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View Full Version : 3.5e stats for Prehistoric, Alien Planet, and The Future is Wild creatures.



Volkov
2009-09-12, 09:07 AM
In addition to Dunkleostus, there are other Animals I want in my campaign, such as many of the animals in the Paleozoic, such as Jaekeloptorus, or Dimetrodon, then there are the Mesozoic animals that lack stats or have stats that have become accurate as time went on Such as the Postosuchus and Tyrannosaurus Rex respectively, following them are the Cenozoic animals, which can't all be represented by the various Dire Whathaveyou creatures in the monster manuals, after that are the creatures of Alien Planet, and while many of them have been statted by the folks at the D&D wiki, they are missing a few, and lastly, I need stats for the creatures from the Future is wild.

Any stats are appreciated, even if it's just one stat block for one creature. I need all the help I can get for this campaign, as I promised to my primary Campaign group that I have been with for four years, that the new campaign would be even more fantastic than the first one, and the first one was so good that it lasted for four years, and they went from level 1 all the way to level 132.

So please submit your stat blocks. As I'm not capable of working fast enough to get the desired number of creatures.


Provided by Chrono22.
Toraton

Size/Type: Colossal Animal
Hit Dice: 37d8+348 (524 hp)
Initiative: -18
Speed: 20 ft. (8 squares) or
Armor Class: 36 (-8 size, -2 Dex, +36 natural), touch 8, flat-footed 36
Base Attack/Grapple: +27/+
Attack: Bite *+21 melee (4d8+13), Crush (4d8+6), Tail Sweep (2d8+6)
Space/Reach: 30 ft./20 ft.
Special Attacks: Crush, Tail Sweep
Special Qualities: Low-light vision, scent, Poison immunity
Saves: Fort +29, Ref +9, Will +12
Abilities: Str 34, Dex 6, Con 28, Int 1, Wis 12, Cha 6
Skills: Listen +21, Spot +21, Swim +12
Feats: Endurance, Diehard, Power Attack, Improved Overrun, Run, Toughness, Toughness, Toughness, Toughness, Toughness, Toughness, Toughness
Environment: Swamp
Organization: Solitary, pair or pod (#?)
Challenge Rating: 14?
Advancement: -
Level Adjustment: —
*A Toraton power attacks.

Combat

A Toraton crushes, bullies, and pushes around creatures smaller than itself. When faced with creatures its own size (which is rare) it runs away.

Crush (Ex)
This special attack allows a Toraton to roll over opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the Toraton (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the Toraton’s body. Creatures in the affected area must succeed on a Reflex save (DC 27) or be pinned, automatically taking bludgeoning damage during the next round unless the Toraton moves off them. If the Toraton to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.
A crush attack deals the 4d6+6 damage.

Tail Sweep (Ex)
This special attack allows a Toraton to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 40 feet, extending from an intersection on the edge of the Toraton’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the Toraton. A tail sweep automatically deals 2d8+6 damage. Affected creatures can attempt Reflex saves to take half damage (DC 27).

Awesome Blow (Ex)
As a standard action, a Toraton may choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the Toraton hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creature’s choice and fall prone. The attacking Toraton can only push the opponent in a straight line, and the opponent can’t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle.

Improved Overrun (Ex)
When a Toraton attempts to overrun an opponent, the target may not choose to avoid it. A Toraton also gains a +4 bonus on his Strength check to knock down the opponent.
Provided by Ameil.

Tyrannosaurus Rex
Gargantuan Animal
Hit Dice: 18d8+126 (207 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 40 ft. (8 squares)
Armor Class: 16 (-4 size, +1 Dex, +9 natural), touch 7, flat-footed 20
Base Attack/Grapple: +13/+41
Attack: Bite +24 melee (4d6+20)
Full Attack: Bite +24 melee (4d6+20)
Space/Reach: 20 ft./20 ft.
Special Attacks: Crushing bite, frightful roar, improved grab, swallow whole
Special Qualities: Low-light vision, scent
Saves: Fort +19, Ref +13, Will +8
Abilities: Str 34, Dex 12, Con 25, Int 2, Wis 15, Cha 10
Skills: Hide +0, Listen +19, Spot +19, Survival +10
Feats: Improved Initiative, Power Attack, Run, Snatch, Track, Weapon Focus (bite), Weapon Specialization (bite)
Environment: Any terrain barring glacial
Organization: Solitary or pair
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 19-36 HD (Gargantuan); 37-54 HD (Colossal)
Level Adjustment: —

