Fredthefighter
2009-09-05, 06:47 AM
I looked at the Santa Clause that WotC did and didn't much like it, so I decided to make a meaner and tougher version of "Jolly Ol' St.Nick". This is how I see Santa in my head.
"I'm making a list, I'm checking it twice, I'm gonna find out if who's been naughty and nice... and you best have not been naughty, otherwise you are in for one hell of a night."
Santa Clause
Medium Humanoid
Druid 15/Barbarian 5
Hit Dice: 5d12+30+15d8+90 (220 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 38 (+5 Dex, +6 Natural, +8 Misc, +9 Icemail), touch 23, flat-footed 33
Base Attack/Grapple: +16/+23
Attack: Axe of Winter Festival +30 (1d12+10+1d6 cold) or Comet Bow +24 (1d8 +1d6 fire)
Full Attack: Axe of Winter Festival +29/+24/+19/+14 and Fistbeard +24 (1d8+3).
or
Comet Bow +24/+19/+14/+9
Space/Reach: 5 ft./5 ft.
Special Attacks: Blizzard of Death, Fistbeard.
Special Qualities: Frightful Presence (DC 22), He Knows When You Are Sleeping, DR 15/-, Cold Resistance 20, SR 32, Special Vulnerabilities, Fast Movement, Rage (2/day), Improved Uncanny Dodge, Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape (5/day, Huge, Plant, Tiny, Large), A thousand faces, Venom immunity.
Saves: Fort +24, Ref +16, Will +22
Abilities: Str 24, Dex 21, Con 22, Int 13, Wis 24, Cha 14
Skills: Listen +19, Spot +19, Move Silently +24, Climb +18, Survival +19, Knowledge (Nature) +15, Handle Animal +20, Spellcraft +14.
Feats: Weapon focus (Greataxe), Power Attack, Dodge, Mobility, Spring Attack, Natural Spell, Iron Will, Improved Bull Rush.
Environment: Usually Cold.
Organization: Solitary or with Rudolph.
Challenge Rating: 21
Treasure: Belt of Giant's Strength (+6), Bracers of Armour (+8), Amulet of Natural Armour (+6), Boots of Elvenkind, Gloves of Dexterity (+6), Little Sack of Horrors, Periapt of Wisdom (+6), Cloak of Resistance (+5), Ring of Health (+6), The Sleigh and 15'000 GP worth of non-magical items.
Alignment: Chaotic Neutral
Advancement: By Class Level
Level Adjustment: ---
Don't call me Nicholas.
Why not.... Nicholas?
Bob was never heard from again.
Santa Clause tends to be generally jolly.... when he's not pounding the crap out of those who would:
A) Harm nature.
B) Harm the innocent.
or C) Make him angry.
The Sleigh: The Sleigh functions as a normal sleigh, however, when one or more Magical Beasts are tethered to the sleigh, those beasts and the sleigh gain a flight speed of 100ft (Clumsy). In addition, while flying, once per day, the Sleigh may teleport as the Greater Teleport spell.
Axe of Winter Festival: The Axe of Winter Festival is a +5 Icy Burst Greataxe specifically attuned to Santa Clause, this allows him to wield it without breaking the druid's weapon prohibitions. This also means that he adds +5 to any checks he makes to avoid being disarmed of this weapon, and that no one else can wield the Axe of Winter Festival.
In addition. Whenever wielded against someone who would harm nature, the Axe of Winter Festival deals an extra 2d6 untyped damage. For clarifying "those who would harm nature", the best options are either to leave it to the choice of the DM or to have it affect those who are intended to harm nature in the near future or are harming nature at this very moment.
Icemail: Icemail is a suit of +5 Reinforced Chainmail, like the Axe of Winter Festival, it is attuned to Santa Clause and as such cannot be worn by others and he can wear it without violating the druid's armour prohibitions. In addition, Icemail is light enough to be counted as light armour instead of medium armour.
Comet Bow: The Comet Bow is a +3 Fiery Burst Composite Longbow. In addition, when Santa Clause makes a full attack with this weapon, its damage dice improves one step. Also, he may choose to take a full attack action but make only one attack, when this happens, the Fiery Burst ability of the Comet Bow automatically activates if the attack hits.
Fistbeard: Whenever Santa Clause makes a full attack with a melee weapon, he may make an extra attack with his beard. Santa counts as having Weapon focus with his beard. This attack counts as a secondary attack (and as such is at a -5 penalty) and deals 1d8+ half of Str modifier damage. In addition, if Santa hits with his Fistbeard attack, he may make a grapple attempt on the target hit without provoking an attack of opportunity from the opponent. If Santa uses Fistbeard on a flaming opponent, then his beard sets on fire and he takes 1d12 fire damage each round until the fire on his beard is put out.
He Knows When You Are Sleeping: Santa Clause can use Detect Evil/Law/Chaos/Magic/Good at will.
