FullbladedDox
2009-09-15, 01:25 PM
I've seen a lot of home-brewed classes that I just love. So, I've decided to create my own. Please, I would love your input and, since this is my first, give my some slack. I know I suck at stuff. Without further ado... The:
Scrap Fighter
“The best way to win the war is to start the battle!” – Dengoff Farrunner, Master Scrap Fighter
The scrap fighter is the guy sitting at the bar or on the street corner. He’s pretty average, until he gets into a fight. Scrap fighters are fighters that are proficient in “pick up” fights. He’s the guy who not only starts the bar room brawl or street riot, but also comes out on top. He cheats, back stabs, and can use almost anything not nailed down as his weapon.
Abilities: Dexterity is essential to a scrap fighter because it allows him a higher AC, better reflex saves, and it helps him with initiative. Strength and constitution are important to a scrap fighter for attacking and defending. Intelligence is important for skill points, which is one of the only things scrap fighters do outside combat.
Races: Any race can be a scrap fighter, though humans, half-orcs, and dwarves are the most common.
Alignment: Any non-lawful
Hit Dice: d8
Starting gold: 1d4x10
Starting age: Simple
The Scrap Fighter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Impro. Weapon Damage
1st|
+1|
+0|
+2|
+0|My Kind of Weapon, Backstab +1d6|1d4
2nd|
+2|
+0|
+3|
+0|Evasion, Drunken Style|1d4
3rd|
+3|
+1|
+3|
+1|Viva La Revolution, Backstab +2d6|1d4
4th|
+4|
+1|
+4|
+1|Parkour, Uncanny Dodge|1d6
5th|
+5|
+1|
+4|
+1|Always on Edge, Backstab +3d6|1d6
6th|
+6/+1|
+2|
+5|
+2|Hit the Sauce|1d6
7th|
+7/+2|
+2|
+5|
+2|Crowd walk, Parkour, Backstab +4d6|1d8
8th|
+8/+3|
+2|
+6|
+2|Improved Uncanny Dodge|1d8
9th|
+9/+4|
+3|
+6|
+3|Backstab +5d6|1d8
10th|
+10/+5|
+3|
+7|
+3|All My Weapons|1d10
11th|
+11/+6/+1|
+3|
+7|
+3|Backstab +6d6|1d10
12th|
+12/+7/+2|
+4|
+8|
+4||1d10
13th|
+13/+8/+3|
+4|
+8|
+4|Backstab +7d6|2d6
14th|
+14/+9/+4|
+4|
+9|
+4||2d6
15th|
+15/+10/+5|
+5|
+9|
+5|Backstab +8d6|2d6
16th|
+16/+11/+6/+1|
+5|
+10|
+5||2d8
17th|
+17/+12/+7/+2|
+5|
+10|
+5|Backstab +9d6|2d8
18th|
+18/+13/+8/+3|
+6|
+11|
+6||2d8
19th|
+19/+14/+9/+4|
+6|
+11|
+6|Backstab +10d6|2d10
20th|
+20/+15/+10/+5|
+6|
+12|
+6||2d10[/table]
Skill Points (4 + Int modifier per level, x4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex)
Class Features
All of the following are class features of the scrap fighter.
Weapon and Armor Proficiency: Scrap fighters are proficient in all simple melee weapons, all improvised weapons, and all light armor, but not shields.
My Kind of Weapon: Scrap fighters love using odd weapons. They can use improvised weapons without the -4 penalty. Scrap fighters deal certain damage with their improvised weapons and the damage they deal increases every four levels. Use the above table to keep track of the damage they deal.
Backstab: If a scrap fighter can successfully attack an opponent while flanking or from the back they can strike the enemy where it hurts. The scrap fighter can deal an extra 1d6 damage to an opponent whenever that person is being flanked or if the scrap fighter is attacking from behind. This damage only applies to melee weapons and increases by 1d6 every two levels beyond the first.
