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ArenaManager
2009-09-09, 09:36 PM
Arena Tournament, Round 67: Deliverykill vs. Mr. Solus

Map:
http://i233.photobucket.com/albums/ee221/Kyace/glasshouse.png

XP Award: 300xp
GP Award: 300gp

Deliverykill (http://www.myth-weavers.com/sheetview.php?sheetid=150033) - Lubirio
Mr. Solus (http://www.myth-weavers.com/sheetview.php?sheetid=149117) - Hustlertwo

All Combatants, please roll initiative and declare any final purchases.

hustlertwo
2009-09-09, 09:53 PM
Init: [roll0]

I don't think I'm going to buy anything, but I'll do the reserve right for reactionary buys just in case.

Lubirio
2009-09-10, 07:46 AM
No purchases, It's extremely likely I won't start, nevertheless: [roll0]

Start in B13 with bow in hand, axes carried.

hustlertwo
2009-09-10, 09:29 AM
I start in Y-13, bow in both hands, various other equipments on me as listed on da sheet. I assume this is possible, so here's how I'll start it:

Full-Round Action to do Rapid Shot at Deliverykill. First arrow will hit the wall at M/N-13, second should be able to hit him. If I roll a nat 1 or don't do enough damage to the wall to break it, second arrow hits the wall as well.

Rolls:

[roll0] for the wall
[roll1] for Delivery, add 2 if it's the wall again.

Damage:

[roll2]
[roll3]

I then shift my bow to my off hand and end turn.

Edit: Looks like I jinxed myself. Wall's busted, but no attacks on you, Lube.

Stats:

HP 9/9
AC: 19
Spells used:
Level 0 3/3
Level 1 2/2

Lubirio
2009-09-10, 10:19 AM
Deliverykill - Round 1

So, assuming the wall is now gone, I can now shoot you. thanks :smallwink:


[roll1]
If crit:
[roll2]
[roll]Extra Crit Damage]2d8

I then take my move action and move to G15.

Stats:
Deliverykill (http://www.myth-weavers.com/sheetview.php?sheetid=150033)
Female LN Elf Fighter, Level 1, Init +5, HP 9/9, Speed 30ft
AC 18, Touch 14, Flat-footed 14, Fort +1, Ref +5, Will -1, Base Attack Bonus 1
(Weapon Focus) Longbow (19/20) +7 (1d8, x3)
Battleaxe +3 (+1 when combined with handaxe) (1d8, x3)
Handaxe +3 (+1 when combined with battleaxe) (1d6, x3)
Chainshirt, Conditional: only when Two-weapon fighting Two-Weapon Defense (+4 Armor, +4 Dex)
Abilities Str 14, Dex 20, Con 8, Int 10, Wis 14, Cha 6
Condition None
Senses Spot: +5 Listen: +4

hustlertwo
2009-09-10, 10:30 AM
Move to U-16.

Ready action: Cast Kelgore's Fire Bolt if opponent comes within my Line of Effect


Stats:

HP 9/9
AC: 19
Spells used:
Level 0 3/3
Level 1 2/2

Lubirio
2009-09-10, 11:00 AM
Deliverykill - Round 2

Move around the corner into J13 and into full concealment (losing LoS)
finish movement in I11, stow away bow, and draw greataxe (one handed for now)

Stats:
Deliverykill (http://www.myth-weavers.com/sheetview.php?sheetid=150033)
Female LN Elf Fighter, Level 1, Init +5, HP 9/9, Speed 30ft
AC 18, Touch 14, Flat-footed 14, Fort +1, Ref +5, Will -1, Base Attack Bonus 1
Weapon Focus applies Longbow (19/20) +7 (1d8, x3)
Battleaxe +3 (+1 when combined with handaxe) (1d8, x3)
Handaxe +3 (+1 when combined with battleaxe) (1d6, x3)
Chainshirt, Conditional: only when Two-weapon fighting Two-Weapon Defense (+4 Armor, +4 Dex)
Abilities Str 14, Dex 20, Con 8, Int 10, Wis 14, Cha 6
Condition None
Senses Spot: +5 Listen: +4
Position I11

EDIT: fixed final position

hustlertwo
2009-09-10, 11:13 AM
I'll just move up to U-12 then, so we can avoid a LoS check.

And...looking at your spoiler (which can be done when we have LoS, just so you don't feel like I'm being sneaky), I think your last turn wouldn't work as is. Putting a weapon away is a move action, as is drawing one. Makes for three move actions in a turn. You can drop a weapon for free, though.

In any case, Ready action:

Same as before, KFB if LoE is established.