Little Bag of Horrors: As a full round action, and once per day, Santa Clause can choose upto 3 targets within 50ft and then open his bag to reveal what those target fear most. They must make a Will Save (DC 27) or be forced to flee at their normal movemenet speed away from Santa Clause, however, for every 5ft they are beyond 30ft away from Santa, the DC of the Will Save decreases by 2 (25 at 35ft, 23 at 40ft, 21 at 45ft, 19 at 50ft). They must be looking at the bag for this to be effective. This item also doubles as a bag of holding.
Blizzard of Death: Santa Clause my forgoe his usual number of attacks per round with his Axe of Winter Festival to attack all within reach with one attack at his highest attack bonus. In addition, his axe deals 2d6 extra cold damage this way when used this way. Once used, Santa Clause must wait 1d4 rounds before he can use Blizzard of Death again.
Special Vulnerabilities: Santa has very few vulnerabilities, but these are quite well known among certain circles.
1) Fire automattically bypasses Santa's damage reduction.
2) Spells with the Fire descriptor cut Santa's Spell Resistance in half (to SR 16).
3) If faced with a plate of cookies, Santa must make a Will Save (DC 15 + 5 for each additional cookie beyond the 4th), or be forced to mindlessly run for the cookies and spend an entire round devouring each cookie. These cookies must be freshly baked, so rotten, tiny or oatmeal cookies aren't going to cut it. How much Santa will go through for cookies is up to the DM, but use some common sense, e.g. Santa will not run directly into an open pit for cookies, but if the pit were concealed somehow... etc, etc.
Spells: As an accomplished Druid, Santa has a repetoire of spells that he can use.
6/7/7/7/5/5/4/3/1
Level 0: Virtue, Resistance, Detect Poison, Cure Minor Wounds, Create Water, Flare.
Level 1: Cure Light Wounds, Magic Fang, Longstrider, Charm Animal, Entangle, Endure Elements, Calm Animals.
Level 2: Bull's Strength, Bear's Endurance, Flame Blade, Gust of Wind, Fog Cloud, Barkskin, Fire Trap.
Level 3: Call Lightning, Cure Moderate Wounds, Poison, Wind Wall, Remove Disease, Greater Magic Fang.
Level 4: Flame Strike, Ice Storm, Rusting Grasp, Dispel Magic, Control Water.
Level 5: Awaken, Commune with Nature, Atonement, Animal Growth, Control Winds.
Level 6: Liveoak, Wall of Stone, Fire Seeds, Ironwood.
Level 7: Heal, True Seeing, Control Weather.
Level 8: Sunburst.
DCs for spells are 17 + Spell Level.
First things first: Any idea of what challenge rating he should be. Because I'm not sure.
Second, what do you think?
Also, I'll do Rudolph soon.
"I'm making a list, I'm checking it twice, I'm gonna find out if who's been naughty and nice... and you best have not been naughty, otherwise you are in for one hell of a night."
Santa Clause
Medium Humanoid
Druid 15/Barbarian 5
Hit Dice: 5d12+30+15d8+90 (220 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 38 (+5 Dex, +6 Natural, +8 Misc, +9 Icemail), touch 23, flat-footed 33
Base Attack/Grapple: +16/+23
Attack: Axe of Winter Festival +30 (1d12+10+1d6 cold) or Comet Bow +24 (1d8 +1d6 fire)
Full Attack: Axe of Winter Festival +29/+24/+19/+14 and Fistbeard +24 (1d8+3).
or
Comet Bow +24/+19/+14/+9
Space/Reach: 5 ft./5 ft.
Special Attacks: Blizzard of Death, Fistbeard.
Special Qualities: Frightful Presence (DC 22), He Knows When You Are Sleeping, DR 15/-, Cold Resistance 20, SR 32, Special Vulnerabilities, Fast Movement, Rage (2/day), Improved Uncanny Dodge, Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape (5/day, Huge, Plant, Tiny, Large), A thousand faces, Venom immunity.
Saves: Fort +24, Ref +16, Will +22
Abilities: Str 24, Dex 21, Con 22, Int 13, Wis 24, Cha 14
Skills: Listen +19, Spot +19, Move Silently +24, Climb +18, Survival +19, Knowledge (Nature) +15, Handle Animal +20, Spellcraft +14.
Feats: Weapon focus (Greataxe), Power Attack, Dodge, Mobility, Spring Attack, Natural Spell, Iron Will, Improved Bull Rush.
Environment: Usually Cold.
Organization: Solitary or with Rudolph.
Challenge Rating: 21
Treasure: Belt of Giant's Strength (+6), Bracers of Armour (+8), Amulet of Natural Armour (+6), Boots of Elvenkind, Gloves of Dexterity (+6), Little Sack of Horrors, Periapt of Wisdom (+6), Cloak of Resistance (+5), Ring of Health (+6), The Sleigh and 15'000 GP worth of non-magical items.
Alignment: Chaotic Neutral
Advancement: By Class Level
Level Adjustment: ---
Don't call me Nicholas.
Why not.... Nicholas?
Bob was never heard from again.
Santa Clause tends to be generally jolly.... when he's not pounding the crap out of those who would:
A) Harm nature.
