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ArenaManager
2009-09-09, 09:33 PM
Arena Tournament, Round 67: Ford Prefect vs. Chuck E. Cheese

Map:
http://i233.photobucket.com/albums/ee221/Kyace/glasshouse.png

XP Award: 300xp
GP Award: 300gp

Ford Prefect (http://www.myth-weavers.com/sheetview.php?sheetid=148882) - Madtinker
Chuck E. Cheese (http://www.myth-weavers.com/sheetview.php?sheetid=150341) - Schism

All Combatants, please roll initiative and declare any final purchases.

madtinker
2009-09-09, 10:08 PM
Ford Prefect

No purchases, init [roll0]

Not the fell drained shenanigans!

@Refscan I start a grapple as part of a charge? Charge requires a melee attack,a nd starting a grapple is a melee touch attack, so it should be legal, yes?

Doesn't it cost some gold or something to summon familiar? Edit: Nevermind, I see it now.

Schism
2009-09-09, 10:23 PM
I know, I know. It's so lame.. I feel dirty for ever putting the sheet together. :smallyuk:

Initiative: [roll0]

madtinker
2009-09-09, 10:30 PM
Go ahead and go then, but I'll need an answer to my question before we get too far along.

Schism
2009-09-09, 10:42 PM
Alright. Starting in Y-14, wondering how on earth glass can provide total concealment.

Chuck "Lamer" Cheese, round 1

Free: Muse about poorly made glass.

Move action: Move somewhere into total concealment. You lose sight of Chuck as he leaves X-15.

Finish half-speed move to X-18.

Hide: [roll0]

Reactive spot: [roll1]

Reactive listen: [roll2]

Cast a spell:Mage Armor

Done.

Edit: Fixed spoiler tags.

Stats:HP: 9/9
AC: 18 full, 14 touch, 14 ff
Currently in: X-18
Buffs/rounds: Mage Armor 1/600

Prepared Spells

0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound,

1st: Fell Drained Magic Missile**, Mage Armor, Shield

Notes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.

madtinker
2009-09-09, 10:50 PM
Well, the concealment is mutual.
Found On Road Dead
@Refs/LoS
Starting with Sling in hand and loaded. Move south from B14 to E21.
Hide, taking penalty for moving at full speed. [roll0].

Refs, please see question in my first post.

Ready an action shoot Lamer with Sling if he begins to cast a spell or ends his turn in a space where I can shoot him.

Stats

Ford Prefect (http://www.myth-weavers.com/sheetview.php?sheetid=148882)
M LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40
AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0
FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
Sling (20 bullets) +3 (1d4+2, x2)
FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
(+3 Dex, +2 Misc)
Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8
Condition None

Done. Edit was to fix the spoiler tags. I'm retarded, I swear.

Schism
2009-09-09, 10:57 PM
Chuck, round 2

Cast a spell:Shield

Move half-speed to X-22

Hide: [roll0]

Reactive spot: [roll1]

Reactive listen: [roll2]

Done. LoS might be needed, depending on where you moved.

Stats:HP: 9/9
AC: 22 full, 14 touch, 18 ff
Currently in: X-22
Buffs/rounds: Mage Armor 2/600, Shield 1/10

Prepared Spells

0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound

1st: Fell Drained Magic Missile**, Mage Armor, Shield

Notes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.

Lubirio
2009-09-10, 10:34 AM
LoS established, FORD in E21, Chuck in X22: continue.

RPGAgmJAY
2009-09-10, 10:44 AM
LOS Check:

Ford-

You see ford in E21, with a loaded sling in hand.


Chuck-

You may charge to start a grapple, but doing so provokes and AoO as usual for starting a grapple.
Need to roll a reactive spot check for you:
[roll0]
You see Chuck in X22, having just cast a spell.


Good Gaming!
-Jason

madtinker
2009-09-10, 01:23 PM
Ford Prefect

Attack the glass in F20-21 with unarmed strike.
[roll0]
[roll1]
Need to see results before I finish my action.

So I didn't overcome the hardness, and it doesn't break. I feel puny.

Nevertheless, ready an action move north out of LoE if Cheesy there casts a spell at me.

