PDA

View Full Version : Arena Tournament, Round 65: Forge vs. Xerxes vs. Yrik vs. Battle Janitor



ArenaManager
2009-08-29, 03:02 PM
Arena Tournament, Round 65: Forge vs. Xerxes vs. Yrik vs. Battle Janitor

Map:
http://i16.photobucket.com/albums/b30/Kyeudo/GlassArena.jpg


Awards
1st Place: 600 XP, 550 GP
2nd Place: 200 XP, 250 GP
3rd Place: 100 XP, 100 GP

Forge (http://www.myth-weavers.com/sheetview.php?sheetid=148732) - RPGAgmJAY
Xerxes the Xeph (http://www.myth-weavers.com/sheetview.php?sheetid=149421) - Ladorak
Yrik (http://www.myth-weavers.com/sheetview.php?sheetid=126128) - Gigz
Battle Janitor (http://www.myth-weavers.com/sheetview.php?sheetid=134373) - Hustlertwo

All Combatants, please roll initiative and declare any final purchases.

hustlertwo
2009-08-29, 03:59 PM
As the dyslexic music fan would say, orc and roll!

Init: [roll0]

Waiting a bit on purchases to see what all is gotten.

Ladorak
2009-08-29, 04:22 PM
Good luck guys, may the best men win.

No purchases

Int:
[roll0]

gigz
2009-08-31, 12:07 PM
GL all!

Initiative: [roll0]

Yrik will purchase a Falchion.

RPGAgmJAY
2009-08-31, 03:44 PM
Forge

Sorry for the delay...

Initiative (-5 mod):1d20-5

No purchases declared until 1st turn.

Good gaming!
-Jason


Forge
8/8 hp
AC: 19 (t11 ff18)
Infusions Remaining: 3

RPGAgmJAY
2009-08-31, 03:47 PM
Retry that intiative roll:

[roll0]

Good Gaming!
-Jason

hustlertwo
2009-08-31, 05:48 PM
I can't believe a -1 still didn't get me the last turn. Pretty funny.

I'll buy another 20 sling bullets and some Sundark Goggles.

gigz
2009-08-31, 06:15 PM
Reserving the right for reactionary purchases... Yrik kicks things off! Yay for no LoS calls for once. :D

Yrik, round 1

Starts in N25 with new shiny Falchion in hand. Moves to P17 and readies an action:

If an enemy comes within 10 feet of Yrik and is not on the opposite side of the glass wall, Yrik will rage and attack.


Done.

Stats:

HP 13 (16 if Raging)
AC 15 (t11, FF 14) -4 to all if Raging
F+4/W+0/R+1
Falchion in hand. Readied action.

Ladorak
2009-09-01, 07:08 AM
I second yaying for no LoS :)

Xerxes starts in Y14 holding his shortbow

And with Psionic focus

He moves to S17 +20 feet and uses Oil of magic weapon on his shortbow and activates Law devotion (AC)

End turn

Stats:
AC-21, HP-9
Magic weapon 10/10
Law devotion 10/10

hustlertwo
2009-09-01, 10:02 AM
FFA matches normally take forever, but hopefully the lack of LoS check waiting will mitigate this somewhat. Heck, we might get this whole match done before a 1v1 match finishes on that Clouds map.

Battle Janitor - Round 1

I can still make purchases at this point, right? If so, I'll go ahead and buy 5 javelins.

Ol' B.J. (yuk yuk) starts in N2, loaded sling and shield in hand. Moves to Q-7.

Ready action:
Sling away if LoE is established on any combatant.

Stats:

HP: 13/13
AC: 21 (FF: 18, Touch: 13)
Currently equipped: sling and shield

RPGAgmJAY
2009-09-01, 01:06 PM
Forge, turn 1

No purchases.

Appears in A14 with a scroll in hand.

Move: Moves 20 ft to A18.

Standard Action: Attempts to cast spell from scroll

Scroll of Shield (target: self)
Use Magic Device Check, DC 21: [roll0]


Done.

RPGAgmJAY
2009-09-01, 01:08 PM
Retry that last roll...

UMD check, dc21: [roll0]

Done.

RPGAgmJAY
2009-09-01, 01:11 PM
Stats:

Forge
8/8 hp
AC: 23 (t11, ff22)
3 infusions remaining
Buffs:
Shield 1/10

gigz
2009-09-01, 03:10 PM
Yrik, round 2

Yrik moves to T18 (Starting in P17 - O16 - O15 - P15 - Q16 - R17 - S18 - T18) - He will provoke AoO's from Xerxes but I believe he only has a ranged weapon. Once in T18, he will rage growing to large and taking up T18-U19. Once large and frothing, he will sunder the shortbow.

