subject42
2009-09-15, 01:03 PM
I'm looking to add a bit of content to a prewritten module and I would like everyone's help.
The module is Paizo's "Rise of the Runelords" module. In the storyline, the party needs to attack a goblin stronghold and kill a group of evil humans that are trying to unlock an ancient evil that is located on the site. Before you can enter the stronghold, you are confronted by the "Spiritual Leader" of the goblins who sends a warning to the rest of the goblins and tries to kill you. (Druid 4 sending a message with animal messenger and then standard Druid tactics)
My players' party just charmed a goblin druid and talked their way by promising to avoid killing goblins as much as possible, especially their leader.
The party stormed the stronghold, killed the leader, killed every goblin that got near them, and then decided to sleep for the night after barricading themselves in a room.
In response, I'd like to create an "adventuring party", led by the goblin Druid, of the wilier, craftier goblins that managed to survive my players' raid.
The player party consists of five characters that are currently at level 3. They are a human barbarian, a human rogue/homebrew spellcaster, a wizard, a shifter psionic warrior, and a half-elf ranger (ranged, played kind of like a rogue).
I would like to put together five goblins (plus the Druid) that are roughly the same levels as the PCs that will excel at harrying the player characters and escaping before they face repercussions in the form of a face-full of raging barbarian.
I've included some ideas below to get started, but if anyone has any goblin suggestions with PC classes that are in the neighborhood of 1 - 5 I would love to hear them.
Any ideas?
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DownMagisteriallyHorse (Sorc 3)
DownMagisteriallyHorse is a goblin sorcerer who's demonic taint has driven him insane. He wears a tattered clothes that appear to be the remnants of a primitive straightjacket. Gogmurt (leader of the band) thinks he is dangerous, but his magic was strong enough to justify pulling him out of the hole the goblins locked him in, so he tries hard to keep him pointed in the right direction.
Spells: Grease, True Strike, Hideous Laughter
Shanker (Ranger 3)
Shankbiter was foraging for food during the massacre. He found Gogmurt's hideout and decided to hunt bigger prey.
Ranged specialization, favored enemy human, favored terrain forest
Ratbiter (Rogue 3)
Ratbiter was the only barracks guard that survived the massacre. He pushed one of his injured comrades down a stairwell to trip up the murderers and ran away as fast as he could.
The module is Paizo's "Rise of the Runelords" module. In the storyline, the party needs to attack a goblin stronghold and kill a group of evil humans that are trying to unlock an ancient evil that is located on the site. Before you can enter the stronghold, you are confronted by the "Spiritual Leader" of the goblins who sends a warning to the rest of the goblins and tries to kill you. (Druid 4 sending a message with animal messenger and then standard Druid tactics)
My players' party just charmed a goblin druid and talked their way by promising to avoid killing goblins as much as possible, especially their leader.
The party stormed the stronghold, killed the leader, killed every goblin that got near them, and then decided to sleep for the night after barricading themselves in a room.
In response, I'd like to create an "adventuring party", led by the goblin Druid, of the wilier, craftier goblins that managed to survive my players' raid.
The player party consists of five characters that are currently at level 3. They are a human barbarian, a human rogue/homebrew spellcaster, a wizard, a shifter psionic warrior, and a half-elf ranger (ranged, played kind of like a rogue).
I would like to put together five goblins (plus the Druid) that are roughly the same levels as the PCs that will excel at harrying the player characters and escaping before they face repercussions in the form of a face-full of raging barbarian.
I've included some ideas below to get started, but if anyone has any goblin suggestions with PC classes that are in the neighborhood of 1 - 5 I would love to hear them.
Any ideas?
------------------------------------------------------------
DownMagisteriallyHorse (Sorc 3)
DownMagisteriallyHorse is a goblin sorcerer who's demonic taint has driven him insane. He wears a tattered clothes that appear to be the remnants of a primitive straightjacket. Gogmurt (leader of the band) thinks he is dangerous, but his magic was strong enough to justify pulling him out of the hole the goblins locked him in, so he tries hard to keep him pointed in the right direction.
Spells: Grease, True Strike, Hideous Laughter
Shanker (Ranger 3)
Shankbiter was foraging for food during the massacre. He found Gogmurt's hideout and decided to hunt bigger prey.
Ranged specialization, favored enemy human, favored terrain forest
Ratbiter (Rogue 3)
Ratbiter was the only barracks guard that survived the massacre. He pushed one of his injured comrades down a stairwell to trip up the murderers and ran away as fast as he could.