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Sharkman1231
2009-09-11, 10:00 PM
Okay, so I am going to have a duel against my entire party tomorrow. I'm going to use a chicken-infested commoner to fill the room that we will be fighting in with chickens. So I worked the math out an got this all cleared with my DM, because I'm using it as a joke, or bragging rights (I was able to kill the entire party with a commoner stuff) ... (it's all in good fun). So I finally got
~1,700 ~3 lbs chickens to fit in a 5 foot cube, which works out to 2.5 tons. How much damage would 2.5 tons of weight do per round?
I'm also ignoring the rapid loss of oxygen until later.

jiriku
2009-09-11, 10:15 PM
standard d&d crush damage from a loose collection of falling/smashing objects is 8d6, more or less regardless of the weight or volume of the crushing material. This is used for collapsing ceilings, avalanches, and landslides, so I'd say 8d6 should be the upper bound of the damage you could deal. If the volume of chickens does not grow explosively to fill the space, the damage may be less, especially since the impact is mostly soft and fluffy, with the odd pointy beak.

Keld Denar
2009-09-11, 10:17 PM
Weight only matters if an object is dropped on a target. Since the chickens will essentially be spontaneously brought into existance, they aren't really being dropped on anyone. I'd say about the closest thing you could get would be similar to that in the rules for avalanche or earthquake, found here (http://www.d20srd.org/srd/wilderness.htm#avalanchesCr7), which translates to 1d6 damage per minute unless there is cause for suffocation (http://www.d20srd.org/srd/environment.htm#suffocation).

Altair_the_Vexed
2009-09-11, 10:27 PM
You're going to kill your whole party and 1700 chickens "in good fun"?
:yuk:

How far have the chickens fallen when the party is hit by them? What are the chickens housed in, and how big is it?
Using the d20 Modern falling objects table, you might be in for some fun. (http://www.systemreferencedocuments.org/resources/systems/pennpaper/modern/smack/environmentandhazards.html#fallingobject)