Altair_the_Vexed
2009-09-09, 05:10 PM
Normally, Charge is a full round action. (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/specialAttacks.html#charge)
I propose a house rule: Charge is a standard action in which most of the RAW conditions apply (must be in a straight line, must move at least 10feet, must have line of sight at the start of the charge, mustn't have any hindrance to your movement) the maximum distance is your movement rate (not double your move) you may take a movement action in the same round
In practice, I imagine this will allow for characters to step out of cover, drawing a weapon, and then charge... or to charge at a foe, cut them down and then move on beyond them in one fluid movement... or charge up to a foe, hit them and run away, taking attacks of opportunity on the way out...
Does this seem broken, unreasonable, or silly? Are there any (core or non-core) powers, spells or rules that would make this way too exploitable?
I propose a house rule: Charge is a standard action in which most of the RAW conditions apply (must be in a straight line, must move at least 10feet, must have line of sight at the start of the charge, mustn't have any hindrance to your movement) the maximum distance is your movement rate (not double your move) you may take a movement action in the same round
In practice, I imagine this will allow for characters to step out of cover, drawing a weapon, and then charge... or to charge at a foe, cut them down and then move on beyond them in one fluid movement... or charge up to a foe, hit them and run away, taking attacks of opportunity on the way out...
Does this seem broken, unreasonable, or silly? Are there any (core or non-core) powers, spells or rules that would make this way too exploitable?