Samb
2009-09-04, 02:39 AM
I did this for a PbP game and wanted to see everyone else's reaction to it. I only had 1-10 in the original post but here I present the full 1-20. The latter 11-20 is more just an expansion on 1-10 and were I really could use the help. This was based off psylocke of x-men and that gangster from YuYu Hakusho so if it bares little resemblance to star wars you know why.
Bolded stuff are new.
http://www.reappropriate.com/aaheroes/images/psylocke.jpg
One more just because I love her!
http://upload.wikimedia.org/wikipedia/en/archive/c/ca/20081006215518!Psylocke-aoa.jpg
Hit Dice= d10
Weapon proficiency: simple and martial
Armor proficiency: Light only
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Mind Blade, weapon focus (mind blade), Wild talent
2nd|
+2|
+0|
+3|
+3|Throw mind blade, Mind blade +1
3rd|
+3|
+1|
+3|
+3|Synaptic Overload 2/encounter
4th|
+4|
+1|
+4|
+4|mind blade +2, PLA: false sensory input 3/day
5th|
+5|
+1|
+4|
+4| Twin mind blades, free draw
6th|
+6|
+2|
+5|
+5|Mind blade +3, Speed of thought
7th|
+7|
+2|
+5|
+5|Synaptic Lancet, PLA: offensive precognition 3/day
8th|
+8|
+2|
+6|
+6|Mind Blade +4
9th|
+9|
+3|
+6|
+6|Blade wind, Improved Synaptic Overload
10th|
+10|
+3|
+7|
+7|Mind Blade +5, PLA: defensive precognition 3/day
11th|
+11|
+3|
+7|
+7|Improved mind blade throw (60 feet), PLA: Hustle 1/encounter
12th|
+12|
+4|
+8|
+8|Mind blade +6, PLA: Dimensional Cut 3/day
13th|
+13|
+4|
+8|
+8|Enduring overload
14th|
+14|
+4|
+9|
+9|Mind blade +7
15th|
+15|
+5|
+9|
+9| PLA: Planer Cut 1/day
16th|
+16|
+5|
+10|
+10|Mind blade +8
17th|
+17|
+5|
+10|
+10|Greater mind blade throw 90 feet
18th|
+18|
+6|
+11|
+11|Mind Blade +9
19th|
+19|
+6|
+11|
+11|Blade tornado
20th|
+20|
+6|
+12|
+12|Mind Blade +10
[/table]
Mind Blade:
Draw action: part of move action, at 5th level a soulknife can draw her mindblades as a free action.
Shape and damage: Can take the shape of any weapon soulknife is proficient in. Standard action to change its shape.
Enhancements: the combined bonuses cannot exceed the max. So a level 10 soulknife could spend all 5 bonus on making a coup de grace greatsword or a soulbreaker greatsword +2. A soulblade can change these bonuses by meditating for one hour. A weapon cannot have an enchantment bonus of greater than +5 until level 22, and can put any magical or psionic enchantment.
Size: a mind blade's size can be increased to large size but counts as +2 bonus, or huge as a +4 bonus. Since the mind blade has no real weight the user incurs no penalties on attack rolls.
Weight: Mind blade is basically weightless and made of pure telekinetic energy. Hence, it is treated as a light weapon regardless of shape or size.
Hardness and Hit points: For each +1 the mind blade gains +2 to hardness and HP. At 20 (+5) hardness it acts as an adamantine weapon. If sundered the soulknife can manifest another one the next turn.
Special: Mind blade are "smart" in that they do not hurt the wielder nor collide with eachother if one is used in each hand. The penalties for fighting with two weapons are reduced to -4 on the primary and -6 (without TWF feats).
Synaptic Overload: Soulknife can turn her mind blade into a blade of pure telepathic power as a free action once per turn. On the next attack this telepathic blade now deals no damage but can go through skin, metal, bone, and muscle to reach the nerves that they resonate with. On impact the telepathic impulses overload the nerves of the target and momentarily disrupt the nervous functions of the target. After each synaptic attack the mind blade returns to its normal telekinetic nature.(so you can't keep spamming it). Meta: since a telepathic blade deals no damage it is considered an unarmed strike.
To do this a soulknife must make a called melee strike (deals lethal damage) or a ranged attack with throw mind blade. Making a called attack incurs penalties depending on how hard the target is to hit. If opponents are flat footed no penalties are incurred. Call a synaptic attack before your attack roll.
Target arms: -2 to hit the arms. By hitting the nerves of the arm the target becomes uncoordinated and weak and receive a -2 on all attack rolls for 1d4+1 rounds.
Target legs/lower torso: -4 to hit. By attacking the nerves of the legs you slow your targets movements at half speed for 1d4+1 rounds.
