Thunder Hammer
2009-08-29, 01:13 PM
Here's What they do if found:
Reading even one nether scroll offers considerable insight into the Art. Any character studying one immediately gains one level in an arcane spellcasting class of her choice. (That is, her experience point total is set to the midpoint for her new level.)
The nether scrolls are divided into five chapters, each covering a different aspect of the Art. A character who manages to read all ten scrolls that make up a chapter gains an additional benefi t whose nature depends on the topic studied. The chapters of the nether scrolls and the benefi ts they provide are detailed below:
Arcanus Fundare (Foundations of Magic): +30 inherent bonus on Spellcraft checks; +1 to save DCs for all arcane spells.
Magicus Creare (Spells of Creation): Three bonus item creation feats; XP cost of any magic item created drops to 75% of normal.
Maior Creare (Major Creations): Craft Construct (see page 303 of the Monster Manual) as a bonus feat; any golem or other construct created has maximum hit points.
Planus Mechanus (Studies of the Planes): Use plane shift as the spell once per day; ignore any hostile or debilitating planar environmental effects.
Ars Factum (Of the Creation of Artifacts): Unknown.
Reputedly, this chapter of the nether scrolls taught the reader how to create artifacts. However, an additional key of some kind is needed to unlock this set of scrolls, and the spellcasters of Windsong
Tower never discovered it.
The benefit gained by studying a particular chapter applies only to the character’s arcane spellcasting class. For example, if a 15th-level cleric/5th-level wizard studied the Maior Creare scrolls and attempted to create a golem with divine magic, the golem would not have maximum hit points. Overwhelming transmutation; CL 40th; Weight 1 lb.
(per scroll)
It seems pretty epic in some ways... And in others... Just kinda like huh? So, if I create a story with them, my PCs can potentially gain 50 levels of arcane spellcasting? (which seems silly) Or just the first time? Why not the second?
In other ways, only +1 Spell DC to all spells? That seems... Underwhelming. Has anyone used these to any effect in their games? Were they used RAW, or did you change them?
Reading even one nether scroll offers considerable insight into the Art. Any character studying one immediately gains one level in an arcane spellcasting class of her choice. (That is, her experience point total is set to the midpoint for her new level.)
The nether scrolls are divided into five chapters, each covering a different aspect of the Art. A character who manages to read all ten scrolls that make up a chapter gains an additional benefi t whose nature depends on the topic studied. The chapters of the nether scrolls and the benefi ts they provide are detailed below:
Arcanus Fundare (Foundations of Magic): +30 inherent bonus on Spellcraft checks; +1 to save DCs for all arcane spells.
Magicus Creare (Spells of Creation): Three bonus item creation feats; XP cost of any magic item created drops to 75% of normal.
Maior Creare (Major Creations): Craft Construct (see page 303 of the Monster Manual) as a bonus feat; any golem or other construct created has maximum hit points.
Planus Mechanus (Studies of the Planes): Use plane shift as the spell once per day; ignore any hostile or debilitating planar environmental effects.
Ars Factum (Of the Creation of Artifacts): Unknown.
Reputedly, this chapter of the nether scrolls taught the reader how to create artifacts. However, an additional key of some kind is needed to unlock this set of scrolls, and the spellcasters of Windsong
Tower never discovered it.
The benefit gained by studying a particular chapter applies only to the character’s arcane spellcasting class. For example, if a 15th-level cleric/5th-level wizard studied the Maior Creare scrolls and attempted to create a golem with divine magic, the golem would not have maximum hit points. Overwhelming transmutation; CL 40th; Weight 1 lb.
(per scroll)
It seems pretty epic in some ways... And in others... Just kinda like huh? So, if I create a story with them, my PCs can potentially gain 50 levels of arcane spellcasting? (which seems silly) Or just the first time? Why not the second?
In other ways, only +1 Spell DC to all spells? That seems... Underwhelming. Has anyone used these to any effect in their games? Were they used RAW, or did you change them?