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Silverscale
2009-09-11, 05:35 PM
After much deliberation and a lot of distractions, I finally bring to you for your comments and critique Earth, Wind, and Fire. The idea has changed from it's original form to include a merry band of do-gooders.

Earth, Wind, and Fire

Earth, Wind, and Fire
Band of Genasi Entertainers
Earth,Wind, and Fire is a Genasi group of performers and entertainers who travel around from place to place entertaining as they go. Wistalia the Air Genasi plays a variety of wind instruments including a Longhorn, a Shaum, and a Glaur. Kemimar the Earth Genasi plays percussion instruments, most often an unusually large set of Hand Drums. Urwan the Fire Genasi plays string instruments, usually either the violin or the mandolin depending on his mood and what song they're playing. Solme' Falmar the Water Genasi is the leader of the group and acts as both Front-man and singer for Earth, Wind, and Fire.

The rest of the group is made up of various peoples who where originally drawn to Solme' Falmar's grace and beauty. Solme' Falmar's lover and cohort, Quarion, is a half-elf, when he's not singing back-up, he is coordinating the pilfering of the other seven while the audience is distracted. The other seven followers bring the total up to twelve. They only take from those that deserve to loose, never robbing the poor or the just. They are always careful to get the permission of the local thieves guild, and never stick around long enough afterward to get caught. They are much loved by common folk not only for the music and stories they share but also the monies they redistribute to those in need. They usually attach them selves to one Halfling caravan or another as they travel from place to place for mutual protection and entertainment.

History:
The story of how the four came to even be traveling together in the first place, much less forming together into a the band they are today, changes depending on which one is telling the story and who's listening to them. What is agreed on is that they are a much loved source of entertaining song and story, occasionally requested into the halls of great lords who would have their music.
Since they often travel in the company of Halflings, they have adopted the use of House-wagons. Built bigger than most, of course, for difference in size. The main one houses Wistalia, Kemimar, and Urwan. It is made so that the side folds down into a stage. There is room inside for their belongings and a bed for each. There is also a hearth for cooking and a table to sit at. The second is smaller and houses Solme' Falmar and Quarion, with room enough for their bed, storage for their things, and a workspace for her gem cutting and jewelery. Two more house-wagons house the other seven.


Wistalia:
Chaotic good, female air Genasi (Medium Native Outsider)
Rogue 3rd/Bard 4th
Hit Dice: 3d6 + 45d6 + 14 (44 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 19 (+4 Dex, +5 armor), touch 14, flat-footed 15
Base Attack/Grapple: +5/+6
Attack: Rapier +9 melee (1d6+1d6+1, 18-20/x2), or Hand Crossbow +9 ranged (1d4+1d6, 19-20/x2)
Full Attack: Rapier +7 melee (1d6+1d6+1, 18-20/x2) and off-hand +1 Dagger +9 melee (1d4+2, 19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak attack +2d6
Special Qualities: Darkvision 60 ft., Levitate, Air Mastery, Breathless, evasion, native outsider traits, trap sense +1, Bardic music, Bardic knowledge, Countersong, Fascinate, Inspire courage +1, Inspire competence.
Saves: Fort +4, Ref +11, Will +7
Abilities: Str 12, Dex 18, Con 14, Int 17, Wis 14, Cha 19
Skills: Craft(Instrument) +13, Disable Device +11, Disguise +14, Knowledge History +7, Knowledge Local +9, Open Lock +12, Perform(Dance) +14, Perform(Wind Instrument) +17, Profession(Cook) +12, Sense Motive +12, Sleight of Hands +14, Use Magic Device +14Armor Check Penalty -1.
Feats: Nimble Fingers, Skill Focus (Perform Wind Instrument), Two-Weapon Fighting, Weapon Finesse.
Equipment: shocking rapier, +1 dagger, shock-burst hand crossbow,+2 studded leather armor, longhorn, shaum, glaur, wand of levitate.
Languages: Common, Halfling, Auran, Elven
Appearance: The woman currently playing some sort of wind instrument looks like an elf at first glance but her light blue skin and her white hair that blows in an otherwise non-existent breeze, tells of another heritage. Given her light, almost revealing, clothing, you'd pick her out as an Air Genasi.
Personality: With a quick tongue and a sharp wit, and nimble fingers to match, Wistalia can sometimes come off as stand-offish. However, once she gets to know you her heart is as warm as the hearth she cooks by.
Levitate(Sp): Air Genasi can use levitate once per day as cast by a 5th level sorcerer.
Air Mastery: Air Genasi have a +1 racial bonus on saving throws against air spells and effects. This bonus increases by +1 for every 5 levels the air genasi attains.
Breathless: Air Genasi do not breath, so they are immune to drowning, suffocation, and attacks that require inhalation (such as some types of poison).

