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hustlertwo
2009-09-08, 12:28 PM
Knoll, Macintosh, Croysp & Mr. Solus vs. Ash, Abogralia, Farkis & Hoppy


URL: http://www.abpm.com.mx/scorer/4v4map.gif
http://www.abpm.com.mx/scorer/4v4map.gif


Mr. Solus (http://www.myth-weavers.com/sheetview.php?sheetid=149117) - Me!
Ash (http://www.myth-weavers.com/sheetview.php?sheetid=150063) - Schism
Macintosh (http://www.myth-weavers.com/sheetview.php?sheetid=145843) - Strangie
RPGAgmJAY- Hoppy (http://www.myth-weavers.com/sheetview.php?sheetid=151885)
Lubirio -Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050) & animal companion Flake (http://www.myth-weavers.com/sheetview.php?sheetid=144162)
Scorer- Abogralia (http://www.myth-weavers.com/sheetview.php?sheetid=141075)
02youeng - Farkis Dardanos (http://www.coyotecode.net/profiler/view.php?id=6916)
Psionic Dog - Croysp (http://www.coyotecode.net/profiler/view.php?id=5067)

hustlertwo
2009-09-08, 12:29 PM
I'm going to put in the other sheet links after I log in to Arena Manager and pull them from the Waiting Room.

Lubirio
2009-09-08, 01:42 PM
I'm thinking my roll for initiative would be in order?
[roll0]

hustlertwo
2009-09-08, 01:50 PM
I imagine so.

[roll0]

02youeng
2009-09-08, 03:15 PM
Farkis

[roll0]

Right...my gear's changed a bit since I started, and I don't want to edit my sheet for fear of losing it all, so here's a list of my starting gear:

Greataxe: -20g
Chain shirt: -100g
Guisarme: -9g
10x javelins: -10g
2x acid: -20g
Caltrops: -1g

Starting in O2 [teehee,] javelin in one hand, guisarme in the other, chain shirt worn.

RPGAgmJAY
2009-09-08, 03:46 PM
Hoppy

Starting location: T2
Equiped in hands: Spiked Gauntlet with a shuriken.

Initiative: [roll0]

Good Gaming!
-Jason

Stats:

Hoppy
HP: 6/6
AC:19 (t17,ff15)
Psionic Focus (ON)

Psionic Dog
2009-09-08, 03:52 PM
Croysp has upgraded his gear a bit too with time, so here's his official starting equipment:
240 gp base start
- 20 Great-Ax
-25 Studded Leather Armor
-0 Sling
-0 Club
-0.1 sling stones
-100 2 L1 tattoos [Skate and Metaphysical weapon]
-----------------------------
94.9 gp for reactionary purchases

[roll=Initiative]1d20+4[/spoiler]

Psionic Dog
2009-09-08, 03:53 PM
...
[roll0]

hustlertwo
2009-09-08, 04:03 PM
OK, so how do we resolve a tie when we have the same mod?

02youeng
2009-09-08, 04:09 PM
Re-roll? [message too short]

hustlertwo
2009-09-08, 04:12 PM
I don't know if this is the usual way, but it seems as good as any:

1 is me, 2 is him

[roll0]

The order so far:

Hoppy
Croysp
Solus
Farkis
Knoll

02youeng
2009-09-08, 04:16 PM
Yeah, I checked, the SRD says reroll. But your method works just the same.

Question: what're the rules for attacking an object? What's the AC of one of the panes, or do we roll at all? One thing I never understood...

hustlertwo
2009-09-08, 04:19 PM
I think one of the other glass arenas mentions this. Whatever it says we can probably just use here.

Psionic Dog
2009-09-08, 04:30 PM
Yeah, I checked, the SRD says reroll. But your method works just the same.

Question: what're the rules for attacking an object? What's the AC of one of the panes, or do we roll at all? One thing I never understood...

AC 3 (-5 dex -2inanimate)
For a full round action to line up a shot melee weapons automatically hit and ranged weapons gain a +5 bonus.

Edit: Oh, Ash is listed twice in the sheet roster while Abogralia was omitted.

RPGAgmJAY
2009-09-08, 05:05 PM
For Ash, Farkis & Abrogralia:
Tactics Suggestions...

Psyche! Like I would throw that in a spoiler. =) Check your PM.


Good Gaming!
-Jason

hustlertwo
2009-09-08, 05:08 PM
Fixed it. Also, I went ahead and bought 6 masterwork arrows. added them to my sheet, I think they'll be good to have for actual matches too.

Scorer
2009-09-08, 05:13 PM
Abogralia reporting in...

Of all my equipment, originally I only have 2 Potions of Cure Light Wounds...

Initiative
[roll0]


Edit: We are 8 dif initiatives, so I beleive it would be wise if you keep a List of initiatives in the first post, so we can consult it, and you can change it whenever ready actions or init delays happen...

EDIT2:
@My Allies

I agree with RPG, we should stick in group tactic, man by man, they outgun us...

Strangie
2009-09-08, 05:30 PM
Oops, sorry, hope I'm not late. Just ended my work shift. I have the next couple of days off to make posts though. :smallbiggrin:

Let's rock!

Init: [roll0]

Oh, oops. Starting in K25 with loaded sling in hand.

Schism
2009-09-08, 07:05 PM
Really wish Chuck had gotten checked out in time, but ah well.

Initiative: [roll0]

hustlertwo
2009-09-08, 09:27 PM
Init list, with numbers:

Hoppy (23)
Croysp (Let's say 20.1)
Solus (20)
Ash (18)
Macintosh (16)
Farkis (10)
Abogralia (8)
Knoll (5)

Unless anyone has any other last-minute suggestions or purchases, I'd say it's RPG's turn. Oh, and Schism, you know it's your turn in our round 65 match, right?

Psionic Dog
2009-09-09, 06:16 AM
Croysp will add a scroll of cure light wounds to his purchases.

RPGAgmJAY
2009-09-09, 07:21 AM
Hoppy - Round 1

Free Action: Says something in Neraph which is incomprehensible to others, then just waves to his comrades.

Double Move: T2 to S12

Done.

Stats:

Hoppy
HP:6
AC:19 (t17,ff12)
Equipped: Spiked Gauntlet & Shuriken
Psionic Focus
Neraph Camoflage (unused)


Good Gaming!
-Jason

Psionic Dog
2009-09-09, 09:46 AM
Croysp - Round 1

The half orc starts wearing his studded leather armor stands in O-25. In one hand he holds a great-ax. In the other he balances he loaded sling and a scroll.

He drops the scroll.

"A gift, Knoll" he says loudly before moving to U-19 and activating a Psionic Tatoo.

Activating Skate

Done.

Stats:
Location: U-19
HP: 15/15
AC: 14 (+3 armor +2 dex -1 vulnerable)
Psionic Focus: Yes
Amunition: 10

Aura of Offense.

Skate: 1/10

hustlertwo
2009-09-09, 12:08 PM
I'm just double-checking...Intelligence doesn't affect the number of spells I can cast per day, just how many I know, right?

Anyhow, Solus starts in T-25 with his bow in his off hand, moves to Y-23, and readies an action:

Cast Kelgore's Fire Bolt on any enemy who approaches within the spell's range and is within my line of effect.

Stats:

HP 9/9
AC: 19 (Touch-15, FF-15)
Spells used:
Level 0 3/3
Level 1 2/2

Known spells:
All level 0
Kelgore's Fire Bolt
Color Spray

Lubirio
2009-09-09, 12:35 PM
the intelligence gives bonus spells per day for wizards, as by the SRD. :smallwink:

hustlertwo
2009-09-09, 01:01 PM
Yeah, but I'm a Duskblade. I've looked, but I think the only thing I get bonus-wise for high Int is more 0-level spells known (whee!). I like the class, but I guess that's the Achilles heel.

Lubirio
2009-09-09, 01:12 PM
Right, my bad, continue on...

Schism
2009-09-09, 02:24 PM
Remember, guys, for the duration of this match, Ash's Shape Soulmeld feat is for Rageclaws, not Mantle of Flame.

Ash, round 1

Ash starts in G-2, holding only his shield and wearing his armor. A pair of incorporeal, beastlike claws seem to flicker about his hands.

Double-move to L-12. Done.

Stats:HP 11/11
AC: 21 full, 16 touch, 16 ff
Currently in: M-12

Scorer
2009-09-09, 02:38 PM
I double checked your movement, Ash, I beleive you used 85 feet...

Schism
2009-09-09, 03:00 PM
80 feet, by my reckoning.

G-2 to G-9 (35 move), diagonal 1 to F-10 (5 move), diagonal 2 to G-11 (10 move), diagonal 3 to H-12 (5 move), H-12 to M-12 (25 move).

Scorer
2009-09-09, 03:02 PM
you can't make diagonal in F10 to G11... there's a wall. you have to walk the corner

Lubirio
2009-09-09, 03:04 PM
Seems about right to me...

EDIT: In that case, the diagonal 3, would be 2, making that 10ft, adding up to a total of 85ft

Scorer
2009-09-09, 03:07 PM
It is on player's handbook page 147

Schism
2009-09-09, 03:11 PM
How in the world is that wall possibly in the way? :smallconfused:

*mumble mumble* D&D does not work on real world mechanics. D&D does not work on real world mechanics. D&D does not work on real world mechanics.

Ending in L-12, then. Editing post to reflect this.

hustlertwo
2009-09-09, 03:20 PM
OK, that brings us to Strangie.