Done

StatsFord Prefect (http://www.myth-weavers.com/sheetview.php?sheetid=148882)
M LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40
AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0
Loc E21
FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
Sling (20 bullets) +3 (1d4+2, x2)
FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
(+3 Dex, +2 Misc)
Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8

Schism
2009-09-10, 01:42 PM
You're... taking two standard actions in a round? :smallconfused: Attack and ready?

madtinker
2009-09-10, 02:04 PM
My bad. I readied a move action, but forgot the part where any readied action counts as a standard action. So Ford sits tight, no valid readied action.

Schism
2009-09-10, 02:19 PM
Chuck, round 3

Chuck moves into total concealment again. You lose sight of him as he leaves T-26.

Finish move to R-26. Ready action:Cast a Fell Drained Magic Missile at Ford if he enters LoE with anything less than total cover/concealment.

Done.

Stats:HP: 9/9
AC: 22 full, 14 touch, 18 ff
Currently in: X-22
Buffs/rounds: Mage Armor 3/600, Shield 2/10

Prepared Spells

0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound

1st: Fell Drained Magic Missile**, Mage Armor, Shield

Notes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.

madtinker
2009-09-10, 02:28 PM
Ford
Ref question:K, I really need to know now, can I end a charge with a grapple attempt? A charge requires a melee attack roll, a grapple is a melee touch attack. Legal, yes?

Refs/LoSMove to I21, sneakily. Hide: [roll0] and ready an actionshoot Cheesy McMuffin if he casts a spell at me or ends his turn within LoE and is attackable by a legal charge.

Done, but I will need an answer soon.

StatsFord Prefect
M LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40
AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0
Loc I21
FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
Sling (20 bullets) +3 (1d4+2, x2)
FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
(+3 Dex, +2 Misc)
Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8

Kyeudo
2009-09-10, 02:53 PM
GM Kyeudo


Ford
Ref question:K, I really need to know now, can I end a charge with a grapple attempt? A charge requires a melee attack roll, a grapple is a melee touch attack. Legal, yes?


@madtinker

Yes, that is legal.


@Ford

No LoS


@Chuck

No LoS

Schism
2009-09-10, 03:03 PM
Chuck, round 4

Move to J-26.

Hide: [roll0] (including -5 for full-speed)

Reactive spot: [roll1]

Ready Action:Blast the snot out of Ford if he attempts any action within LoE or enters LoE at any point.

Done.

Stats:HP: 9/9
AC: 22 full, 14 touch, 18 ff
Currently in: X-22
Buffs/rounds: Mage Armor 4/600, Shield 3/10

Prepared Spells

0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound

1st: Fell Drained Magic Missile**, Mage Armor, Shield

Notes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.

madtinker
2009-09-10, 03:11 PM
Ford, assuming still no LoS
Ref/LoSReady an actionShoot Gouda there if he begins to cast a spell or ends his turn within LoE.

StatsFord Prefect
M LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40
AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0
Loc I21
FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
Sling (20 bullets) +3 (1d4+2, x2)
FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
(+3 Dex, +2 Misc)
Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8

Done, and thanks Kyeudo

Sallera
2009-09-10, 03:16 PM
One sec here.

Ford:Before you take your turn, you see Chuck move to J26 and ready an action. This triggers your readied action, do you take it?

Chuck:No LoS.

madtinker
2009-09-10, 03:28 PM
Thank you Sallera. Yes, I take my readied action, to shoot the scoundrel
Sling attack [roll0]
Damage[roll1]

Then take my regular turn, no?

Charge to I25 and make a melee touch attack with unarmed strike to initiate a grapple. No AoO, I have improved grapple. If I hit, that's a grab.
[roll2]
Opposed grapple checks!
[roll3]
Deal damage as with unarmed strike: [roll4]
Assuming success, move into target's space (J26)

Done

StatsFord Prefect
M LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40
AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0
Loc I21
FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
Sling (20 bullets) +3 (1d4+2, x2)
FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
(+3 Dex, +2 Misc)
Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8

Schism
2009-09-10, 03:36 PM
Uh-uh. No no noooo. My readied action goes off at some point here, just trying to figure out where.

@refs:Wouldn't my readied action trigger when he attacked me with his sling?

Sallera
2009-09-10, 03:36 PM
Chuck's readied action goes off after yours does.

Edit: In other words, yes. Or to be more precise, as he catches you flat-footed with the attack, I believe it happens after the attack.

Schism
2009-09-10, 03:37 PM
Alright. Fell Drained Magic Missile to the face, then. [roll0] damage and a negative level.

hustlertwo
2009-09-10, 03:39 PM
So there is a legitimate way to get Fell Drained MM? Interesting.

