Oslecamo
2009-08-31, 02:22 PM
As you probably know, nowadays every time a game comes out people complain about point A and point B, wich they think should be more similar to another game.
Indeed this is a very common problem. Games bring new inovations, only to burry them under old mistakes and provide a very flawed experience(cough DoW II cough).
There's also plenty of games with good ideas killed by little flaws, or that were simply forgoten.
So, if you were handed a cashload of money, the best developers out there and plenty of time, how would you design your perfect game?
I myself would want the ultimate RTS. As in ultimate, the battlefield would be the whole planet, and one could zoom in and out from controling individuals to administring countries. It would be just as viable to train subcommanders to take care of the smaller tasks while you marched alongside thousands of troops as it would be to leave the politicians running the economy while you took control of an elite strike force to wreack havoc on the enemy.
You would be able to design your own units and equipment, both stat and graphics wise. You would dig underground and take to the seas. You would be able to change the landscape with the right tools. You would be able to choose to specialize in magic or techonlogy and then have dragons fighting battleships.
Equipment would weather down, bad weather would result in diseases, supply lines would have to be kept, and bases would be built to secure your territorry.
There would be a moral system, and your units would betray you if unhappy, and you could make the enemy units betray their masters. Battles would turn when one of the generals decided he wasn't being paid enough.
And of course diplomacy. You would get allies, try to get along with neutrals, and even be able to turn countries on each other trough clever use of traitors and/or disguised units.
The whole thing would have a great AI whitout any glaring flaws so solitary players couldn't find a simple way to abuse it.
And so, how would be the ideal game for you?
Indeed this is a very common problem. Games bring new inovations, only to burry them under old mistakes and provide a very flawed experience(cough DoW II cough).
There's also plenty of games with good ideas killed by little flaws, or that were simply forgoten.
So, if you were handed a cashload of money, the best developers out there and plenty of time, how would you design your perfect game?
I myself would want the ultimate RTS. As in ultimate, the battlefield would be the whole planet, and one could zoom in and out from controling individuals to administring countries. It would be just as viable to train subcommanders to take care of the smaller tasks while you marched alongside thousands of troops as it would be to leave the politicians running the economy while you took control of an elite strike force to wreack havoc on the enemy.
You would be able to design your own units and equipment, both stat and graphics wise. You would dig underground and take to the seas. You would be able to change the landscape with the right tools. You would be able to choose to specialize in magic or techonlogy and then have dragons fighting battleships.
Equipment would weather down, bad weather would result in diseases, supply lines would have to be kept, and bases would be built to secure your territorry.
There would be a moral system, and your units would betray you if unhappy, and you could make the enemy units betray their masters. Battles would turn when one of the generals decided he wasn't being paid enough.
And of course diplomacy. You would get allies, try to get along with neutrals, and even be able to turn countries on each other trough clever use of traitors and/or disguised units.
The whole thing would have a great AI whitout any glaring flaws so solitary players couldn't find a simple way to abuse it.
And so, how would be the ideal game for you?