate, and players cannot offer their own options. If Uphold wins, the Magistrate's opinion must be abided by. If Overturn wins, the opposite of the Magistrate's opinion is used. If Overturn wins and there is no single clear reversal of the Magistrate's decision, the question immediately enters Standard Adjudication for further resolution. If Negate wins, the opinion is nullified but the question is not resolved in any way, but the same Magistrate cannot issue essentially the same opinion on the case if it is again submitted.
If the Magistrate does not accept a case, other methods of interpreting the rules, such as adjudication, should be used.
Current Magistrate: PirateMonk
Under Rule 2, this rule takes precedence over all rules except Rule 1.
Rule 35: On Stacking Items and Rewards Thereof; Also, On Limitations of Crafting Such Items
You may stack up to 5 of the same item with the Stackable property. Any item may be created with or without this property, simply by choosing such, as per normal. Stacked items take up only a single space in a player's inventory. A player may not create an item that has the same name as a Stackable item in their inventory. A player with a stack of 5 of the same item may trade them in for 10 points.
Rule 36: Secured Assets
"Secured" is an asset property. In general, types and categories of assets individually defined by the rules are Secured, while assets created by players under a more general rule, such as Rule 32 at the time this was written, cannot be Secured. However, any rule which specifically and explicitly contradicts this takes precedence.
Types of assets which are Secured cannot be created, destroyed, or transferred except as allowed by the rules governing assets of that type or category, or by the rules describing Secured assets generally. Secured assets do not take up space in inventories.
The assets created by Rule 26 at the time this was written are unsecured.
This rule takes precedence over any rule allowing the fairly unrestricted creation of assets by players.
Rule 37: Further Incentives
When a player submits a proposal, they gain 3 points. When a player submits a complete set of votes for a round (defined as one vote for every proposal or issue [such as adjucation or election]) in that round, they gain 1 point.
Rule 38: Prime Rounds
In rounds where the round number is Prime, all votes on proposals count as opposite. Thus yes votes count as no, and no votes count as yes.
Rule 39: Coins
Coins are a category of secured assets. There are three types of coins: copper, silver, and gold. One silver coin is worth twenty (20) copper coins, and one gold coin is worth five (5) silver coins. Upon this rule being enacted, each player can create coins worth a total of 100 copper coins in their possession by posting in the thread. If they fail to do this by the end of the round following the enactment of this rule, 100 copper coins are created in their possession.
The Treasurer is an appointed office, charged with keeping track of coins. Each round, the Treasurer should make a post in the thread clearly stating or displaying how many coins and of which types each player possessed at the end of the previous round.
Coins may be transferred and traded freely, provided both players involved send a private message to the Treasurer clearly stating that they agree to the proposed transaction.
Coins may be freely changed once per round to other types of coins according to their current value.(So according to the values in this rule at the time of this proposal one could change ten copper coins for one silver coin, ten silver coins to one gold coin, one gold coin to a hundred copper coins etc.)
Any player with total coins worth 1000 copper coins satisfies the victory condition of wealth.
Current Treasurer: Orzel
Under Rule 2, this rule takes precedence over all rules except Rule 1.
Rule 40: Soshulizm
A player with a value of coins of less than 10 copper coins may choose to call Soshulizm instead of voting. Every other player must give that player one coin.
Rule 41:
Mutability
Mutability (sometimes written as Mutable) is a property that parts of rules can have. When a part of a rule has the Mutability property the Mutable part of the rule is denoted with blue text. The Mutable property denotes that over the course of time the Mutable text can be changed by the being responsible for receiving and announcing proposals without a proposition. Whenever a part of a rule is Mutable the Rules must contain, in non-Mutable text, the why and how the Mutable text may be changed.
Upon enactment of this rule the following rules gain the following Mutable text (shown as bolded text) at the end of each respective rule. This Mutable text is changed when the respective office or role changes to a different player or is vacant to the new role or office holder or to vacant, whichever is most applicable.
Rule 16: Speaker
Current Speaker: Murska
Rule 25: The Scorekeeper
Current Scorekeeper: Evnafets
Rule 30: The Executive Branch
Current President: Reinholdt
Current Vice President: [Vacant]
Rule 32: Gifts, Properties, Curses, Trades, Inventories (and limits thereof), and Creation
Current Miscellaneous Clerk: The Bookworm
Rule 34: The Magistrate
Current Magistrate: PirateMonk
Rule 42: Powers
Players may have what is known as a Power. A Power is a single use ability that has an effect on the game in one way or another. A player may have only one Power at a time and may only use one Power per round. Once a power is used the player who used it loses access to that power, unless the Rules state otherwise. Whether gaining or using a Power (either or) it must come at a cost; thus when a power is proposed the proposal must contain some kind of cost for the use or for the access to that Power. Since Powers must have a cost if that cost involves the loss of a quantifiable item (Coins, Points, Assets, Ect.) the player must either announce in the game thread or to the person responsible for tracking the quantifiable item that they are using/purchasing the power so it may be deducted from their total. The player gaining the power must also contact the Miscellaneous Clerk who will track which players have which Powers.
