Leliel
2009-09-13, 01:41 PM
Anyway, bad jokes aside...
I just realized how much Eberron lends itself to a setting similar to Metal Gear Solid (no one's really a true hero or truly evil, you can't take five steps before running into a conspiracy), and given the themes of coming war that is nearly impossible to avert, I realized that all I have to do is add walking tanks and hammy acting and you've got a good springboard into a stealth-action-with-lots-of-cutscenes game.
So, the idea is that the PCs are a FOXHOUND-analog group of soldiers-a squad of people, each with a unique talent-that gets thrust into a Breland-sponsored mission that turns out to be the exact opposite of routine. After clearing out the traditional superpowered terrorists and growing to really doubt the so-called purity of the nation, they end up having to go rouge themselves to stop the schemes of both the Five Nations in order to save them, and the mysterious Vulcan Hunters, part-Warforged monstrosities who have lost their humanity in the name of greater battlefield control-and are looking for recompense.
And the guy the Five Nations send to bring the PCs back in line? Evil Solid Snake analog.
The PCs are now permitted to run in terror.
So, good, basic idea?
Now to get the DM experience before PHB3 comes out-and everyone wants to play Riedran Psycho Mantis.
I just realized how much Eberron lends itself to a setting similar to Metal Gear Solid (no one's really a true hero or truly evil, you can't take five steps before running into a conspiracy), and given the themes of coming war that is nearly impossible to avert, I realized that all I have to do is add walking tanks and hammy acting and you've got a good springboard into a stealth-action-with-lots-of-cutscenes game.
So, the idea is that the PCs are a FOXHOUND-analog group of soldiers-a squad of people, each with a unique talent-that gets thrust into a Breland-sponsored mission that turns out to be the exact opposite of routine. After clearing out the traditional superpowered terrorists and growing to really doubt the so-called purity of the nation, they end up having to go rouge themselves to stop the schemes of both the Five Nations in order to save them, and the mysterious Vulcan Hunters, part-Warforged monstrosities who have lost their humanity in the name of greater battlefield control-and are looking for recompense.
And the guy the Five Nations send to bring the PCs back in line? Evil Solid Snake analog.
The PCs are now permitted to run in terror.
So, good, basic idea?
Now to get the DM experience before PHB3 comes out-and everyone wants to play Riedran Psycho Mantis.