Mangles
2009-09-01, 07:54 AM
Eldritch Muse
The Eldritch Muse has delved into the dark secrets of their bardic music enabling them the channel chaotic energies through their music.
Requirements:
Must be able to Inspire Competence with bardic music.
Must be able to use Invocations.
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Spellcasting
1st|+0|+0|+0|+2|Eldritch Music,|
+1 Level of Invocations
2nd|+1|+0|+0|+3|Rhythmic Blast,(lesser)|
+1 Level of Invocations
3rd|+2|+1|+1|+3|Suggestion|
+1 Level of Invocations
4th|+3|+1|+1|+4|Chord of Power (lesser)|
+1 Level of Invocations
5th|+3|+1|+1|+4|Inspire Courage, |
+1 Level of Invocations
6th|+4|+2|+2|+5| Inspire greatness, |
+1 Level of Invocations
7th|+5|+2|+2|+5|Inspirational Rhythmic Blast (Greater)|
+1 Level of Invocations
8th|+6|+2|+2|+6|Song of freedom |
+1 Level of Invocations
9th|+6|+3|+3|+6|Supreme Rhythmic Blast (Dark)|
+1 Level of Invocations
10th|+7|+3|+3|+7|Inspire Courage, Melodic Inspiration|
+1 Level of Invocations
[/table]
Alignment: Any
Hit Die: 1d6
Class Skills:
Balance, Bluff, Concentration, Craft, Decipher script, Disguise, Escape Artist, Intimiate, Jump, Knowledge (Arcane, The Planes, Religion, History), Listen, Perfom, Proffession, Sense Motive, Slight of hand, Speak Language, Spellcraft, Tumble, Use Magic Device
Skill Points at Each Level: 4 + Int modifier
Weapon Proficiencies:
The Eldritch Muse gains no additional weapon proficiencies
Eldritch Music:
The Eldritch Muse continuos to gain music as a Bard does adding his Eldritch Muse levels to those of Bard for determining the amount of music per day and any other effect based on bard levels.
Rhythmic Blast (lesser):
Concentrating on your music no longer ihibits your casting of Eldritch Blast. As long as you still use a standard action to maintain your music you can cast Eldritch Blast during the same round, this takes a whole round to complete and you can do no additional actions accept take a 5 foot step. Aditionaly you may do this while playing an instrument even if you have no hands free. This invocation lasts 24 hours.
Suggestion (Sp):
A eldritch muse of 4th level or higher with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he has already fascinated. Using this ability does not break the eldritch muse’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.
Making a suggestion doesn’t count against a eldritch muse’s daily limit on bardic music performances. A Will saving throw (DC 10 + ½ bard’s level + eldritch muse’s Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language dependent ability.
Chords of Power:
This eldritch essence invocation allows you to change your eldritch blast into a chord of power. This functions as a normal eldritch blast accept that any creature deamed a foe within your bardic music range also takes xd6 sonic damage where x is your Inspire Courage modifier. Can only be used in conjunction with Rythmic Blast, Inspirational Rythmic Blast or Supreme Rythmic Blast, anything that cannot hear due to deefness (magical or otherwise) does not suffer the damage. This also forces the creature hit by your main eldritch blast to make a will save or become shaken for 1 minute.
Inspire Courage (Su):
An Eldritch Muse can use songs, music or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the eldritch muse's music. The effect lasts for as long as the ally hears the eldritch muse's music and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. This ability incease all bonuses by 1 anytime it is given. Inspire courage is a mind-affecting ability.
Inspire Greatness (Su):
A eldritch muse of 8th level or higher with 12 or more ranks in a Perform skill can use music or poetics to inspire greatness in himself or a single willing ally within 30 feet, granting him or her extra fighting capability. For every three levels a eldritch muse attains beyond 8th, he can target one additional ally with a single use of this ability (two at 11th level, three at 14th, four at 17th, five at 20th). To inspire greatness, a eldritch muse must sing or play music and an ally must hear his music. The effect lasts for as long as the ally hears the eldritch muse's music and for 5 rounds thereafter. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant. Inspire greatness is a mind-affecting ability.