To gain access to this Power a player must spend 10 points and contact the Miscellaneous Clerk and the Scorekeeper by Private Message so they may update their respective lists.
Power: Target player loses 5 points. Contact the Scorekeeper and Miscellaneous Clerk and inform them of the use of this power. The Scorekeeper shall announce, when updating the points totals in the game thread, that this power was used and on whom.
Rule 43: Motions to Revise
During a round, any player can move to revise a single proposal, by explicitly stating that they do in the thread in bold. No player can do this for more than one proposal per round. Once a motion to revise has been made, other player can support the motion by explicitly stating they do in bold in the thread. The initiator of a motion to revise automatically counts as supporting it. A motion to revise succeeds if, by the end of the round, a majority of the players who submitted at least one valid vote in that round are supporting it. Otherwise, it fails.
If a motion to revise succeeds, all votes on the target proposal are invalid, but the proposal is voted on again in the next round. Between the time a motion to revise is made and the end of the round, the author of the target proposal can submit an altered version of it, in addition to their normal proposal for that round. If the motion to revise succeeds and the author does so, the altered version of the proposal is voted on in the next round. If they fail to submit an altered version, the original version is voted on. If the motion to revise fails, the proposal is voted on normally, in its original form, in the same round in which it normally would be. No proposal can be the target of a motion to revise more than once.
Rule 44: The Empty Office
If at any point during the game there are 7 or less players, the game will end. The (current) player with the most points will be declared the winner. Note that this rule does not declare the game unplayable.
Rule 45: Go Away
To gain access to this Power players must spend X multiplied by 10 number of Points and/or Coins and they must also contact the Miscellaneous Clerk and the Scorekeeper and/or the Treasurer to inform them of gaining this Power and Points/Coins spent.
Power: Announce in the Game Thread which proposal is being targeted by this Power. Target Proposal gains X number of votes Against and the player must announce in thread how many Against votes the Proposal receives based on how much he spent. The targeted proposal is not and cannot be effected by Motions to Revise. Contact the Miscellaneous Clerk to advise that this power has been used.
Players (19)
PirateMonk
Murska
Mordokai
The Bookworm
Haruki-kun
Orzel
evnafets
drakeblood4
Fin[Obligated to make a proposal allowing him to bring Cake (http://www.giantitp.com/forums/showpost.php?p=6832577&postcount=14)]
MOD
Reinholdt
Shadowhisper
Enrgetic Penguin
Uncle Festy
TehSheen
Thelas
Heroic
Freshmeat
Calar
Note on Recruitment
Under Rule 19, new players may be accepted if half of the current players vote to accept them. This has been found with the procedures outlined in Rule 11 to not conflict with Rule 7. So, if you want to join, make a post in the thread or PM me saying so, and you'll probably be accepted. Be sure to read the rules while you wait.
(Note that this thread was originally a gauging interest thread, if the replies confuse you.)
Initial Ruleset (Note that this will no longer be in effect after Round 1)
Rule 1: Rules
All players must follow all rules currently in effect. The rules listed as being in the Initial Ruleset are in effect at the beginning of the game.
This rule cannot be repealed or amended by any means.
This rule takes precedence over all other rules.
Rule 2: Precedence
If two or more rules come into conflict and one explicitly states that it takes precedence over or defers to the other rule(s) or rules of a certain class including the other rule(s), this is used to resolve the dispute. If no such statements exist or they are contradictory, the rule with the lowest number takes precedence over the one(s) with the higher number(s).
Rule 3: Rounds
The game is divided into several rounds. Rounds last roughly 72 hours. At the beginning of each round, the proposals submitted in the previous round are announced. At the end of each round, votes are counted and it is announced which proposals passed and which failed, and the next round begins. During a round, players vote on proposals and can submit proposals to be voted on next round via private message to the person charged with announcing proposals.
Rounds are numbered. The first round is numbered 1. Later rounds are labeled with the number one greater than that of the previous round.
Rule 4: Rulesets
Both the Initial Ruleset and the Current Ruleset will be maintained in the first post of the thread in which the game is played. Should some problem arise, such as the rules growing too long for a single post, the player charged with maintaining the rules can amend the first sentence of this rule. Any objection from a player renders such amendments invalid.
Rules are identified by their title, which is included in the Initial Ruleset or specified by the proposal enacting them, and by their number. Rules in the Initial Ruleset have the number designated. Rules enacted later gain the integer after the rule with the greatest number.