Evasion (Ex): At 2nd level and higher, a scrap fighter can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the scrap fighter is wearing light armor or no armor. A helpless scrap fighter does not gain the benefit of evasion.
Drunken Style: When the scrap fighter reaches 2nd level and higher, he can drink himself into a drunken stupor to double the damage done with improvised weapons. A scrap fighter usually needs at least 5 full drinks to be thrown into a drunken stupor. This doubling does not apply to the scrap fighter’s backstab ability. He also gains +2 dexterity bonus to his AC. While drunk, the scrap fighter takes a -2 to Intelligence and Wisdom. The scrap fighter stays drunk for 1d4 hours, though the ability lasts for 1d8 rounds. Afterwards he is sicken for 1d8 rounds.
Viva La Revolution: Starting at the 3rd level, a scrap fighter can rouse his allies into combat. By making a DC 15 Perform (Speech) check, a scrap fighter can give a +2 morale boost to hit to all allies involved in combat within a 35 ft. radius for 1d4 rounds.
Parkour: Starting at the 4th level, a scrap fighter is a master of movement. A scrap fighter gains +10 ft. to his speed. At 7th level, the scrap fighter gains +5 to all jump and climb checks and Run as a bonus feat.
Uncanny Dodge (Ex): Starting at 4th level, a scrap fighter can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
If a scrap fighter already has uncanny dodge from a different class he automatically gains improved uncanny dodge (see below) instead.
Always on Edge (Ex): At 5th level and higher, a scrap fighter always seems to be prepared to fight. He has a +1 bonus to initiative and is no long considered flat-footed.
Hit the Sauce (Ex): Starting at the 6th level when a scrap fighter drinks an alcoholic beverage he gains a beneficial ability. He may only use one ability every 1d4+1 rounds. The drink still has its alcoholic qualities.
Revitalizing Brew (Ex): The drink is revitalizing to the scrap fighter and heals twice his scrap fighter level in HP.
Fire-breath Ale (Ex): The drink allows the scrap fighter to use a breath weapon of a 30 ft. cone of fire for 1d4 rounds. The drink feels like it is burning the scrap fighter’s mouth when drunk.
Draft of Tongues (Ex): The scrap fighter is affected as though under the spell Tongues for 1d6 minutes. The drink seems to loosen the tongue and open the ears of the scrap fighter.
Brew of Eye Opening (Ex): The scrap fighter is affected as though under the spell True Seeing for 1d6 minutes. The brew tastes sweeter than a normal drink.
Ale of the Stone (Ex): The drink grants the scrap fighter +4 natural armor bonus for 1d4 minutes. The drink tastes gritty to the scrap fighter.
Lighting Draft (Ex): The drink imbues the scrap fighter with Haste as the spell. This drink causes the scrap fighter’s teeth to chatter.
A scrap fighter may make a Profession (Brew master) check (DC 25) to imbue an alcoholic beverage with one of the scrap fighter’s “Hit the Sauce” abilities as though it where a potion. The drink still has its alcoholic qualities.
Crowd Walk (Ex): At the 7th level, a scrap fighter can move through and attack in a crowd with no penalties.
Improved Uncanny Dodge (Ex): A scrap fighter of 8th level or higher can no longer be flanked.
This defense denies a rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target has.
If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
All My Weapons: At the 10th level, all simple melee weapons a scrap fighter uses count as improvised weapons in relation to the damage they deal and the range increment they have, unless the weapon has higher damage or range increment. Then, use the higher value.
Playing a Scrap Fighter
Religion: Scrap fighters are not religious by any extent, but some do find religion comforting. Scrap fighters with a religion are rare enough to not serve any common deities. If the scrap fighter is in the pathfinder multiverse, Cayden Cailean is the common god that scrap fighters revere.
Other Classes: Scrap fighters get along with most classes. Lawful characters like paladins and monks usually find scrap fighters to be low-lives and to be to care-free to like.
