Jastermereel
2009-09-11, 12:23 PM
In an upcomming session, I'm thinking of giving my players a code to work through. I could simply make it a skill check of some sort, but I felt it might be more rewarding for the Players to try and figure it out on their own (with skill checks providing possible clues).
My idea involves handing the players a printed page of text (excerpted from Moby **** or similar) with the key letters written in a different color or highlighted if held up to the light (3 layers of paper, with the middle one cut like swiss cheese to let the light through), and they have to decipher what is said, is that too much of a task?
Has anyone else done this sort of thing where the players have to do work for a puzzle rather than the characters? How well did it work for you?
My idea involves handing the players a printed page of text (excerpted from Moby **** or similar) with the key letters written in a different color or highlighted if held up to the light (3 layers of paper, with the middle one cut like swiss cheese to let the light through), and they have to decipher what is said, is that too much of a task?
Has anyone else done this sort of thing where the players have to do work for a puzzle rather than the characters? How well did it work for you?