Rule 5: Proposals
As noted in rule 3, proposals for the next round can be submitted by any player by private message. The player announcing proposals is not required to PM a proposal to themself, and can instead simply include their proposal along with the others submitted. The person who submits a proposal is referred to as its author. Any single player can make no more than one proposal per round. Proposals can enact one rule, repeal one rule, amend one rule, or do anything else the rules state they can do. Proposals are referred to as Proposal XY (or PXY), where X is the round in which it is to be voted on and Y is the lowercase Roman numeral for the rough order in which it was submitted. For example, Proposal 2viii (P2viii) is the eighth proposal submitted in Round 1, to be voted on in Round 2. When multiple rules are enacted in a single round, they are numbered based on the Roman numerals of the proposals enacting them.
During a round, eligible voters can vote on all announced proposals by posting in the thread. Votes can be either For or Against. As implied by the previous sentence, votes For must be in Green and votes Against must be in Red. At the end of each round, votes are counted up by the person responsible for vote counting, and all proposals which received more votes For than Against pass, while all others fail. Votes should be listed in order of proposal Roman numeral, and specify which proposal they regard. If they do not, they may be declared invalid.
Rule 6: Definitions
If the rules state that any action is impossible or invalid, or that players cannot perform it, any attempts to do it fail.
If the rules state that an action is possible, valid, or can be performed, attempts to do it generally succeed.
If the rules state that players must do something, attempts to not do it fail.
To enact a rule means to put it into effect. To repeal a rule means to take it out of effect. To amend a rule means to change its title or text.
All words not explicitly defined by the rules may be assumed to have the most relevant common English meaning. Use of common sense is advised.
Rule 7: Players
The players consist of PirateMonk and the first several people to post in a recruiting thread to express an interest in playing and not later stop playing. After the recruiting period is over, new players cannot join. Any player can stop playing at any time, with no penalty other than losing and not being allowed to rejoin.
Rule 8: Voting Rights
All players are eligible voters. Each eligible voter can vote no more than once on each decision requiring votes. Eligible voters may vote on exactly as many decisions as they wish. Entities which are not eligible voters cannot vote at all.
Rule 9: No Retroactivity
No rule can have any effect on anything that happened prior to its passage, or otherwise have retroactive effects. This rule takes precedence over all rules which would allow retroactivity.
Rule 10: Victory Conditions
Victory Conditions are a category, consisting of all methods of winning described by the rules as victory conditions. When one or more players achieve a victory condition, they win the game. When one or more players win the game, the game ends.
Rule 11: Adjudication
When there is a disagreement among the players about the rules that can't be resolved with debate and consensus, and no other method of resolving such disputes has been imposed, any player can move for Adjudication. Adjudication motions should be explicit and bold. When they do so, they should specify a form of Adjudication. If they do not, Standard Adjudication is assumed. Furthermore, they should list at least two options for resolving the dispute.
Once a motion has been made, players can vote for any option proposed by the mover, or provide their own. Whichever option receives the most votes is used to resolve the conflict, if possible.
When the vote is held depends on which form of Adjudication is used:
a.) Standard Adjudication. This is appropriate for most conflicts which are not vital to gameplay, but are still in need of resolution. At the beginning of the round after the Adjudication motion, the vote is announced along with any proposals, and voted on in that round.
b.) Immediate Adjudication. If play cannot proceed until the conflict is resolved, voting on adjudication begins immediately after the motion is made and continues for the next 72 hours, delaying the start of the next round.
No player can move for adjudication more than once per round.
Any player can block a motion for Immediate Adjudication after the first one in a round by clearly posting in the thread that they object to it.
This rule defers to all rules regarding the resolution of rules disputes.
Rule 12: Win by Unplayability
If, in the judgment of the players, the game is unplayable, the author of the proposal or the initiator of the action which is determined to have resulted in this state wins the game immediately. When a player wins the game, it ends. If the category Victory Conditions exists, this is a Victory Condition.
Rule 13: Me!
PirateMonk is charged with receiving and announcing proposals, counting votes, maintaining the rules, and posting threads.
Current Ruleset
Rule 1: Rules
All players must follow all rules currently in effect. The rules listed as being in the Initial Ruleset are in effect at the beginning of the game.
This rule cannot be repealed or amended by any means.
This rule takes precedence over all other rules.
Rule 2: Precedence
If two or more rules come into conflict and one explicitly states that it takes precedence over or defers to the other rule(s) or rules of a certain class including the other rule(s), this is used to resolve the dispute. If no such statements exist or they are contradictory, the rule with the lowest number takes precedence over the one(s) with the higher number(s). However, a unanimous vote of all voting players for a new rule grants precedence over all rules save rule 1.
