Ranis
2009-09-09, 10:35 PM
I'm having trouble deciding on what I want my Avenger to pick up for his next feat and power, he just hit 6th level. Here he is:
====== Created Using Wizards of the Coast D&D Character Builder ======
Ranis Broadaxe, level 6
Dwarf, Avenger
Avenger's Censure: Censure of Unity
FINAL ABILITY SCORES
Str 11, Con 15, Dex 10, Int 17, Wis 19, Cha 8.
STARTING ABILITY SCORES
Str 11, Con 13, Dex 10, Int 16, Wis 16, Cha 8.
AC: 23 Fort: 18 Reflex: 19 Will: 20
HP: 59 Surges: 9 Surge Value: 14
TRAINED SKILLS
Religion +11, Athletics +8, Perception +12, Endurance +14
UNTRAINED SKILLS
Acrobatics +4, Arcana +6, Bluff +2, Diplomacy +2, Dungeoneering +9, Heal +7, History +6, Insight +7, Intimidate +2, Nature +7, Stealth +3, Streetwise +2, Thievery +3
FEATS
Level 1: Dwarven Weapon Training
Level 2: Weapon Expertise (Axe)
Level 4: Armor Proficiency (Leather)
POWERS
Avenger at-will 1: Leading Strike
Avenger at-will 1: Bond of Retribution
Avenger encounter 1: Relentless Attack
Avenger daily 1: Aspect of Might
Avenger utility 2: Distracting Flare
Avenger encounter 3: Sequestering Strike
Avenger daily 5: Living Death Strike
ITEMS
Vicious Execution axe +2, Acrobat Boots (heroic tier), Leather Armor, Leather Armor of Resistance +2, Iron Armbands of Power (heroic tier), Cloak of Survival +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
I'm trying to decide between Weapon Focus (Axe), Improved Initiative, Shield the Fallen, and Durable for feats, and with powers, I have no idea. None of the level 6 utility powers jump out at me as particularly useful (Aspect of Majesty, worst power ever?) and I just don't know what to take. I'm so lost that I'm considering taking the level 2 power that lets me change my Oath target to something else. Any suggestions would be very helpful.
====== Created Using Wizards of the Coast D&D Character Builder ======
Ranis Broadaxe, level 6
Dwarf, Avenger
Avenger's Censure: Censure of Unity
FINAL ABILITY SCORES
Str 11, Con 15, Dex 10, Int 17, Wis 19, Cha 8.
STARTING ABILITY SCORES
Str 11, Con 13, Dex 10, Int 16, Wis 16, Cha 8.
AC: 23 Fort: 18 Reflex: 19 Will: 20
HP: 59 Surges: 9 Surge Value: 14
TRAINED SKILLS
Religion +11, Athletics +8, Perception +12, Endurance +14
UNTRAINED SKILLS
Acrobatics +4, Arcana +6, Bluff +2, Diplomacy +2, Dungeoneering +9, Heal +7, History +6, Insight +7, Intimidate +2, Nature +7, Stealth +3, Streetwise +2, Thievery +3
FEATS
Level 1: Dwarven Weapon Training
Level 2: Weapon Expertise (Axe)
Level 4: Armor Proficiency (Leather)
POWERS
Avenger at-will 1: Leading Strike
Avenger at-will 1: Bond of Retribution
Avenger encounter 1: Relentless Attack
Avenger daily 1: Aspect of Might
Avenger utility 2: Distracting Flare
Avenger encounter 3: Sequestering Strike
Avenger daily 5: Living Death Strike
ITEMS
Vicious Execution axe +2, Acrobat Boots (heroic tier), Leather Armor, Leather Armor of Resistance +2, Iron Armbands of Power (heroic tier), Cloak of Survival +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
I'm trying to decide between Weapon Focus (Axe), Improved Initiative, Shield the Fallen, and Durable for feats, and with powers, I have no idea. None of the level 6 utility powers jump out at me as particularly useful (Aspect of Majesty, worst power ever?) and I just don't know what to take. I'm so lost that I'm considering taking the level 2 power that lets me change my Oath target to something else. Any suggestions would be very helpful.