Opposed attack: [roll0]
Damage if Successful: [roll1]

Done


HP 16
AC 10 (t6, ff9)
F+7/W+2/R+1
Rage 1/8

Ladorak
2009-09-01, 03:40 PM
I don't believe it... I meant to move to s16, on top of the pillar (Hence +20 feet). That's come dangerously close to losing me the round...

There's no point in rolling this really but...

opposed atack: [roll0]

I'm just gonna assume I lose... Bow has hardness 7 and 15 HP. Now it has 2 HP

Ladorak
2009-09-01, 03:49 PM
Lol, I don't believe it... That's seriously unlucky gigz.

I guess I'll have to use a Withdraw action... Moving from s17 diagonally over the wall to the other side, then onward to P22, on top of the pillar (I double checked this time:smallwink:)

End turn

Stats:
AC-21, HP-9
Magic weapon 9/10
Law devotion 9/10

gigz
2009-09-01, 04:08 PM
Yeah, unlucky... story of my dice. A couple things.

1. Withdrawing will still provoke due to my reach.

2. I was under the impression that since the walls and pillars did not list a height, they were from floor to ceiling making it impossible to go over them. I may be incorrect though.

hustlertwo
2009-09-01, 05:36 PM
Going by the map guidelines in the Waiting Room, the walls and pillars are 10 feet tall, and cannot be scaled without sufficient magic or tools. And there is no ceiling.

Edit: Waiting on y'all to resolve your stuff before I go.

gigz
2009-09-01, 05:58 PM
Ah, gotcha. Thanks H2.

Taking the AoO then...
Attack: [roll0]
Damage: [roll1]

Ladorak
2009-09-01, 08:44 PM
Xerxes can scale them because he has Up the Walls, so he just treats them as normal terrain assuming he ends turn upright.

About the AoO incidently, Up the Walls does allow them, so I'm out. Good luck to the rest of you. I'm rather annoyed I misread the map now :(

Edit: Can you declare a tumble roll as a reaction to an AoO, or does if have to be declared as part of your movement before hand? I should have thought to do it earlier but it totally slipped my mind.

hustlertwo
2009-09-01, 09:55 PM
Tumble has to be declared as part of your move (since it limits it to half speed). And I figured Up the Walls counted, I was just quoting the map rules verbatim, not saying anything about any particular situation. Any time y'all want to know about that, it's on the first page of the Waiting Room, right below the list of maps and map submission guidelines.


Battle Janitor- Round 2

Move to S-1.

Ready action:

Be the David to the Goliath (or the Warforged) should they enter my line of effect and be within 80 feet of me.

Stats:
HP: 13/13
AC: 21 (FF: 18, Touch: 13)
Currently equipped: sling and shield

RPGAgmJAY
2009-09-02, 06:56 AM
Forge: Round 2

Move: 20 ft to E17.

Standard: Use an infusion while touching his own chest.

Shield of Faith


Done.

Stats:

Forge
8/8 hp
AC: 25 (t13, ff24)
2 infusions remaining
Buffs:
Shield 2/10
Shield of Faith 1/10

gigz
2009-09-02, 09:48 AM
Yrik, round 3

Yrik sheathes his falchion, then moves to Q11-R12 drawing his giant great sword as he moves.

Done

Stats:

HP 16
AC 10 (t6, ff9)
F+7/W+2/R+1
Rage 2/8

hustlertwo
2009-09-02, 10:01 AM
Battle Janitor will move to A-1.

End turn.

Stats:
HP: 13/13
AC: 21 (FF: 18, Touch: 13)
Currently equipped: sling and shield

RPGAgmJAY
2009-09-02, 10:12 AM
Forge, round 3

Move Action: Equip Loaded Light Crossbow from belt

Standard Action: From behind the column in E16 (character still in e17), Snap a pot shot off at Battle Janitor in A-1 with the light crossbow. (90' distance puts me one range category past optimal range)

Attack Roll:[roll0] (-2 penalty for range included)
Damage: [roll1]

Done.

Good Gaming!
-Jason

gigz
2009-09-02, 11:48 AM
Frothing at the mouth, the stomping Goliath moves to E18/F19 (exact path spoilered if needed) and calls out "Come barbarian brother! Let us remove this final pest so we can test our battle might against one another!"