Strangie
2009-09-09, 05:51 PM
Barf. Sorry about that.

Macintosh, Round 1

Starting in K25 with loaded sling in hand.

Double move to J13 J15
Set Dodge to: Ash

Done.

Stats:

Position: J13 J15
HP: 9/9
Current Dodge: Ash
Stunning Fist: 1/1

Scorer
2009-09-09, 05:53 PM
Are you sure you meant J13?

Your speed is not enough for that

hustlertwo
2009-09-09, 05:53 PM
02, it's to you. Not bad so far.

02youeng
2009-09-09, 06:04 PM
Farkis, round 1

Free: roar with bestial vigour "YES! Action at last!"
Free: drop javelin in O1 and wield guisarme
Full-round action: move to R12

Free: Whisper to Hoppy
Thought you'd like help. That monk's mine next turn if he doesn't move

End turn

Stats:
HP: 14/14
AC: 12 [-2 misc] FF: 12 Touch: 8

Guisarme wielded

Rage: Unused
Shift [Longtooth]: Unused
Animal Devotion: Unused

Scorer
2009-09-09, 06:11 PM
Well I guess it is ok with everyone if Macintosh moves more than allowed...

Abogralia 1st Turn

Start in K2

Double move to I9

End of Turn

STATS

Abogralia at K2

HP 8/8
AC 19 (10 +3 armor, +5 Dex, +1 Size)

Potions (cure) used: 0 of 2

hustlertwo
2009-09-09, 06:14 PM
Huh....well, I don't know what to do on that one. I think it was a typo. J-13 isn't even close to possible, given the stairs and all.

Strangie
2009-09-09, 06:34 PM
Huh? His speed is 40. Lemme see...

K25 - J24 - I23 - H22 - H21 - H20 - H19 - H18 = 40 feet, move action 1.
H18 - G17 - F17 - F16 - H16 - I16 - ... J15.

Oops. :smallbiggrin: I meant J15. I will revise my turn above to reflect that.

The numbers were all blurry on my screen because I have a high resolution and I'm an idiot. :smallannoyed:

EDIT: I would advise if anybody wants to revise their turn after mine to do so now, based on my terrible eyesight. :smallredface:

hustlertwo
2009-09-09, 06:36 PM
Yeah, I figured it was something like that. Bringing us to...Lubirio, I believe.

Scorer
2009-09-09, 10:28 PM
Almost 1 round per day... Not bad to be 8 players

Lubirio
2009-09-10, 07:53 AM
Free: Handle Flake
Free: Handle Flake
1st, order to seek, 2nd, order to attack when something is found other than my teammates and me.
Move: move from H25 to J20 at regular speed
Standard: Ready Action
Ready to cast Entagle once all enemies are within a 40ft circle, then cast on that circle.

EDIT: forgot Flake's movement and stats:
Flake moves from G25 to B14 apparently looking for something.

Stats:

Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 9/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (8) +2 (1d4, x2)
Scimitar (-) +1 (1d6, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition None
Spells:
0th lvl:
Guidance, Flare, Cure Minor Wounds
1st lvl:
Magic Fang, Entangle

Flake (http://www.myth-weavers.com/sheetview.php?sheetid=144162)
CG Wolf Animal Companion, Level , Init +2, HP 13/13, Speed 50 ft
AC 14, Touch 12, Flat-footed 12, Fort +5, Ref +5, Will +1, Base Attack Bonus 1
Can Trip w/out AoO, no Trip retaliate Bite (-) +3 (1d6+1, x2)
(+2 Dex, +2 Natural)
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Condition None

RPGAgmJAY
2009-09-10, 08:17 AM
Hoppy - Round 2

Free: Drop Shuriken
Move: Draw shortbow
Standard: Ready action

Fire on anyone entering LOE
OR
If anyone enters O13,O14,P13,P14,Q13,Q14: Take a 5' step to T12 and fire shortbow.


Stats: (thanks for the nudge)

Hoppy
Location: S12
HP:6
AC:19 (t17,ff12)
Equipped: Spiked Gauntlet & Shortbow
Psionic Focus
Neraph Camoflage (unused)


Good Gaming!
-Jason

Lubirio
2009-09-10, 08:22 AM
*nudges Jason for statblock*

Psionic Dog
2009-09-10, 12:52 PM
Croysp - Round 2

The half-orc moves from U-20 to X-16 and readies an action:

Readied Action:
If any opponent enters R-13, X-13, or X-14 make a sling attack against the glass adjacent to them.


Stats:
Location: X-16
HP: 15/15
AC: 14 (+3 armor +2 dex -1 vulnerable)
Psionic Focus: Yes
Amunition: 10

Aura of Offense.

Skate: 2/10

hustlertwo
2009-09-10, 12:59 PM
Well, looks like it's a party in the middle of the map, and I wasn't invited.

Move to Y-17.

Ready action: As before, cast KFB on any foe within range and LoE

Schism
2009-09-10, 01:39 PM
Ash, round 2

Double move to N-13.

Free: Shout "I'm king of the hill! Pleasedon'tshootme."

Done.

Stats:HP 11/11
AC: 21 full, 16 touch, 16 ff
Currently in: N-13

hustlertwo
2009-09-10, 02:00 PM
Posting this again for ease of reference, we're up to Macintosh, I believe.

Hoppy (23)
Croysp (Let's say 20.1)
Solus (20)
Ash (18)
Macintosh (16)
Farkis (10)
Abogralia (8)
Knoll (5)

Strangie
2009-09-10, 05:33 PM
Damn. You guys post too fast for me.

Macintosh, Round 2

Move to G18. Ready Action:
Fire sling at enemy who enters LoE.

Done.

Position: G18
HP: 9/9
Current Dodge: Ash
Stunning Fist: 1/1

02youeng
2009-09-10, 05:53 PM
Farkis, round 2

Actions:

Move action: Move to V11
Standard action: ready an action
Make an attack against an adjacent pane of glass if an enemy moves through any square from T14-Y14

Turn done

Stats:
HP: 14/14
AC: 12 [-2 misc] FF: 12 Touch: 8

Guisarme wielded

Rage: Unused
Shift [Longtooth]: Unused
Animal Devotion: Unused

Psionic Dog
2009-09-10, 07:10 PM
Play on. Don't mind me. :smallwink:

Croysp whispers to Solus:
Only plan my brain thinks of is to run up and give little fire breather the chop chop before he starts spitting. Maybe also ask druid for plant-O'magy help to stop mutant shifter, or maybe stop to feed shifter sling lead if glass breaks before I get to top.

You have better plan, yes?

hustlertwo
2009-09-10, 08:37 PM
Solus whispers back

Unfortunately, despite being the champion for this type of match, I now find that in reality....it's bloody insane. I have no idea who I have LoE with, whether they've triggered my ready action, or how far they are from being able to come at me, your, or anyone else. There's a term that comes to mind, but I doubt the censors would allow it. Maybe we should keep a list of who is where in a spoiler, so that the other side does not benefit from it. In any case, if you say go for Ash, no problem. I can Rapid Shot from a distance, or if you think I can get within 15 feet of him without getting entangled, I'll hit him with a Color Spray.

Schism
2009-09-10, 08:50 PM
Ash takes a quick break from catching his breath to shout: "Hey, you two chatterboxes! Why don't you both take a quick trip east and save us all the trouble?"

02youeng
2009-09-11, 01:41 AM
Farkis growls back "Come and play, little boys, I've a present for you..."

Scorer
2009-09-11, 08:57 AM
Abogralia 2nd Turn

Move to F11

Free Action: Reload Crossbow (just in case it wasn't)
Ready an Action:

Ready an action: If Flake passes through C13: shoot corresponding pane
If he doesn't passes through C13: shoot flake before he reaches me and provoke AoO

Both attacks on the defensive


End of Turn

STATS

Abogralia at K2

HP 8/8
AC 21 (10 +3 armor, +5 Dex, +1 Size, +2 dodge)

Potions (cure) used: 0 of 2


Edit: Sorry about the editing, had to tag the ready action...

hustlertwo
2009-09-11, 10:12 PM
Lubirio, it's your go.

Lubirio
2009-09-12, 02:50 AM
Thanks, I was plotting everyone on he map for while. :smalleek:

Knoll - Round 2

Run straight to O25 and pick up the scroll Croysp dropped.
What scroll is it?

Flake - round 2

Move to E11 (25ft) and attack Abrogalia making a trip attempt, probably triggering his readied action somewhere...
[roll0]
[roll1]
If crit:
[roll2]
[roll3]
[roll4]

Scorer
2009-09-12, 10:17 AM
Indeed... triggered my ready action...

Did Flake alk through C13?

If yes:

Attack defensively the pane between C13 and C14
[roll0]
Damage
[roll1]

If no:

Attack Flake defensively before he aproaches me to AoO range
[roll2]
Damage
[roll3]

And his attack didn't hit...

Scorer
2009-09-12, 10:19 AM
I meant "walk" and not "alk" above

If Flake walked through C13 then rolling pane damage
Reflex Save DC 15 for half damage

Glass Damage
[roll0]

Lubirio
2009-09-12, 10:23 AM
Since when does an attack of 19 not hit on AC19? :smallconfused:
Flake moved like this: B14->C13->D12->E11, although my distance calculation is wrong, that's only 20ft. :smallbiggrin:

Scorer
2009-09-12, 10:25 AM
Because I attacked defensively, granting me +2 dodge bonus to Ac at the expense of -4 in attack

And then, you have to roll reflex save, DC 15 or take 7 damage, if save fails. If not, 3 Damage only

And you were not wrong, it's 25 feet

hustlertwo
2009-09-12, 10:27 AM
You have Touch AC higher than 19? Because the attack was a trip attack, I think.

And on the subject of what Lube said about plotting people on the map, I'd suggest we keep some kind of list regarding where everyone is. As I mentioned to Psionic, I have found that the reality of this match type is that it's a whole lot to keep track of, as far as who is or isn't in LoE for you or one of your comrades.

Also, I guess either way Abogralia's readied action went off, but I don't guess that effects the initiative order any.

Lubirio
2009-09-12, 10:28 AM
[roll0] 50% chance...

Right, makes sense, and since the attack didn't hit, he can't trip you either...

EDIT: failed the reflex, will change Flake's HP as necessary.
EDIT2: Abrogalia's touch AC is 16, plus 2 for defensively makes it 18, making the attack hit, could you then please roll to see if you are tripped?
EDIT3:
And you were not wrong, it's 25 feet
it's 3 diagonal moves, 1 is 5ft, the second is 10ft, and the third is another 5ft, adding together to 20ft...
But now that I look at it, B14->B13->C12->D11->E11 is 25ft, so with writing the actual distance there I could've meant to avoid C13? (I dunno, it was late)
EDIT4:
And on the subject of what Lube said about plotting people on the map, I'd suggest we keep some kind of list regarding where everyone is. As I mentioned to Psionic, I have found that the reality of this match type is that it's a whole lot to keep track of, as far as who is or isn't in LoE for you or one of your comrades.

I do think the glass walls and transparency of it all makes it a lot easier...

Scorer
2009-09-12, 10:42 AM
Your animal attack has to hit in order to trip may be possible, and that first attack is not touch, so it is not a hit.

And a good way to keep track is to use a graphic object program, such as Corel, you can move players and mark things... let me show you a Screenshot


http://www.abpm.com.mx/scorer/gitp4v4.jpg

Lubirio
2009-09-12, 11:01 AM
Looks nice, my good old fashioned paint works, but not nearly well :smallwink:

Now that I look at the wolf monster entry, it says it doesn't need a touch attack, and not provoking an AoO, so it's not a hit, or a valid trip attempt.
Abrogalia/Psionic Dog:
What was the scroll I picked up?

Please, do carry on...

hustlertwo
2009-09-12, 11:17 AM
[roll0] 50% chance...

Right, makes sense, and since the attack didn't hit, he can't trip you either...

EDIT: failed the reflex, will change Flake's HP as necessary.
EDIT2: Abrogalia's touch AC is 16, plus 2 for defensively makes it 18, making the attack hit, could you then please roll to see if you are tripped?
EDIT3:
it's 3 diagonal moves, 1 is 5ft, the second is 10ft, and the third is another 5ft, adding together to 20ft...
But now that I look at it, B14->B13->C12->D11->E11 is 25ft, so with writing the actual distance there I could've meant to avoid C13? (I dunno, it was late)
EDIT4:

I do think the glass walls and transparency of it all makes it a lot easier...

Oh, no question. On the off chance this became an official Arena match type, I think it would pretty much be required to use glass maps. Otherwise it would take so long characters might be falling onto their swords just to get freed up to enter a new round.

Hoppy is up.

Strangie
2009-09-12, 11:27 AM
Either that or we spontaneously force combatants to shout "Marco" and "Polo" every round that they don't have LoS. :smallannoyed:

Lubirio
2009-09-12, 12:00 PM
That should be funny :smallbiggrin:

Schism
2009-09-12, 12:01 PM
You'd end up with characters taking Vow of Silence. :smalltongue:

Strangie
2009-09-12, 01:47 PM
You'd end up with characters taking Vow of Silence. :smalltongue:

No way. BoED is banned, remember? :smallamused:

Maybe gladiators can tell really bad jokes and wait for their opponents to groan, then find them that way.

Gladiator: Knock Knock.
Fighter: Who's there?
Gladiator: Sneak.
Fighter: Sneak who?
Gladiator: *makes LoS and threatens opponent* SNEAK ATTACK *stab*

RPGAgmJAY
2009-09-12, 05:03 PM
Hoppy - Round 3

Ready Action:

Ranged attack if opponent that moves within LoE or squares T14-X14.
OR
5' step to T12 and ranged attack when anyone enters squares O13,P13,Q13,O14,P14,Q14,R14,S14.

Reserve the right to ranged attack "a glass wall adjacent to" rather than the opponent that provokes my readied action.


Done.

Stats:

Hoppy
Current Location: S12
HP:6
AC:19 (t17,ff12)
Equipped: Spiked Gauntlet & Shortbow
Psionic Focus
Neraph Camoflage (unused)


Good Gaming!
-Jason

Psionic Dog
2009-09-12, 05:21 PM
This would probably be a good time to remind everyone that ranged weapons only do half damage to objects.


Ranged Weapon Damage

Objects take half damage from ranged weapons (unless the weapon is a siege engine or something similar). Divide the damage dealt by 2 before applying the object’s hardness.

So 4 / 2 = 2 damage. That glass pane cracks, but doesn't shatter.

@Lubirio
I'm not sure what the rules are for identifing an unknown scroll, but the point is porbably moot since Croysp only bought a single scroll. :smallwink:
See Post #21 (http://www.giantitp.com/forums/showpost.php?p=6893119&postcount=21)

Turn will be posted shortly...

Psionic Dog
2009-09-12, 05:35 PM
Croysp Round 3
Move Action: Move to V-14 and then across to O-14.
Free: Drop sling, assume 2-handed grip on Great Ax.
Standard: attempt to Slice and Dice Ash.

[roll0]
[roll1]

Will revise turn if any readied actions are triggered.

If no readied actions triggered, done.

Stats:
Location: O-14
HP: 15/15
AC: 14 (+3 armor +2 dex -1 vulnerable)
Psionic Focus: Yes
Amunition: 10

Aura of Offense.

Skate: 3/10

Lubirio
2009-09-12, 05:37 PM
So that means Lucas doesn't take any damage? (Aha!) :smallbiggrin:

So far no damage dealt (except to a wall)...

EDIT: nvm, Ash has been dealt 10 damage.

02youeng
2009-09-12, 05:41 PM
PsiDog, you trigger my readied action when you move to V14

Attacking the glass pane at U13/14 with my guisarme. I love 20ft reach

[roll0]
[roll1]

If I hit the glass, then you take [roll2] damage, halved by a Reflex save

Schism
2009-09-12, 05:47 PM
EDIT: nvm, Ash has been dealt 10 damage.


Excuse me? :smallconfused: Ash has 21 AC, not 19.

02youeng
2009-09-12, 05:48 PM
Wewt, first blood to me

Lubirio
2009-09-12, 05:56 PM
My bad didn't notice that :smalleek:

First blood has now been drawn though...

Scorer
2009-09-12, 06:09 PM
And if I'm not mistaken... Psidog couldn't reach O14, that would've been 60feet and he has 50 only...

And that rule about the ranged weapon damage halved to objects :smallconfused: I've had a week of strange rule discoveries in unpleasent moments hahahahahaha:smalltongue:

Schism
2009-09-12, 06:12 PM
He has 50 and Skate, if I'm not mistaken. Not something I considered when I decided where to stop, admittedly. :smallredface:

Psionic Dog
2009-09-12, 06:33 PM
Hmm. I was half afraid and half hoping for that. Now, this will either work very well or very poorly...
[roll0]

Turn Revision:
Croysp turns and rushes through the broken glass to W-11 where he spins and makes a vicious slash at Farkis.

As he moves he shouts:
"ARCHERS! TO ME! TAKE HIM DOWN! TAKE HIM DOWN!"

[roll1]
[roll2]

Done.

Psionic Dog
2009-09-12, 06:36 PM
Ooo crictial hit. With a great ax.

[roll0]
[roll1]

Now if he only survives to deliver it...

And yes, Croysp is currently gliding lightly over the ground.

Stats:
Location: O-14
HP: 6/15
AC: 14 (+3 armor +2 dex -1 vulnerable)
Psionic Focus: Yes
Amunition: 10

Aura of Offense.

Skate: 3/10

Scorer
2009-09-12, 06:41 PM
This is not going well.... for us, that is =P

02youeng
2009-09-12, 06:43 PM
I'm gonna have to make an AoO against that attack, Psi

[roll0]
[roll1]

Scorer
2009-09-12, 06:46 PM
Again, it's not going well... this time for them, that is =P

Psionic Dog
2009-09-12, 07:02 PM
A grievous wound most certainly, but Croysp, that dump ignorant half orc, doesn't seem to notice.

[Immediate Action: Expends Psionic Focus to delay suffering damaging effect for one round per Time Mantal ability]

02youeng
2009-09-12, 07:06 PM
Then I'm shorn from head to groin, shortly before your intestines fall out. Should have tripped you, heh.

hustlertwo
2009-09-12, 08:34 PM
Well, that thins out the amount of people to worry about, then. Farkis and Croysp are no more. Or does Croysp wait until the beginning of his next turn to die?

02youeng
2009-09-12, 08:35 PM
Beginning of his next turn, I believe

Scorer
2009-09-12, 08:42 PM
It's Solus turn anyway...

hustlertwo
2009-09-12, 08:54 PM
So he's still around, which I guess only matters if he gets an AoO somehow. We enjoy a (very) temporary advantage in numbers.

Solus, Round 3

Unless I miss my guess, the destruction of the wall panel triggered my own readied action; Hoppy is now within Line of Effect (albeit with cover) and so I cast Kelgore's Fire Bolt at him. I'll take my turn after we see how it comes out.

[roll0]

hustlertwo
2009-09-12, 09:11 PM
How exciting. I don't guess the damage can be reduced to 0, so probably no point in your even attempting a saving throw.

You will probably want one here, however.

Move to U-13.

Cast Color Spray on Hoppy.

Slightly less than 50% chance you'll be knocked out for [roll0] rounds, blinded and stunned for [roll1] rounds, and then stunned for 1 round more as insult to potential injury.

Schism
2009-09-12, 11:09 PM
Waiting to see if any more readied actions trigger before I take my turn.

RPGAgmJAY
2009-09-13, 07:09 AM
Umm... readied action goes off as well... before Farkis get's chopped.

Everyone please rewind to this point...

Hoppy fires his shotbow with a masterwork arrow at Cyosp as he moves through the broken glass wall...

And expends his psionic focus to enhance this attack with Psionic Shot.

Attack roll: [roll0]
Damage Roll: [roll1]

That reduces my initiative to "Just before Cryosp" which is practically where I am normally...

Good Gaming!
-Jason

RPGAgmJAY
2009-09-13, 07:11 AM
I'm assuming a bow crit doesn't multiply the psionic damage, so I'll just add the crit damage...

Crit confirm: [roll0]
Additional damage (crit=x3): [roll1]

Good Gaming!
-Jason

Psionic Dog
2009-09-13, 07:52 AM
Yep. There be the other shoe.

Croysp's gamble wasn't about getting smacked by Farkis. It was getting smacked by Farkis AND taking a psionic shot from Hoppy. Which is what seems to have just happened... :smallannoyed:

Sorry 'bout that team.
Croysp is now very dead at -10 hp. Next round he would take another 10 damage, but you can't get any deader than dead.

hustlertwo
2009-09-13, 09:33 AM
So....Farkis didn't die?

02youeng
2009-09-13, 09:59 AM
Woohoo! [tenses for the next guy wanting to kill him]

Speech for Hoppy:
Thanks for saving my ass there. If the glass, your bow, or my guisarme did just 1 damage less, I'd still be dead. Guess I'm eating Colour Spray next turn instead of you, tell my family I love them.

hustlertwo
2009-09-13, 10:20 AM
Obviously that changes my turn a bit, now that I would have to survive two enemies in the area instead of one. Although it does not change my readied action, which now moves me to right before Hoppy in the turn order.

Instead I'll shift my bow back to both hands, target Hoppy with a masterwork arrow (leaving me 5 of them, since we're going by starting equipment).

Roll: [roll0]
Damage: [roll1]

And then I hustle on back to X-23, shifting my bow back to my off hand. Ranged fighters have no business being this close to the baddies.

Just made the hit, even with cover, nice.

Schism
2009-09-13, 12:09 PM
Can I get a reposting of turn order before I move again?

hustlertwo
2009-09-13, 12:17 PM
I'm pretty much totally confused on that front.

02youeng
2009-09-13, 01:55 PM
...well, I spent 10 minutes trying to work it out. But three people [Farkis, Solus and Hoppy] took ready actions on Croysp's turn.

Who goes where, I'm not too sure.

hustlertwo
2009-09-13, 02:09 PM
Since I realized taking mine would force me to wait until right before Hoppy's turn to go, I'm going to decline it. So he doesn't take the damage from the Kelgore's, but everything else goes as it was.

And I think this means you now go right after Hoppy, whose initiative would remain unchanged since he was already right before Croysp. And I stay where I was.

New init (I think):

Hoppy
Farkis
Croysp (deceased)
Moi
Ash
Mac
Abogralia
Knoll

Schism
2009-09-13, 02:23 PM
Okay, one more question. Can I reach G-16 with a 30-foot line from L-14? D&D height rules confuse me. :smallsigh:

hustlertwo
2009-09-13, 02:38 PM
I'm inclined to say no, since with height taken into account that's more than 30 feet.

02youeng
2009-09-13, 02:50 PM
So...Ash is up?

hustlertwo
2009-09-13, 02:52 PM
As I see it, yeah.

Schism
2009-09-13, 03:01 PM
Ash, round 3

Drop prone.

Ready action:Fire an entangling breath line at anyone that comes within 30 feet.

Done.

Stats:
HP 11/11
AC: 21 full, 16 touch, 16 ff
Currently in: N-13, prone

Strangie
2009-09-13, 07:40 PM
Macintosh, Round 3

Move to B14
Ready Action:
Peg Abogralia with a sling stone when she moves out of melee with Flake

Set Dodge to:
Farkis

Done.

Stats:
AC: 16 (17 vs. Farkis)
HP: 9/9
Position: B14

Scorer
2009-09-13, 09:47 PM
Abogralia 3rd Turn

5' Step to G12

Free Action: Reload Crossbow

Attack the dog defensively...

Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Crit Damage
[roll3]

End of Turn

STATS

Abogralia at G12

HP 8/8
AC 21 (10 +3 armor, +5 Dex, +1 Size, +2 Dodge)

Potions (cure) used: 0 of 2

Lubirio
2009-09-13, 09:51 PM
that's a miss, and Scorer, could you please post a screenshot of the map as it is now, I still get confused...

Scorer
2009-09-13, 10:09 PM
http://www.abpm.com.mx/scorer/gitp4v4.jpg

Strangie
2009-09-13, 10:47 PM
Macintosh's Readied Action

Mac fires his sling stone at Abogralia when she moves out of melee with Flake, and before she does anything else. (Meaning she doesn't get her fighting defensively bonus against his attack)

Attack: [roll0]
Damage: [roll1]

I don't think think this changes his spot in the initiative order any.

EDIT: Darn, missed. Not by much, though. :smalltongue:

Lubirio
2009-09-14, 09:54 AM
Knoll - Round 3

Standard: Cast spell Entangle on area G12-O13 in a circle, Abrogalia and Ash are affected.
Move: RUN in a straight line to D14.
Edit: Move to K21.
Edit again: Double move to E15.

Flake - Round 3

Free: 5ft step to F12.
Full attack with a trip attempt.
[roll0]
[roll1]
[roll2]
If crit:
[roll3]
[roll4]

Done.

Stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 9/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (8) +2 (1d4, x2)
Scimitar (-) +1 (1d6, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition None
Senses Spot: +7 Listen: +7
Location E15
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang

Flake (http://www.myth-weavers.com/sheetview.php?sheetid=144162)
CG Wolf Animal Companion, Level , Init +2, HP 13/13, Speed 50 ft
AC 14, Touch 12, Flat-footed 12, Fort +5, Ref +5, Will +1, Base Attack Bonus 1
Can Trip w/out AoO, no Trip retaliate Bite (-) +3 (1d6+1, x2)
(+2 Dex, +2 Natural)
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Condition None
Senses Spot: +3 Listen: +3
Location F12

Scorer
2009-09-14, 10:04 AM
You can't run like that, you don't have the speed, or the way to move, two walls block your straight line...

However, rolling reflex save DC 14:

Reflex save
[roll0]

Lubirio
2009-09-14, 10:05 AM
nice save, and running is x4 movement speed, what I moved was 80ft, that's barely over x2 movement speed, I see no problem, the walls would provide cover is standing behind it, it wouldn't block you from walking...

Scorer
2009-09-14, 10:07 AM
The problem is that running is a full round action and with nothing to block you...

Lubirio
2009-09-14, 10:09 AM
oh, I guess I'll just move to K21 then will change actions to reflect that...

RPGAgmJAY
2009-09-14, 02:50 PM
Knoll-

How did you have LoE to cast Entangle at intersection K12/L13? I see walls and a 20' elevation that looks like they're blocking something fierce.

Once your turn is revised or I'm otherwise corrected regarding my misunderstanding, I'll go. =)

Good Gaming!
-Jason

RPGAgmJAY
2009-09-14, 03:18 PM
Hoppy - Round 4

Not that it will likely effect my actions anyway...

Free Action: Give a nod to Farkis... (character doesn't speak common and has no idea what you've been saying but undoubtedly is happy to be fighting with you)

Move Action: Draw a shuriken

Move Action: Move to S15

Stats:

Hoppy
Current Location: S15
HP:2/6
AC:19 (t17,ff12)
Equipped: Spiked Gauntlet (holding a shuriken) & Shortbow
Psionic Focus (expended)
Neraph Camoflage (unused)


Good Gaming!
-Jason

02youeng
2009-09-14, 03:44 PM
Oooh, missed the fact that Nerath's don't speak Common

Farkis, round 4

Farkis nods back, a bestial fury seeping into his veins...he lets out a howl, loud enough for the entire Arena to hear, before leaping into action

Actions:

Free action: Rage
Free action: Shift
Swift action: Animal Devotion [+2 Str]
Move action: move to Y20

Farkis grins...the blood of one warrior already on his spear, a mighty fighter...he sees the one with the bow that ran from him and his ally...

Standard action: Attack Mr. Solus

[roll0]
[roll1]

[roll2]
[roll3]

Turn done

Stats:
HP: 16/16
AC: 10 [-2 misc] FF: 10 Touch: 6

Guisarme wielded

Rage: 8/8 rounds remaining
Shift [Longtooth]: 8/8 rounds remaining
Animal Devotion: 10/10 rounds remaining [+2 Str]

hustlertwo
2009-09-14, 10:16 PM
Hmmm...tempting to blast Hoppy with a KFB and try to make this a 3 no 3 match. But it would be a pretty hollow victory, I'd almost certainly be dead next turn. Likely still will be, but what the hell, let's go out swinging. Or at least as close to that as a mage/ranged fighter can come.

And if you want to jazz it up a bit with the flavor text, I'll see if I can rise to the challenge.

Mr. Solus dances away from the clumsy blow and the flecks of orc intestine that came with it, with a laugh whose pitch is just a bit too high. Though his comrade Croysp was a tad too smelly for his tastes, the sight of the halfbreed's evisceration was somewhat unnerving, as were the blood-streaked glass walls that now serve as his tombstone. In a move fueled equally by self-preservation and a desire for vengeance (well, more like 60% the former and 40% the latter, but who's counting?), the malevolent midget unleashes a torrent of visual activity at his crazed foe. The barbarian's feeble mind is assaulted by colors and sensations for which there are no name, and he must try to anchor his woefully inept consciousness against the unbearable strain, or else succumb entirely to the ocular onslaught.

In other words, Color Spray away! I think I can do it from where I am. If not, I'll take a 5-foot step. Regardless, the rest of my turn waits until the saving throw results, so I know whether my remaining move action should be to do like Schism's character; namely, to put my head between my knees and kiss my Ash goodbye.

02youeng
2009-09-15, 05:33 AM
Before you get to cast it on me...AoO. And, yah, you can hit me from where you are.

[roll0]
[roll1]

Strangie
2009-09-15, 08:43 AM
Whatever happened to casting defensively? :smallannoyed: This almost makes me wish I was using Hodge and his Rays of Enfeeblement.

Oh well. We're screwed. :smalltongue:

Scorer
2009-09-15, 09:27 AM
I'm so glad that Farkis is on our side =P

02youeng
2009-09-15, 09:40 AM
I feel so loved

Lubirio
2009-09-15, 09:43 AM
:smallannoyed: At least we get to know if 4v4 is viable...

hustlertwo
2009-09-15, 09:55 AM
Ah, right. Never fought with a magic user at melee distance before, didn't think about the AoO.

RPGAgmJAY
2009-09-15, 10:06 AM
This battle is far from over and we still have some serious threats on both sides to deal with. I feel massively vindicated for using up my psionic shot to keep Cryosp away from Farkis earlier... good show all around.

Ash is up...

Good Gaming!
-Jason

Schism
2009-09-15, 10:28 AM
I want to know if the entangle spell being cast was possible before I take my turn.


Knoll-

How did you have LoE to cast Entangle at intersection K12/L13? I see walls and a 20' elevation that looks like they're blocking something fierce.

Edit: And if I could get a map repost from Scorer, that'd be great. :smallsmile:

Lubirio
2009-09-15, 11:28 AM
Nothing in the spell description says you have to have LoE, which it does for some spells, can't find an example right now though. So please roll your reflex save. :smallbiggrin:

Sallera
2009-09-15, 11:32 AM
You must have a clear line of effect to any target that you cast a spell on or to any space in which you wish to create an effect. You must have a clear line of effect to the point of origin of any spell you cast.

Not quite.

Schism
2009-09-15, 11:33 AM
Once again, Sallera proves able to quote the SRD faster than I.

I bow to your skills, ninja master. :smallwink:

Lubirio
2009-09-15, 11:36 AM
could you tell me where it says that though :smallconfused:

Now that I'm wiser, I'd like to redo my turn (RUN to E15 :smallbiggrin:), hopefully not changing anyone's turn so it doesn't slow down too much...

And a note to all, I think we cleared up that Abrogalia didn't break the glass, meaning no damage to Knoll...

02youeng
2009-09-15, 11:43 AM
You can't use the run action to get to there. To run, you need to move in a straight line, with no obsructions, and there's a wall in the way of the line you're running in.

Sallera
2009-09-15, 11:54 AM
LoE: Linky (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#lineofEffect).

Lubirio
2009-09-15, 11:55 AM
the wall isn't actually in the way though, it would provide cover but doesn't block movement. (right?) :smallsmile:

(thanks Sallera :smallwink:)

02youeng
2009-09-15, 12:03 PM
Hehe, you gotta walk around it. But, you have enough movement to get there with a double move [from J20, right?], turning any corners you want.

Lubirio
2009-09-15, 12:05 PM
that works, I'll do that then, :smallwink: changing turn to reflect this.

hustlertwo
2009-09-15, 12:07 PM
Well clearly I need to redo my turn then, I was taking my actions based on Lubirio's spell being successful.


No? Worth a shot.

Schism
2009-09-15, 12:09 PM
Farkis SMASH!

I'd try it too, if I was facing him. :smallwink:

Lubirio
2009-09-15, 12:14 PM
I was kind of hoping it wouldn't change anybody's turn, but that's just illogical, the actions you took had nothing to do with the spell whatsoever. And if they, in fact were, you'd have asked for Ash to roll his reflex before taking the actions that were supposedly based off of my spell being successful, which wouldn't make any sense as you're not on my team, so you'd hope it wasn't successful.[/cocky]

((Not on my watch you don't. :smallwink:))

02youeng
2009-09-15, 12:25 PM
"Psst...it was a joke"

RPGAgmJAY
2009-09-15, 12:37 PM
Well clearly I need to redo my turn then, I was taking my actions based on Lubirio's spell being successful.


No? Worth a shot.

LOL, I feel like someone cloned me and created hustler... dude, freaking hilarious. Also, as a side note... your builds are absolutely scary, I look forward to many a clash in the future.

Now Ash needs to take his turn already...

Good Gaming!
-Jason

Lubirio
2009-09-15, 12:41 PM
"Pssst, notice the [/cocky] tag at the end of my 'speech'"

My first (and probably not last) fight with hustler was pretty short, mostly by my own doing though...

02youeng
2009-09-15, 12:42 PM
Ah, but there was no [cocky] tag at the beginning, so your speech wasn't correctly defined, and thus I had to assume you were being serious.

Hehe, I'll shush now.

Schism
2009-09-15, 12:44 PM
Yes, yes... patience, Grasshoppa.

Ash, round 4 (?)

Stand up. Ready action: Breathe an entangling breath line at anyone who comes within 30 feet

Free: Shout: "What, no fun for the gnome? Racial bias! RACIAL BIAS!"

Done. :smalltongue:

Edit: Statblock.

Stats:HP 11/11
AC: 21 full, 16 touch, 16 ff
Currently in: N-13

Lubirio
2009-09-15, 12:44 PM
*shakes head* we're on forums too much, we don't use tags in REAL life. That is SO NOT implying this is fake!

Strangie
2009-09-15, 01:10 PM
Mac, Round 4

Move to G11.
Attempt Grapple on Abogralia!

Melee Touch: [roll0]
If Success, Grapple: [roll1]
If Grapple succeeds, unarmed damage: [roll2]

Waiting for result of attack before updating stat block. Opposed Grapple check to you, Scorer/Abogralia, if it hits.

Done.

Stats:
Position: G11
AC: 16 (Dodge vs. Farkis)
HP: 9/9

Also, I'm assuming that Entangle never took place if Knoll had no LoE.

EDIT: Corrected position. Oops. Also, figures I'd miss.

hustlertwo
2009-09-15, 01:58 PM
LOL, I feel like someone cloned me and created hustler... dude, freaking hilarious. Also, as a side note... your builds are absolutely scary, I look forward to many a clash in the future.

Now Ash needs to take his turn already...

Good Gaming!
-Jason

Thanks. I've built up a pretty decent record so far, and I like to think some of it is due to the power of my builds (Fiorella probably being my favorite, nothing like quick magic wins that don't rely much on the dice and are done without the cheese of Fell Drain). Although in round 65 I had some well-placed rolls of 19 that also propelled me along, one of which took down you in the first match, and the other Titus.

Of course, I'd say I'm more the anti-you, RPG, because you seem to know all the various facets of this game. I just looked over the SRD for a couple hours and cranked out a couple characters based on what looked good, and have been learning by trial and error ever since. Ironically, the two later characters that are less SRD-based are also, in my opinion, weaker. Which poses an interesting question: where would y'all rate your characters as far as overall effectiveness, or just which one you think is the best? For me it goes Fiorella-Train-Solus-Battle Janitor.

RPGAgmJAY
2009-09-15, 02:36 PM
Well currently I've only got three characters.

Forge is an all-around I'm still tinkering with. He relies on the luck of dice at times but has the ability of combining virtually any spells which makes him very adaptable. I think he's my favorite. I plan on taking him all the way up.

Hoppy is in this game and he still hasn't shown his ace yet. I imagine the level 2 version of him will be quite lethal. Don't know how much I enjoy playing him yet though...

Cog is a midgit warforged with AC of 25 with no buffs. He can also pack the damage and land shots in melee with a +11 to hit. Might be my most successful.

Good Gaming!
-Jason

Scorer
2009-09-15, 05:22 PM
Abogralia 4th Turn

I move to I12 using tumble half speed to avoid AoO

[roll0]

from there use total defense

Free Action: Could someone help me... I mean, I've got two on me... Thank you!!!! :elan:

End of Turn

STATS

Abogralia at I12

HP 8/8
AC 23 (10 +3 armor, +5 Dex, +1 Size, +4 Dodge) FF 18 T 20

Potions (cure) used: 0 of 2

02youeng
2009-09-15, 06:17 PM
Farkis roars:

"Hang on! On my way back friend!"

Schism
2009-09-15, 06:22 PM
Ash makes a contemplative face, then shouts: "If you could bring them just a bit closer, hm?"

Lubirio
2009-09-16, 10:21 AM
Scorer, coould you please be so kind as to post a screenshot of the most recent map? Thanks.

I'll take my turn then.

Scorer
2009-09-16, 10:38 AM
http://www.abpm.com.mx/scorer/gitp4v4.jpg

Lubirio
2009-09-16, 10:52 AM
((Thanks, I start in E15 though, sorry for the confusion))

Knoll - Round 4

Move: move to C12 at full speed
Standard: Cast Entangle on the area H12-O13 (works this time, I checked :smallwink:) Choosing not to affect Macintosh and Flake. I12-Q13 :smallwink:

Flake - Round 4

Move: Move to H12
Standard: Attack Abrogalia, along with a trip attempt.
[roll0]
[roll1]
[roll2]
If crit:
[roll3]
[roll4]

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 9/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (8) +2 (1d4, x2)
Scimitar (-) +1 (1d6, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition None
Senses Spot: +7 Listen: +7
Location C12
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang
Entangle Duration: 10/10 rounds

Flake (http://www.myth-weavers.com/sheetview.php?sheetid=144162)
CG Wolf Animal Companion, Level , Init +2, HP 13/13, Speed 50 ft
AC 14, Touch 12, Flat-footed 12, Fort +5, Ref +5, Will +1, Base Attack Bonus 1
Can Trip w/out AoO, no Trip retaliate Bite (-) +3 (1d6+1, x2)
(+2 Dex, +2 Natural)
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Condition None
Senses Spot: +3 Listen: +3
Location H12

Scorer
2009-09-16, 10:54 AM
You can't get to C12, not even using double move...

besides, if you use double move, you can't cast a spell


Nevermind, forgot your update to E15

Scorer
2009-09-16, 10:59 AM
Reflex save [roll0]

And I'm afraid the SRD says "ALL creatures in area" so, Flake gets afected as well...

Lubirio
2009-09-16, 11:31 AM
can I then change the area? didn't know...

EDIT: DC for reflex save is 14, so that's a fail for abrogalia...

02youeng
2009-09-16, 01:02 PM
The rule in the arena is "If it's a legal move, then it sticks"

Scorer
2009-09-16, 01:12 PM
Also, checking the spell description, it says 40ft radius... which would make a 80ft diameter... far bigger than what you posted... and making calculations of the center you proposed the resulting area of effect would be like this:


http://www.abpm.com.mx/scorer/gitp4v4b.jpg

Lubirio
2009-09-16, 01:27 PM
With this new knowledge can I change the area of effect? (center P15, range's I12-W18)

Even with the rule that anything legal sticks, I really did not know, plus nobody's gone yet...

Scorer
2009-09-16, 01:28 PM
No you can't, cause you have no LoE to P15...

Lubirio
2009-09-16, 01:31 PM
Q12 then, I'm really just asking if I can change it, because I did not know the radius is the distance from the center, making the diameter (which I previously thought to be the radius) twice the radius... (English is my third language :smallwink:)

Besides, if I can't change it, the center would be M13, not L13...

Scorer
2009-09-16, 01:32 PM
Third language? where are you from? what else you speak? I'm from MExico, I speak Spanish, english and a little bit of french and japanese... looking forward to learn Nahuatl

Lubirio
2009-09-16, 01:34 PM
In order of having learned them:
Dutch (fluent)
Esperanto (fluent)
English (almost fluent)
French (little bit)
German (no speaking, just understanding)

Scorer
2009-09-16, 01:36 PM
That's neat!

About the spell, well.... let's wait to see what the others say about it...

It affects me anyway and I already failed my save :smallredface:

Lubirio
2009-09-16, 01:42 PM
right:
so the waiting begins...
dus het wachten begint...
tial la atend komencas...

hustlertwo
2009-09-16, 02:05 PM
Esperanto? You don't hear much about that anymore, least in America. All I've got is English, Redneck, basic German, and retarded-level Italian.

Schism
2009-09-16, 02:13 PM
I have internet-translator level everything. :smallwink:

Lubirio
2009-09-16, 02:17 PM
on to the topic of the day: Can I or can I not change the area of effect for my Entangle spell, now that I've explained why I didn't know?

hustlertwo
2009-09-16, 02:25 PM
Officially, no. It's come up a lot lately, and the rulings have stated that what you typed is what you did, intentions are irrelevant. In other words, always preview your posts to make sure you say what you mean and vice versa. However, this is an exhibition match. So my suggestion is that you guys work it out amongst yourselves one way or the other, and remember that nothing's on the line.

Scorer
2009-09-16, 02:34 PM
My recomendation would be to keep his turn, considering the center of his spell, thus having Flake and Mac to make their saves...

Lubirio
2009-09-16, 02:34 PM
I guess we'll just roll with it: literally :smallwink:
[roll0]
[roll1]

Flake's attack wouldn't be affected sine the spell takes effect just after that...

((a more even distribution of those rolls would've been lovely :smallannoyed:))

RPGAgmJAY
2009-09-16, 09:11 PM
Can't tell if I'm effected or not in S15 by the entangle spell. If I am, then my reflex save is in this spoiler, if I'm not then just ignore the spoiler.

reflex save dc14 [roll0]


Good Gaming!
-Jason

Scorer
2009-09-16, 09:12 PM
Who's turn is it now???

RPGAgmJAY
2009-09-16, 09:21 PM
Hoppy - Round 5

Full Round Action: Run (at half speed due to entangle) to D15.

Should we get to Knoll's actions on Round 5, this spoiler becomes available at that time ONLY.

Reflex save against entangle dc14: [roll0]
Can't blame me for thinking ahead right?


Done.

Stats:

Hoppy
Current Location: D15
HP:2/6
AC:19 (t17,ff12)
Equipped: Spiked Gauntlet (holding a shuriken) & Shortbow
Psionic Focus (expended)
Neraph Camoflage (unused)


Good Gaming!
-Jason

02youeng
2009-09-16, 09:32 PM
Farkis, round 5

Actions:

Move action: move to U12, drawing a javelin as I go, moving my guisarme to one hand
Standard action: hurl it at Mac

[roll0]
[roll1]

Free action: wield guisarme again

Turn done

Stats:
HP: 16/16
AC: 10 [-2 misc] FF: 10 Touch: 6

Guisarme wielded

Rage: 7/8 rounds remaining
Shift [Longtooth]: 7/8 rounds remaining
Animal Devotion: 9/10 rounds remaining [+2 Str]

Edit: should have been -5 to hit, but it was a miss either way

Strangie
2009-09-17, 12:54 AM
Whoa, okay. Lemme catch up here.

First, Mac's save to avoid entanglement.

Reflex: [roll0]

Swear to GOOOOOODS.

Also, even if it hit, Farkis misses anyway. Mac slaps the javelin out of the air, via Deflect Arrows.

"Hey, Knoll, thanks for ENTANGLING ME ARGH GET IT OFF."

RPGAgmJAY
2009-09-17, 08:00 AM
*Ninja'd*

Let's keep this game rolling!

Good Gaming!
-Jason

Scorer
2009-09-17, 08:45 AM
Can't deflect arrows when entangled because you are considered flat footed. Does Farkis hit you or not with his roll?

Good Gaming!
-Jason

The spell description says it lowers 4 in Dex, not flatfooted

Lubirio
2009-09-17, 09:57 AM
Knoll: "Sorry for my lack of control over it..." :smallredface:

Deflect arrows is perfectly acceptable, your Dex is just lowered by 4 points (as Scorer also said), but I see no point not to all be in the big mumble jumble of plants. :smallbiggrin:

Oh, and Schism: Ash is up in our game (Ash vs. Knoll), I could have you DQ'd, but I assume you forgot, so, here's the reminder...

RPGAgmJAY
2009-09-17, 03:33 PM
Isn't Ash up in this game as well?

Good Gaming!
-Jason

Schism
2009-09-17, 04:42 PM
Maaaybe. I've completely lost track of the turn order at this point.

Ash, round 5

Reflex: [roll0]

Double-move to T-11. Done.

Stats:HP 11/11
AC: 21 full, 16 touch, 16 ff
Currently in: T-11

Strangie
2009-09-17, 05:50 PM
If Ash just went, theeeen...

Macintosh, Round Something

Escape Artist to break out: [roll0]

Let's see how this goes...

Nope, looks like I'm still stuck. :smallannoyed:

Done, unless there's anything else I can do. Play on.

Scorer
2009-09-17, 10:10 PM
Abogralia 5th Turn

Escape Artist
[roll0]

End of Turn

STATS

Abogralia at I12

HP 8/8
AC 19 (10 +3 armor, +5 Dex, +1 Size)

Potions (cure) used: 0 of 2

RPGAgmJAY
2009-09-18, 06:56 AM
Which brings us back to Knoll and Flake. Note that the spoiler on my last action is now open to all of you. It is the reflex save against Knoll's entangle spell for this turn. Spell says every round on the caster's turn it attempts to entangle again and a new save is required.

If you don't want to look back, just know that I passed. =)

Good Gaming!
-Jason

Lubirio
2009-09-18, 08:14 AM
Knoll - Round 5

Free: retry to entangle everyone.
Move: draw darts
Standard: Attack Abrogalia
[roll0]
[roll1]
If crit:
[roll2]
[roll3]

Flake - Round 5 (part 1)

[roll4]

Lubirio
2009-09-18, 08:16 AM
Flake - Round 5 (part 2)

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 9/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (7) +2 (1d4, x2)
Scimitar (-) +1 (1d6, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition None
Senses Spot: +7 Listen: +7
Location C12
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang
Entangle Duration: 9/10 rounds

Flake (http://www.myth-weavers.com/sheetview.php?sheetid=144162)
CG Wolf Animal Companion, Level , Init +2, HP 13/13, Speed 50 ft
AC 14, Touch 12, Flat-footed 12, Fort +5, Ref +5, Will +1, Base Attack Bonus 1
Can Trip w/out AoO, no Trip retaliate Bite (-) +3 (1d6+1, x2)
(+2 Dex, +2 Natural)
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Condition None
Senses Spot: +3 Listen: +3
Location H12

Scorer
2009-09-18, 08:30 AM
Abogralia's Save

[roll0]

Lubirio
2009-09-18, 08:32 AM
that's retrying to entangle anyone who managed to escape. :smallwink:

RPGAgmJAY
2009-09-18, 09:29 AM
Hoppy - Round 6

Move: To B13 (D15,C15,B14,B13.)

Standard Action: Use Neraph Camoflage to cause Knoll to be flat-footed as I throw a shuriken at him. (This provokes an AoO from Knoll if he is currently weilding a weapon as I am in a square he threatens. My AC is 19. My assumption here is that he is not weilding due to the recent throwing of darts.)

Attack Roll(vs AC - Dex bonus):[roll0]
Shuriken Damage Roll:[roll1]
Sudden Strike Damage Roll: [roll2]

Done.

Stats:

Hoppy
Current Location: B13
HP:2/6
AC:19 (t17,ff12)
Equipped: Spiked Gauntlet & Shortbow
Psionic Focus (expended)
Neraph Camoflage (Used on Knoll, Available for everyone else)

Lubirio
2009-09-18, 09:34 AM
I take the 7 damage putting me at 2, no AoO indeed

But... you can't run through the entanglement, the maximum speed is half speed (this is valid for your previous round). I'll ignore it this time because I don't want to rewind a whole turn, but running through it would beat the purpose of it...

02youeng
2009-09-18, 09:36 AM
Farkis, round 6

Riiight....

Actions:

Free action: wield my guisarme
Move action: move to X12, then to T12, before making a horizontal jump...

[roll0]

Rest of turn coming soon...

02youeng
2009-09-18, 09:37 AM
Land in N12

[roll0]

Grr, turn done. Double move action to do all that movement.

Stats:
HP: 16/16
AC: 10 [-2 misc] FF: 10 Touch: 6

Guisarme wielded

Rage: 6/8 rounds remaining
Shift [Longtooth]: 6/8 rounds remaining
Animal Devotion: 8/10 rounds remaining [+2 Str]

RPGAgmJAY
2009-09-18, 10:20 AM
I take the 7 damage putting me at 2, no AoO indeed

But... you can't run through the entanglement, the maximum speed is half speed (this is valid for your previous round). I'll ignore it this time because I don't want to rewind a whole turn, but running through it would beat the purpose of it...

A run for me is 120', at half speed that's 60'. Entangle slowed me down immensely. RAW of entangle says that you can move through the area at half speed but does not list the area as causing difficult terrain (which also reduces speed to half normal and also precludes use of run or charge).

I read this as entangle has many similarities with difficult terrain but is still different than difficult terrain. If I'm wrong, I'll redo... it won't effect anyone else's turn aside from me and Knoll at the moment. Now that I look at it I think I'll have to re-do regardless as I miscalculated Round 5's movement. I should have ended in G15 instead of D15.

Hoppy - Redo Rounds 5&6

Round 5: Double move to O22. Done.
Round 6: Double move to C22. No Shuriken kickin Knoll's arse. Done.

Corrected Stats:

Hoppy
Current Location: C22
HP:2/6
AC:19 (t17,ff12)
Equipped: Spiked Gauntlet (w/ shuriken) & Shortbow
Psionic Focus (expended)
Neraph Camoflage (unused)

02youeng
2009-09-19, 10:22 AM
Mac's turn next...?

Strangie
2009-09-19, 10:53 AM
I think Mac goes after Ash, actually...

Schism
2009-09-19, 11:20 AM
Sorry, guys. If somebody could repost the turn order, that'd be great.

Ash, round whatever

Hold position.

Ready action:Breathe an entangling breath line at anyone who comes within 30 feet.

Done.

Strangie
2009-09-19, 11:33 AM
Okay, let's hope I have some more luck this time.

Mac, Round Blah

Escape Artist: [roll0]

Need to see how this goes first...

Aurgh! So close! But yet so far. Still stuck in G11, I guess. Done.

Scorer
2009-09-19, 04:25 PM
Abogralia 6th Turn

Move to K12

Free Action: Reload Crossbow

Fire Crossbow to Flake

Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Crit Damage
[roll3]

End of Turn

STATS

Abogralia at K12

HP 8/8
AC 19 (10 +3 armor, +5 Dex, +1 Size)

Potions (cure) used: 0 of 2

Lubirio
2009-09-19, 04:33 PM
miss. :smallwink:

And if you could please post the update to the map before I take my turn, I'd love that. :smallbiggrin:

Scorer
2009-09-19, 04:36 PM
Here it is:


http://www.abpm.com.mx/scorer/gitp4v4c.jpg

Lubirio
2009-09-19, 05:06 PM
Knoll - Round 5

Free: Retry to entangle anyone not entangled.
Move: Move to B18
Standard: Throw a dart at Hoppy
[roll0]
[roll1]
If crit:
[roll2]
[roll3]

Flake - Round 5

[roll4] to try and get out.

End turn, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 2/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (7) +2 (1d4, x2)
Scimitar (-) +1 (1d6, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition None
Senses Spot: +7 Listen: +7
Location B18
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang
Entangle Duration: 8/10 rounds

Flake (http://www.myth-weavers.com/sheetview.php?sheetid=144162)
CG Wolf Animal Companion, Level , Init +2, HP 13/13, Speed 50 ft
AC 14, Touch 12, Flat-footed 12, Fort +5, Ref +5, Will +1, Base Attack Bonus 1
Can Trip w/out AoO, no Trip retaliate Bite (-) +3 (1d6+1, x2)
(+2 Dex, +2 Natural)
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Condition Entangled
Senses Spot: +3 Listen: +3
Location H12

Scorer
2009-09-19, 05:13 PM
Abogralia's Save DC 14

[roll0]

Lubirio
2009-09-19, 05:24 PM
you're just avoiding those plants aren't you? oh and a successful save allows only one standard or move action, not both (note for next turn). :smallwink:

Scorer
2009-09-19, 05:35 PM
Entangle

Transmutation
Level: Drd 1, Plant 1, Rgr 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Plants in a 40-ft.-radius spread
Duration: 1 min./level (D)
Saving Throw: Reflex partial; see text
Spell Resistance: No

Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

Note: The effects of the spell may be altered somewhat, based on the nature of the entangling plants.



Nope, I can do both, check spoiler it only says half speed

Lubirio
2009-09-19, 05:43 PM
My bad, I keep mixing different spell effects, it doesn't change anything that happened anyway. :smallbiggrin:

02youeng
2009-09-20, 07:32 PM
Hoppy's go...?

Scorer
2009-09-20, 08:05 PM
Yup, Hoppy's Turn

Initiative now:

Hoppy
Farkis
Ash
Mac
Abogralia
Knoll

RPGAgmJAY
2009-09-21, 08:47 AM
Hoppy - Round 7

Move Action: Move 15' to B19

Standard Action: Throw shuriken at Knoll (invoking AoO if he is armed, which I don't believe he is) using Neraph Camo ability to treat Knoll as flat-footed by this attack (no dex bonus to AC, plus sudden strike damage).

Attack Roll:[roll0]
Shuriken Damage: [roll1]
Sudden Strike Damage: [roll2]

Done.

Stats:

Hoppy
Current Location: B19
HP:2/6
AC:19 (t17,ff12)
Equipped: Spiked Gauntlet & Shortbow
Psionic Focus (expended)
Neraph Camoflage (Used on Knoll, available for everyone else)

Lubirio
2009-09-21, 09:38 AM
no hit, I assume the sudden strike does no damage either then?

RPGAgmJAY
2009-09-21, 09:58 AM
Yup... wasted shot. Very frustrating considering my last roll. :smallfrown: Oh well, my luck with the forum dice had to end sometime.

Lubirio
2009-09-21, 10:02 AM
I guess so. :smallbiggrin:

02youeng
2009-09-21, 12:39 PM
Let's see if I can have some luck for you then

Farkis, round 7

[roll0]

Ah, dammit. End of turn, I guess.

Stats:
HP: 16/16
AC: 10 [-2 misc] FF: 10 Touch: 6

Guisarme wielded

Rage: 5/8 rounds remaining
Shift [Longtooth]: 5/8 rounds remaining
Animal Devotion: 7/10 rounds remaining [+2 Str]

Scorer
2009-09-21, 10:37 PM
It is very curious, when we were 8 the game was running faster than now, that we're 6 :smallconfused:

Lubirio
2009-09-21, 11:23 PM
Let's speed it up then! Ash is up to go...

RPGAgmJAY
2009-09-22, 07:54 AM
The week-end was tough for me, I might have delayed the game some. I check twice a day, and more often if it's getting close to my turn. Typically Ash is a bit of a hang-up but never too bad.

My real question is whether Hustler is still watching this fight. I know his character died, but this whole thing was his idea to test out the play-ability of a 4 vs 4 round. I'd imagine that if this is seriously being considered than there is some silent lurkers paying close attention to this match.

Good Gaming!
-Jason

hustlertwo
2009-09-22, 08:37 AM
I'm poking my head in. However, I don't have the power to make it a match type (I think), so my opinion only matters so much. Also, I'm still not sure I can sign off on it. I like it, despite the chaos. But a round type that requires a glass arena and periodic copies of the map showing where everyone is? Very high maintenance. Especially when readied actions are involved.

Now, if y'all want, after this is done we can continue on with it as I had planned out for a 4v4 tournament; namely, the winning team splits into two random teams of two and fights, and the winning duo there has a 1v1. In an official round with DQs, the winning team could split into a FFA to end it if one of the members was DQ'd in the first match, to keep things fair.

RPGAgmJAY
2009-09-23, 06:35 AM
Ash is DQ'd if he doesn't post within the next 6 hours.

Good Gaming!
-Jason

Lubirio
2009-09-23, 07:47 AM
Since when can you get DQ'd in an exhibition match?

RPGAgmJAY
2009-09-23, 09:36 AM
Figured the same rules apply. Wouldn't want to be playing an exibition match for 3 months, would you?

If there is no DQs, then would someone else try to get ahold of him so we can keep this game a rollin...

-Jason

hustlertwo
2009-09-23, 10:42 AM
Normally I'd say no DQs in an exhibition match is the polite thing to do, but given how long this thing will likely go anyhow, it may be necessary to do it. I'll leave that up to the people still playing, since they're the ones affected by how long someone takes in getting to their turn.

Scorer
2009-09-23, 11:12 AM
I say we PM him, and wait one more day. If he doesn't show up by then, then he can be goner...

Just my opinion

RPGAgmJAY
2009-09-23, 12:11 PM
PM'd him yesterday. =)

RPGAgmJAY
2009-09-24, 07:46 AM
Unless Ash posts before you do... he drops dead.

Mac, you're up.

Strangie
2009-09-24, 04:57 PM
Mac's plan to wait for his opponent to die by high cholestoral has succeeded.

Mac, Round Blabbidybloo

ESCAPE THIS ENTANGLEMENT NOW.

Escape Artist: [roll0]


... oh my. It worked! Yay! I should yell at the RNG more often. ... would someone be kind enough to post a map of what's going on? :smallbiggrin:

Scorer
2009-09-24, 10:52 PM
Map:

http://www.abpm.com.mx/scorer/gitp4v4d.jpg

Scorer
2009-09-24, 10:55 PM
Abogralia 7th Turn

Move to M12

Free Action: Reload Crossbow

Shoot at Flake!

Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Crit Damage
[roll3]

I got a good feeling in this shot, let's see if I was right

End of Turn

STATS

Abogralia at M12

HP 8/8
AC 19 (10 +3 armor, +5 Dex, +1 Size)

Potions (cure) used: 0 of 2

Strangie
2009-09-24, 11:08 PM
Oh, right. Escaping entanglement is a full round action. Well, crap.

Hopefully I can make my save to not get screwed over this time around.

Lubirio
2009-09-26, 03:46 AM
Knoll - Round

Free: Retry to Entangle anyone who escaped.
Move: Move to B16.
Standard: Throw a Dart at Hoppy!
[roll0]
[roll1]
If crit:
[roll2]
[roll3]

[I]Flake - Round [correct round #]

[roll4]
(([roll5])) (assuming you can try either, if not, go with escape artist)

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 2/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (7) +2 (1d4, x2)
Scimitar (-) +1 (1d6, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition None
Senses Spot: +7 Listen: +7
Location B16
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang
Entangle Duration: 7/10 rounds

Flake (http://www.myth-weavers.com/sheetview.php?sheetid=144162)
CG Wolf Animal Companion, Level , Init +2, HP 13/13, Speed 50 ft
AC 14, Touch 12, Flat-footed 12, Fort +5, Ref +5, Will +1, Base Attack Bonus 1
Can Trip w/out AoO, no Trip retaliate Bite (-) +3 (1d6+1, x2)
(+2 Dex, +2 Natural)
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Condition Entangled
Senses Spot: +3 Listen: +3
Location J16

Strangie
2009-09-26, 08:45 AM
Reflex!

[roll0]

YES. Finally. Now I can finally contribute to this fight.

Scorer
2009-09-26, 10:47 AM
Abogralia's Save
[roll0]

02youeng
2009-09-27, 02:51 PM
Hoppy up...?

Lubirio
2009-09-27, 02:52 PM
As far as I know he is.

RPGAgmJAY
2009-09-28, 08:11 AM
Hoppy - Round 8

Standard action: Fire shortbow at Knoll with a masterwork arrow.
Attack:[roll0]
Damage: [roll1]

Move Action: Move to B15. (this invokes AoO if Knoll is armed)

Stats:

Hoppy
Current Location: B15
HP:2/6
AC:19 (t17,ff12)
Equipped: Spiked Gauntlet & Shortbow
Psionic Focus (expended)
Neraph Camoflage (Used on Knoll, available for everyone else)

Lubirio
2009-09-28, 09:31 AM
Knoll isn't armed, and down, at -4 HP I believe. Flake keeps following the command though, and the entangle spell stays in effect just like before.

Strangie
2009-09-28, 10:54 AM
Well, we got thrashed rather quickly. But I'm still alive! Which I'm sure won't last for long. :smallbiggrin:

Whose turn is it now?

Scorer
2009-09-28, 10:54 AM
02youeng's with Farkis

02youeng
2009-09-28, 12:47 PM
Well...my modifier to hit with ranged sucks even more with the Entanlge, but meh, let's do this

Farkis, round 8

Move action: Draw a javelin, moving guisarme to one hand
Standard action: throw it at Flake

[roll0]
[roll1]

Free action: wield my guisarme again

Turn done

Stats:
HP: 16/16
AC: 8 [-2 misc] FF: 8 Touch: 4

Guisarme wielded

Rage: 4/8 rounds remaining
Shift [Longtooth]: 4/8 rounds remaining
Animal Devotion: 6/10 rounds remaining [+2 Str]

RPGAgmJAY
2009-09-28, 03:38 PM
Initiative order:

Hoppy
Farkis
Mac
Abogralia
Flake (Knoll is bleeding out...)

Let's keep this rolling!

On a side note... YEAH!! Got me a 'nutha one!!! WOOOO!

Good Gaming!
-Jason

Strangie
2009-09-28, 08:02 PM
Macintosh

Move at half speed to C11 as move. Reload sling as secondary move.

And as a free action:

"If I have to take you all on, so be it! Let's go!"

RPGAgmJAY
2009-09-28, 08:47 PM
On knoll's turn, each of you had to reroll your save for entanglement.

The spell continues even when he's dead.

Good Gaming!
-Jason

Scorer
2009-09-28, 11:09 PM
Abogralia 8th Turn

Free Action: Reload Crossbow

Fire at Flake

Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Crit Damage
[roll3]

Then move to O12

End of Turn

STATS

Abogralia at O12

HP 8/8
AC 19 (10 +3 armor, +5 Dex, +1 Size)

Potions (cure) used: 0 of 2

Lubirio
2009-09-29, 11:52 PM
Knoll - Round 8

Retry to entangle everyone, and roll to get stable: (0-10 is stable) [roll0]. --> Lose 1 HP.

Flake - Round 8

[roll1], still entangled

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP -5/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (4) +2 (1d4, x2)
Scimitar (-) +1 (1d6, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition Dying
Senses Spot: +7 Listen: +7
Location B16
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang
Entangle duration: Another 14 rounds

Flake (http://www.myth-weavers.com/sheetview.php?sheetid=144162)
CG Wolf Animal Companion, Level , Init +2, HP 13/13, Speed 50ft
AC 14, Touch 12, Flat-footed 12, Fort +5, Ref +5, Will +1, Base Attack Bonus 1
Can Trip w/out AoO, no Trip retaliate Bite (-) +3 (1d6+1, x2)
(+2 Dex, +2 Natural)
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Condition Entangled
Senses Spot: +3 Listen: +3
Location J16

RPGAgmJAY
2009-09-30, 07:22 AM
Hoppy - Round 9

Free Action: 5' step to B14
Move Action: Draw shuriken
Standard Action: Use Neraph Camoflage to throw Shuriken at Mac, causing him to be flat-footed for this attack.

Attack Roll:[roll0] (includes -2 for range)
Shuriken Damage:[roll1]
Sudden Strike Damage:[roll2]

Done.

Stats:

Hoppy
Current Location: B14
HP:2/6
AC:19 (t17,ff12)
Equipped: Spiked Gauntlet & Shortbow
Psionic Focus (expended)
Neraph Camoflage (Used on Knoll & Mac, available for everyone else)


Brutally disappointed. That's my last trick. I'm spent.