Flickerdart
2009-09-05, 12:50 PM
I've got a 12th level Githyanki Gestalt (http://houserulans.wikispaces.com/4E+Gestalt) Wizard//Druid (Hermetic Saboteur//Medani Trueseer PPs, my DM let me take two Wizard ones cause Druid PPs suck). What I'm trying to do is make a guy that does Zones and similar area effects, and then pushes enemies through them/makes them stay inside. The character is here (http://www.myth-weavers.com/sheetview.php?sheetid=151268), and I'm almost done: I need two more Paragon feats, two more Heroic feats and my items.
Now. I'm pretty sure I'm doing something wrong. This doesn't seem like an easy thing to pull off, 4E (especially Gestalt) is confusing and I ran out of room for powers on the sheet so I left off some of the optional Utilities/Dailies I get as a Wizard.
Help me out, guys. What do I need to add/change in order to not suck? I'd prefer to keep the Ice spells, and maybe add some more of them, as it falls fairly well in line with the fluff that I want, as does poison, thorns and other similar "natural" traps.
Now. I'm pretty sure I'm doing something wrong. This doesn't seem like an easy thing to pull off, 4E (especially Gestalt) is confusing and I ran out of room for powers on the sheet so I left off some of the optional Utilities/Dailies I get as a Wizard.
Help me out, guys. What do I need to add/change in order to not suck? I'd prefer to keep the Ice spells, and maybe add some more of them, as it falls fairly well in line with the fluff that I want, as does poison, thorns and other similar "natural" traps.