B) Harm the innocent.
or C) Make him angry.
The Sleigh: The Sleigh functions as a normal sleigh, however, when one or more Magical Beasts are tethered to the sleigh, those beasts and the sleigh gain a flight speed of 100ft (Clumsy). In addition, while flying, once per day, the Sleigh may teleport as the Greater Teleport spell.
Axe of Winter Festival: The Axe of Winter Festival is a +5 Icy Burst Greataxe specifically attuned to Santa Clause, this allows him to wield it without breaking the druid's weapon prohibitions. This also means that he adds +5 to any checks he makes to avoid being disarmed of this weapon, and that no one else can wield the Axe of Winter Festival.
In addition. Whenever wielded against someone who would harm nature, the Axe of Winter Festival deals an extra 2d6 untyped damage. For clarifying "those who would harm nature", the best options are either to leave it to the choice of the DM or to have it affect those who are intended to harm nature in the near future or are harming nature at this very moment.
Icemail: Icemail is a suit of +5 Reinforced Chainmail, like the Axe of Winter Festival, it is attuned to Santa Clause and as such cannot be worn by others and he can wear it without violating the druid's armour prohibitions. In addition, Icemail is light enough to be counted as light armour instead of medium armour.
Comet Bow: The Comet Bow is a +3 Fiery Burst Composite Longbow. In addition, when Santa Clause makes a full attack with this weapon, its damage dice improves one step. Also, he may choose to take a full attack action but make only one attack, when this happens, the Fiery Burst ability of the Comet Bow automatically activates if the attack hits.
Fistbeard: Whenever Santa Clause makes a full attack with a melee weapon, he may make an extra attack with his beard. Santa counts as having Weapon focus with his beard. This attack counts as a secondary attack (and as such is at a -5 penalty) and deals 1d8+ half of Str modifier damage. In addition, if Santa hits with his Fistbeard attack, he may make a grapple attempt on the target hit without provoking an attack of opportunity from the opponent. If Santa uses Fistbeard on a flaming opponent, then his beard sets on fire and he takes 1d12 fire damage each round until the fire on his beard is put out.
He Knows When You Are Sleeping: Santa Clause can use Detect Evil/Law/Chaos/Magic/Good at will.
Little Bag of Horrors: As a full round action, and once per day, Santa Clause can choose upto 3 targets within 50ft and then open his bag to reveal what those target fear most. They must make a Will Save (DC 27) or be forced to flee at their normal movemenet speed away from Santa Clause, however, for every 5ft they are beyond 30ft away from Santa, the DC of the Will Save decreases by 2 (25 at 35ft, 23 at 40ft, 21 at 45ft, 19 at 50ft). They must be looking at the bag for this to be effective. This item also doubles as a bag of holding.
Blizzard of Death: Santa Clause my forgoe his usual number of attacks per round with his Axe of Winter Festival to attack all within reach with one attack at his highest attack bonus. In addition, his axe deals 2d6 extra cold damage this way when used this way. Once used, Santa Clause must wait 1d4 rounds before he can use Blizzard of Death again.
Special Vulnerabilities: Santa has very few vulnerabilities, but these are quite well known among certain circles.
1) Fire automattically bypasses Santa's damage reduction.
2) Spells with the Fire descriptor cut Santa's Spell Resistance in half (to SR 16).
3) If faced with a plate of cookies, Santa must make a Will Save (DC 15 + 5 for each additional cookie beyond the 4th), or be forced to mindlessly run for the cookies and spend an entire round devouring each cookie. These cookies must be freshly baked, so rotten, tiny or oatmeal cookies aren't going to cut it. How much Santa will go through for cookies is up to the DM, but use some common sense, e.g. Santa will not run directly into an open pit for cookies, but if the pit were concealed somehow... etc, etc.
Spells: As an accomplished Druid, Santa has a repetoire of spells that he can use.
6/7/7/7/5/5/4/3/1
Level 0: Virtue, Resistance, Detect Poison, Cure Minor Wounds, Create Water, Flare.
Level 1: Cure Light Wounds, Magic Fang, Longstrider, Charm Animal, Entangle, Endure Elements, Calm Animals.
Level 2: Bull's Strength, Bear's Endurance, Flame Blade, Gust of Wind, Fog Cloud, Barkskin, Fire Trap.
Level 3: Call Lightning, Cure Moderate Wounds, Poison, Wind Wall, Remove Disease, Greater Magic Fang.
Level 4: Flame Strike, Ice Storm, Rusting Grasp, Dispel Magic, Control Water.
Level 5: Awaken, Commune with Nature, Atonement, Animal Growth, Control Winds.
Level 6: Liveoak, Wall of Stone, Fire Seeds, Ironwood.
Level 7: Heal, True Seeing, Control Weather.
Level 8: Sunburst.
DCs for spells are 17 + Spell Level.
First things first: Any idea of what challenge rating he should be. Because I'm not sure.
Second, what do you think?
Also, I'll do Rudolph soon.