Starting in Q11-P12-O12-N12-N11-N10-M10-L10-L11-L12-K12-J12-I13-H14-G14-F15-F16-F17-E18
S - 5 - 10- 15- 20- 25- 30- 35- 40- 45- 50- 55- 65- 70- 75- 85- 90- 95-100


Done

Stats:

HP 16
AC 10 (t6, ff9)
F+7/W+2/R+1
Rage 3/8

RPGAgmJAY
2009-09-02, 12:06 PM
AoO as Yrik moves through spaces Forge threatens with his natural slam attack.

Slam Attack Roll: [roll0]
SlamDamage Roll: [roll1]

Free Action: Forge states "Most meat-shields like me to back them up rather than just adding another meat-shield to their side... your call."

Done.

Good Gaming!
-Jason

gigz
2009-09-02, 12:48 PM
One question real quick. Since he has a crossbow out, wouldn't that be considered an off-hand attack as you have a weapon currently in your primary hand?

RPGAgmJAY
2009-09-02, 12:51 PM
Crossbow is fired with two hands but can be held in a single hand. A creature with a natural attack (such as a slam attack) is always considered to be armed and threatening the appropriate squares.

Personally I like to imagine the warforged slam attack as a headbutt, but that's mostly just my visualization. =)

Monk attacks work in a similar fashion.

Good Gaming!
-Jason

P.S. - Nice move, completely didn't see that coming.

gigz
2009-09-02, 01:02 PM
Ah, cool. That sounds plausable, but I wasn't sure of the RAW interpretation. :) As for the move, you were the only one I could reach. :D

hustlertwo
2009-09-02, 01:38 PM
Well this is moving right along, isn't it? I heart glass arena. And opponents who are online, of course.

Free: Respond: "I'd prefer it if you would do me the courtesy of killing each other, but sure, I'll help you out. Just give me a minute to join the program already in progress."

Free: Drop sling.

Move: To C8, drawing a javelin along the way.

Standard: Ready action

Throw javelin at anyone who comes within 30 feet.

Stats:

HP: 13/13
AC: 21 (FF: 18, Touch: 13)
Currently equipped: javelin and shield

RPGAgmJAY
2009-09-02, 01:53 PM
Forge, Round 4

Move Action: Draws Morningstar

Free Action: Drops Light Crossbow to the ground

Standard Action: Attack Yrik with Morningstar. (fighting defensively -4 to attack, +2 to AC)

Attack Roll: [roll0]
Damage Roll: [roll1]

Done.

Good Gaming!
-Jason

RPGAgmJAY
2009-09-02, 01:56 PM
OOC STUFF:

Wow... bad rolls.

Also happy about quick posting on this match. My first and you guys are making it a great one.

Forgot my stat box:

Stats:

Forge
8/8 hp
AC: 27 (t15, ff24)
2 infusions remaining
Buffs:
Shield 4/10
Shield of Faith 3/10

gigz
2009-09-02, 02:11 PM
Yrik, round 5

Yrik will attempt to Sunder the morning star

Opposed attack roll [roll0]
Damage: [roll1]

Done.


HP 16129
AC 10 (t6, ff9)
F+7/W+2/R+1
Rage 4/8

RPGAgmJAY
2009-09-02, 02:19 PM
Opposed Attack Roll: [roll0] (still at -4 to attack due to fighting defensively)

Don't even need to see the roll, weapon sundered. (I assume a morningstar is not a metal hafted weapon, if it normally is and I am wrong I waive the right to reverse this decision in an effort to keep this game at an enjoyable speed.)

Nicely Done.

Good Gaming!
-Jason

hustlertwo
2009-09-02, 02:56 PM
The good thing is that there are literally no losers here. First and second get good amounts of XP and GP and a slot in the last battle; third place only get 100 gold and experience, but on the plus side is free to be submitted for a new round immediately, with a slight monetary advantage over the fresh meat he'll likely be facing there. As with a 1v1 tournament, there's only two of the eight people who walk away empty-handed, namely the two fellows who come in last in the initial fights.

And RPG, unfortunately, you'd have hit if you hadn't fought defensively. Although the damage dealt means it wouldn't have mattered a great deal.

Battle Janitor- Round 4 (I think)

It just occurred to me that if you two are engaged in melee, I'd take a substantial penalty trying to hit either of you with a ranged weapon. So we may have to do this differently.

Move: to C-14
Ready action: Throw javelin at any opponent who approaches within 30 feet, is in my line of effect, and is not engaged in melee combat with anyone else

gigz
2009-09-02, 03:11 PM
Actually, the 10 did hit. Yrik's AC is... abyssmal... when he rages. :D

RPGAgmJAY
2009-09-02, 03:18 PM
Forge, Round 5

For the record I believe I still hit him, even though I was fighting defensively... he must have a low AC due to the large size and DEX penalties for raging.