Target chest: -6 to hit. By attacking the heart and lungs you disrupt the oxygen carrying function of the body, your victim is fatigued for 1d4+1 rounds
Target head: -8 to hit. By hitting the nerve rich center of the head the victim must make a will save DC= 10+ WIS modifier+ 1/2 class levels or is instantly dazed for 1d4+1 rounds. As usual, a dazed creature is not helpless and an attacker gains no bonuses for attacking a dazed target.
PLA: false sensory input: A soulknife can only use this on a target she has hit with synaptic overload. Once hit with her telepathic blade, a soulknife can then seed a small piece of her will into the victim to fool his senses as per the power of the same name. The DC for this PLA is 13+CHR modifier, the ML is 1/2 class levels.
Synaptic Lancet: at 7th level the soulblade can now drain neural impulses from her victims and convert it into psionic power for her use. Each time she does this can gain an extra use of her one of her PLAs or synaptic overload feature. A soulknife can use this ability 4/day as a standard action. If the target was a psionic creature, they also lose their psionic focus while regaining her own. She cannot use this feature in conjunction with synaptic overload.
PLA: offensive and defensive precog: just like the power, use 1/2 class level to determine ML.
Twin mind blades: at level 5 the soulknife can now create another mindblade in her offhand. She does not gain the benefits of TWF.
Improved Synaptic Overload: Your synaptic attacks are now even more devastating to the weak willed. If the target fails a will save DC=10+WIS modifer+1/2 class levels after being hit by a telepathic blade the following effect occur:
arm: -5 to attack rolls
leg: treat as entangled
chest: treat as exhausted
head: treat as stunned
Even if the target makes his save, he will still be under the effect of synaptic overload. If the victim of a head shot succeeds his will save he is allowed another will save to avoid being dazed. You can still only use synaptic overload once during your turn.
Improved and Grater mindblade throw: The range increment for throwing a mind blade increases to 60 and 90 feet respectively.
Dimension cut: You can now cut through time and space itself with your mind blade to teleport 400 feet. This is a PLA and can be recharged with synaptic lancet.
Planar cut: You can now cut through the existential fabric of the multiverse to reach different planes of existence. This is a PLA and can be recharged with synaptic lancet.
Enduring overload: The charge you leave in your victim's body lingers longer than usual. The effects off synaptic overload last 2d4+1 rounds instead of 1d4+1 rounds.
Blade Tornado: Same as blade wind but a soulknife of this level of mastery can make two attacks at full BAB against all threatened squares as a full turn action.
Bolded stuff are new.
http://www.reappropriate.com/aaheroes/images/psylocke.jpg
One more just because I love her!
http://upload.wikimedia.org/wikipedia/en/archive/c/ca/20081006215518!Psylocke-aoa.jpg
Hit Dice= d10
Weapon proficiency: simple and martial
Armor proficiency: Light only
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Mind Blade, weapon focus (mind blade), Wild talent
2nd|
+2|
+0|
+3|
+3|Throw mind blade, Mind blade +1
3rd|
+3|
+1|
+3|
+3|Synaptic Overload 2/encounter
4th|
+4|
+1|
+4|
+4|mind blade +2, PLA: false sensory input 3/day
5th|
+5|
+1|
+4|
+4| Twin mind blades, free draw
6th|
+6|
+2|
+5|
+5|Mind blade +3, Speed of thought
7th|
+7|
+2|
+5|
+5|Synaptic Lancet, PLA: offensive precognition 3/day
8th|
+8|
+2|
+6|
+6|Mind Blade +4
9th|
+9|
+3|
+6|
+6|Blade wind, Improved Synaptic Overload
10th|
+10|
+3|
+7|
+7|Mind Blade +5, PLA: defensive precognition 3/day
11th|
+11|
+3|
+7|
+7|Improved mind blade throw (60 feet), PLA: Hustle 1/encounter
12th|
+12|
+4|
+8|
+8|Mind blade +6, PLA: Dimensional Cut 3/day
13th|
+13|
+4|
+8|
+8|Enduring overload
14th|
+14|
+4|
+9|
+9|Mind blade +7
15th|
+15|
+5|
+9|
+9| PLA: Planer Cut 1/day
16th|
+16|
+5|
+10|
+10|Mind blade +8
17th|
+17|
+5|
+10|
+10|Greater mind blade throw 90 feet
18th|
+18|
+6|
+11|
+11|Mind Blade +9
19th|
+19|
+6|
+11|
+11|Blade tornado
20th|
+20|
+6|
+12|
+12|Mind Blade +10
[/table]
Mind Blade:
Draw action: part of move action, at 5th level a soulknife can draw her mindblades as a free action.