Inspirational Rhythmic Blast (Greater):
As per Rhythmic Blast except additionally, You are so in tune with the music that you gain a + 2 insight to ac and Heart of the song during the round you use your Rhythmic Blast. This invocation lasts 24 hours.
Song of Freedom (Sp)
A eldritch muse of 10th level or higher with 15 or more ranks in a Perform skill can use music or poetics to create an effect equivalent to the break enchantment spell (caster level equals the character’s bard level). Using this ability requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet. A eldritch muse can’t use song of freedom on himself.
Supreme Rhythmic Blast (Dark):
As per Inspirational Rhythmic Blast except additionally, Delving further into the chaos within the music allows you additional abilities. All your saves are increaed by +2 and you gain damage reduction 2/-. This invocation lasts 24 hours.
Melodic Inspiration:
The Eldritch Muse can create songs so intwinded with magic it uplifts even the worst spirits. Causes Inspire Courage, Competence, Greatness, and Heroics to have their bonuses increased by 2. This stacks with any other ability to increase their bonuses.
----------------------------------------------------------------------
This is the orignial class table, left here mainly to show what changes have been made.
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Spellcasting
1st|+0|+0|+0|+2|Eldritch Music,|
+1 Level of Incantations
2nd|+1|+0|+0|+3|Inspire competence|
+1 Level of Incantations
3rd|+2|+1|+1|+3|Rythmic Blast,|
+1 Level of Incantations
4th|+3|+1|+1|+4|Suggestion|
+1 Level of Incantations
5th|+3|+1|+1|+4|Chord of Power, (1d6)|
+1 Level of Incantations
6th|+4|+2|+2|+5|Inspire Courage,|
+1 Level of Incantations
7th|+5|+2|+2|+5|Rythmic Blast (+2 AC)|
+1 Level of Incantations
8th|+6/+1|+2|+2|+6|Inspire greatness|
+1 Level of Incantations
9th|+6/+1|+3|+3|+6|Chord of Power, (Frightfull blast)|
+1 Level of Incantations
10th|+7/+2|+3|+3|+7|Song of freedom|
+1 Level of Incantations
11th|+8/+3|+3|+3|+7|Rythimic Blast (Heart of the song)|
+1 Level of Incantations
12th|+9/+4|+4|+4|+8|Inspire Courage,|
+1 Level of Incantations
13th|+9/+4|+4|+4|+8|Chord of Power (2d6)|
+1 Level of Incantations
14th|+10/+5|+4|+4|+9|Inspire heroics|
+1 Level of Incantations
15th|+11/+6/+1|+5|+5|+9|Rythmic Blast (+2 all saves)|
+1 Level of Incantations
16th|+12/+7/+2|+5|+5|+10|Mass suggestion|
+1 Level of Incantations
17th|+12/+7/+2|+5|+5|+10|Chord of Power (3d6)|
+1 Level of Incantations
18th|+13/+8/+3|+6|+6|+11|Inspire Courage,|
+1 Level of Incantations
19th|+14/+9/+4|+6|+6|+11|Rythmic Blast (Damge reduction 2/-)|
+1 Level of Incantations
20th|+15/+10/+5|+6|+6|+12|Melodic Inspiration|
+1 Level of Incantations
[/table]
----------------------------------------------------------------------
A little about this class
I'm currently playing a warlock/bard in a PBP game I'm in and while searching for a prestige class that would allow me to utilize the bards music and the warlocks incantations I came up with nothing. Now I'm fairly new to D&D so this may be out there, (and please tell me if it is and what book so i can find it), but i decided to create a class that allows this kind of mixing. Hopefully its not to broken and I look forward to all your criticism as I am hoping to get this homebrew into the adventure if its good enough. :D
The Eldritch Muse has delved into the dark secrets of their bardic music enabling them the channel chaotic energies through their music.