Rule 3: Rounds
The game is divided into several rounds. Rounds last roughly 72 hours. At the beginning of each round, the proposals submitted in the previous round are announced. At the end of each round, votes are counted and it is announced which proposals passed and which failed, and the next round begins. During a round, players vote on proposals and can submit proposals to be voted on next round via private message to the person charged with announcing proposals.
Rounds are numbered. The first round is numbered 1. Later rounds are labeled with the number one greater than that of the previous round.
Rule 4: Rulesets
Both the Initial Ruleset and the Current Ruleset will be maintained in the first post of the thread in which the game is played. Should some problem arise, such as the rules growing too long for a single post, the player charged with maintaining the rules can amend the first sentence of this rule. Any objection from a player renders such amendments invalid.
Rules are identified by their title, which is included in the Initial Ruleset or specified by the proposal enacting them, and by their number. Rules in the Initial Ruleset have the number designated. Rules enacted later gain the integer after the rule with the greatest number.
Rule 5: Proposals
As noted in rule 3, proposals for the next round can be submitted by any player by private message. The player announcing proposals is not required to PM a proposal to themself, and can instead simply include their proposal along with the others submitted. The person who submits a proposal is referred to as its author. Any single player can make no more than one proposal per round. However, players may make proposals contingent upon the passage or failure of a proposal currently being voted on, and submit alternative proposals to count as their proposal should the condition not be met. Furthermore, they may retract a proposal they submitted previously and replace it with a new one, provided they do so before the round ends. Proposals can enact one rule, repeal one rule, amend one rule, or do anything else the rules state they can do. Proposals are referred to as Proposal XY (or PXY), where X is the round in which it is to be voted on and Y is the lowercase Roman numeral for the rough order in which it was submitted. For example, Proposal 2viii (P2viii) is the eighth proposal submitted in Round 1, to be voted on in Round 2. When multiple rules are enacted in a single round, they are numbered based on the Roman numerals of the proposals enacting them.
During a round, eligible voters can vote on all announced proposals by posting in the thread. Votes can be either For or Against. As implied by the previous sentence, votes For must be in Green and votes Against must be in Red. At the end of each round, votes are counted up by the person responsible for vote counting, and all proposals which received more votes For than Against pass, while all others fail. Votes should be listed in order of proposal Roman numeral, and specify which proposal they regard. If they do not, they may be declared invalid.
Rule 6: Definitions
If the rules state that any action is impossible or invalid, or that players cannot perform it, any attempts to do it fail.
If the rules state that an action is possible, valid, or can be performed, attempts to do it generally succeed.
If the rules state that players must do something, attempts to not do it fail.
To enact a rule means to put it into effect. To repeal a rule means to take it out of effect. To amend a rule means to change its title or text.
All words not explicitly defined by the rules may be assumed to have the most relevant common English meaning. Use of common sense is advised.
Rule 7: Players
The players consist of PirateMonk and the first several people to post in a recruiting thread to express an interest in playing and not later stop playing. After the recruiting period is over, new players cannot join. Any player can stop playing at any time, with no penalty other than losing and not being allowed to rejoin.
Rule 8: Voting Rights
All players are eligible voters. Each eligible voter can vote no more than once on each decision requiring votes. Eligible voters may vote on exactly as many decisions as they wish. Entities which are not eligible voters cannot vote at all.
Rule 9: No Retroactivity
No rule can have any effect on anything that happened prior to its passage, or otherwise have retroactive effects. This rule takes precedence over all rules which would allow retroactivity.
Rule 10: Victory Conditions
Victory Conditions are a category, consisting of all methods of winning described by the rules as victory conditions. When one or more players achieve a victory condition, they win the game. When one or more players win the game, the game ends.
Rule 11: Adjudication
When there is a disagreement among the players about the rules that can't be resolved with debate and consensus, and no other method of resolving such disputes has been imposed, any player can move for Adjudication. Adjudication motions should be explicit and bold. When they do so, they should specify a form of Adjudication. If they do not, Standard Adjudication is assumed. Furthermore, they should list at least two options for resolving the dispute.
Once a motion has been made, players can vote for any option proposed by the mover, or provide their own. Whichever option receives the most votes is used to resolve the conflict, if possible.
When the vote is held depends on which form of Adjudication is used:
a.) Standard Adjudication. This is appropriate for most conflicts which are not vital to gameplay, but are still in need of resolution. At the beginning of the round after the Adjudication motion, the vote is announced along with any proposals, and voted on in that round.
b.) Immediate Adjudication. If play cannot proceed until the conflict is resolved, voting on adjudication begins immediately after the motion is made and continues for the next 72 hours, delaying the start of the next round.
No player can move for adjudication more than once per round.
