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View Full Version : Fallout-Design your own vault



Lerky
2009-08-30, 08:55 PM
For those that have played Fallout 1,2, or 3 you should know that the true intentions of the vaults were to perform experiments (list of known vaults given here) (http://fallout.wikia.com/wiki/Vaults#Known_Vaults) and I was just thinking that if I were to design a vault I'd make the experiment a Lord of the Flies type deal, where no Overseer was assigned and regular people would have to work out order among themselves. Another idea I had was a vault where radiation was slowly leaked into the air to see if human bodies would adapt a resistance to radiation in case the entire world was filled with deadly amounts.

I was wondering if anyone had any vault experiment ideas or anything?

DrakebloodIV
2009-08-30, 10:40 PM
Vault -1, Never actually filled with people. There is a list of people who are owed slots in this vault inside.

ZeroNumerous
2009-08-31, 12:09 AM
Vault -1, Never actually filled with people. There is a list of people who are owed slots in this vault inside.

While funny, it doesn't really fit the theme.

The Actual Vault 42: Contains a massive AI system, two rats, two 'aliens' and two Brits.

nighthawk07
2009-08-31, 12:23 AM
a vault where no 2 people spoke the same language. Although that would seem rather difficult to gather such people.

revolver kobold
2009-08-31, 02:30 AM
A Vault with an overabundance of everything.

Enough habitation space for at least 10 times the Vaults population, reactors that can produce more energy than they use or store in batteries, multiple food and water processing plants to feed thousands of people, at least half a dozen GECKs and building materials to build half a dozen settlements. If there's space, throw in as many helpful robots as you can fit, maybe an armies worth of weapons, ammunition and armour, and while we are at it, a dozen or so functional vehicles and some light aircraft.

The experiment: To see how they react with an unlimited supply of nearly everything. Do they remain locked up forever? Take the guns and brutally conquer everyone around them? Or do they open up and try to rebuild society?

Cheesegear
2009-08-31, 03:46 AM
Appoint 'secret' Overseers. Nobody knows who the Overseer is. And he's not supposed to tell anybody if he is. If anybody finds out, he has to kill them.

...Then appoint 5 'secret' Overseers. And none of them know about each other.

Crispy Dave
2009-08-31, 03:53 AM
Appoint 'secret' Overseers. Nobody knows who the Overseer is. And he's not supposed to tell anybody if he is. If anybody finds out, he has to kill them.

...Then appoint 5 'secret' Overseers. And none of them know about each other.

or make everyone believe they're the secret overseer.

revolver kobold
2009-08-31, 04:18 AM
Appoint 'secret' Overseers. Nobody knows who the Overseer is. And he's not supposed to tell anybody if he is. If anybody finds out, he has to kill them.

...Then appoint 5 'secret' Overseers. And none of them know about each other.

That sounds like an excellent blend of Fallout and Paranoia.

Crispy Dave
2009-08-31, 04:23 AM
I would leave one person alone in a vault with everything he needed to live. But no way to leave.

Thanatos 51-50
2009-08-31, 04:39 AM
Two Vaults set in a narrow canyon, whose doors basically open straight up into each other. These vaults are otherwise "control" vaults.

A third vault set at the very top of a cliff. Eliminate any way to exit the Vault after everyone is inside. Leave them no tools which can be used to create an exit.

Cheesegear
2009-08-31, 04:40 AM
Scenario 1 ('Western' society only);
The Overseer is a woman.
The rest of the Vault Dwellers are either
a) <10 year old girls. Or
b) 50< year old men.

Scenario 2;
Make sure none of the Dwellers have Criminal Records, inform them that exactly one half of all Dwellers in the Vault have been charged of various violent/heinous crimes and may offend again.

Scenario 3;
All electricity in the Vault is designed to short out. And then came back on. There are no on/off switches. Flickering lights. No switches.