Kemimar:
Neutral Good male earth Genasi (Medium Native Outsider)
Bard 3rd/Ranger 4th
Hit Dice: 3d6 + 4d8 + 28 (63hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 17 (+1 Dex, +6 armor), touch 11, flat-footed 16
Base Attack/Grapple: +6/+10
Attack: +1 Sonic Warhammer +11 melee (2d6++1d6+5, x3), or +4 Composite Longbow +7 ranged (1d8+4)
Full Attack: +1 Sonic Warhammer +9 melee (2d6++1d6+5, x3) and off-hand +1 Light Mace +9 melee (1d8+5, x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: Darkvision 60 ft., Pass without a Trace, Earth mastery, favored enemy(orc), track, wild empathy, two weapon fighting, Endurance, Animal Companion(Galancyrr), native outsider traits, Bardic music, Bardic knowledge, Countersong, Fascinate, Inspire courage +1, Inspire competence.
Saves: Fort +9, Ref +8, Will +5
Abilities: Str 19, Dex 13, Con 18, Int 14, Wis 13, Cha 17
Skills: Craft(Bow making) +12, Decipher Script +5, Handle Animal +13, Heal +11, Knowledge(Geography) +12, Knowledge(Nature) +12, Listen +11, Perform(Percussion) +6, Profession(Hunter) +11, Speak Language 3, Spot +8, Armor Check Penalty -2.
Feats: Alertness, Powerful Build, Skill Focus(Handle Animal), Skill Focus(Heal).
Equipment: +1 sonic warhammer, +1 light mace, +4 composite longbow , +2 chain shirt, hand drums, wand of cure moderate wounds.
Languages: Common, Halfling, Terran, Elven, Orcish, Gnomish
Appearance: The man currently playing a pair of drums, looks human at first glance but for the fact that his skin looks almost like stone and his eyes are like black pits that hold much goodness in them. From the simple cut of his earth toned clothing, you'd guess that he must be an Earth Genasi.
Personality: Of his three friends, Kemimar is the most neutral in his outlook, almost as passive as the stones he resembles. Though he's often slow to show it, his heart does hold the same passion for life so evident in the actions of his companions. He often allows children and halflings to pet and ride around on his mastiff Galancyrr, when the two of them are not off hunting only so much as they need to live off of.
Pass without a Trace(Sp): Earth Genasi can use pass without a trace once per day as cast by a 5th level driud.
Earth Mastery: Earth Genasi have a +1 racial bonus on saving throws against earth spells and effects. This bonus increases by +1 for every 5 levels the air genasi attains.
Galancyrr:
Neutral male Mastiff (Medium Animal)
Animal Companion (Riding Dog)
Hit Dice: 4d8 + 4 (28)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16
Base Attack/Grapple: +1/+4
Attack: Bite +4 melee (1d6+4)
Full Attack: Bite +4 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: Low-light vision, scent, link, share spell, evasion.
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 16, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1.
Feats: Alertness, Track
Galancyrr is a large, black mastiff. He was named by the halfling children who so often play with him. His name literally means Earth Defender since he is fiercely loyal to Kemimar. He has certainly earned the name many times over, though the “threats” he most often protects Kemimar from are nothing more than curious, if sometimes mischievous children.