Tyrannosaurus rex (L. tyrant lizard) ranks among the largest of all land carnivores. Scholars have speculated from both observation and skeletal remains that it may have measured up to 42 feet long and weighed up to a massive 7 tons; and is generally regarded as an apex predator. However, despite its enormous size and massive bulk, tyrannosaurus appears to have been a fast runner. This notwithstanding, evidence suggests that tyrannosaurus would have willingly consumed carrion, relying on its incredible constitution to protect itself from harmful bacteria and diseases.

Measurements taken from deceased remains applied with liberal applications of gentle repose have yielded skull lengths of up to 6 feet and wickedly serrated teeth; the longest measuring up to 12 inches. Scholars theorise from studying the creature at length that it possesses unusually good binocular vision.

Scholars believe that tyrannosaurus has the single most powerful bite of any terrestrial creature, that its teeth alone could exert a crushing force of more than 3,000 pounds. This indicates that its bite is so staggeringly powerful that it can impact bone; as evidenced in indentations left on the skeletons of consumed prey.

Combat

Crushing Bite (Ex): Any time that a tyrannosaurus successfully wins a grapple check against an opponent, it may deliver it's staggeringly powerful bite on its victim. A tyrannosaurus deals triple bite damage on a critical hit and its bite is strong enough to ignore the hardness of objects. The crushing bite exerts such immense force that it resolves as a melee touch attack.

Frightful Roar (Ex): A tyrannosaurus is capable of unleashing a thunderous roar every 1d4 rounds up to a radius of 60 feet, its very sound unsettling foes. Opponents with fewer HD than it and who fail a Will DC 24 check may become frightened for 4d6 rounds.

Improved Grab (Ex): To use this ability, a tyrannosaurus must hit an opponent of up to one size smaller with its bite attack. It can then start a grapple as a free action without provoking an attack of opportunity. If it grapples its foe, it can attempt to swallow the creature the next round.

Swallow Whole (Ex): A tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaurus' gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 14). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

A Gargantuan tyrannosaurus' gizzard can hold 2 Large, 8 Medium, 32 Small, or 128 Tiny or 512 Diminutive or smaller opponents.

Skills
A tyrannosaurus has a +8 racial bonus on Listen and Spot checks.
Can anyone do Jaekeloptorus? Here's a wiki link to it.

http://en.wikipedia.org/wiki/Jaekelopterus

Next is the Postosuchus.
http://en.wikipedia.org/wiki/Postosuchus

Fasolasuchus.
http://en.wikipedia.org/wiki/Fasolasuchus

Liopleurodon. (http://en.wikipedia.org/wiki/Liopleurodon)

Leedsicthys. (http://en.wikipedia.org/wiki/Leedsichthys)

Mosasaurus. (http://en.wikipedia.org/wiki/Mosasaurus)


Inostrancevia. (http://en.wikipedia.org/wiki/Inostrancevia)

Giganotosaurus. (http://en.wikipedia.org/wiki/Giganotosaurus)

A redone version of spinosaurus (http://en.wikipedia.org/wiki/Spinosaurus), reflecting the fact that it was, in reality a big softy.

A redoing of Tyrannosaurus Rex (http://en.wikipedia.org/wiki/Tyrannosaurus_rex), to reflect the fact that it indeed use it's tail, claws, and feet in combat, that it had an enormous bite force, and it was the most powerful and durable of the therapods.

