Forbiddenwar
2009-08-29, 07:26 PM
Don't know if this is the right place but here it goes:
This is for D&D 3.5
After asking if there is any pre-existing game mechanic for using the Healing skill to augment magical healing, and getting essentially a negative. I drew up this feat called Amplified healing which does it. Is there any comments, questions? Is this too overpowered for a feat? under powered? It is the first feat I've tried to make.
Feat: Amplified Healing:
Prerequisites: Healing 5 ranks, Able to cast 2nd level Divine spells
Benefit: When player with this feat casts any spell of the Healing subtype targeting any non-undead being, player can make a Healing skill check (DC 10+spell level) to add to the hit point damaged healed by the spell. Neither 10 nor 20 can be taken on this skill check. If the player succeeds on the healing check, the amount of Hit points added to the effect of the spell is equal to the amount the healing check beat the DC by, but no more than twice the maximum the spell normally heals. It functions the same even if the Healing spell does not normally repair Hit point damage, except there is no limit.
For example:
Amy casts cure light wounds. As a part of that standard action, she makes a healing skill check and the result is 15. She rolls 1d8+2 for the spell and gets a total of 6. 4 more is added due to the skill check (DC 10+1=11, 15-11=4) for a total of 10.
This is for D&D 3.5
After asking if there is any pre-existing game mechanic for using the Healing skill to augment magical healing, and getting essentially a negative. I drew up this feat called Amplified healing which does it. Is there any comments, questions? Is this too overpowered for a feat? under powered? It is the first feat I've tried to make.
Feat: Amplified Healing:
Prerequisites: Healing 5 ranks, Able to cast 2nd level Divine spells
Benefit: When player with this feat casts any spell of the Healing subtype targeting any non-undead being, player can make a Healing skill check (DC 10+spell level) to add to the hit point damaged healed by the spell. Neither 10 nor 20 can be taken on this skill check. If the player succeeds on the healing check, the amount of Hit points added to the effect of the spell is equal to the amount the healing check beat the DC by, but no more than twice the maximum the spell normally heals. It functions the same even if the Healing spell does not normally repair Hit point damage, except there is no limit.
For example:
Amy casts cure light wounds. As a part of that standard action, she makes a healing skill check and the result is 15. She rolls 1d8+2 for the spell and gets a total of 6. 4 more is added due to the skill check (DC 10+1=11, 15-11=4) for a total of 10.