Urwan:
Chaotic Good male fire Genasi (Medium Native Outsider)
Rogue 1st/Sorcerer 4rd/Bard 2nd
Hit Dice: 1d6 + 4d4 + 2d6 + 14(38 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 13 (+1 Dex, +2 armor), touch 11, flat-footed 12
Base Attack/Grapple: +3/+4
Attack: +2 Flaming Elven Courtblade +6 melee (1d10+1d6+3, 18-20/x2)
Full Attack: +2 Flaming Elven Courtblade +6 melee (1d10+1d6+3, 18-20/x2) ?
Space/Reach: 5 ft./5 ft.
Special Attacks: sneak attack +1d6
Special Qualities: Darkvision 60 ft., native outsider traits, trapfinding, summon familiar(Moriki), Bardic music, Bardic knowledge, Countersong, Fascinate, Inspire courage +1.
Saves: Fort +3, Ref +7, Will +10
Abilities: Str 12, Dex 13, Con 14, Int 19, Wis 16, Cha 18
Skills: Appraise +13, Bluff +14, Concentration +8, Craft (Map making) +11, Forgery +8, Intimidate +8, Knowledge (Arcana) +10, Listen +11, Perform String Instruments +10, Profession (Scribe) +13, Search +8, Sleight of Hand +9, Spell Craft +10, Spot +9 Use Rope +7.
Feats: Alertness, Deft Hands, Exotic Weapon Proficiency (Elven Courtblade), Eschew Materials.
Equipment: +2 flaming elven courtblade, +2 bracers of armor, violin, mandolin, map case, wand of eagles splendor.
Languages: Common, Ignan, Elven, Halfling, Draconic
Appearance: The man currently playing a passionate solo on the violin, looks like some sort of elf save for his flame red hair that indeed looks as though on fire, and his eyes that burn with such intensity, you wonder why you haven't caught fire just staring at him. From his flowing red pants and loose fitting gold and red vest, you guess he must be a Fire Genasi.
Personality: Quit the opposite of Kemimar's passive neutrality, Urwan is the most intensely passionate of the group. His passion for music is matched only by his passion to see new places and share stories about where he's been. Everywhere he goes, he always takes the time to map out his surroundings so that he can point others toward the wonders he has seen. He picked up the Elven Courtblade on his travels through elven lands.
Control Flame(Sp): Fire Genasi can use cause non-magical fire within 10ft of them to diminish to the level of coals or flare to the brightness of daylight and double the normal radius of its illumination. This ability does not change the heat output or fuel consumption of the fire source, lasts 5 minutes, and may be done once per day. They use this ability as 5ht level sorcerers.
Fire Mastery: Fire Genasi have a +1 racial bonus on saving throws against fire spells and effects. This bonus increases by +1 for every 5 levels the air genasi attains.
Moriki:
Neutral Raven (Tiny Magical Beast)
Familiar (Raven)
Hit Points: 19
Initiative: +2
Speed: 10 ft. (2 squares), Fly 40ft (8 squares)
Armor Class: 16 (+2 Dex, +2 Natural, +2 Size), touch 14, flat-footed 14
Base Attack/Grapple: +3/-10
Attack: Claws +4 (1d2 -5)
Full Attack: Claws +4 (1d2 -5)
Space/Reach: 2.5 ft./ 0ft.
Special Attacks: None
Special Qualities: Low-light vision, improved evasion, share spell, empathic link, deliver touch spells.
Saves: Fort +4, Ref +8, Will +9
Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6
Skills: Listen +10, Search +4, Spot +8.
Feats: Weapon finesse, Alertness
Languages: Elven
Moriki is a small, black raven. Moriki literally means little black bird. When not looking over Urwan's shoulder, Moriki usually perches on the back of the house-wagon keeping an eye on things or occasionally adding a “melodic” accompaniment to the performances, though curiously never during Urwan's solos.

Solme' Falmar:
Neutral Good Female water Genasi (Medium Native Outsider)
Bard 7th
Hit Dice: 7d6 + 28 (56 hp)
Initiative: +7
Speed: 30 ft. (6 squares), swim 30ft. (6 squares)
Armor Class: 17 (+3 Dex, +4 armor), touch 13, flat-footed 14
Base Attack/Grapple: +5/+6
Attack: +1 Frost Longsword +7 melee (1d8+1d6+2, 19-20/x2)
Full Attack: +1 Frost Longsword +7 melee (1d8+1d6+2, 19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: none
Special Qualities: Darkvision 60 ft., native outsider traits, Bardic music, Bardic knowledge, Countersong, Fascinate, Inspire courage +1, Inspire competence, Suggestion.
Saves: Fort +6, Ref +8, Will +8
Abilities: Str 12, Dex 17, Con 19, Int 16, Wis 14, Cha 18 (20)
Skills: Appraise +13, Bluff +15, Craft(Gem cutting) +13, Diplomacy +23, Gather Information +13, Knowledge(Nobility and Royalty) +13, Perform(Sing) +18, Profession(Jeweler) +12, Sense Motive +14, Speak Language 2.
Feats: Improved Initiative, Leadership, Negotiator, Skill focus(Perform Sing)
Equipment: +1 frost longsword, +2 leather armor, cloak of charisma +2, wand of tounges.
Languages: Common, Hafling, Elven, Aquan, Celestial, Gnomish
Appearance: You find yourself captivated by the woman singing. As you stare, you notice that she would appear to be an elf, save for her blue-green skin and aquamarine hair. Then you notice that her hair seems to be waving about as though she were underwater. The simple, yet elegant blue dress that almost appears to flow around her, reminds you of clear-blue water. You suddenly realize, you've spent the last few minutes enthralled by a Water Genasi.
Personality: Solme' Falmar's beautiful singing voice is equaled only by her silver tongue. Her ability to captivate audiences is put to good use when in the halls of unjust lords as her followers liberate the ill-gotten gains of her crowd. When she's not performing, she can often be found making intricate pieces of jewelery that she either wares herself or sells for a bit of profit. Some of the simpler pieces she gives away as gifts to the halfligns as thanks.
Create Water(Sp): Water Genasi can use create water once per day as cast by a 5th level driud.
Water Mastery: Water Genasi have a +1 racial bonus on saving throws against water spells and effects. This bonus increases by +1 for every 5 levels the air genasi attains.
Quarion:
Neutral Good Male Half-elf (Medium Humanoid)
Rogue 5th
Hit Dice: 5d6 + 10 (30 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 20 (+5 Dex, +5 armor), touch 15, flat-footed 15
Base Attack/Grapple: +3/+4
Attack: +1 Kukri +8 melee (1d8+8, 15-20/x2), or Hand Crossbow +8 ranged (1d4, 19-20/x2)
Full Attack: +1 Kukri +6 melee (1d4+2, 18-20/x2) and off-hand kukri +6 melee (1d4+2, 18-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: sneak attack +3d6
Special Qualities: Low-light vision, Immunity, Elven blood, trapfinding, evasion, trap-sense +1, uncanny dodge.
Saves: Fort +3, Ref +9, Will +4
Abilities: Str 12, Dex 18 (20), Con 14, Int 17, Wis 16, Cha 15
Skills: Balance +9 (+7), Diplomacy +8, Disguise +10, Escape Artist +13 (+11), Cather Information +9, Hide +13 (+11), Listen +8, Move Silently + 13 (+11), Open Lock +9, Perform(Sing) +10, Profession(Cook) +7, Search +8, Sense Motive +7, Sleight of Hand +13 (+11), Spot +8, Tumble +9 (+7).
Feats: Martial weapon proficiency(Kukri), Two weapon fighting, Weapon finesse.
Equipment: +1 kukri x2, +1 hand crossbow +1 chain shirt, gloves of dexterity +2.
Languages: Common, Hafling, Elven, Aquan, Auran.
Appearance: The man before you has short, dirty-blond hair spiked up and back almost like a crown, and dark brown eyes that speak of a kind heart. He's wearing close fitting black leather pants, a white linen shirt, and a form fitting black and silver vest. You see a pair of Kukri strapped to his back and a hand crossbow hangs at his side.
Personality: Quarion's nimble fingers and agile feet aid him in his pilfering. His kind heart and winning smile are always present to help lighten any occasion. When he's not out scouting jobs with Solme' Falmar, he can often be found helping Wistalia prepare meals by the hearth.

