View Full Version : Arena Tournament, Round 66: Malla Yor vs. Oro
ArenaManager
2009-09-05, 04:31 PM
Arena Tournament, Round 66: Malla Yor vs. Oro
Map:
http://i16.photobucket.com/albums/b30/Kyeudo/CloudArena.jpg
XP Award: 300 XP
GP Award: 300 GP
Gigz - Malla Yor (http://www.myth-weavers.com/sheetview.php?sheetid=125806)
Scorer - Oro (http://www.myth-weavers.com/sheetview.php?sheetid=142599)
All Combatants, please roll initiative and declare final purchases, if any
Scorer
2009-09-05, 04:44 PM
Oro reporting in...
No purchases...
Rolling Initiative...
[roll0]
Malla Yor in... sorry for the delay. PAX was win. :D
Initiative: [roll0]
Scorer
2009-09-08, 12:56 PM
Ok, time to begin!
Oro 1st Turn
I carry all my equipment and start in M25
Free Action: Draw Greatsword
Full Round Action: Run to M2
End of Turn
Oro at M2
HP 13/13
AC 18 (10 +4 Armor, +1 Shield, +3 Dex) T 13 FF 15
Greatsword +6 2d6+6 19-20/x2
Greatclub +5 1d10+6 x2
Shortbow +4 1d6 x3
98 arrows left
Sweet... I hate finding my opponent in this map. :D
Malla Yor, round 1:
Malla Starts in N2, staff in hand. 5 foot step to O2 and attempt to cast Summon Monster II (DC 8 CL check)
Caster Level Check: [roll0]
If successful, Malla Summons [roll1] Celestial Cold Badgers...
Scorer
2009-09-08, 02:19 PM
Please tell me when you're finished to take my turn
Le SIGH... damn d3
Ah well, Mr. Badger appears in the recently vacated N2, amongst a cloudy of sickening smoke (M2-M3-N2-N3) before attempting to Clawclawbite our way to victory.
Claw1: [roll0]
Damage1: [roll1] plus Cold [roll2]
Claw2: [roll3]
Damage2: [roll4] plus Cold [roll5]
Bite: [roll6]
Bite Damage: [roll7] plus Cold [roll8]
Done.
Stats:
HP 7
AC 12 (t 12, ff 10)
F+2/R+2/W+3
Spells Memorized: Acid Splash x3, Grease, Summon Monster I x3, Summon Monster II
Badger 1: (1/2 rounds)
HP 8
AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Saves: Fort +4, Ref +5, Will +1
Scorer
2009-09-08, 02:52 PM
Oro 2nd Turn
5 foot step to N3
Attack Malla Yor with greatsword
Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Crit Damage
[roll3]
End of Turn
Oro at N3
HP 13/13
AC 18 (10 +4 Armor, +1 Shield, +3 Dex) T 13 FF 15
Greatsword +6 2d6+6 19-20/x2
Greatclub +5 1d10+6 x2
Shortbow +4 1d6 x3
98 arrows left
Luck is good. :D
Malla, Round 2
Malla steps to N1, then summons another badger behind the nasty fighter with the big sword (N4) amidst another cloud of sickening smoke (M3-N4).
Badger 1
Claw1: [roll0]
Damage1: [roll1] plus Cold [roll2]
Claw2: [roll3]
Damage1: [roll4] plus Cold [roll5]
Bite: [roll6]
Bite Damage: [roll7] plus Cold [roll8]
Badger 2
Claw1: [roll9]
Damage1: [roll10] plus Cold [roll11]
Claw2: [roll12]
Damage1: [roll13] plus Cold [roll14]
Bite: [roll15]
Bite Damage: [roll16] plus Cold [roll17]
Done.
Stats:
HP 7
AC 12 (t 12, ff 10)
F+2/R+2/W+3
Spells Memorized: Acid Splash x3, Grease, Summon Monster I x2 (Used 1), Summon Monster II
Badger 1: (2/2 rounds)
HP 8
AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Saves: Fort +4, Ref +5, Will +1
Badger 2: (1/2 rounds)
HP 8
AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Saves: Fort +4, Ref +5, Will +1
Possible Crit on Badger 2 Claw: Damage:[roll] 1d2+1
Scorer
2009-09-08, 03:05 PM
I have a question...
I checked badger stats and damage is 1d2-1, not 1d2+1...
Is this true?
Augment Summon adds a +4 Str and Con.
Scorer
2009-09-08, 03:10 PM
ouch... it's my last turn then... Kill or die...
The match ends here
Oro 3rd Turn
5' Step to O2
Free Action: Yells: "Dieeeeeee!!!!":smallmad:
Attack Malla Yor!
Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Crit Damage
[roll3]
After the attack I lose 1 hit point...
End of Turn
Oro at N3
HP -1/13
AC 18 (10 +4 Armor, +1 Shield, +3 Dex) T 13 FF 15
Greatsword +6 2d6+6 19-20/x2
Greatclub +5 1d10+6 x2
Shortbow +4 1d6 x3
98 arrows left
LOL!! Hit, and Malla drops to -2. Now, who wins? If it's lowest HP, the remaining badger attempts to molest the body in the hopes you reach -10 before me. :p
Badger 2
Claw1: [roll0]
Damage1: [roll1] plus Cold [roll2]
Claw2: [roll3]
Damage2: [roll4] plus Cold [roll5]
Bite: [roll6]
Damage: [roll7] plus Cold [roll8]
Scorer
2009-09-08, 03:20 PM
hahahahaha
stupid molesting badger got a nat 20 =P
hustlertwo
2009-09-08, 04:17 PM
High Ref Hust
Although he isn't conscious to enjoy it, Malla is still the winner. Someone wake him up and tell him!
Scorer
2009-09-08, 06:06 PM
I'm not very sure that Malla won... I killed him before I passed out, I think
Sallera
2009-09-08, 06:10 PM
Right, which would ordinarily be a bleed-off... but the, er, 'molesting badger' strategy is actually valid, since in the absence of orders, summoned creatures will simply attack the nearest enemy.
Scorer
2009-09-08, 06:11 PM
but I thought matches end when one of the players is out... so match should end before the badger do his thing, I think
Also, the summoning spell lasts 1 round to cast, does this means the monster appears in the next round? or in the same?
Malla casts Summons as a standard action, and at a +1 caster level, meaning they stay in play for 2 rounds, then poof.
Sallera
2009-09-08, 06:56 PM
It's happened before, a quick look through the last few rounds' archives should reveal a few precedents. The kill from a disabled combatant is more common than one might think. Usually, it's a bleed-off, with whoever stabilizes winning. Since the badger was still up, and as I said, simply attacks the nearest enemy without orders, it brings you down, making the bleed-off unnecessary.
Scorer
2009-09-08, 06:58 PM
If I had knew about that I would have certainly acted differently... =/
hustlertwo
2009-09-08, 09:19 PM
I had a somewhat similar situation; guy bullrushed me into the quicksand successfully, but I took him down to 0 on the readied attack and AoO, meaning the rush put him to -1. If I had failed my swim checks and drowned, he would have won (since he stabilized), even though I was still conscious while he wasn't.
Lubirio
2009-09-10, 09:43 AM
Um... quick note on this map: the clouds stop LoS (functioning as obscuring mist), while both of you appeared to look be able to through the clouds... :smallconfused:
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