Any player can block a motion for Immediate Adjudication after the first one in a round by clearly posting in the thread that they object to it.
This rule defers to all rules regarding the resolution of rules disputes.
Rule 12: Win by Unplayability
If, in the judgment of the players, the game is unplayable, the author of the proposal or the initiator of the action which is determined to have resulted in this state wins the game immediately. When a player wins the game, it ends. If the category Victory Conditions exists, this is a Victory Condition.
Rule 13: Me!
PirateMonk is charged with receiving and announcing proposals, counting votes, maintaining the rules, and posting threads.
Rule 14: Anonymity in Proposing
The being responsible for receiving and announcing proposals must announce all proposals without giving the authors name and announce them in no particular order unless the author of said proposal specifically states that he wants his name to be known.
Rule 15: Assets
Assets consist of anything players can be in possession of described by the rules as an asset. Assets are owned by exactly one player. Assets can be created (put in the game), destroyed (removed from the game), or transferred between players in a manner described by the rules. Rules defining types or categories of assets should state who is responsible for keeping track of who owns what asset.
Unless the rule defining the asset states otherwise, no entity which is not a player can own assets.
If an entity previously eligible for ownership of assets ceases to be eligible, for example by ceasing to be a player, all assets which they are no longer eligible to own are destroyed.
Rule 16: The Speaker
This proposal introduces the role of Speaker. The Speaker is defined as follows:
The Speaker casts the deciding vote in the case of a tie.
The Speaker is elected by a 2/3 vote of total current players.
The Speaker must willingly accept the role.
The Speaker may be removed from the role via a 2/3 vote of total current players.
The Speaker can not win while in possession of the role of Speaker.
There may only be one Speaker at a time.
Current Speaker: Murska
Rule 17: Cute Kittens
Any player can post a picture of a cute kitten in the thread.
Rule 18: Good Rulemaker Victory condition.
Every player has a score which initially starts at 20 points. Each time a players proposal is successfully adopted that player gains 10 points. Each time a players proposal is not adopted, they lose 5 points. A player wins if they manage to obtain 200 points. This is a Victory Condition.
Rule 19: New Players
New players may be accepted to the game under the following conditions:
A) A vote of 1/2 of total current players FOR said acceptance.
B) A players leaving the game may leave his spot to a new player. This replacement can be rejected by a 2/3 vote of total current players.
Rule 20: Incentives
Each player who votes against winning proposals shall receive 5 points each unless they are the only who does so. In that case of being to only one against, that player loses 10 points. If a player has half as many points as needed for victory or more this rule does not apply to that player.
Rule 21: Subsections
Any and all proposals may have multiple subsections which can be voted on individually.
This rule takes precedence over any rule which would prevent subsections from being voted on individually.
Rule 22: Proxy Voting
By communicating their intentions to the game controller (as defined by rule 13), one player may delegate his voting and/or rule proposal rights to another player. Such rights may be reclaimed by their original owner immediately at any time by again communicating with the game controller.
Any proxies in effect will be announced by the controller at the start of each round.
This rule takes precedence over any rule which would require players to vote personally.
Rule 23: Sacred Abstention
No rule may be created that in any way chastises players for abstaining from sending proposals or voting.
This rule takes precedence over any rule that forces players to vote.
Rule 25: The Scorekeeper
The Scorekeeper is an office, charged with keeping track of points. Each round, the Scorekeeper announces in the thread how many points each player has. The Scorekeeper should reply to requests by players for how many points they currently have in a timely manner. At the end of each round, if the author of each proposal is not known publicly, the entity charged with announcing proposals must inform the Scorekeeper by private message which player authored which proposal, so that their scores may be updated accordingly. A proposal can appoint a player Scorekeeper, provided the player accepts, or forcibly remove the current Scorekeeper. The Scorekeeper can resign at any time. If there is no Scorekeeper, the entity charged with announcing proposals must track scores.
Current Scorekeeper: evnafets
Rule 26: Starting Assets
The following assets are created and given to the players as indicated:
PirateMonk: Soup Bowl
Murska: Ping-Pong Paddle
Mordokai: Unicorn Shield
The Bookworm: Encyclopedia
RedScholarGypsy: Scimitar
Haruki-kun: Halo
Orzel: Axe
evnafets: Pony
drakeblood4: Full Faced Helm
Fin: Cake
MOD: Rapier
Reinholdt: Sniper Rifle
Shadowhisper: Lava Lamp
Players entering the game or those without any assets at any time may choose one of the following items. It becomes a created asset in their possession.
Piece of Lint
Bag of Dice
Scissors
Button
Toothbrush
Flashlight
Crayons
Lightbulb
Flea Circus
Moldy Bread
Rule 27: Untitled
The phrase "total current players" in all rules is defined as "the players that have voted in this particular issue."