Group Equipment: In addition to the equipment listed for each character there are also other items to be found at their camp. 4 House wagons, a 30ft square of honey leather stretched between the four wagons to create a sheltered pavilion, map cases, ink and pen, parchment, various cooking implements, a jeweler's loupe, Masterwork gem cutters tools, Masterwork jeweler's tools, and other personal items.
There is also an assortment of additional instruments including an ocarina, an Elven great-harp, bird-pipes, a songhorn, a tantan, a tocken, a yarting, a set of kettle drums, a djembe and a basket full of Thelarrs that Wistalia makes to give to children
Tactics Round-by-Round: The group doesn't usually get themselves into fights if they can help it. but if pressed to, they will defend themselves or flee if the fight doesn't seem winnable.
Challenge Rating: ?????Please Help Here


Let me know what you think.:smallcool:

Silverscale
2009-09-12, 11:01 PM
Does no comments mean people like it?, dislike it? please give me feedback or something.:smallfrown:

Kuma
2009-09-14, 06:20 PM
first off, you have caused me to grin, for that you can have a cookie. For CR I would say they have an average level of 7 so somewhere around that.

Dragon Elite
2009-09-14, 06:24 PM
Wow! That's awesome, but I am no good with balance.

Silverscale
2009-09-14, 09:16 PM
first off, you have caused me to grin, for that you can have a cookie. For CR I would say they have an average level of 7 so somewhere around that.

[Eats cookie] Nom nom nom.

technically the four main characters being Genasi, each with 7 character levels, they are all ECL 8. If I understand the way 3.5 rules work, that means that on their own they would each be a lvl 8 encounter. Since there are 4 of them plus a lvl 5 cohort and 7 lvl1 followers, that somehow raises, the problem is I don't know how to calculate how high.

Debihuman
2009-09-15, 12:01 AM
Why not use the handy dandy Encounter Level calculator on the WotC site?
You can find it here: http://www.wizards.com/default.asp?x=dnd/dnd/20010320b

It looks like all of them together are EL 12. Each genasi is CR 7. At least that's what I'm getting.


Debby

Silverscale
2009-09-15, 01:07 AM
Why not use the handy dandy Encounter Level calculator on the WotC site?
You can find it here: http://www.wizards.com/default.asp?x=dnd/dnd/20010320b

It looks like all of them together are EL 12. Each genasi is CR 7. At least that's what I'm getting.


Debby

If I've used the calculator correctly then yes the group would be CR12 maybe CR13 if you throw in all the lvl1 followers.