Stats:


HP 9/9
AC: 19
Spells used:
Level 0 3/3
Level 1 2/2

Lubirio
2009-09-10, 11:16 AM
In that case I will use 2 move actions drawing both my axes, staying put. :smallbiggrin:
Free Action: "Come and get me, if you dare!" :smallwink:

Stats:
Deliverykill (http://www.myth-weavers.com/sheetview.php?sheetid=150033)
Female LN Elf Fighter, Level 1, Init +5, HP 9/9, Speed 30ft
AC 19, Touch 14, Flat-footed 15, Fort +1, Ref +5, Will -1, Base Attack Bonus 1
(Weapon Focus applies) Longbow (19/20) +7 (1d8, x3)
Battleaxe +3 (+1 when combined with handaxe) (1d8, x3)
Handaxe +3 (+1 when combined with battleaxe) (1d6, x3)
Chainshirt, Conditional: only when Two-weapon fighting Two-Weapon Defense (+4 Armor, +1 Shield, +4 Dex)
Abilities Str 14, Dex 20, Con 8, Int 10, Wis 14, Cha 6
Condition None
Senses Spot: +5 Listen: +4
Position I11

hustlertwo
2009-09-10, 11:25 AM
Free: "Don't mind if I do!"

Move: to Q-8
Ready: Cast Color Spray if he comes within its range and we have Line of Effect

Stats:

HP 9/9
AC: 19
Spells used:
Level 0 3/3
Level 1 2/2

Lubirio
2009-09-10, 12:49 PM
Deliverykill - Round 3

Free: "Let's see what you got!"
Move: stow away handaxe (thus wielding the battleaxe two-handed)
Ready Action:
run and attack Mr. Solus once LoE is established. Thanks Sallera :smallwink:

Stats:
Deliverykill (http://www.myth-weavers.com/sheetview.php?sheetid=150033)
Female LN Elf Fighter, Level 1, Init +5, HP 9/9, Speed 30ft
AC 19, Touch 14, Flat-footed 15, Fort +1, Ref +5, Will -1, Base Attack Bonus 1
(Weapon Focus applies) Longbow (19/20) +7 (1d8, x3)
Battleaxe +3 (+1 when combined with handaxe) (1d8, x3)
Handaxe +3 (+1 when combined with battleaxe) (1d6, x3)
Chainshirt, Conditional: only when Two-weapon fighting Two-Weapon Defense (+4 Armor, +1 Shield, +4 Dex)
Abilities Str 14, Dex 20, Con 8, Int 10, Wis 14, Cha 6
Condition None
Senses Spot: +5 Listen: +4
Position I11

Sallera
2009-09-10, 12:54 PM
Lubirio:A charge is a full-round action, and thus cannot be readied.

Lubirio
2009-09-10, 12:55 PM
Hold up, need to fix something...

fixed it, continue...

hustlertwo
2009-09-10, 01:17 PM
Move to P-6.

Ready action: Cast Color Spray if he comes within range of the spell and LoE is established

Stats:

Position: P-6
HP 9/9
AC: 19
Spells used:
Level 0 3/3
Level 1 2/2

Sallera
2009-09-10, 01:30 PM
Lubirio:Unfortunately that's not much better. :smalltongue: A readied action can be a single standard or move action, along with a 5ft step if no other movement has been taken. Moving and then attacking isn't possible.

Lubirio
2009-09-10, 03:48 PM
Run to Q15 the LONG way, redrawing the handaxe as part of a move action.
And Ready Action:
My bad, will try to do it right this time: Attack Mr. Solus upon gaining LoE, making a 5ft step as necessary.

Stats:
Deliverykill (http://www.myth-weavers.com/sheetview.php?sheetid=150033)
Female LN Elf Fighter, Level 1, Init +5, HP 9/9, Speed 30ft
AC 19, Touch 14, Flat-footed 15, Fort +1, Ref +5, Will -1, Base Attack Bonus 1
(Weapon Focus applies) Longbow (19/20) +7 (1d8, x3)
Battleaxe +3 (+1 when combined with handaxe) (1d8, x3)
Handaxe +3 (+1 when combined with battleaxe) (1d6, x3)
Chainshirt, Conditional: only when Two-weapon fighting Two-Weapon Defense (+4 Armor, +1 Shield, +4 Dex)
Abilities Str 14, Dex 20, Con 8, Int 10, Wis 14, Cha 6
Condition None
Senses Spot: +5 Listen: +4
Position Q15

I'm still wondering, was that first shot of mine a hit?

hustlertwo
2009-09-10, 03:51 PM
Q-15? I think that was a typo, you're in I-11, Q-15 is out of your reach by any path.