Requirements:
Must be able to Inspire Competence with bardic music.
Must be able to use Invocations.
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Spellcasting
1st|+0|+0|+0|+2|Eldritch Music,|
+1 Level of Invocations
2nd|+1|+0|+0|+3|Rhythmic Blast,(lesser)|
+1 Level of Invocations
3rd|+2|+1|+1|+3|Suggestion|
+1 Level of Invocations
4th|+3|+1|+1|+4|Chord of Power (lesser)|
+1 Level of Invocations
5th|+3|+1|+1|+4|Inspire Courage, |
+1 Level of Invocations
6th|+4|+2|+2|+5| Inspire greatness, |
+1 Level of Invocations
7th|+5|+2|+2|+5|Inspirational Rhythmic Blast (Greater)|
+1 Level of Invocations
8th|+6|+2|+2|+6|Song of freedom |
+1 Level of Invocations
9th|+6|+3|+3|+6|Supreme Rhythmic Blast (Dark)|
+1 Level of Invocations
10th|+7|+3|+3|+7|Inspire Courage, Melodic Inspiration|
+1 Level of Invocations
[/table]
Alignment: Any
Hit Die: 1d6
Class Skills:
Balance, Bluff, Concentration, Craft, Decipher script, Disguise, Escape Artist, Intimiate, Jump, Knowledge (Arcane, The Planes, Religion, History), Listen, Perfom, Proffession, Sense Motive, Slight of hand, Speak Language, Spellcraft, Tumble, Use Magic Device
Skill Points at Each Level: 4 + Int modifier
Weapon Proficiencies:
The Eldritch Muse gains no additional weapon proficiencies
Eldritch Music:
The Eldritch Muse continuos to gain music as a Bard does adding his Eldritch Muse levels to those of Bard for determining the amount of music per day and any other effect based on bard levels.
Rhythmic Blast (lesser):
Concentrating on your music no longer ihibits your casting of Eldritch Blast. As long as you still use a standard action to maintain your music you can cast Eldritch Blast during the same round, this takes a whole round to complete and you can do no additional actions accept take a 5 foot step. Aditionaly you may do this while playing an instrument even if you have no hands free. This invocation lasts 24 hours.
Suggestion (Sp):
A eldritch muse of 4th level or higher with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he has already fascinated. Using this ability does not break the eldritch muse’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.
Making a suggestion doesn’t count against a eldritch muse’s daily limit on bardic music performances. A Will saving throw (DC 10 + ½ bard’s level + eldritch muse’s Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language dependent ability.
Chords of Power:
This eldritch essence invocation allows you to change your eldritch blast into a chord of power. This functions as a normal eldritch blast accept that any creature deamed a foe within your bardic music range also takes xd6 sonic damage where x is your Inspire Courage modifier. Can only be used in conjunction with Rythmic Blast, Inspirational Rythmic Blast or Supreme Rythmic Blast, anything that cannot hear due to deefness (magical or otherwise) does not suffer the damage. This also forces the creature hit by your main eldritch blast to make a will save or become shaken for 1 minute.
Inspire Courage (Su):
An Eldritch Muse can use songs, music or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the eldritch muse's music. The effect lasts for as long as the ally hears the eldritch muse's music and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. This ability incease all bonuses by 1 anytime it is given. Inspire courage is a mind-affecting ability.
Inspire Greatness (Su):
A eldritch muse of 8th level or higher with 12 or more ranks in a Perform skill can use music or poetics to inspire greatness in himself or a single willing ally within 30 feet, granting him or her extra fighting capability. For every three levels a eldritch muse attains beyond 8th, he can target one additional ally with a single use of this ability (two at 11th level, three at 14th, four at 17th, five at 20th). To inspire greatness, a eldritch muse must sing or play music and an ally must hear his music. The effect lasts for as long as the ally hears the eldritch muse's music and for 5 rounds thereafter. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant. Inspire greatness is a mind-affecting ability.
