View Full Version : Arena Tournament, Round 68: Cog vs. Ayl
ArenaManager
2009-09-11, 11:03 PM
Arena Tournament, Round 68: Cog vs. Ayl
Map:
http://i190.photobucket.com/albums/z83/Bitzeralisis/Arena%20Tournament%20Maps/The-Barnyard.gif
XP Award: 300xp
GP Award: 300gp
RPGAgmJAY - Cog (http://www.myth-weavers.com/sheetview.php?sheetid=151909)
Sallera - Ayl (http://pifro.com/pro/view.php?id=3616)
All Combatants, please roll initiative and declare any final purchases. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches.
Sallera
2009-09-11, 11:57 PM
Init: [roll0]
No purchases, as I'm flat broke. :smalltongue:
Maneuvers: [roll1][roll2]
RPGAgmJAY
2009-09-12, 05:09 PM
No purchases...
Initiative: [roll0]
Good Gaming!
-Jason
RPGAgmJAY
2009-09-12, 05:24 PM
Cog - Round 1
If you somehow get LoS to me...
Starting Position: Equipped with a spiked gauntlet holding a rapier and a heavy steel shield in P21.
Move Action: 20' to R18.
Standard Action: Total Defense (+4 dodge bonus to AC)
Stats:
Cog
Current Position: R18
Equipped: Heavy Steel Shield, Spiked Gauntlet & Rapier.
HP: 14/14
AC: 29 (t20,ff20)
No maneuvers used
Good Gaming!
-Jason
Sallera
2009-09-12, 06:02 PM
Ayl, Round 1
Refs/LoS:Starting in O21, wielding flail.
Swift: Enter Martial Spirit stance.
Move: To O16.
Standard: Ready action to attack as soon as Cog comes in range, fighting defensively.
Stats:HP 12/12, AC 17 (13, 14)
PP: 7/7
Stance: Martial Spirit
Maneuver granted: [roll0]
Done.
RPGAgmJAY
2009-09-14, 06:28 AM
Waiting on ref for LoS before taking turn...
Good Gaming!
-Jason
madtinker
2009-09-14, 10:09 AM
@CogYour starting position is wrong (player color name corresponds to start position). the mirror for your declared postionwould be I9. If this is correct, press 1.
Waiting on clarification.
RPGAgmJAY
2009-09-14, 02:52 PM
"Pressing 1"
I'll correct my position on my next turn. Do I have LoS from my new position?
madtinker
2009-09-14, 03:03 PM
@Cogno LoS
@Aylno LoS
RPGAgmJAY
2009-09-14, 03:24 PM
Cog - Round 2
Refs and LoS:
move to I-13
standard action: Full defense (+4 dodge bonus to AC)
Stats:
Cog
Current Position: I13
Equipped: Heavy Steel Shield, Spiked Gauntlet & Rapier.
HP: 14/14
AC: 29 (t20,ff20)
No maneuvers used
Good Gaming!
-Jason
Sallera
2009-09-14, 03:39 PM
Ayl, Round 2
Free: Shout "Oi! In here!"
Refs/LoS:
Move to K16.
Standard: Ready action to attack Cog and 5ft step back if he comes in reach.
Stats:HP 12/12, AC 17 (13, 14)
PP: 7/7
Stance: Martial Spirit
Maneuver granted: [roll0]
Done.
RPGAgmJAY
2009-09-14, 05:27 PM
Umm... LoS check and definitely a listen check, or is it assumed I automatically hear Ayl's call?
Listen check (DC?) [roll0]
Good Gaming!
-Jason
madtinker
2009-09-14, 05:32 PM
@Refsnothing hard about this one
@Cogit is generally assumed that you hear stuff like that, but if it had been posted in spoilers, we would have rolled the listen check for you.
No LoS
@AylNo LoS
RPGAgmJAY
2009-09-14, 09:11 PM
Cog - Round 3
Double move to J21.
