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View Full Version : Funding an adventure (3.x, house rule idea, PEACH)



lesser_minion
2009-09-16, 10:07 AM
This is a possible alternative to d20 Modern's Wealth system and the gp system from D&D.

Resources:

Characters don't spend every day of their lives adventuring, and so it can be assumed that every character has a day job. This is represented by assigning every character a Funding score equal to the value of the equipment they can consistently bring to an adventure. A character's funding score can represent her ability to fund her adventures personally, or it can represent the backing of some other organisation or entity. For simplicity and balance reasons, the effect is assumed to be the same.

A player may allocate points of Funding to obtain equipment on a permanent basis - items obtained this way can usually be repaired, replenished or replaced in time for the next adventure. Your narrator is free to decide how much time must pass before your character's equipment 'refreshes' - one month is a reasonable baseline.

A character may obtain equipment and money on a non-permanent basis - either on loan, or without any real guarantee that it will be replaced. This is essentially up to the narrator.

A character's Funding score increases when she obtains a permanent resource - this can be something tangible which acts as a source of income (such as a vehicle or domain), or something like a promotion, implying an increased salary and more influence. This may be roleplayed, and the narrator is free to require that the character give up some of the 'temporary' loot obtained during an adventure. Funding increases are almost entirely up to the narrator to determine.

Permanent magic items are treated in the same way as normal equipment, although the narrator may make them harder to replace if destroyed - such items are so rare and powerful that they are assumed to be bought and sold on the same basis as items which contribute to a character's funding score.

Samurai Jill
2009-09-19, 03:37 PM
Burning Wheel has a Resources score which is used quite similarly. I'll have to come back and look at this in more detail later, though.

Samurai Jill
2009-09-20, 02:42 PM
A player may allocate points of Funding to obtain equipment on a permanent basis - items obtained this way can usually be repaired, replenished or replaced in time for the next adventure. Your narrator is free to decide how much time must pass before your character's equipment 'refreshes' - one month is a reasonable baseline.
The resources system I mentioned essentially treats resources as a skill that advances through practice, like others in BW. If you wanted to buy something, you basically performed a resources skill check against the 'expense level' of the item. If you failed, the skill was 'taxed', reducing it's effectiveness until you could successfully check against the degree of tax itself imposed.

But what you describe sounds perfectly workable.