Dimetrodon. (http://en.wikipedia.org/wiki/Dimetrodon)

Edaphosaurus. (http://en.wikipedia.org/wiki/Edaphosaurus)

Plateosaurus. (http://en.wikipedia.org/wiki/Plateosaurus)

Ceolophysis. (http://en.wikipedia.org/wiki/Ceolophysis)


Placerias. (http://en.wikipedia.org/wiki/Placerias)


Andrewsarchus (http://en.wikipedia.org/wiki/Andrewsarchus)


The creatures of the future is wild. (http://en.wikipedia.org/wiki/List_of_The_Future_Is_Wild_species)


The Creatures of Alien Planet. (http://en.wikipedia.org/wiki/List_of_extraterrestrial_life_in_Alien_Planet)


Anomalocaris. (http://en.wikipedia.org/wiki/Anomalocaris)


Cameroceras. (http://en.wikipedia.org/wiki/Cameroceras)

Brontornis. (http://en.wikipedia.org/wiki/Brontornis)

Gojirasaurus. (http://en.wikipedia.org/wiki/Gojirasaurus)

Dunkleosteus. (http://en.wikipedia.org/wiki/Dunkleosteus)

Prionosuchus. (http://en.wikipedia.org/wiki/Prionosuchus)

Koolasuchus. (http://en.wikipedia.org/wiki/Koolasuchus)

Desmatosuchus. (http://en.wikipedia.org/wiki/Desmatosuchus)

Rutiodon. (http://en.wikipedia.org/wiki/Rutiodon)

Redondasuchus. (http://en.wikipedia.org/wiki/Redondasaurus)


Deinosuchus. (http://en.wikipedia.org/wiki/Deinosuchus)

Dakosaurus. (http://en.wikipedia.org/wiki/Dakosaurus)

Gastornis. (http://en.wikipedia.org/wiki/Gastornis)


Smilodon. (http://en.wikipedia.org/wiki/Smilodon)

Temnodontosaurus. (http://en.wikipedia.org/wiki/Temnodontosaurus)

Predator X. (http://en.wikipedia.org/wiki/Predator_X)


Tylosaurus. (http://en.wikipedia.org/wiki/Tylosaurus)

Shonisaurus(Both Species) (http://en.wikipedia.org/wiki/Shonisaurus)


Nothosaurus. (http://en.wikipedia.org/wiki/Nothosaurus)


Argentinosaurus (http://en.wikipedia.org/wiki/Argentinosaurus)

Sauroposeidon. (http://en.wikipedia.org/wiki/Sauroposeidon)

Titanoboa (http://en.wikipedia.org/wiki/Titanoboa)

Brontoscorpio. (http://en.wikipedia.org/wiki/Brontoscorpio)


Carnotaurus. (http://en.wikipedia.org/wiki/Carnotaurus)


Compsognathus (http://en.wikipedia.org/wiki/Compsognathus)

Ceratosaurus. (http://en.wikipedia.org/wiki/Ceratosaurus)

Giant Short faced bear, remember it could run at 55 miles an hour. (http://en.wikipedia.org/wiki/Giant_Short_Faced_Bear)

Meganeura. (http://en.wikipedia.org/wiki/Meganeura)


Diictodon (http://en.wikipedia.org/wiki/Diictodon)

Lystrosaurus (http://en.wikipedia.org/wiki/Lystrosaurus)

Hyneria (http://en.wikipedia.org/wiki/Hyneria)

Deinocherius. (http://en.wikipedia.org/wiki/Deinocherius)

You don't have to do them all at once. Just pick the ones you think you can do.

I copy and pasted the thread here. (http://www.giantitp.com/forums/showthread.php?t=124752)
But if you want you can stay here.

The Dark Fiddler
2009-09-12, 09:20 AM
You might, emphasis MIGHT get faster/better results in the homebrew section.

Not to say that the people who frequent this section of the forum aren't fast and great at it.

Chrono22
2009-09-12, 09:21 AM
Be more specific. Not everyone has Alien Planet or The Future.

MM1+ - has many prehistoric animals.
Frostburn has a few.

Volkov
2009-09-12, 09:23 AM
Be more specific. Not everyone has Alien Planet or The Future.

MM1+ - has many prehistoric animals.
Frostburn has a few.
Can you stat up a Toraton? That's one of the first animals I'll need.

Volkov
2009-09-12, 09:26 AM
Can a mod move this please?