Stats:
Cog
Current Position: J21
Equipped: Heavy Steel Shield, Spiked Gauntlet & Rapier.
HP: 14/14
AC: 25 (t16,ff20)
No maneuvers used
Good Gaming!
-Jason
madtinker
2009-09-14, 09:16 PM
@Refsnothing to see here.
@CogNo LoS
@AylNo LoS
Sallera
2009-09-14, 09:30 PM
Ayl, Round 3
Free: "Going to knock the barn down or something, sapper?"
Refs/LoS:Move to L8.
Not done, need LoS.
madtinker
2009-09-14, 09:47 PM
@RefsIs there a spell for seeing through brick walls?
@AylNo LoS
@CogNo LoS
Sallera
2009-09-14, 10:05 PM
Refs/LoS:Move to J2.
Stats:HP 12/12, AC 17 (13, 14)
PP: 7/7
Loc: J2
Stance: Martial Spirit
Maneuver granted: Last
Done.
RPGAgmJAY
2009-09-14, 10:07 PM
Cog, Round 4
Refs, LoS:
Move: 20' to N20 to peek into barn while trying to remain hidden.
Hide Check: [roll0] (this includes the -5 penalty for using over half my movement)
Remainder of turn:
Move another 20' to R20.
Stats:
Cog
Current Position: R20
Equipped: Heavy Steel Shield, Spiked Gauntlet & Rapier.
HP: 14/14
AC: 25 (t16,ff20)
No maneuvers used
Done.
Good Gaming!
-Jason
Psionic Dog
2009-09-15, 06:45 AM
High Ref PsiDog
@Refs
Nothing to see.
Pointless edit to get edit stamp on bottom.
@Cog
No LoS
@Ayl
No LoS
Sallera
2009-09-15, 10:37 AM
Ayl, Round 4
Free: "I'm going to keep yelling at you until you stop hiding..."
Refs/LoS:Double move to C14.
Stats:HP 12/12, AC 17 (13, 14)
PP: 7/7
Loc: J2
Stance: Martial Spirit
Maneuver granted: [roll0][roll1]
Done.
RPGAgmJAY
2009-09-15, 12:41 PM
Cog - Round 5
Move: 20' to N20.
Standard: Full defense (+4 dodge bonus to AC)
Making sure to peek in the barn on the way by, will redo turn if LoS is established during movement.
Done.
Stats:
Cog
Current Position: R20
Equipped: Heavy Steel Shield, Spiked Gauntlet & Rapier.
HP: 14/14
AC: 29 (t20,ff20)
No maneuvers used
Good Gaming!
-Jason
Mavian
2009-09-15, 01:30 PM
@Ayl
No LoS
@Cog
No LoS
Sallera
2009-09-15, 01:32 PM
Ayl, Round 5
Refs/LoS:Double move to L25.
Stats:HP 12/12, AC 17 (13, 14)
PP: 7/7
Loc: J2
Stance: Martial Spirit
Maneuver granted: [roll0]
Done.
madtinker
2009-09-15, 01:41 PM
LoS established! Cog is in N20, Ayl is in L25. You may now post in the open.
Sallera
2009-09-15, 01:45 PM
In that case, I'll change my path when LoS is established, ending in C22 instead.
RPGAgmJAY
2009-09-15, 02:46 PM
Cog - Round 6
Move to K21.
Standard Action: Full defense.
Free Action: "Come get some..."
Stats:
Cog
Current Position: R20
Equipped: Heavy Steel Shield, Spiked Gauntlet & Rapier.
HP: 14/14
AC: 31 (t22,ff22)
No maneuvers used
Good Gaming!
-Jason
Sallera
2009-09-15, 03:04 PM
Ayl, Round 6
Full-round: Charging Minotaur. Opposed str check: [roll0], take [roll1] damage and pushed back on failure.
Stats:HP 12/12, AC 17 (13, 14)
PP: 7/7
Loc: J2
Stance: Martial Spirit
Maneuver granted: [roll2]
Done.