Rule 28: Disciple of Proposition
This rule introduces the role, "Disciple of Proposition". A player may declare themselves a Disciple of Proposition once per game, which comes into effect at the end of the round in which they declared it. In addition, any Disciple of Proposition may divest themselves of this role at any time (which also comes into effect at the end of that round), but cannot reclaim the role.
A Disciple of Proposition wins the game if they pass 10 proposals while in possession of the role. This counts as a Win Condition. However, all of that player's proposals must forgo anonymity (as per rule 14). Furthermore, all of that players' proposals start with three votes against.
Rule 29: Orzel's 624th Point
Orzel gets 1/624th of a point. Until he loses the 1/624th of a point somehow, he can only vote against one proposal each round.
Rule 30: The Executive Branch
This rule introduces the roles of the President and the Vice President.
The President is elected by a Plurality vote of the Total Current Players. The Vice President is appointed by the President. The Vice President must accept the role.
The President's role in the game is to sign all passing rules. If the President refuses to sign a rule, the rule is Vetoed. However, the President cannot veto rules that received 2/3 of the votes For. The President must announce which proposals he is signing or vetoing before the end of the round. If he fails to do so, all rules are considered signed.
In exchange for this role, the President will relinquish his right to submit proposals and vote during his term as the President, term which will last 4 rounds. The President cannot keep this role for two consecutive periods.
During the fourth round of the President's term, the players must vote for a new President. Each player may vote for only one person, as only one President may exist at a time. In the event of a tie, the first person to reach the tying number of votes wins.
The President may choose to resign, leaving the role to the Vice President. The Vice President will be the Acting President for the remainder of the President's term. If the Vice President becomes the Acting President, all of the Presidents roles and limitations will be transferred to him. If he does not, he will be no different from any other player in the game.
This rule requires that there always be a President, with the sole exception of the round after the rule comes into effect, when the first President must be voted on.
Current President: Haruki-kun
Current Vice President: [Vacant]
Rule 31: Office
An office is any role or position which can be held by a player described by the rules as an office. Anything added to the rules in the same round as this rule may be considered by the players to be an office, if it possesses the characteristics of an office. Anything intended to be an office added in any subsequent round must specify that it is an office, and which type of office it is.
Unless the rules state or strongly imply otherwise, only one player and no nonplayers can occupy any given office at one time.
There are several types of office, divided on the basis of how their occupant(s) are selected.
Appointed Office: The occupant(s) can be appointed to the office by a proposal, provided there are fewer occupants than the maximum allowed. A proposal can also remove the current occupant(s). A single proposal can both add and remove the occupant(s) of a single office, and, if multiple occupants are allowed, as many or as few of the occupants can be removed as desired. However, only one office can have its occupants changed by a single proposal, and each player to be appointed or removed must have a separate subsection. The occupant(s) to be must accept their appointment for it to take effect, and the current occupant(s) can resign at any time, unless the rules state otherwise. The Scorekeeper is an appointed office.
Elected Office: The occupant(s) is voted on by the players outside of proposals, and either serves for a limited term or serves until removed by the players, as described by the rules. The Speaker is an elected office.
Voluntary Office: The first player(s) to announce in the thread that they wish to occupy the office do. Unless otherwise stated by the rules, the occupant(s) may cease to occupy the office at any time by announcing it in the thread. Disciple of Proposition is a voluntary office, which can be occupied by any number of players.
Confirmed Office: If there is a Speaker, the Speaker can, at any time, announce in the thread that they wish to appoint a certain player to a confirmed office. During the next round, the players vote on the appointment in a similar manner to voting on proposals. If the appointment passes and the appointee accepts, the appointee becomes the occupant of the office, and can resign or be removed by the Speaker or a proposal at any time.
Imposed Office: If a player satisfies certain conditions specified by the rules, they become the occupant of the imposed office. They cannot cease to be the occupant except as described by the rules.
Unique Office: The occupant is selected and can be removed in a manner described by the rules.
There are certain powers and duties associated with certain offices, as described by the rules.
If any occupant of an office ceases to be eligible for an office, such as by ceasing to be a player, they cease to occupy that office unless the rules state or imply otherwise.
This rule generally takes precedence over rules describing specific offices, except as noted otherwise.