Role: In almost all parties, the scrap fighter is the secondary combatant and one of the most important skilled characters, since they can use almost all abilities.
Sorry it's so Huge...
Scrap Fighter
“The best way to win the war is to start the battle!” – Dengoff Farrunner, Master Scrap Fighter
The scrap fighter is the guy sitting at the bar or on the street corner. He’s pretty average, until he gets into a fight. Scrap fighters are fighters that are proficient in “pick up” fights. He’s the guy who not only starts the bar room brawl or street riot, but also comes out on top. He cheats, back stabs, and can use almost anything not nailed down as his weapon.
Abilities: Dexterity is essential to a scrap fighter because it allows him a higher AC, better reflex saves, and it helps him with initiative. Strength and constitution are important to a scrap fighter for attacking and defending. Intelligence is important for skill points, which is one of the only things scrap fighters do outside combat.
Races: Any race can be a scrap fighter, though humans, half-orcs, and dwarves are the most common.
Alignment: Any non-lawful
Hit Dice: d8
Starting gold: 1d4x10
Starting age: Simple
The Scrap Fighter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Impro. Weapon Damage
1st|
+1|
+0|
+2|
+0|My Kind of Weapon, Backstab +1d6|1d4
2nd|
+2|
+0|
+3|
+0|Evasion, Drunken Style|1d4
3rd|
+3|
+1|
+3|
+1|Viva La Revolution, Backstab +2d6|1d4
4th|
+4|
+1|
+4|
+1|Parkour, Uncanny Dodge|1d6
5th|
+5|
+1|
+4|
+1|Always on Edge, Backstab +3d6|1d6
6th|
+6/+1|
+2|
+5|
+2|Hit the Sauce|1d6
7th|
+7/+2|
+2|
+5|
+2|Crowd walk, Parkour, Backstab +4d6|1d8
8th|
+8/+3|
+2|
+6|
+2|Improved Uncanny Dodge|1d8
9th|
+9/+4|
+3|
+6|
+3|Backstab +5d6|1d8
10th|
+10/+5|
+3|
+7|
+3|All My Weapons|1d10
11th|
+11/+6/+1|
+3|
+7|
+3|Backstab +6d6|1d10
12th|
+12/+7/+2|
+4|
+8|
+4||1d10
13th|
+13/+8/+3|
+4|
+8|
+4|Backstab +7d6|2d6
14th|
+14/+9/+4|
+4|
+9|
+4||2d6
15th|
+15/+10/+5|
+5|
+9|
+5|Backstab +8d6|2d6
16th|
+16/+11/+6/+1|
+5|
+10|
+5||2d8
17th|
+17/+12/+7/+2|
+5|
+10|
+5|Backstab +9d6|2d8
18th|
+18/+13/+8/+3|
+6|
+11|
+6||2d8
19th|
+19/+14/+9/+4|
+6|
+11|
+6|Backstab +10d6|2d10
20th|
+20/+15/+10/+5|
+6|
+12|
+6||2d10[/table]
Skill Points (4 + Int modifier per level, x4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex)
Class Features
All of the following are class features of the scrap fighter.
Weapon and Armor Proficiency: Scrap fighters are proficient in all simple melee weapons, all improvised weapons, and all light armor, but not shields.
My Kind of Weapon: Scrap fighters love using odd weapons. They can use improvised weapons without the -4 penalty. Scrap fighters deal certain damage with their improvised weapons and the damage they deal increases every four levels. Use the above table to keep track of the damage they deal.
Backstab: If a scrap fighter can successfully attack an opponent while flanking or from the back they can strike the enemy where it hurts. The scrap fighter can deal an extra 1d6 damage to an opponent whenever that person is being flanked or if the scrap fighter is attacking from behind. This damage only applies to melee weapons and increases by 1d6 every two levels beyond the first.
Evasion (Ex): At 2nd level and higher, a scrap fighter can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the scrap fighter is wearing light armor or no armor. A helpless scrap fighter does not gain the benefit of evasion.