Scenario 4;
Make sure none of the inhabitants are lawyers. Install a computer with a library of every law, precedent, amendment and right.
Bonus points if some of these laws are deliberately 'wrong', or Twisted Aesops. And the 'right' laws are part of public consciousness.
i.e; "Cheating/Lying/Stealing is A-OK if you don't get caught."

In various rooms, 'hidden' in various easily found locations are pieces of paper with
"What does a computer know?" and/or
"You are special. Remember this. Do not forget. Burn after reading."

GolemsVoice
2009-08-31, 06:27 AM
I'd create a vault that is separated in two parts: On is comfortable and has all the luxury you can expect from underground radiation shelters, and the other one, below, contains barely enough that the inhabitants manage to survive and sustain their population, but otherwise no luxury or comfort.
Now, the population in the upper part is given the power to let people from below come into their part, by opening a clever door mechanism that is designed to only allow one person to pass per press of the button. They are specifically told that each single individual can make the decision to allow somebody to come up to them by themselves and that the overseer does have no authority in this case. Of course the inhabitants on the upper floor would have ample windows to watch the suffering below. However, if the inhabitants on the upper floor let enough people in, they will have to give up some of their comfort, food will be less plentifull, and rooms will be more crowded. It's not bad, but a significant step down from what they had, while it's a significant step upwards from what the dwellers below had.

chiasaur11
2009-08-31, 10:08 AM
Let's see.

First thing: Make sure everyone thinks it's the only bastion of western civilization left.

Second thing. Leave notes from communist Chinese leadership implying at least one person in the vault is a spy.

Then, watch the fun.

Pie Guy
2009-08-31, 10:18 AM
All vault residents can never speak to someone directly, they have to whisper to another person, who whispers the message to another, who does this to another, who finally tells the intended recipient. See how much work gets done in a week.

Driderman
2009-08-31, 11:49 AM
Well, it would be interesting to create a vault where the computer systems, recreational systems and pretty much anything that can do it regularily reminds the inhabitants that they are a control vault and participating in a sociological experiment, but should go about their business as usual.

There's, of course, no explanation as to WHAT the experiment is and in fact there is no experiment

AgentPaper
2009-08-31, 12:12 PM
Inhabit a vault purely with newborn babies, with systems designed to take care of them until they're old enough, but then once they're 5 or so, let them roam free to do whatever they wish. Necessities like food are provided for long enough to keep the system going, but eventually they will have to sustain themselves. (perhaps there's some specific rooms made to be good for farming and such)

Cameras are set up to watch EVERYTHING, and designed to be as close to impossible to detect and/or destroy as possible.

Celesyne
2009-08-31, 12:16 PM
A Dwarf Fortress style vault.set them up with their dandy 5 starter people and they have to do ALL the work until they creat more people! Give them access to make the vault bigger, trap the vault, engrave the walls, lava, and underground river, the works. Then every-so-ofter have some super mutants raid the vault through an area they've dug out and see if they were smart enough to make a lava cannon or some Laser rifle traps. Continue until the end of time, or there are no Vault dwellers left.

Robz_defheadz
2009-08-31, 12:36 PM
Well i would design a vault with several "flaws."
Firstly there is no light. Period.
There is enough food and water to last for hundreds or years.
One of the overhead pipes drip. This water is poisoned. Anyone who partakes of it dies.
The only way to open the vault door is by entering a code. Which is written on the wall by the controls. Of course no one can see this code.

onasuma
2009-08-31, 12:56 PM
I would leave one person alone in a vault with everything he needed to live. But no way to leave.

So vault 77 then?

chiasaur11
2009-08-31, 01:12 PM
So vault 77 then?

Only without the genius of the box of puppets.

Cubey
2009-08-31, 01:24 PM
I'm going meta.

This vault shelters only people who posted on the No Mutants Allowed forum. It's full of cars that look like the one you have in Fallout 2, copies of Fallout 3, things that remind you of the more silly easter eggs and similar stuff that NMA people just HATE. Make sure the madhouse that follows is under video surveillance so you don't miss anything. Audio is not necessary, and discouraged even - hearing so much whine is bad for your health.

