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View Full Version : [3.5] Swift/Immediate action Sorcerer Spells



Myou
2009-08-29, 02:11 PM
My player, a Monk//Sorcerer 7 wants swift/immediate action spells so that he can full-attack and still cast, can anyone suggest spells he can take?

Any kind of spell. :3

The Glyphstone
2009-08-29, 02:13 PM
Wings of Cover is the classic Sorcerer defensive spell.

Mongoose87
2009-08-29, 02:15 PM
Don't forget Alter Fortune, the best spell you ever cast on someone else's turn!

Pharaoh's Fist
2009-08-29, 02:16 PM
Cloud of Knives *triggers* as a free action at the beginning of your round.

Myrmex
2009-08-29, 02:19 PM
Greater Mirror Image (PHB2) is immediate cast, and you gain an extra image every turn until you reach the cap.

Myou
2009-08-29, 02:20 PM
I've linked him to the thread, so he's hopefully checking those ideas out now. :3

Adumbration
2009-08-29, 02:21 PM
I think Ruin Delver's Fortune is an immediate action, too. Very versatile, too.

lsfreak
2009-08-29, 02:25 PM
Arcane Spellsurge (Dragon Magic) turns other spells into swift actions. Rapid Metamagic (Complete Mage) feat allows you to cast quickened spells as a sorcerer. Metamagic Specialist lets you ignore lengthened metamagic times 3+Int times per day, allowing you to quicken, in exchange for your familiar. Residual Metmagic (Complete Mage) lets you cast a spell with a metamagic feat you applied to it the previous round without additional spell lots, letting you Quicken a spell one round and recast it the next round quickened.

Other than that, here's (http://www.imarvintpa.com/DnDLive/SearchList.php) a near-complete list of swift/immediate-action spells. The ones that stand out would be Bloodwind, Wraithstrike, Greater Mirror Image, and Wings of Cover.

Eldariel
2009-08-29, 02:51 PM
Other than that, here's (http://www.imarvintpa.com/DnDLive/SearchList.php) a near-complete list of swift/immediate-action spells. The ones that stand out would be Bloodwind, Wraithstrike, Greater Mirror Image, and Wings of Cover.

And Lesser Celerity, Celerity's not-broken little brother.

Myou
2009-08-29, 02:56 PM
here's (http://www.imarvintpa.com/DnDLive/SearchList.php) a near-complete list of swift/immediate-action spells.

Why didn't I think of that? xD



Thanks for the replies guys, my player's going through them now.

Curmudgeon
2009-08-29, 06:11 PM
Other than that, here's (http://www.imarvintpa.com/DnDLive/SearchList.php) a near-complete list of swift/immediate-action spells.
That doesn't actually preserve your search for others; it looks like it's just the results of the last search performed on the site.

lsfreak
2009-08-29, 06:20 PM
That doesn't actually preserve your search for others; it looks like it's just the results of the last search performed on the site.

Huh, never noticed that before. Thanks for pointing that out.

Mastikator
2009-08-29, 07:15 PM
Metamagic specialist sorceror's can apply meta magic feats to spells without increasing casting time, thus can make use of quicken spell.

What does the metamagic specialist lose for this gain? Familiar.

Worth it in my humble opinion.

olentu
2009-08-29, 07:27 PM
Metamagic specialist sorceror's can apply meta magic feats to spells without increasing casting time, thus can make use of quicken spell.

What does the metamagic specialist lose for this gain? Familiar.

Worth it in my humble opinion.

Though for some reason only 3+int mod times per day if I recall correctly.

Irreverent Fool
2009-08-29, 07:35 PM
Metamagic Specialist of course gives the sorcerer absolutely no excuse for not taking a PrC as soon as possible and 3+int times per day is plenty of uses in general play. At worst, it gives a sorcerer a reason to have a good stat other than Charisma.

obnoxious
sig

lsfreak
2009-08-29, 07:41 PM
They don't really have one in the first place, but it's worth mentioning that Rapid Metamagic feat from Complete Mage does it better; available at level 9, unlimited times per day. The problem, of course, being that you have to wait for level 9, though if you're starting at level 7 it won't be too far off. Rapid Metamagic, Arcane Spellsurge, Arcane Fusion, and Residual Metamagic combine to actually make the sorcerer better than the wizard at something besides maybe dispelling.

Thurbane
2009-08-30, 12:25 AM
I made a quick text file of these for a character I was working on...might be useful:


1 Accelerated Movement
1 Arrow Mind
1 Blade of Blood
1 Blades of Fire
1 Blood Wind
1 Breath Flare*
1 Critical Strike
1 Deep Breath
1 Deflect, Lesser
1 Distract Assailant
1 Expeditious Retreat, Swift
1 Feather Fall
1 Golem Strike
1 Guided Shot
1 Insightful Feint
1 Instant Locksmith
1 Instant Search
1 Karmic Aura
1 Master's Touch
1 Nerveskitter
1 Shock and Awe
1 Sniper's Shot
1 Stand
1 Summon Component
2 Aiming at the Target
2 Avoid Planar Effects
2 Bladeweave
2 Celerity, Lesser
2 Crystalline Memories
2 Daggerspell Stance
2 Electric Vengeance
2 Energy Surge, Lesser
2 Fearsome Grapple
2 Fly, Swift
2 Master's Touch
2 Stay the Hand
2 Stretch Weapon
2 Wraithstrike
3 Alter Fortune
3 Dragonshape, Least
3 Energy Aegis
3 Energy Surge
3 Giant's Wrath
3 Halt
3 Hesitate
3 Shape of the Hellspawned Stalker
3 Spectral Weapon
3 Spellcaster's Bane
4 Aspect of the Icy Hunter
4 Assay Spell Resistance
4 Celerity
4 Channeled Pyroburst
4 Curse of the Elemental Lords
4 Entangling Staff
4 Forcewave
4 Mark of the Enlightened Soul
4 Mirror Image, Greater
4 Rebuking Breath*
4 Ruin Delvers Fortune
4 Spell Enhancer
4 Stifle Spell
4 Touch of the Blackened Soul
4 Trollshape
5 Breath Weapon Substitution*
5 Channeled Sound Blast
5 Dimension Jumper
5 Dispelling Breath
5 Electric Vengeance, Greater
5 Ethereal Breath
5 Etherealness, Swift
5 Form of the Desert Hunter
5 Form of the Threefold Beast
5 Stunning Breath
6 Dragonshape, Lesser
6 Energy Surge, Greater
6 Familiar Refuge
6 Steal Summoning
7 Arcane Spellsurge*
7 Aspect of the Platinum Dragon
7 Justice of the Wyrm King
7 Synostodweomer
8 Aspect of the Chromatic Dragon*
8 Celerity, Greater
8 Dreaded Form of the Eye Tyrant
8 Mysterious Redirection
8 Unyielding Form of Inevitable Death
9 Breath Weapon Admixture*
9 Dimension Jumper, Greater
9 Dragonshape
9 Enervating Breath*

ShneekeyTheLost
2009-08-30, 03:24 PM
Metamagic specialist sorceror's can apply meta magic feats to spells without increasing casting time, thus can make use of quicken spell.

What does the metamagic specialist lose for this gain? Familiar.

Worth it in my humble opinion.

The feat Rapid Metamagic does the same thing, only not limited to 3+ int mod. And they don't loose their familiar, so they can exploit the other way to get a bunch of spells off

The spell you want, my friend, is Imbue Familiar with Spell-Like Ability. Now your familiar is casting FOR you, which frees you up to do whatever you want to.

Pharaoh's Fist
2009-08-30, 03:36 PM
I like Metamagic Specialist myself because it enables shenanigans with Arcane Spellsurge.

quick_comment
2009-08-30, 08:32 PM
I like Metamagic Specialist myself because it enables shenanigans with Arcane Spellsurge.

So does rapid metamagic. You can choose to forgo the use of a feat.

Doc Roc
2009-08-30, 08:51 PM
Arcane spell-surge sends its cordial regards. From Dragon Magic.

lsfreak
2009-08-30, 09:21 PM
Hrm... how would it be to purposely forgo the use of Rapid Metamagic so that metamagicked spells are only reduced to standard-action casting time, getting swift + metamagicked-standard off every round? A lot of people allow you to trade swift actions for standard action, but it's not RAW, so this would allow you to still do two spells per round without houserules.

EDIT: Wow, I posted this and apparently read quickcomment's post without really comprehending what he said. However, I agree with olentu and don't remember reading anywhere that you can forgo the use of a feat, though I'd be glad to be corrected.

olentu
2009-08-30, 09:33 PM
So does rapid metamagic. You can choose to forgo the use of a feat.

Hmm I can not recall having seen text supporting this and such text would be of interest to me. So I request the location of the supporting text.

quick_comment
2009-08-30, 09:51 PM
I cant find it, but I believe it is under similar rules as "you add your bonuses in the way most favorable to you"

In this case, the most favorable way is to reduce it to standard via arcane spellsurge, and then reduce the metamagic casting time.

Ponce
2009-08-30, 10:06 PM
Necrotic Skull Bomb. (http://www.giantitp.com/forums/showpost.php?p=6022999&postcount=3)

Area of effect enervation, I believe it is in Magic of Faerun.

lsfreak
2009-08-30, 11:10 PM
Necrotic Skull Bomb. (http://www.giantitp.com/forums/showpost.php?p=6022999&postcount=3)

Area of effect enervation, I believe it is in Magic of Faerun.

...holy ****. I've used that before when doing up BBEG's but never noticed it was a swift action. That's... that's... stupid and awesome in all the right ways. My PC's will hate you for pointing that out :D

olentu
2009-08-30, 11:10 PM
I cant find it, but I believe it is under similar rules as "you add your bonuses in the way most favorable to you"

In this case, the most favorable way is to reduce it to standard via arcane spellsurge, and then reduce the metamagic casting time.

Hmm. Would that work as I seem to remember that the feat's trigger was whenever one applies metamagic to a spontaneously cast spell and so would be applied at the same time as the metamagic. Though I may be remembering the feat incorrectly.