Schism
2009-09-10, 03:40 PM
Yeah. The only reason I made it was because I realized it could be done. It's so cheesy... my shame extends to depths best left unexplored.

hustlertwo
2009-09-10, 03:41 PM
Is it possible to do Fell Drained Kelgore's Fire Bolt? Because it seems like that would be better, given how MM is canceled out by Shield.

madtinker
2009-09-10, 03:41 PM
So you'ld better explain how it's legal then, I am curious and robbed.:smallfurious:

Schism
2009-09-10, 03:42 PM
I'm using Incarnum feats, channeling Essentia to remove the cost of the Fell Drain. MOD was trying to use Precocious Apprentice Versatile Spellcaster to gain a 2nd level slot.

Edit: If an opponent has Shield, you can bet your life I'll be using KFB instead of MM, Hustler. :smalltongue:

hustlertwo
2009-09-10, 03:43 PM
This spell seems to dog you, doesn't it Mad? First your opponent's use of it negates your round 59 win, and now this.

madtinker
2009-09-10, 03:46 PM
More specific would be appreciated.

Although, losing this way did save me from having to grapple a naked man.

And legal but cheap is still legal. (If indeed it is legal).

Schism
2009-09-10, 03:53 PM
Midnight Metamagic uses Essentia instead of spell level adjustment for metamagic. How much more specific can it be?

madtinker
2009-09-10, 04:00 PM
Okay, I'll take your word for it. Buuuut...
I hope you don't mind, but since there is no way to avoid death from FDMM, I looked at your readied action (and only your readied action) from immediatly before you blasted me. As far as I know "blast the snot" is not a legal spell, and readied actions have been overturned for not naming the specific spell to be cast. :smalltongue: I argue that your readied action was not valid, and you must now succede an opposed grapple check or die.

If it was improper of me to check your readied action in such a manner, I will concede the match without further argument.

Schism
2009-09-10, 04:02 PM
...Right. Now go check my other readied actions where I do name the spell, and realize that they're all the same. Humorous readied actions are an arena tradition. *facepalm*

Edit: And what else would I "blast the snot out of you" with, exactly? It's not like I prepared another offensive spell. :smallannoyed:

Editedit: There are several feats that can negate/ignore/save vs a negative level, by the way.

madtinker
2009-09-10, 04:04 PM
Well, cheesy is cheesy, and this one technicality is all I got, so... ask a ref?

Schism
2009-09-10, 04:05 PM
*facepalm* Fine.

Sallera
2009-09-10, 04:13 PM
Saying that it wasn't a specific spell when it was previously named in the same readied actions is rather akin to claiming that when we were slinging 'stones' at each other that we should have done the damage for improvised sling ammo because we didn't say 'bullets'.

Schism
2009-09-10, 04:15 PM
Come to think on it, I might have won if we were using improvised weapons in Rusty v Quork. :smallwink:

Edit: But yes, it really is taking lawyering to a whole new level, here.

hustlertwo
2009-09-10, 04:17 PM
On the one hand, it's a pretty cheap tactic. On the other, so is Fell Drain. I highly doubt this works though, but I won't call it until there's a ruling.

Kyeudo
2009-09-10, 11:00 PM
GM Kyeudo

While it would have been better for him to mention the Fell Drained Magic Missile in his "blast the snot out of him", I don't believe that there is enough reason to invalidate his readied action. After all, what else would he have cast?

As such:
Chuck E. Cheese is the Winner!

Schism
2009-09-10, 11:48 PM
Thanks, Kyeudo.

No hard feelings, mad. FDMM really is cheap enough to warrant pulling that kind of trick. In the future I'll just make sure to clearer in my readied actions, just in case.

madtinker
2009-09-11, 09:09 AM
One more question: does fell drain work like a metamagic in that it increases casting time or anything, making it more than a standard action and thus unreadiable? If not, thanks for the thorough nasal cleansing, and I'll see you in the finals.

Schism
2009-09-11, 02:35 PM
Only sorcerers have casting time increased by using metamagic, and metamagic specialists don't even have that 3 times a day. Even if Chuck was one of those - which he isn't - Midnight Metamagic specifically states that the metamagic it takes the place of does not increase casting time.

madtinker
2009-09-11, 05:33 PM
Good enough for me. See you in the finals.