Oh, and in case the Vault dwellers want to put themselves out of their misery, equip them with guns. Red Ryder BB Guns.

Starbuck_II
2009-08-31, 02:00 PM
Vault 61:
A Regular vault, but every day they must play a video game called After Nuke (yes, like Fallout) for at least 1 hour, but no more than 2.

They must then log into the computer a journal of their daily gaming activities.
This is a experiment to see how blood thirsty/good the average person will be when they forced every day to play the game.

Note: Anyone who shoots the Overseer is "deleted" (read: killed and taken away for Soylent Green food processing) by the computer system while asleep. But no one is told this is the cause.

Also, this Vault won't open till 200 years after the vault system is activated.
Also, there are 20 robot gaurds guarding ther front entrance (when not performing "deletions") armed with Railway guns.

chiasaur11
2009-08-31, 02:05 PM
I'm going meta.

This vault shelters only people who posted on the No Mutants Allowed forum. It's full of cars that look like the one you have in Fallout 2, copies of Fallout 3, things that remind you of the more silly easter eggs and similar stuff that NMA people just HATE. Make sure the madhouse that follows is under video surveillance so you don't miss anything. Audio is not necessary, and discouraged even - hearing so much whine is bad for your health.

Oh, and in case the Vault dwellers want to put themselves out of their misery, equip them with guns. Red Ryder BB Guns.

How much is it to get a live feed?

Cubey
2009-08-31, 04:29 PM
How much is it to get a live feed?

Threefifty.

I plan to make millions.

nighthawk07
2009-08-31, 06:00 PM
a vault with 1 person with extremely high IQ and everyone else has down syndrome

one with no bathroom

one with only one bathroom

revolver kobold
2009-08-31, 08:04 PM
I'm going meta.

This vault shelters only people who posted on the No Mutants Allowed forum. It's full of cars that look like the one you have in Fallout 2, copies of Fallout 3, things that remind you of the more silly easter eggs and similar stuff that NMA people just HATE. Make sure the madhouse that follows is under video surveillance so you don't miss anything. Audio is not necessary, and discouraged even - hearing so much whine is bad for your health.

Oh, and in case the Vault dwellers want to put themselves out of their misery, equip them with guns. Red Ryder BB Guns.

So the only entertainment available is copies of Fallout: Brotherhood of Steel?

Stormthorn
2009-08-31, 10:34 PM
The chance at the social experiment i would otherwise have to be a high ranking official in an authoritarian regime to pull off? Vault-in time.


The vault would contain a number of seperate groups that would be raised from infants by a few select adults. The groups would fall into one of several design types:

All female with male "parents"

All male with female "parents"

All female with female "parents"

All male with male "parents"

All male with mixed "parents"

All female with mixed "parents"

The grousp would probably contain five-ten children and two to four parents. When they hit the 14-16 mark different groups are introduced (in two's or perhaps threes) and the "parents" removed from the equation. Probably by "rogue" sentry bots.

This (http://en.wikipedia.org/wiki/Imprinting_(psychology)#Westermarck_effect) makes it unlikely that they will become sexualy involved with their "siblings" but what will happen when one group of boys starting to turn into horny beats is introduced to another group (remember, depending upon the parent they might not know that females exist)? What if its boys and girls? What if its boys raised with a female set of parents and girls also raised by female parents? The girls wont have seen boys at all and the boys will have only seen females in a (probably) non-sexual role.

This vault will push research on the Westermarck Effect, Oedipus, Elektra, Gender Identity, and Sexual Orientation into the 23 century!

Of course, the first group will eventualy all die and any children they have will disposed off. Then a new set of babies and parents will come out of stasis to replay the experiments to test replicability.

This is actualy an idea i have been nursing for years. Since i was like 14.