Drunken Style: When the scrap fighter reaches 2nd level and higher, he can drink himself into a drunken stupor to double the damage done with improvised weapons. A scrap fighter usually needs at least 5 full drinks to be thrown into a drunken stupor. This doubling does not apply to the scrap fighter’s backstab ability. He also gains +2 dexterity bonus to his AC. While drunk, the scrap fighter takes a -2 to Intelligence and Wisdom. The scrap fighter stays drunk for 1d4 hours, though the ability lasts for 1d8 rounds. Afterwards he is sicken for 1d8 rounds.
Viva La Revolution: Starting at the 3rd level, a scrap fighter can rouse his allies into combat. By making a DC 15 Perform (Speech) check, a scrap fighter can give a +2 morale boost to hit to all allies involved in combat within a 35 ft. radius for 1d4 rounds.
Parkour: Starting at the 4th level, a scrap fighter is a master of movement. A scrap fighter gains +10 ft. to his speed. At 7th level, the scrap fighter gains +5 to all jump and climb checks and Run as a bonus feat.
Uncanny Dodge (Ex): Starting at 4th level, a scrap fighter can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
If a scrap fighter already has uncanny dodge from a different class he automatically gains improved uncanny dodge (see below) instead.
Always on Edge (Ex): At 5th level and higher, a scrap fighter always seems to be prepared to fight. He has a +1 bonus to initiative and is no long considered flat-footed.
Hit the Sauce (Ex): Starting at the 6th level when a scrap fighter drinks an alcoholic beverage he gains a beneficial ability. He may only use one ability every 1d4+1 rounds. The drink still has its alcoholic qualities.
Revitalizing Brew (Ex): The drink is revitalizing to the scrap fighter and heals twice his scrap fighter level in HP.
Fire-breath Ale (Ex): The drink allows the scrap fighter to use a breath weapon of a 30 ft. cone of fire for 1d4 rounds. The drink feels like it is burning the scrap fighter’s mouth when drunk.
Draft of Tongues (Ex): The scrap fighter is affected as though under the spell Tongues for 1d6 minutes. The drink seems to loosen the tongue and open the ears of the scrap fighter.
Brew of Eye Opening (Ex): The scrap fighter is affected as though under the spell True Seeing for 1d6 minutes. The brew tastes sweeter than a normal drink.
Ale of the Stone (Ex): The drink grants the scrap fighter +4 natural armor bonus for 1d4 minutes. The drink tastes gritty to the scrap fighter.
Lighting Draft (Ex): The drink imbues the scrap fighter with Haste as the spell. This drink causes the scrap fighter’s teeth to chatter.
A scrap fighter may make a Profession (Brew master) check (DC 25) to imbue an alcoholic beverage with one of the scrap fighter’s “Hit the Sauce” abilities as though it where a potion. The drink still has its alcoholic qualities.
Crowd Walk (Ex): At the 7th level, a scrap fighter can move through and attack in a crowd with no penalties.
Improved Uncanny Dodge (Ex): A scrap fighter of 8th level or higher can no longer be flanked.
This defense denies a rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target has.
If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
All My Weapons: At the 10th level, all simple melee weapons a scrap fighter uses count as improvised weapons in relation to the damage they deal and the range increment they have, unless the weapon has higher damage or range increment. Then, use the higher value.
Playing a Scrap Fighter
Religion: Scrap fighters are not religious by any extent, but some do find religion comforting. Scrap fighters with a religion are rare enough to not serve any common deities. If the scrap fighter is in the pathfinder multiverse, Cayden Cailean is the common god that scrap fighters revere.
Other Classes: Scrap fighters get along with most classes. Lawful characters like paladins and monks usually find scrap fighters to be low-lives and to be to care-free to like.
Role: In almost all parties, the scrap fighter is the secondary combatant and one of the most important skilled characters, since they can use almost all abilities.
Sorry it's so Huge...