Lubirio
2009-09-10, 03:52 PM
I run, x5 movement speed, it wasn't a typo... just a long way to move...
(80ft to be precise, with 150ft to move whilst running)

hustlertwo
2009-09-10, 03:55 PM
I don't see Run on your feat list, are you sure you aren't thinking of your other guy, Deathbringer? Also, doesn't running have to be in a straight line? And last, of course, it's a full round action, so you can't ready anything afterwards.

Lubirio
2009-09-10, 03:59 PM
well 4x 30ft is still more than 80ft, and I will then move to L9 and ready the same action, my bad.

hustlertwo
2009-09-10, 04:03 PM
No problem.

Free: Shift bow back to both hands

Standard: Attack with a masterwork arrow.

Roll: [roll0]

Damage: [roll1]

Looks like a hit, since I don't think you had any potions or anything to boost your AC over 18.

After this, I move to U-6 and shift my bow back to my off hand.

Stats:
Position: U-6
HP 9/9
AC: 19
Spells used:
Level 0 3/3
Level 1 2/2
Masterwork arrows used: 1
Regular arrows used: 2

Lubirio
2009-09-10, 04:27 PM
P6 and L9 don't have LoE I believe...

Sallera
2009-09-10, 04:28 PM
They do, albeit with cover.

hustlertwo
2009-09-10, 04:29 PM
Can't you draw a straight line between the top-left corner of L-9 and the same corner of P-6? I thought that was enough. If you think not, feel free to call a ref in, because I'm not 100% sure on this.

Lubirio
2009-09-10, 04:35 PM
I'll roll with it. That 20 was a hit, however, my AC is 19 because of Two-Weapon Defense.

Can you hustle (x2 speed) around corners or is it also only in a straight line?

hustlertwo
2009-09-10, 04:38 PM
I don't think you can choose to hustle, it's just the way your movement is described when you double move in a turn.

Sallera
2009-09-10, 04:40 PM
Hustle is technically your ordinary move speed. It's only relevant in overland travel, not in combat. Also, I may be wrong here, but I believe that shot was a miss due to cover.

hustlertwo
2009-09-10, 04:41 PM
Yeah, upon looking it up, cover apparently means +4, putting his AC to 23. Bugger.

Lubirio
2009-09-10, 11:56 PM
The SRD entry for hustling:

Hustle
A hustle is a jog at about 6 miles per hour for an unencumbered human. A character moving his or her speed twice in a single round, or moving that speed in the same round that he or she performs a standard action or another move action is hustling when he or she moves.

If you want to revise your turn with this new information, feel free

hustlertwo
2009-09-11, 12:02 AM
It's telling you that this is how fast you're going when you do those things. You can't choose to hustle and go double speed on a single move. If you could, no one would do anything else, because there's no downside to hustling.

Lubirio
2009-09-11, 12:04 AM
That's what I was thinking, but it says double speed, and to can take a standard or move action besides moving...

hustlertwo
2009-09-11, 12:16 AM
Feel free to get it checked out if you aren't sure. But I'm pretty sure I tried this tack when I first came here.

Lubirio
2009-09-11, 12:35 AM
I'll (try to) get it checked, if you want, you can revise your last turn it it turns out I was right...

hustlertwo
2009-09-11, 12:37 AM
Thanks. Hopefully there's a ref on to answer.

Lubirio
2009-09-11, 07:53 AM
I guess I'll assume it isn't possible and we can debate about it in the recruitment thread...

hustlertwo
2009-09-11, 09:29 AM
Guess it's your turn, then.

Lubirio
2009-09-11, 01:21 PM
Sorry for the slight delay, and I've looked at your statblock of round 2 looking to see if you put in the damage I did in my round 1 and you didn't... I'm absolutely certain it was a hit, because I already applied all penalties to that roll and a 20 attack beats a 19 AC.

Deliverykill - Round 6(?)

With both axes in hand, I drop both of them, then move to P7, drawing my longbow as part of a move action, then shoot you with a standard action:

[roll0]
[roll1]
If crit:
[roll2]
[roll3]
Putting you at 0 I believe?
And Done.