RPGAgmJAY
2009-09-15, 03:25 PM
Opposed Str check: [roll0]
This check should have had a -4 mod, so you win. I take damage and move back 5' to L21.
My turn?
Good Gaming!
-Jason
Sallera
2009-09-15, 03:32 PM
Yep, go ahead.
RPGAgmJAY
2009-09-15, 03:41 PM
Cog - Round 7
Free: 5' step to L22
Free: Drop Rapier
Move Action: Draw flask of alchemist fire
Standard action: Throw it at Ayl
Ranged Touch Attack:[roll0]
Damage: [roll1] fire damage
Done.
Stats:
Cog
Current Position: L22
Equipped: Heavy Steel Shield, Spiked Gauntlet.
HP: 5/14
AC: 25 (t16,ff20)
No maneuvers used
Good Gaming!
-Jason
Sallera
2009-09-15, 03:53 PM
AoO: Attack: [roll0]
Damage: [roll1]
Crit confirm: [roll2]
Crit damage: [roll3]
Immediate: Spend 1pp to negate 4 damage.
Ayl, Round 7
Standard: Crusader Strike.
Attack: [roll4]
Damage: [roll5]
Crit confirm: [roll6]
Crit damage: [roll7]
If successful, heal [roll8].
5ft step to L21.
Stats:HP 11/12, AC 17 (13, 14)
PP: 6/7
Loc: L21
Stance: Martial Spirit
Maneuver granted: Last
Done.
RPGAgmJAY
2009-09-15, 04:32 PM
I'm 10' away from you. How do you get an AoO against me?
If you do, I'm dead.
If not, your crusader strike missed and I'll be taking my turn...
Good Gaming!
-Jason
Sallera
2009-09-15, 04:36 PM
Bull rush moves you into your opponent's space, yes? Unless Charging Minotaur explicitly states otherwise (at work right now, can't check), that puts me in K21. I presumed you knew you were 5ft away, since you didn't take a range penalty on your fire tossing. That and, well, since I can only hit you on a nat 20 anyway...
RPGAgmJAY
2009-09-15, 04:43 PM
You moved into K21 and pushed me back to L21. I ment to step back to M21 but read the map wrong and now I see I typed L22.
I'm pretty pissed off about a typo screwing me over. I thought I was 10' away from you otherwise I wouldn't have used a splash weapon that apparently damaged me for 1 point of fire damage as well.
No range penalty for 10' away either. Thrown items have a range incr of 10'.
Sallera
2009-09-15, 04:48 PM
Ah, I see, that does make more sense. As I say, it was mostly the lack of a range penalty that had me thinking you did that deliberately.
Range Increment
Any attack at less than this distance is not penalized for range. However, each full range increment imposes a cumulative -2 penalty on the attack roll.
So it does take a -2 at 10ft.
*shrug* Dunno what to say about it, really. If I hadn't taken that AoO, then those rolls would have instead been my Crusader's Strike, and you'd be dead anyway? Hard to judge a situation like that.
Edit: Just going to have a High Ref decide what happens.
Kyeudo
2009-09-15, 07:51 PM
GM Kyeudo
Well, I'm sorry, Jay, but it looks like you got screwed over by that typo. If your typo had been an illegal move, we could rewind to there, but as it is legal and you didn't mention it until after his turn I believe we should let your action stand, else someone down the road may try to use this match as precendent to get their own movement declared a "typo." As such:
Ayl is the Winner!
RPGAgmJAY
2009-09-15, 07:54 PM
I agree. The match was won on the roll of a natural twenty, regardless of my actions previously. Very well played with a good character build, which leaves me nothing to feel bad about in this loss.
Congrats.
Good Gaming!
-Jason
Sallera
2009-09-15, 08:04 PM
Thanks. Cog honestly had me thinking this was nigh-unwinnable with that 25 AC. Probably would have been had I not realized Charging Minotaur didn't require an attack roll. :smalltongue:
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