02youeng
2009-09-01, 10:10 PM
The Weaveblade
http://i24.photobucket.com/albums/c33/02youeng/FireSorceress.jpg
With flaming sword in hand, these mystical warriors reave the battlefield, cutting down foes with lightning blows and blasts of magic, all directed from their personal, hand-forged weapons, an asset any Weaveblade could not function without. Their soul goes into making the blade, which then serves as the catalyst to fuel their powers.
Requirements:
Ability to prepare and cast 3rd level arcane spells
+6 Base Attack Bonus
Must have created a Masterwork Martial or Exotic weapon with which they are proficient, which thus serves as a Focus for all the Weaveblade's abilities.
Hit Die: d6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+0|
+2|+1 level of arcane spell casting class, Spell Storing Weapon 1/day
2nd|
+2|
+0|
+0|
+3|Fighter Bonus Feat
3rd|
+3|
+1|
+1|
+3|+1 level of arcane spell casting class, Spell Storing Weapon 2/day
4th|
+4|
+1|
+1|
+4|Insightful/Spontaneous Strike
5th|
+5|
+1|
+1|
+4|+1 level of arcane spell casting class, Spell Storing Weapon 3/day, Flurry of Rays[/table]
Class Skills:
The Weaveblade's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points/level: 2 + Int Modifier
Weapon Proficiencies: The Weaveblade gains no proficiencies with weapons or armour
Class Abilities:
Spellcasting
At 1st, 3rd, and 5th level, you gain new spells per day and spells known as if you had gained a level in a previous arcane casting class. You do not, however, gain any other benifits as if you'd gained a level in that class.
Spell Storing Weapon
Once a day, when you successfully strike an enemy in melee, as a free action you may cast a touch-range spell on the struck enemy [needing no roll to hit.] You must be wielding a Masterwork [or better] quality weapon, that you're profiecient with, that you created to channel a spell thusly. Every two levels you gain in Weaveblade, you may use this ability once more per day [2/day at level 3, 3/day at level 5]
Fighter Bonus Feat
At 2nd level, you may pick a feat from the Fighter Bonus Feat list for your character
Insightful/Spontaneous Strike
At 4th level, you may add your Int/Cha bonus to your attack roll
[b]Flurry of Rays
At 5th level, you may use Flurry of Rays once per day. As a full-round action, you may make a full attack, but using ray spells instead Scorching Rays, with a +11 to hit with the first, +6 with the second, and +1 to hit with the third, before all other modifiers.]
The spells need not be the same ones, and may be cast on different targets [though all targets must be in range.] You must be wielding a Masterwork [or better] quality weapon, that you're profiecient with, that you created to channel a spell thusly. The maximum level of spell that can be used is equal to half the BAB of the character, rounding down [if you have a BAB of +11, you may use 5th lvl or lower spells.]
http://i24.photobucket.com/albums/c33/02youeng/FireSorceress.jpg
With flaming sword in hand, these mystical warriors reave the battlefield, cutting down foes with lightning blows and blasts of magic, all directed from their personal, hand-forged weapons, an asset any Weaveblade could not function without. Their soul goes into making the blade, which then serves as the catalyst to fuel their powers.
Requirements:
Ability to prepare and cast 3rd level arcane spells
+6 Base Attack Bonus
Must have created a Masterwork Martial or Exotic weapon with which they are proficient, which thus serves as a Focus for all the Weaveblade's abilities.
Hit Die: d6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+0|
+2|+1 level of arcane spell casting class, Spell Storing Weapon 1/day
2nd|
+2|
+0|
+0|
+3|Fighter Bonus Feat
3rd|
+3|
+1|
+1|
+3|+1 level of arcane spell casting class, Spell Storing Weapon 2/day
4th|
+4|
+1|
+1|
+4|Insightful/Spontaneous Strike
5th|
+5|
+1|
+1|
+4|+1 level of arcane spell casting class, Spell Storing Weapon 3/day, Flurry of Rays[/table]
Class Skills:
The Weaveblade's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points/level: 2 + Int Modifier
Weapon Proficiencies: The Weaveblade gains no proficiencies with weapons or armour
Class Abilities:
Spellcasting
At 1st, 3rd, and 5th level, you gain new spells per day and spells known as if you had gained a level in a previous arcane casting class. You do not, however, gain any other benifits as if you'd gained a level in that class.
Spell Storing Weapon
Once a day, when you successfully strike an enemy in melee, as a free action you may cast a touch-range spell on the struck enemy [needing no roll to hit.] You must be wielding a Masterwork [or better] quality weapon, that you're profiecient with, that you created to channel a spell thusly. Every two levels you gain in Weaveblade, you may use this ability once more per day [2/day at level 3, 3/day at level 5]
Fighter Bonus Feat
At 2nd level, you may pick a feat from the Fighter Bonus Feat list for your character
Insightful/Spontaneous Strike
At 4th level, you may add your Int/Cha bonus to your attack roll
[b]Flurry of Rays
At 5th level, you may use Flurry of Rays once per day. As a full-round action, you may make a full attack, but using ray spells instead Scorching Rays, with a +11 to hit with the first, +6 with the second, and +1 to hit with the third, before all other modifiers.]
The spells need not be the same ones, and may be cast on different targets [though all targets must be in range.] You must be wielding a Masterwork [or better] quality weapon, that you're profiecient with, that you created to channel a spell thusly. The maximum level of spell that can be used is equal to half the BAB of the character, rounding down [if you have a BAB of +11, you may use 5th lvl or lower spells.]