Chrono22
2009-09-12, 10:20 AM
Toraton... it's colossal. Colossal animals have about 36 HD or more.
Given the description, it's a slower than average, low str monster with high resistance to poison, and a high natural armor bonus. Probably also a high con.
As a herbivore/quadriped, it will only be proficient with a primary bite attack. Because of the size, it might also get a special attack in the form of a body slam. Also, I'd give it awesome blow...

Building... will post when complete.

Volkov
2009-09-12, 11:08 AM
Can someone request a moderator to move this thread to the appropriate forum? Please?

Chrono22
2009-09-12, 11:21 AM
Toraton

Size/Type: Colossal Animal
Hit Dice: 37d8+348 (524 hp)
Initiative: -18
Speed: 20 ft. (8 squares) or
Armor Class: 36 (-8 size, -2 Dex, +36 natural), touch 8, flat-footed 36
Base Attack/Grapple: +27/+
Attack: Bite *+21 melee (4d8+13), Crush (4d8+6), Tail Sweep (2d8+6)
Space/Reach: 30 ft./20 ft.
Special Attacks: Crush, Tail Sweep
Special Qualities: Low-light vision, scent, Poison immunity
Saves: Fort +29, Ref +9, Will +12
Abilities: Str 34, Dex 6, Con 28, Int 1, Wis 12, Cha 6
Skills: Listen +21, Spot +21, Swim +12
Feats: Endurance, Diehard, Power Attack, Improved Overrun, Run, Toughness, Toughness, Toughness, Toughness, Toughness, Toughness, Toughness
Environment: Swamp
Organization: Solitary, pair or pod (#?)
Challenge Rating: 14?
Advancement: -
Level Adjustment: —
*A Toraton power attacks.

Combat

A Toraton crushes, bullies, and pushes around creatures smaller than itself. When faced with creatures its own size (which is rare) it runs away.

Crush (Ex)
This special attack allows a Toraton to roll over opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the Toraton (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the Toraton’s body. Creatures in the affected area must succeed on a Reflex save (DC 27) or be pinned, automatically taking bludgeoning damage during the next round unless the Toraton moves off them. If the Toraton to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.
A crush attack deals the 4d6+6 damage.

Tail Sweep (Ex)
This special attack allows a Toraton to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 40 feet, extending from an intersection on the edge of the Toraton’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the Toraton. A tail sweep automatically deals 2d8+6 damage. Affected creatures can attempt Reflex saves to take half damage (DC 27).

Awesome Blow (Ex)
As a standard action, a Toraton may choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the Toraton hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creature’s choice and fall prone. The attacking Toraton can only push the opponent in a straight line, and the opponent can’t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle.

Improved Overrun (Ex)
When a Toraton attempts to overrun an opponent, the target may not choose to avoid it. A Toraton also gains a +4 bonus on his Strength check to knock down the opponent.

Volkov
2009-09-12, 11:25 AM
That's extremely impressive. Very well done! You even remembered that it had a shell for it's AC class! Many people would have forgotten that! Wait did Toraton's have large tails? I'll have to watch that part again.

Volkov
2009-09-12, 12:14 PM
Can someone tell me the account name of a moderator so I can request a move?

Volkov
2009-09-12, 12:44 PM
I feel ignored....Like Wee Gee....

Hurlbut
2009-09-12, 01:06 PM
I feel ignored....Like Wee Gee.... There is another option; report your OP :)

Volkov
2009-09-12, 03:07 PM
Hmm maybe they are making the stats as I speak. I really hope it's the last one. In fact I think it's the last one. I bet soon those requests will be answered. I'm sure of it.

Volkov
2009-09-12, 03:34 PM
I should get those submissions any second now.

Crafty Cultist
2009-09-12, 04:40 PM
linnorms in the MM2 might fit the theme. they seem quite primordial

Volkov
2009-09-12, 05:02 PM
linnorms in the MM2 might fit the theme. they seem quite primordial

I don't think there was ever a species or genus of reptile with only two limbs. And if there was, it'd be excluded from the superclade of tetrapods and be cruelly forced into it's own class, all alone.

Thurbane
2009-09-12, 08:29 PM
I once used a Snow Stalker in a game - basically a dire wolverine with camouflage bonuses in the snow from it's white fur...