Rule 32: Gifts, Properties, Curses, Trades, Inventories (and limits thereof), and Creation
If at least one asset exists, an asset may be given by its possessor (an asset created by Rule 26 is possessed by the person who was given it by that rule or who created it by that rule) to any other player, whether they are willing or not. An asset may have any finite nonnegative number of properties. They are decided at the time of creation by the person creating the asset. A property only has an actual effect if a rule forces it to. An item with the "Cursed" property may not be given or traded. To trade an item is to give it to another entity contingent on them first giving you an item that you specify when attempting to initiate a trade. Any player may create one item per round. A player may not possess more than 5 items. The collection of items that a player possesses are referred to as their "Inventory". A player may create one asset once per round. If creation or gifts put a player over the maximum of 5 items in their inventory, they must discard items until they have no more than 5. They may not discard items with the Cursed property. If they cannot discard enough items to keep their inventory to 5 or less items, they must discard all items without the Cursed property in their inventory. Any player whose inventory has more than 5 items in it may remove the Cursed property from one item per round, and they must do so if able. An item created by a player is by default in their possession. If this proposal is passed, during the round immediately afterwards, players are to vote for a player to keep track of all players' inventories. Until such a player is determined, each player must keep track of their own inventory.
Current Miscellaneous Clerk: The Bookworm
Rule 33: Memes
Anybody is allowed to use any memes or anything related to memes as long as it is kept within the rules of the playground. You are encouraged to use lolcats, Kanye West, and mudkipz.
Rule 34: The Magistrate
The Magistrate is an appointed office, charged with interpreting the rules. In general, the unofficial statements of the Magistrate with regards to what the rules mean should be abided by. If warranted, any player can submit a formal case to the Magistrate by posting in the thread. A case should consist of a question about what the rules mean to be resolved by the Magistrate. Once a case has been submitted, the Magistrate can make a post officially accepting the case and requesting that all concerned parties post arguments for their position. Once a reasonable amount of time for debate and deliberation has been allowed, the Magistrate must post a well-reasoned opinion resolving the case. The case can be appealed if any two players post in the thread clearly stating that they wish to appeal it. If no other method for resolving appeals has been imposed by the rules, and the rules describe Standard Adjudication, then Standard Adjudication is used, except that the only options are Uphold, Overturn, and Negate, and players cannot offer their own options. If Uphold wins, the Magistrate's opinion must be abided by. If Overturn wins, the opposite of the Magistrate's opinion is used. If Overturn wins and there is no single clear reversal of the Magistrate's decision, the question immediately enters Standard Adjudication for further resolution. If Negate wins, the opinion is nullified but the question is not resolved in any way, but the same Magistrate cannot issue essentially the same opinion on the case if it is again submitted.
If the Magistrate does not accept a case, other methods of interpreting the rules, such as adjudication, should be used.
Current Magistrate: PirateMonk
Under Rule 2, this rule takes precedence over all rules except Rule 1.
Rule 35: On Stacking Items and Rewards Thereof; Also, On Limitations of Crafting Such Items
You may stack up to 5 of the same item with the Stackable property. Any item may be created with or without this property, simply by choosing such, as per normal. Stacked items take up only a single space in a player's inventory. A player may not create an item that has the same name as a Stackable item in their inventory. A player with a stack of 5 of the same item may trade them in for 10 points.
Rule 36: Secured Assets
"Secured" is an asset property. In general, types and categories of assets individually defined by the rules are Secured, while assets created by players under a more general rule, such as Rule 32 at the time this was written, cannot be Secured. However, any rule which specifically and explicitly contradicts this takes precedence.
Types of assets which are Secured cannot be created, destroyed, or transferred except as allowed by the rules governing assets of that type or category, or by the rules describing Secured assets generally. Secured assets do not take up space in inventories.
The assets created by Rule 26 at the time this was written are unsecured.
This rule takes precedence over any rule allowing the fairly unrestricted creation of assets by players.
Rule 37: Further Incentives
When a player submits a proposal, they gain 3 points. When a player submits a complete set of votes for a round (defined as one vote for every proposal or issue [such as adjucation or election]) in that round, they gain 1 point.
Rule 38: Prime Rounds
In rounds where the round number is Prime, all votes on proposals count as opposite. Thus yes votes count as no, and no votes count as yes.
Rule 39: Coins
Coins are a category of secured assets. There are three types of coins: copper, silver, and gold. One silver coin is worth twenty (20) copper coins, and one gold coin is worth five (5) silver coins. Upon this rule being enacted, each player can create coins worth a total of 100 copper coins in their possession by posting in the thread. If they fail to do this by the end of the round following the enactment of this rule, 100 copper coins are created in their possession.
The Treasurer is an appointed office, charged with keeping track of coins. Each round, the Treasurer should make a post in the thread clearly stating or displaying how many coins and of which types each player possessed at the end of the previous round.
Coins may be transferred and traded freely, provided both players involved send a private message to the Treasurer clearly stating that they agree to the proposed transaction.
Coins may be freely changed once per round to other types of coins according to their current value.(So according to the values in this rule at the time of this proposal one could change ten copper coins for one silver coin, ten silver coins to one gold coin, one gold coin to a hundred copper coins etc.)
