Lysander
2009-09-15, 12:22 PM
A spell for the power hungry wizard that wants to be a god but can't quite pull it off. What do you think?f
False Idol
Transmutation
Level: Sor/Wiz 9
Components: V, S, M, F, XP
Casting Time: 24 Hours
Range: Personal
Target: You
Duration: Permanent
The caster transforms into a god-like being, ideal for tricking mortals into believing the caster divine. An imitation of a rank 1 divine aura surrounds the caster, which is fully effective and controllable but can be spotted as fake by anyone passing a DC25 Knowledge Religion check (unless they are a devoted follower of the False Idol).
Divine spellcasters who truly believe in the False Idol's divinity can channel divine spells that they believe are granted by them. In fact the divine magician is merely channeling natural energy through the force of their belief. The false idol is able to select two domains that their clerics can access by designing the doctrine and holy symbols of the church.
The False Idol also gains the power to pluck prepared spells from the mind of divine magicians that worship them. A False Idol can automatically sense all of their loyal divine spellcasting minions within 100ft and which spells they have prepared. As a standard action they can take any of those divine spells they want and cast it themselves, with the normal casting time and costs. This spends their follower's spell and the spell is cast with their follower's caster level.
The False Idol spell allows the caster to amass followers as with Leadership even if they do not have the feat. Followers and Cohorts gained this way may become violently angry at the caster should the deception be revealed. At this point their faith is shaky enough that any strong proof plus a DC25 Diplomacy check can lay a seed of doubt. If the caster has the Leadership feat their followers are too loyal and brainwashed to ever disbelieve their divinity regardless of how much proof is provided, and a cohort remains loyal whether informed of the deception or not.
A False Idol's aura is not affected by an anti-magic field, but it can suppress their other abilities. The spell can dispelled or disjuncted.
Cost
Diamonds worth 1,000gp
5,000xp
Focus
A silver divine symbol of your invented religion, worth at least 25gp.
False Idol
Transmutation
Level: Sor/Wiz 9
Components: V, S, M, F, XP
Casting Time: 24 Hours
Range: Personal
Target: You
Duration: Permanent
The caster transforms into a god-like being, ideal for tricking mortals into believing the caster divine. An imitation of a rank 1 divine aura surrounds the caster, which is fully effective and controllable but can be spotted as fake by anyone passing a DC25 Knowledge Religion check (unless they are a devoted follower of the False Idol).
Divine spellcasters who truly believe in the False Idol's divinity can channel divine spells that they believe are granted by them. In fact the divine magician is merely channeling natural energy through the force of their belief. The false idol is able to select two domains that their clerics can access by designing the doctrine and holy symbols of the church.
The False Idol also gains the power to pluck prepared spells from the mind of divine magicians that worship them. A False Idol can automatically sense all of their loyal divine spellcasting minions within 100ft and which spells they have prepared. As a standard action they can take any of those divine spells they want and cast it themselves, with the normal casting time and costs. This spends their follower's spell and the spell is cast with their follower's caster level.
The False Idol spell allows the caster to amass followers as with Leadership even if they do not have the feat. Followers and Cohorts gained this way may become violently angry at the caster should the deception be revealed. At this point their faith is shaky enough that any strong proof plus a DC25 Diplomacy check can lay a seed of doubt. If the caster has the Leadership feat their followers are too loyal and brainwashed to ever disbelieve their divinity regardless of how much proof is provided, and a cohort remains loyal whether informed of the deception or not.
A False Idol's aura is not affected by an anti-magic field, but it can suppress their other abilities. The spell can dispelled or disjuncted.
Cost
Diamonds worth 1,000gp
5,000xp
Focus
A silver divine symbol of your invented religion, worth at least 25gp.