Volkov
2009-09-12, 08:53 PM
I once used a Snow Stalker in a game - basically a dire wolverine with camouflage bonuses in the snow from it's white fur...

I'm not sure if dire wolverines had saber teeth.

Gnorman
2009-09-13, 01:11 AM
I'm not sure if dire wolverines had saber teeth.

So use rule zero! Really, the overly strict adherence to scientific accuracy is killing you here. Take an existing creature, fluff it up as the creature you're looking to make, alter a few natural attacks and abilities here and there, and you've got what you're looking for, without having to create a whole new monster.

wykydtron
2009-09-13, 01:44 AM
I'm not much on homebrewing things but the Mega-squid is amazing and I'd love to see it stated out.

Who couldn't love this?:
http://photo.sohu.com/20040802/Img221321291.jpg

Volkov
2009-09-13, 09:30 AM
So use rule zero! Really, the overly strict adherence to scientific accuracy is killing you here. Take an existing creature, fluff it up as the creature you're looking to make, alter a few natural attacks and abilities here and there, and you've got what you're looking for, without having to create a whole new monster.

My group is a very tough crowd to please. Although I could increase the die size for their bite attack, give them pounce and spring attack, and give them a wounding bite as a full round action to reflect the fact that they bite once and wait for you to bleed to death, slowly.

Gnorman
2009-09-13, 05:56 PM
My group is a very tough crowd to please. Although I could increase the die size for their bite attack, give them pounce and spring attack, and give them a wounding bite as a full round action to reflect the fact that they bite once and wait for you to bleed to death, slowly.

Your group doesn't (and shouldn't) know every stat of the creatures you're using. If it looks like a snow stalker, and it acts like a snow stalker, then why would they be so disappointed if they find out that the base creature you used it to make it didn't actually have (and remember, nothing ever actually says that dire wolverines don't have saber teeth) all the right scientifically accurate bells and whistles?

Really, you're coming in here and demanding these extremely detailed specifications, dismissing those options that don't fit exactly. If you depend on submissions, you'll never make the deadline. I'm trying to give you a tool to do this yourself.

Volkov
2009-09-13, 06:18 PM
Your group doesn't (and shouldn't) know every stat of the creatures you're using. If it looks like a snow stalker, and it acts like a snow stalker, then why would they be so disappointed if they find out that the base creature you used it to make it didn't actually have (and remember, nothing ever actually says that dire wolverines don't have saber teeth) all the right scientifically accurate bells and whistles?

Really, you're coming in here and demanding these extremely detailed specifications, dismissing those options that don't fit exactly. If you depend on submissions, you'll never make the deadline. I'm trying to give you a tool to do this yourself.

I got a working stat list for the snow stalker from your advice, but I'm not sure where I should fit the extra skill points from the four extra hit dice.

bosssmiley
2009-09-14, 06:49 AM
So use rule zero! Really, the overly strict adherence to scientific accuracy is killing you here. Take an existing creature, fluff it up as the creature you're looking to make, alter a few natural attacks and abilities here and there, and you've got what you're looking for, without having to create a whole new monster.

This, for all the FIW/Alien Planet creatures. They're all the functional equivalent of existing earth creatures, so just refluff something from the MM that fits.

Toraton = advanced brachiosaurus with Dragon Turtle-style NA.
Squibbon = octopus with a climb/brachiate speed
Karakiller = it's an Axebeak
Spitfire bird = small bird with a fire beetle's natural attack

Bhu
2009-09-15, 05:56 AM
http://www.nemoramjet.com/snduterus.html

http://www.unet.univie.ac.at/~a0000265/Spec/

You might like the critters on these two sites as well.

Volkov
2009-09-18, 09:02 PM
I got a two week deadline extension, because a new person has been invited into my group, and that person scares me very very much. He seems to be a very heartless and cold-blooded person. But that's beyond the point.

I did get most of the alien planet creatures from the D&D wiki, and also many of them have no real earth equivalent. The Arrow tongue for example, is wildly different from anything in reality or in any D&D source book, part of the reason being it's 24 or so foot long spearing tongue that sucks up your insides like a milk shake.