Mongoose87
2009-09-12, 11:26 AM
Here's a little idea I came up with while watching "Dragon Ball Z: Abridged."
"Vegeta, what does the Scouter say about his power level?"
Eldritch Fist
HD: d8
Entry Requirements:
Class Abilities: Improved Unarmed Strike, Evasion, Eldritch Blast 2d6
Skills: Jump 8 Ranks
Class Skills (4+Int modifier per level): Balance, Climb, Concentration, Craft, Escape Artist, Intimidate, Jump, Knowledge (Arcana), Listen, Profession, Sense Motive, Spot, Swim, Tumble, Use Magic Device
Monk Abilities: The Eldritch Fist stacks with Monk levels to determine fast movement and Unarmed Strike Damage.
Eldritch Ki Strike: The Eldritch Fist has mastered techniques to mix both unarmed fighting and his Eldritch Blast. Any time he makes an unarmed strike, he adds his Eldritch Blast damage to the attack.
Unnatural Leap: At second level, the Eldritch Fist has training to drastically improve his agility, using the same power that fuels his Eldritch Blast. Any time he jumps, divide the DC by his class level.
Improved Eldritch Ki: When using his Eldritch Ki Strike, the Eldritch Fist's Unarmed Damage counts as energy damage, in the same fashion as his Eldritch Blast.
Gathering Energy: A number of times per day equal to his class level, the Eldritch Fist may use a full-round action to gather energy. He may release this energy in his next turn, either through an Eldritch Blast or an Unarmed Strike. Whichever attack is used does usual damage times the number of rounds spent gathering plus one, and the target must make a Fortitude save equal to damage taken of be stunned for a round.
Heedless of Gravity: The Eldritch Fist may affect himself with Feather Fall at will.
Eldritch Counter: Any time an Eldritch Fist successfully avoids taking any damage with his Evasion ability, he may target his attacker with an Eldritch Blast. This counts as an attack of opportunity, though it may only be done once per round.
Running on Clouds: The Eldritch Fist is now a master of leaping. He adds a +10 competence bonus to all Jump checks, and may change direction in mid-air as a creature with Perfect maneuverability.
Ultimate Eldritch Ki: The Eldritch Fist's strikes become truly formidable. When using his Eldritch Ki ability, 50% of the damage done becomes Force damage.
Eldritch Fist
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Eldritch Ki
2nd|
+2|
+0|
+3|
+3|Unnatural Leap
3rd|
+3|
+1|
+3|
+3|Eldritch Blast +1d6
4th|
+4|
+1|
+4|
+4|Improved Evasion
5th|
+5|
+1|
+4|
+4|Improved Eldritch Ki, Gathering Energy
6th|
+6|
+2|
+5|
+5|Eldritch Blast +2d6
7th|
+7|
+2|
+5|
+5|Heedless of Gravity
8th|
+8|
+2|
+6|
+6|Eldritch Counter
9th|
+9|
+3|
+3|
+6|Eldritch Blast +3d6
10th|
+10|
+3|
+7|
+7|Walking on Clouds, Ultimate Eldritch Ki[/table]
What do you think?
EDIT: Changed "Gathering Energy."
"Vegeta, what does the Scouter say about his power level?"
Eldritch Fist
HD: d8
Entry Requirements:
Class Abilities: Improved Unarmed Strike, Evasion, Eldritch Blast 2d6
Skills: Jump 8 Ranks
Class Skills (4+Int modifier per level): Balance, Climb, Concentration, Craft, Escape Artist, Intimidate, Jump, Knowledge (Arcana), Listen, Profession, Sense Motive, Spot, Swim, Tumble, Use Magic Device
Monk Abilities: The Eldritch Fist stacks with Monk levels to determine fast movement and Unarmed Strike Damage.
Eldritch Ki Strike: The Eldritch Fist has mastered techniques to mix both unarmed fighting and his Eldritch Blast. Any time he makes an unarmed strike, he adds his Eldritch Blast damage to the attack.
Unnatural Leap: At second level, the Eldritch Fist has training to drastically improve his agility, using the same power that fuels his Eldritch Blast. Any time he jumps, divide the DC by his class level.
Improved Eldritch Ki: When using his Eldritch Ki Strike, the Eldritch Fist's Unarmed Damage counts as energy damage, in the same fashion as his Eldritch Blast.
Gathering Energy: A number of times per day equal to his class level, the Eldritch Fist may use a full-round action to gather energy. He may release this energy in his next turn, either through an Eldritch Blast or an Unarmed Strike. Whichever attack is used does usual damage times the number of rounds spent gathering plus one, and the target must make a Fortitude save equal to damage taken of be stunned for a round.
Heedless of Gravity: The Eldritch Fist may affect himself with Feather Fall at will.
Eldritch Counter: Any time an Eldritch Fist successfully avoids taking any damage with his Evasion ability, he may target his attacker with an Eldritch Blast. This counts as an attack of opportunity, though it may only be done once per round.
Running on Clouds: The Eldritch Fist is now a master of leaping. He adds a +10 competence bonus to all Jump checks, and may change direction in mid-air as a creature with Perfect maneuverability.
Ultimate Eldritch Ki: The Eldritch Fist's strikes become truly formidable. When using his Eldritch Ki ability, 50% of the damage done becomes Force damage.
Eldritch Fist
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Eldritch Ki
2nd|
+2|
+0|
+3|
+3|Unnatural Leap
3rd|
+3|
+1|
+3|
+3|Eldritch Blast +1d6
4th|
+4|
+1|
+4|
+4|Improved Evasion
5th|
+5|
+1|
+4|
+4|Improved Eldritch Ki, Gathering Energy
6th|
+6|
+2|
+5|
+5|Eldritch Blast +2d6
7th|
+7|
+2|
+5|
+5|Heedless of Gravity
8th|
+8|
+2|
+6|
+6|Eldritch Counter
9th|
+9|
+3|
+3|
+6|Eldritch Blast +3d6
10th|
+10|
+3|
+7|
+7|Walking on Clouds, Ultimate Eldritch Ki[/table]
What do you think?
EDIT: Changed "Gathering Energy."