Dragon Elite
2009-09-13, 06:18 PM
Force of Nature
A humanoid with vines flowing through it's body stands in front of you. It makes an animal call. It seems to make the forest shine.
Forces of nature have died defending a forest. They are granted supernatural powers and help the forest live.
Size/Type: Medium Aberration
Hit Dice: 2d8-2 (7 hp)
Initiative: +7
Speed: 30 feet, 30 feet fly
Armor Class: 15, touch 13, flat-footed 12 (+3 dex, +2 natural)
Base Attack/Grapple: +1/0
Attack: Punch (1d4-1)
Full Attack: Punch (1d4-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Mind thrust, Grease, Psionic Charm
Special Qualities: Call
Saves: Fort -1, Ref +3, Will +3
Abilities: Str 8, Dex 16, Con 8, Int 12, Wis 10, Cha 10
Skills: Concentration +4, Spell craft +4, Psicraft +3
Feats: Alertness, Improved Initiative
Environment: Any
Organization: Solitary or Group (2-4)
Challenge Rating: 3
Treasure: Double
Alignment: TN
Advancement: None
Level Adjustment: —
Mind Thrust: A Force of Nature may use mind thrust 1/day
Psionic Grease: A Force of Nature may use psionic grease 2/day
Psionic Charm: A Force of Nature may use psionic charm 1/day
The above abilities are spell-like abilities.
Call: 1/day, a Force of Nature can call any animal that lives in the surrounding terrain to him. It will obey him for 1 day.
Combat
it will negotiate first, and run away if to far in.
1st Round: Call
2nd Round: Charm an opponent
3rd Round: Grease opponents
4th Round: Mind thrust on a standing opponent
5th round: Grease again.
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Help me please!
A humanoid with vines flowing through it's body stands in front of you. It makes an animal call. It seems to make the forest shine.
Forces of nature have died defending a forest. They are granted supernatural powers and help the forest live.
Size/Type: Medium Aberration
Hit Dice: 2d8-2 (7 hp)
Initiative: +7
Speed: 30 feet, 30 feet fly
Armor Class: 15, touch 13, flat-footed 12 (+3 dex, +2 natural)
Base Attack/Grapple: +1/0
Attack: Punch (1d4-1)
Full Attack: Punch (1d4-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Mind thrust, Grease, Psionic Charm
Special Qualities: Call
Saves: Fort -1, Ref +3, Will +3
Abilities: Str 8, Dex 16, Con 8, Int 12, Wis 10, Cha 10
Skills: Concentration +4, Spell craft +4, Psicraft +3
Feats: Alertness, Improved Initiative
Environment: Any
Organization: Solitary or Group (2-4)
Challenge Rating: 3
Treasure: Double
Alignment: TN
Advancement: None
Level Adjustment: —
Mind Thrust: A Force of Nature may use mind thrust 1/day
Psionic Grease: A Force of Nature may use psionic grease 2/day
Psionic Charm: A Force of Nature may use psionic charm 1/day
The above abilities are spell-like abilities.
Call: 1/day, a Force of Nature can call any animal that lives in the surrounding terrain to him. It will obey him for 1 day.
Combat
it will negotiate first, and run away if to far in.
1st Round: Call
2nd Round: Charm an opponent
3rd Round: Grease opponents
4th Round: Mind thrust on a standing opponent
5th round: Grease again.
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Help me please!