Rainbownaga
2009-08-30, 06:55 PM
Planning on doing a Harrypotter/worst witch/d&d crossover and need a low level spell for an NPC. What do you think?
Piggafy
Level: Scor/Wiz 2
Components: S,V
Casting Time: standard
Range: Close (25ft. + 5ft./2 lvls)
Target: 1 humanoid
Saving Through: Fortitude negates; Will save special
Spell resistance: Yes
The target is turned into a tiny piglet. All items are absorbed into the subjects body, the subject cannot cast spells with somatic or material components and they may not use items, but they may speak and use spells with verbal components normally.
The target's size is reduced to tiny and they receive a -2 penalty to strength for each size they have been reduced. The piglet has a land speed of 30' and loses any other movement form and the aquatic subtype. If casting this spell would cause direct harm to the target (such as casting against a flying or underwater target) the save is made with a bonus of 4.
Each night, the target may make another fortitude to return to normal size. They may also be returned to normal by remove cure, dispel magic, or undergoing another polymorph spell or effect such as alternate form or petrification.
If the target succeeds a will save after failing the initial fortitude save, the effect is not completed until the end of their next turn. During this time the spell may be broken as usual.
Piggafy
Level: Scor/Wiz 2
Components: S,V
Casting Time: standard
Range: Close (25ft. + 5ft./2 lvls)
Target: 1 humanoid
Saving Through: Fortitude negates; Will save special
Spell resistance: Yes
The target is turned into a tiny piglet. All items are absorbed into the subjects body, the subject cannot cast spells with somatic or material components and they may not use items, but they may speak and use spells with verbal components normally.
The target's size is reduced to tiny and they receive a -2 penalty to strength for each size they have been reduced. The piglet has a land speed of 30' and loses any other movement form and the aquatic subtype. If casting this spell would cause direct harm to the target (such as casting against a flying or underwater target) the save is made with a bonus of 4.
Each night, the target may make another fortitude to return to normal size. They may also be returned to normal by remove cure, dispel magic, or undergoing another polymorph spell or effect such as alternate form or petrification.
If the target succeeds a will save after failing the initial fortitude save, the effect is not completed until the end of their next turn. During this time the spell may be broken as usual.