Inspirational Rhythmic Blast (Greater):
As per Rhythmic Blast except additionally, You are so in tune with the music that you gain a + 2 insight to ac and Heart of the song during the round you use your Rhythmic Blast. This invocation lasts 24 hours.
Song of Freedom (Sp)
A eldritch muse of 10th level or higher with 15 or more ranks in a Perform skill can use music or poetics to create an effect equivalent to the break enchantment spell (caster level equals the character’s bard level). Using this ability requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet. A eldritch muse can’t use song of freedom on himself.
Supreme Rhythmic Blast (Dark):
As per Inspirational Rhythmic Blast except additionally, Delving further into the chaos within the music allows you additional abilities. All your saves are increaed by +2 and you gain damage reduction 2/-. This invocation lasts 24 hours.
Melodic Inspiration:
The Eldritch Muse can create songs so intwinded with magic it uplifts even the worst spirits. Causes Inspire Courage, Competence, Greatness, and Heroics to have their bonuses increased by 2. This stacks with any other ability to increase their bonuses.
----------------------------------------------------------------------
This is the orignial class table, left here mainly to show what changes have been made.
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Spellcasting
1st|+0|+0|+0|+2|Eldritch Music,|
+1 Level of Incantations
2nd|+1|+0|+0|+3|Inspire competence|
+1 Level of Incantations
3rd|+2|+1|+1|+3|Rythmic Blast,|
+1 Level of Incantations
4th|+3|+1|+1|+4|Suggestion|
+1 Level of Incantations
5th|+3|+1|+1|+4|Chord of Power, (1d6)|
+1 Level of Incantations
6th|+4|+2|+2|+5|Inspire Courage,|
+1 Level of Incantations
7th|+5|+2|+2|+5|Rythmic Blast (+2 AC)|
+1 Level of Incantations
8th|+6/+1|+2|+2|+6|Inspire greatness|
+1 Level of Incantations
9th|+6/+1|+3|+3|+6|Chord of Power, (Frightfull blast)|
+1 Level of Incantations
10th|+7/+2|+3|+3|+7|Song of freedom|
+1 Level of Incantations
11th|+8/+3|+3|+3|+7|Rythimic Blast (Heart of the song)|
+1 Level of Incantations
12th|+9/+4|+4|+4|+8|Inspire Courage,|
+1 Level of Incantations
13th|+9/+4|+4|+4|+8|Chord of Power (2d6)|
+1 Level of Incantations
14th|+10/+5|+4|+4|+9|Inspire heroics|
+1 Level of Incantations
15th|+11/+6/+1|+5|+5|+9|Rythmic Blast (+2 all saves)|
+1 Level of Incantations
16th|+12/+7/+2|+5|+5|+10|Mass suggestion|
+1 Level of Incantations
17th|+12/+7/+2|+5|+5|+10|Chord of Power (3d6)|
+1 Level of Incantations
18th|+13/+8/+3|+6|+6|+11|Inspire Courage,|
+1 Level of Incantations
19th|+14/+9/+4|+6|+6|+11|Rythmic Blast (Damge reduction 2/-)|
+1 Level of Incantations
20th|+15/+10/+5|+6|+6|+12|Melodic Inspiration|
+1 Level of Incantations
[/table]
----------------------------------------------------------------------
A little about this class
I'm currently playing a warlock/bard in a PBP game I'm in and while searching for a prestige class that would allow me to utilize the bards music and the warlocks incantations I came up with nothing. Now I'm fairly new to D&D so this may be out there, (and please tell me if it is and what book so i can find it), but i decided to create a class that allows this kind of mixing. Hopefully its not to broken and I look forward to all your criticism as I am hoping to get this homebrew into the adventure if its good enough. :D