AgentPaper
2009-08-31, 10:55 PM
Step One: Create two vaults, with each one containing a single AI that controls everything: Managing food, raising young, teaching, controlling the plumbing, everything. There are enough supplies in the vaults to last for about 100 years. The two vaults should be within sight of each other.

Step Two: Have one of the AIs (code-named ATHENA) be good, caring of her people's wants, and take their opinions into account when deciding how things work. (except for a few, unchangeable rules, like not opening the vault door) Have the other AI (code-named MARS) be stern, harsh, and uncaring of his people's wants, forcing them to train every hour of every day to be the perfect soldiers. Both AIs will tell their people that the AI in all of the other vaults have malfunctioned and gone rogue, and that they should expect all other vault-dwellers to be misguided by their AIs at best, and completely mad or dead at worst.

Step Three: After about 100 years of this, suddenly have the door of the vault open. As well, many of the walls open to reveal spears, helmets, and shields, more than enough to equip the entire population of the vault.

Step Four: WatchRecord the fun.

chiasaur11
2009-08-31, 11:10 PM
Step One: Create two vaults, with each one containing a single AI that controls everything: Managing food, raising young, teaching, controlling the plumbing, everything. There are enough supplies in the vaults to last for about 100 years. The two vaults should be within sight of each other.

Step Two: Have one of the AIs (code-named ATHENA) be good, caring of her people's wants, and take their opinions into account when deciding how things work. (except for a few, unchangeable rules, like not opening the vault door) Have the other AI (code-named MARS) be stern, harsh, and uncaring of his people's wants, forcing them to train every hour of every day to be the perfect soldiers. Both AIs will tell their people that the AI in all of the other vaults have malfunctioned and gone rogue, and that they should expect all other vault-dwellers to be misguided by their AIs at best, and completely mad or dead at worst.

Step Three: After about 100 years of this, suddenly have the door of the vault open. As well, many of the walls open to reveal spears, helmets, and shields, more than enough to equip the entire population of the vault.

Step Four: WatchRecord the fun.

Step Five: Worry about the third AI that managed both sets of doors.

Rutskarn
2009-08-31, 11:28 PM
Vault 127: Normal, except that one room is randomly flooded on a nightly basis with a toxin that makes them have vivid nightmares about killing the other Vault residents. Like, cold-sweat-waking-up-clutching-the-bedsheets vivid. Once this person is infected, their bio-signature is saved so that whatever room they sleep in becomes the new floodroom.

Once this person's bio-signature can no longer be acquired (due to death), a new subject is chosen.

chiasaur11
2009-08-31, 11:41 PM
Vault 127: Normal, except that one room is randomly flooded on a nightly basis with a toxin that makes them have vivid nightmares about killing the other Vault residents. Like, cold-sweat-waking-up-clutching-the-bedsheets vivid. Once this person is infected, their bio-signature is saved so that whatever room they sleep in becomes the new floodroom.

Once this person's bio-signature can no longer be acquired (due to death), a new subject is chosen.

"You're awfully chipper Rob."

"I had the most wonderful dream. You were in it, and the overseer, and the food processor technician..."

Hell Puppi
2009-09-01, 12:01 AM
Vault - Completely normal for several months, possibly up to a year. Then 'malfunctions' start happening. Lights going on and off, computers going a bit wonky and displaying creepy messages. Things will get better for a while until the 'hauntings' are activated. These can be anything from crazy-looking specially designed robots to holograms, possibly random creatures which have been housed in a separate area will be released.
'Clues' to why the vault may be haunted will be left scattered around once the hauntings are activated. These may or may not point to other vault members being the cause.
Then wait and see what happens.



...actually I think that's just the island from Lost. I'll make a 'Lost' vault.

AgentPaper
2009-09-01, 12:29 AM
Step Five: Worry about the third AI that managed both sets of doors.

Oh yeah, that guy. What did we name him again? Started with a D....(and ended with urandal)

:smalltongue: