ColonelFuster
2009-09-09, 05:35 PM
FEY ARCHER
The fey are a wild and chaotic race, but they take the defence of their home seriously when it is threatened. The fey in the forest of Yazminkirinshi, and their elven allies there, are known for the greatest archery in the world. The secrets of their woodland home are safe as long as one or more fey archers are present.
Hit Die: d6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Ranged Precision +1d8
2nd|
+2|
+0|
+3|
+3|Close Combat Shot
3rd|
+3|
+1|
+3|
+3|Camouflage
4th|
+4|
+1|
+4|
+4|Greater Weapon Focus
5th|
+5|
+1|
+4|
+4|Ranged Precision +2d8
6th|
+6|
+2|
+5|
+5|Sharp-shooting
7th|
+7|
+2|
+5|
+5|Resist Nature's Lure
8th|
+8|
+2|
+6|
+6|Hide in plain sight
9th|
+9|
+3|
+6|
+6|Ranged Precision +3d8
10th|
+10|
+3|
+7|
+7|Woodland Apotheosis[/table]
Requirements: Base attack bonus +5; Ability to cast 2nd level spells or a spell-like ability of a level 2 or higher spell; Craft(bowmaking) 5 ranks, Knowledge(nature) or Knowledge(geography) 8 ranks; Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus(Shortbow or Longbow)
Skills: The Fey Archer's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
4+int skill points at every level.
Ranged Precision: As the Order of the Bow Initiate ability of the same name.
Close Combat Shot: As the Order of the Bow Initiate ability of the same name.
Camouflage: As the Ranger ability of the same name.
Greater Weapon Focus: As a bonus feat, applying to the bow that qualified the character for entry into the prestige class by virtue of the Weapon Focus feat, even if the character does not qualify for the prerequisites.
Sharp-shooting: As a bonus feat, even if the character does not qualify for the prerequisites.
Resist Nature's Lure: As the Druid ability of the same name.
Hide in plain sight: As the Ranger ability of the same name.
Woodland Apotheosis: As the crowning achievement of becoming one with the natural world, Woodland Apotheosis can happen to both fey and humanoid alike, though humanoids stand to gain more from it because they gain the Fey type. Damage reduction overcome by cold iron improves by 5 points, or, if the character had no damage reduction, they gain DR 5/cold iron. They also gain the fey type, and as long as they are in a natural setting (DM's call) they need not sleep. They gain a bonus to all of their saves equal to their charisma bonus (this does not stack with similar class abilities). They gain a +2 increase to Charisma and Wisdom, and are immune to any enchantment school spell-like abilities possesed by other fey.
The fey are a wild and chaotic race, but they take the defence of their home seriously when it is threatened. The fey in the forest of Yazminkirinshi, and their elven allies there, are known for the greatest archery in the world. The secrets of their woodland home are safe as long as one or more fey archers are present.
Hit Die: d6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Ranged Precision +1d8
2nd|
+2|
+0|
+3|
+3|Close Combat Shot
3rd|
+3|
+1|
+3|
+3|Camouflage
4th|
+4|
+1|
+4|
+4|Greater Weapon Focus
5th|
+5|
+1|
+4|
+4|Ranged Precision +2d8
6th|
+6|
+2|
+5|
+5|Sharp-shooting
7th|
+7|
+2|
+5|
+5|Resist Nature's Lure
8th|
+8|
+2|
+6|
+6|Hide in plain sight
9th|
+9|
+3|
+6|
+6|Ranged Precision +3d8
10th|
+10|
+3|
+7|
+7|Woodland Apotheosis[/table]
Requirements: Base attack bonus +5; Ability to cast 2nd level spells or a spell-like ability of a level 2 or higher spell; Craft(bowmaking) 5 ranks, Knowledge(nature) or Knowledge(geography) 8 ranks; Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus(Shortbow or Longbow)
Skills: The Fey Archer's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
4+int skill points at every level.
Ranged Precision: As the Order of the Bow Initiate ability of the same name.
Close Combat Shot: As the Order of the Bow Initiate ability of the same name.
Camouflage: As the Ranger ability of the same name.
Greater Weapon Focus: As a bonus feat, applying to the bow that qualified the character for entry into the prestige class by virtue of the Weapon Focus feat, even if the character does not qualify for the prerequisites.
Sharp-shooting: As a bonus feat, even if the character does not qualify for the prerequisites.
Resist Nature's Lure: As the Druid ability of the same name.
Hide in plain sight: As the Ranger ability of the same name.
Woodland Apotheosis: As the crowning achievement of becoming one with the natural world, Woodland Apotheosis can happen to both fey and humanoid alike, though humanoids stand to gain more from it because they gain the Fey type. Damage reduction overcome by cold iron improves by 5 points, or, if the character had no damage reduction, they gain DR 5/cold iron. They also gain the fey type, and as long as they are in a natural setting (DM's call) they need not sleep. They gain a bonus to all of their saves equal to their charisma bonus (this does not stack with similar class abilities). They gain a +2 increase to Charisma and Wisdom, and are immune to any enchantment school spell-like abilities possesed by other fey.