Free Action (Response): "That cost me 4 gold ta craft ya big LUG-HEAD!"

Free Action: Drop broken Morningstar

Free Action: 5 ft. step From E-17 to F-17 to keep the pillar between me and Battle Janitor.

Move Action: Draw Club, wield it with both hands.

Standard Action: Whack Yrik, the lug-head. Fighting defensively again.
Attack roll:[roll0]
Damage Roll:[roll1]

Done.

Stats:

Forge
8/8 hp
AC: 27 (t15, ff24)
2 infusions remaining
Buffs:
Shield 5/10
Shield of Faith 4/10

gigz
2009-09-02, 04:43 PM
Yrik, round 6

Yrik steps to F18/G19 and attempts to sunder the club. "No whacky stick for little metal man!"

Opposed attack: [roll0]
Damage: [roll1]

And done. :D

Stats:


HP 16 12 9
AC 10 (t6, ff9)
F+7/W+2/R+1
Rage 5/8

hustlertwo
2009-09-02, 05:03 PM
Oh, I thought his AC was 11. Good show, then.

And I just found out that ranged thing was only for when you are firing at someone engaged in melee with a friendly character. And frankly, I don't think I'm more than passing acquaintances with either of you. So perhaps we will try this...

Standard: Throw javelin at Yrik, range is right at 30 feet thanks to his being such a big fellow (sorry old top, but that low AC of yours is awfully tempting)
[roll0]
[roll1]

And then the rest of my turn will be based on the outcome of that.

hustlertwo
2009-09-02, 05:07 PM
OK, I think that's it for you, Yrik (although I guess the roll should be -2, you might actually have been out of my range a bit, but obviously it didn't matter). So now I move to F-16, drawing my flail as I go.

Stats:

HP: 13/13
AC: 21 (FF: 18, Touch: 13)
Currently equipped: flail and shield

gigz
2009-09-02, 05:28 PM
Yrik growls and crys "You die first next time" before collapsing.

Jerk. :p

hustlertwo
2009-09-02, 08:02 PM
Hey, take it as a compliment. You're both impressive builds, but only you had the potential to slaughter me in a single strike (which is hard to do on my guy, given his DR and the Diehard feat). Plus, like I said, 10 AC is hard to pass up compared to 23 or whatever Forge has.

RPGAgmJAY
2009-09-02, 08:27 PM
Forge, Round 6

Alright, to start with I'm just going to assume Yrik sundered my club... no need to roll against that giant. He put up a good fight though he could have done better focusing on my character rather than bashing his cheap weapons.

Now... to finish this. =)

Free Action: Drop Sundered Club
Free Action: 5 foot step to G-18

Move Action: Draw Scroll from belt

Standard Action: Use Magic Device Check to activate Scroll
Skill Check (DC 21): [roll0]

If successful, read spoiler otherwise nothing happens.

Scroll of Sleep targeted at intersection of F16 and E17.
DC 13 Will Save or Fall Asleep for 1 minute
This would also effect Yrik if he was somehow still alive.


Done.

Stats:

Forge
8/8 hp
AC: 25 (t13, ff24)
2 infusions remaining
Buffs:
Shield 6/10
Shield of Faith 5/10

hustlertwo
2009-09-02, 10:01 PM
Well, you were hard to hit, and your weapons weren't. If he broke all your weapons, you couldn't really kill him.

Anyhow, the spell has a 1 round casting time, right? So....when exactly will it take effect, when it's your turn again?

hustlertwo
2009-09-02, 11:25 PM
Well, I could go for interrupting your spell and causing you to lose it, but I think I'll merrily run away instead, just to be sure. I move to L-18, then ready action:
Move to G-15 as soon as my opponent has finished their next turn. If that isn't legal, for whatever reason, then I just will do a move action this turn.

RPGAgmJAY
2009-09-03, 06:41 AM
Crap... stupid rules compendium changing the RAW all over the place.

Waste the sleep spell at the same target as before (couldn't hit you anyway) just incase Yrik weren't dead, he'd also be asleep right now...

You get your readied move action, which puts you a few squares away from me... (sorry, the ITP forum emails me the contents of spoilers when I've subscribed to a thread... no harm done in this case and I'm unsubscribing, need a better format for getting updates)

Forge, Turn 7

Free: Drop useless paper in hand

Free: 5 foot step to G-17

Move Action: Draw flask of acid

Standard action: Throw flask at Battle Janitor.
Attack roll (ranged touch attack): [roll0]
Damage Roll: [roll1] acid damage

Done.