Any player with total coins worth 1000 copper coins satisfies the victory condition of wealth.
Current Treasurer: Orzel
Under Rule 2, this rule takes precedence over all rules except Rule 1.
Rule 40: Soshulizm
A player with a value of coins of less than 10 copper coins may choose to call Soshulizm instead of voting. Every other player must give that player one coin.
Rule 41:
Mutability
Mutability (sometimes written as Mutable) is a property that parts of rules can have. When a part of a rule has the Mutability property the Mutable part of the rule is denoted with blue text. The Mutable property denotes that over the course of time the Mutable text can be changed by the being responsible for receiving and announcing proposals without a proposition. Whenever a part of a rule is Mutable the Rules must contain, in non-Mutable text, the why and how the Mutable text may be changed.
Upon enactment of this rule the following rules gain the following Mutable text (shown as bolded text) at the end of each respective rule. This Mutable text is changed when the respective office or role changes to a different player or is vacant to the new role or office holder or to vacant, whichever is most applicable.
Rule 16: Speaker
Current Speaker: Murska
Rule 25: The Scorekeeper
Current Scorekeeper: Evnafets
Rule 30: The Executive Branch
Current President: Reinholdt
Current Vice President: [Vacant]
Rule 32: Gifts, Properties, Curses, Trades, Inventories (and limits thereof), and Creation
Current Miscellaneous Clerk: The Bookworm
Rule 34: The Magistrate
Current Magistrate: PirateMonk
Rule 42: Powers
Players may have what is known as a Power. A Power is a single use ability that has an effect on the game in one way or another. A player may have only one Power at a time and may only use one Power per round. Once a power is used the player who used it loses access to that power, unless the Rules state otherwise. Whether gaining or using a Power (either or) it must come at a cost; thus when a power is proposed the proposal must contain some kind of cost for the use or for the access to that Power. Since Powers must have a cost if that cost involves the loss of a quantifiable item (Coins, Points, Assets, Ect.) the player must either announce in the game thread or to the person responsible for tracking the quantifiable item that they are using/purchasing the power so it may be deducted from their total. The player gaining the power must also contact the Miscellaneous Clerk who will track which players have which Powers.
To gain access to this Power a player must spend 10 points and contact the Miscellaneous Clerk and the Scorekeeper by Private Message so they may update their respective lists.
Power: Target player loses 5 points. Contact the Scorekeeper and Miscellaneous Clerk and inform them of the use of this power. The Scorekeeper shall announce, when updating the points totals in the game thread, that this power was used and on whom.
Rule 43: Motions to Revise
During a round, any player can move to revise a single proposal, by explicitly stating that they do in the thread in bold. No player can do this for more than one proposal per round. Once a motion to revise has been made, other player can support the motion by explicitly stating they do in bold in the thread. The initiator of a motion to revise automatically counts as supporting it. A motion to revise succeeds if, by the end of the round, a majority of the players who submitted at least one valid vote in that round are supporting it. Otherwise, it fails.
If a motion to revise succeeds, all votes on the target proposal are invalid, but the proposal is voted on again in the next round. Between the time a motion to revise is made and the end of the round, the author of the target proposal can submit an altered version of it, in addition to their normal proposal for that round. If the motion to revise succeeds and the author does so, the altered version of the proposal is voted on in the next round. If they fail to submit an altered version, the original version is voted on. If the motion to revise fails, the proposal is voted on normally, in its original form, in the same round in which it normally would be. No proposal can be the target of a motion to revise more than once.
Rule 44: The Empty Office
If at any point during the game there are 7 or less players, the game will end. The (current) player with the most points will be declared the winner. Note that this rule does not declare the game unplayable.
Rule 45: Go Away
To gain access to this Power players must spend X multiplied by 10 number of Points and/or Coins and they must also contact the Miscellaneous Clerk and the Scorekeeper and/or the Treasurer to inform them of gaining this Power and Points/Coins spent.
Power: Announce in the Game Thread which proposal is being targeted by this Power. Target Proposal gains X number of votes Against and the player must announce in thread how many Against votes the Proposal receives based on how much he spent. The targeted proposal is not and cannot be effected by Motions to Revise. Contact the Miscellaneous Clerk to advise that this power has been used.
Players (19)
PirateMonk
Murska
Mordokai
The Bookworm
Haruki-kun
Orzel
evnafets
drakeblood4
Fin[Obligated to make a proposal allowing him to bring Cake (http://www.giantitp.com/forums/showpost.php?p=6832577&postcount=14)]
MOD
Reinholdt
Shadowhisper
Enrgetic Penguin
Uncle Festy
TehSheen
Thelas
Heroic
Freshmeat
Calar