Stats:
Deliverykill (http://www.myth-weavers.com/sheetview.php?sheetid=150033)
Female LN Elf Fighter, Level 1, Init +5, HP 9/9, Speed 30ft
AC 19, Touch 14, Flat-footed 15, Fort +1, Ref +5, Will -1, Base Attack Bonus 1
(Weapon Focus applies) Longbow (18/20) +7 (1d8, x3)
Battleaxe +3 (+1 when combined with handaxe) (1d8, x3)
Handaxe +3 (+1 when combined with battleaxe) (1d6, x3)
Chainshirt, Conditional: only when Two-weapon fighting Two-Weapon Defense (+4 Armor, +1 Shield, +4 Dex)
Abilities Str 14, Dex 20, Con 8, Int 10, Wis 14, Cha 6
Condition None
Senses Spot: +5 Listen: +4
Position P7

hustlertwo
2009-09-11, 01:49 PM
You looked at my statblock? Tsk tsk. Not allowed. What you should have done is looked at my character sheet. Specifically, under feats. And I believe this is the second match I've won thanks to that little combo three of my four characters share. Third, if I count the one against Robin that would have been a loss without Improved Unarmed Strike.

As I understand it, you're now unarmed from a melee standpoint, so....

Move to P-6.

Cast Color Spray at Deliverykill.

Will Save DC...14, I think. Or you've basically lost.

Stats:

Position: P-7
HP 9/9
AC: 19
Spells used:
Level 0 3/3
Level 1 1/2
Masterwork arrows used: 1
Regular arrows used: 2

Lubirio
2009-09-11, 01:58 PM
Then you should've done 2 things differently:
1: at the beginning, you wouldn't have been jinxed at all.
2: you shoud've specified with both of my ranged attacks you use a free action to deflect the arrow. Which, done the first time, would've shown me ranged is not an option, and then I would have done my last turn completely different...

I think you either end up at -1 for straining movement or I should get a redo of my last turn. In the first case I'd win even if I fail my will save, because if you stabilized I could recover (however slowly) and then hack you to death. In the second case I would just redo my last turn.

In any case, we need a ref calling on this...

hustlertwo
2009-09-11, 01:59 PM
Deflecting arrows isn't an action at all. It's automatic if the attack hits.

Lubirio
2009-09-11, 02:02 PM
((Crap I'm screwed :smalleek:))

My bad, my will save with 75% of failing:
[roll0]

Good game, I'll test my luck in the loser's bracket. (again...)

hustlertwo
2009-09-11, 02:07 PM
I almost envy you. I get the 300 gold, the 300 XP....and a ticket to fight against Fell Drained Magic Missile guy. In other words, I'll likely see you down there.

Lubirio
2009-09-11, 02:10 PM
Haha, oh well, we'll have a rematch, both having gained 300gp and 300xp, that should be interesting. :smallamused:

hustlertwo
2009-09-11, 02:12 PM
Yeah, I expect you'll make for a tough third fight, if it happens that way. Looks like it's you and Ford Prefect in the next round; he's a Monk, but don't worry, no Deflect Arrows there (I think). Good luck, mate.

Lubirio
2009-09-11, 02:15 PM
I'll see how it goes, and good luck against 'fell drained' :smallwink:

Mavian
2009-09-11, 02:28 PM
You do realize you have to specify that you use deflect arrows? It just doesn't automatically go off, since it specifically states that you may deflect the bolt.

Lubirio
2009-09-11, 02:34 PM
Aha! so that goes back to my earlier statement, we now need a ref telling us I get to redo my round 6 turn, or telling us that I'm stunned for 2d4 rounds, and Mr. Slous is at -1...

hustlertwo
2009-09-11, 02:53 PM
You do realize you have to specify that you use deflect arrows? It just doesn't automatically go off, since it specifically states that you may deflect the bolt.

And I chose to deflect the bolt. That should be apparent by my not taking damage. Really, that's almost as bad as trying to call off Schism's win because he didn't specifically say what spell he had prepared.

Mavian
2009-09-11, 02:59 PM
Actually, you didn't say anywhere in your post that you used the ability. And how is your opponent supposed to know that you didn't take damage without checking your stat block, which is illegal. (which gets you a bop on the nose Lub)

hustlertwo
2009-09-11, 03:04 PM
It's not an action, so I didn't list it. Yet clearly I activated it, or I'd have taken damage. I've mentioned it before as flavor text, but in this case figured there's no sense dragging things out since the match was moving along. And I'd say if we're getting this technical about the rules, I request Lube simply be DQ'ed for cheating, then. Given our rather public discussion on the matter a mere couple days prior, there's not much excuse for him not knowing the rules.

And had he asked for confirmation of the hit, I'd have given it. But he simply assumed it did without checking.

Oh, and as the last weapon in my lawyering arsenal, I'd say the precedent is with me, given the decision in Schism's match. He did not list the spell he had readied at all, yet he was still allowed to cast it, because it was obvious what he meant. I fail to see the difference here. It's not like I hid that I had Deflect Arrows, the info was quite available on my sheet. Not to mention Lubirio got a PM stating I had it from the 4v4 exhibition.