Shape and damage: Can take the shape of any weapon soulknife is proficient in. Standard action to change its shape.
Enhancements: the combined bonuses cannot exceed the max. So a level 10 soulknife could spend all 5 bonus on making a coup de grace greatsword or a soulbreaker greatsword +2. A soulblade can change these bonuses by meditating for one hour. A weapon cannot have an enchantment bonus of greater than +5 until level 22, and can put any magical or psionic enchantment.
Size: a mind blade's size can be increased to large size but counts as +2 bonus, or huge as a +4 bonus. Since the mind blade has no real weight the user incurs no penalties on attack rolls.
Weight: Mind blade is basically weightless and made of pure telekinetic energy. Hence, it is treated as a light weapon regardless of shape or size.
Hardness and Hit points: For each +1 the mind blade gains +2 to hardness and HP. At 20 (+5) hardness it acts as an adamantine weapon. If sundered the soulknife can manifest another one the next turn.
Special: Mind blade are "smart" in that they do not hurt the wielder nor collide with eachother if one is used in each hand. The penalties for fighting with two weapons are reduced to -4 on the primary and -6 (without TWF feats).
Synaptic Overload: Soulknife can turn her mind blade into a blade of pure telepathic power as a free action once per turn. On the next attack this telepathic blade now deals no damage but can go through skin, metal, bone, and muscle to reach the nerves that they resonate with. On impact the telepathic impulses overload the nerves of the target and momentarily disrupt the nervous functions of the target. After each synaptic attack the mind blade returns to its normal telekinetic nature.(so you can't keep spamming it). Meta: since a telepathic blade deals no damage it is considered an unarmed strike.
To do this a soulknife must make a called melee strike (deals lethal damage) or a ranged attack with throw mind blade. Making a called attack incurs penalties depending on how hard the target is to hit. If opponents are flat footed no penalties are incurred. Call a synaptic attack before your attack roll.
Target arms: -2 to hit the arms. By hitting the nerves of the arm the target becomes uncoordinated and weak and receive a -2 on all attack rolls for 1d4+1 rounds.
Target legs/lower torso: -4 to hit. By attacking the nerves of the legs you slow your targets movements at half speed for 1d4+1 rounds.
Target chest: -6 to hit. By attacking the heart and lungs you disrupt the oxygen carrying function of the body, your victim is fatigued for 1d4+1 rounds
Target head: -8 to hit. By hitting the nerve rich center of the head the victim must make a will save DC= 10+ WIS modifier+ 1/2 class levels or is instantly dazed for 1d4+1 rounds. As usual, a dazed creature is not helpless and an attacker gains no bonuses for attacking a dazed target.
PLA: false sensory input: A soulknife can only use this on a target she has hit with synaptic overload. Once hit with her telepathic blade, a soulknife can then seed a small piece of her will into the victim to fool his senses as per the power of the same name. The DC for this PLA is 13+CHR modifier, the ML is 1/2 class levels.
Synaptic Lancet: at 7th level the soulblade can now drain neural impulses from her victims and convert it into psionic power for her use. Each time she does this can gain an extra use of her one of her PLAs or synaptic overload feature. A soulknife can use this ability 4/day as a standard action. If the target was a psionic creature, they also lose their psionic focus while regaining her own. She cannot use this feature in conjunction with synaptic overload.
PLA: offensive and defensive precog: just like the power, use 1/2 class level to determine ML.
Twin mind blades: at level 5 the soulknife can now create another mindblade in her offhand. She does not gain the benefits of TWF.
Improved Synaptic Overload: Your synaptic attacks are now even more devastating to the weak willed. If the target fails a will save DC=10+WIS modifer+1/2 class levels after being hit by a telepathic blade the following effect occur:
arm: -5 to attack rolls
leg: treat as entangled
chest: treat as exhausted
head: treat as stunned
Even if the target makes his save, he will still be under the effect of synaptic overload. If the victim of a head shot succeeds his will save he is allowed another will save to avoid being dazed. You can still only use synaptic overload once during your turn.
Improved and Grater mindblade throw: The range increment for throwing a mind blade increases to 60 and 90 feet respectively.
Dimension cut: You can now cut through time and space itself with your mind blade to teleport 400 feet. This is a PLA and can be recharged with synaptic lancet.
Planar cut: You can now cut through the existential fabric of the multiverse to reach different planes of existence. This is a PLA and can be recharged with synaptic lancet.
Enduring overload: The charge you leave in your victim's body lingers longer than usual. The effects off synaptic overload last 2d4+1 rounds instead of 1d4+1 rounds.
Blade Tornado: Same as blade wind but a soulknife of this level of mastery can make two attacks at full BAB against all threatened squares as a full turn action.