Forge
8/8 hp
AC: 25 (t13, ff24)
2 infusions remaining
Buffs:
Shield 7/10
Shield of Faith 6/10

RPGAgmJAY
2009-09-03, 07:28 AM
Redo of Round 6

I saw Mavian's ruling, so I need to rework this turn. I can't cast a spell with a casting time of 1 round as a standard action, it requires a full round action.

With your permission, let's redo round 6 in it's entirety and pick up from there. Since it was my mistake, you make the call as to how we do or do not reset things so they jive with the rules.

As for Warforged traits, I've included them all on my character sheet. If you have a question about anything just ask. Specifically against trip attacks, they do not have any "stability" benefit similar to dwarves.

I'll wait til you post today.

Good Gaming!
-Jason

hustlertwo
2009-09-03, 09:20 AM
I guess we should rewind. Between the messed-up casting time and the visible readied action, things got kinda FUBAR. Making it your turn, with me in F-16 and you in F-17. Correct? And as for asking about the warforged, you weren't online, and I figured I could get the answers quicker from the waiting room.

Although I think we need an official ruling before we rewind, pretty sure that's needed.

RPGAgmJAY
2009-09-03, 09:29 AM
Alright, so we wait for an 'official ruling'. Good match thus far, very challenging to make a caster build like this work but so far so good.

Since we're both going into the finals, we might have to fight this out again. I must say I am not disappointed with the challenge level in this arena. Very good builds all around.

Good Gaming!
-Jason

hustlertwo
2009-09-03, 11:00 AM
So they said no to the rewind, it looks like. I think you have a crit on the acid (assuming it's possible to get a crit on that, I don't remember) so you'll need to resolve that before I go.

RPGAgmJAY
2009-09-03, 11:05 AM
Alright, let's just finish this then.

Crit Confirmation: [roll0]
Damage: [roll1] additional acid damage

Done.

stats on my above post... I'll un-ninja it later, lunch time.

-Jason

Strangie
2009-09-03, 11:49 AM
Init Ref Strangie

Just wanted to officially answer Hustler's question. Yes, from my understanding, it is possible to score critical hit damage on any attack that requires an attack roll, which includes grenade weapons and touch spells and the like. The crit range is 20 with a multiplier of x2 unless otherwise specified.

However, the crit confirmation didn't succeed anyway, so it's just normal damage. Battle Janitor trips on some acid for 6 acid damage.

hustlertwo
2009-09-03, 12:26 PM
5-foot step to G-16.

Standard action: Trip attack on Forge.

So....touch attack and then strength check, I guess.

[roll0]
[roll1]

My lucky day.

RPGAgmJAY
2009-09-03, 12:32 PM
I assume you are making this trip attempt with your flail, otherwise I'd get an AoO on you...

Strength check to oppose trip: [roll0]

Let's see how this goes...

edit: You win, ties go to the higher modifier, I'm now prone.

-Jason

RPGAgmJAY
2009-09-03, 12:43 PM
Forge, Turn 8

Standard Action: Initiate Full defense (+4 AC)

Move Action: Stand from prone position (gives you AoO)

Free Action: "Sneaky move for a brute..."

Done.

Stats:

Forge
8/8 hp
AC: 29 (t17, ff24)
2 infusions remaining
Buffs:
Shield 8/10
Shield of Faith 7/10

hustlertwo
2009-09-03, 01:13 PM
Well darn. The whole point of tripping is to get that -4 AC for the AoO when you get up, but if you do total defense beforehand, I essentially gain nothing. Yet again I miss Improved Unarmed Strike, and regret straying from the path that brought me so many other wins. Looks like you and I are just going to slug this one out.

AoO: [roll0]

For my turn, I guess you'll still have total defense. So, a likely predictable ready action:

Attack my opponent if he attempts to move, or take any action other than enter Total Defense

Stats: HP: 7/13
AC: 21 (FF: 18, Touch: 13)
Currently equipped: flail and shield

hustlertwo
2009-09-03, 01:15 PM
Well, a small chance at ending this.

Damage: [roll0]

RPGAgmJAY
2009-09-03, 01:44 PM
Good game. I'm happy to take 2nd place. =)

-Jason

hustlertwo
2009-09-03, 01:50 PM
Yeah, I enjoyed the FFA format more than I expected. Although again, this is largely due to available opponents and not a single LoS check needed. I look forward to meeting up with you again in the finals.

Mavian
2009-09-03, 01:52 PM
And this is why I keep saying we should only do FFA's on this map.

High Ref Mav:
Final standings,
1st - Battle Janitor
2nd - Forge
3rd - Yrik
4th - Xerxes