Lubirio
2009-09-11, 03:32 PM
I don't think I should be DQ'd, however, now that you mention it, that is the case (the PM about the 4v4 exhibition) but things get mixed up, I guess I'd just lose. Even with a DQ I'd still get to go to the loser's bracket right?

I'm sorry for all the confusing stuff, it is mostly my fault...

hustlertwo
2009-09-11, 03:39 PM
Yeah, end result is the same for you either way, only difference comes in when you're in a 2v2 or FFA round. I wasn't going to mention it before since I prefer knockouts to DQ wins, but I also prefer winning to losing, so it was time to put the lawyering cards on the table. And no hard feelings, I understand you're doing the same thing, just like Mad did when he pulled this on Schism. It's a longshot, and yes, somewhat cheesy, but better to be a bad winner than a good loser, I guess. In the future I guess I won't omit any flavor text, to be on the safe side. Never know what you can get tripped up for.

Lubirio
2009-09-11, 05:08 PM
yes, since nothing's gonna change, you can check my statblock, I do the generic type, very extensive, can never be too sure :smallwink:

hustlertwo
2009-09-11, 05:10 PM
Is that the one it generates when you ask it to make one? It always looked like gobbledygook on the sheet because of the code and such, but it comes out nice and clean. I should just be doing that.

Scorer
2009-09-11, 05:53 PM
I checked SRD and it doesn't says anything about having to declare the feat, nor what happens if you want to get hit...

So: I really recommend you to declare your feat use Hustler, as it is a visible action to your opponent.

You guys put me in a serious problem here....

Lubirio
2009-09-11, 05:55 PM
Don't worry about it, it's a loss for Deliverykill and a win for Mr. Solus... let's see what happens in the rematch though...

hustlertwo
2009-09-11, 05:59 PM
As I argued in the Waiting Room, I did fundamentally declare it the second time. I didn't use the words, but it was obvious what I meant, and going by the Ford vs. Chuck precedent, that seems to be enough. I'd say it was enough for the first as well, given that the only reason it isn't automatic is so you can choose what arrows to block during a Rapid Shot. But a win at 3 HP is still a win.

Scorer
2009-09-11, 06:02 PM
Hi Ref Scorer

I've been thinking this very through...

(this is the part I didn't want about being hi ref hahahaha)

Things to consider:

- Deliverykill (Lubirio) acted beleiving he had hit...
- Solus (Hustlertwo) should've noted the feat usage, as it is a visible event.
- Lubirio could've checked the sheet and asked if the feat was used...
- Any ref should've stalled the match before more actions took place...
- Lubirio accepts his defeat...

I would've rewinded the match...

however due to the things considered above...

Hustlertwo wins and takes the loot

And please declare feats in the future, and Lubirio, don't look in your opponent's Stat Block spoiler... Next time will be a DQ...

*Scorer palms his two kiddos* go play nice now

Lubirio
2009-09-11, 06:05 PM
So just to get this straight, no looking in opponents statblocks at all, even from earlier rounds?

hustlertwo
2009-09-11, 06:21 PM
So just to get this straight, no looking in opponents statblocks at all, even from earlier rounds?

No, you definitely can once the match is over. And you can look at previous matches that character was in. If Solus had been in one before this, you could poke through there and open every spoiler. The only ones you can't see are currently ongoing matches you personally are in.

Scorer
2009-09-11, 06:37 PM
Indeed... I always check aaaall the forbidden spoilers once the match is over... I've learn a thing or two.. :smallsmile:

hustlertwo
2009-09-11, 06:44 PM
Yep. Although I'm curious what the rules are if you find something illegal in them after the match. I wonder if there's been overturned match calls due to that.

Mavian
2009-09-11, 06:57 PM
Due to stat blocks inaccuracies?

I don't think so. They are mainly there for the Refs.

hustlertwo
2009-09-11, 08:01 PM
Not just them, I meant in any spoilered section. Readied actions, or whole turns if the person is out of LoS.

Kyeudo
2009-09-11, 10:48 PM
Tough call. Most of the time we let the match stand. We've got people waiting and a single mistake isn't usually worth dealing with a redo of the match. However, do bring such to the refs attention so we can catch the problem next time. If it is a gross enough violation, we do sometimes anull a match result.

hustlertwo
2009-09-11, 10:51 PM
In other words, all the more reason to read the spoilers in a match after it's over. Totally legal, and potentially able to turn a loss to a win, if the error was egregious enough.

Lubirio
2009-09-12, 02:22 AM
Thanks, will do. :smallbiggrin: