Silverscale
2009-09-16, 03:39 PM
I started out trying to see how many levels I could give to a character with core classes while still never gaining any BAB. Here is the slightly ridiculous result
Gregoran:
Neutral good, male Human
Rogue 1, Bard 1, Cleric 1, Druid 1, Monk 1, Sorcerer 1
Hit Dice: 1d6+1d6+1d8+1d8+1d8+1d4+12 (40 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 17 (+5 Dex, +2 armor), touch 15, flat-footed 12
Base Attack/Grapple: +0/+1
Attack: +1 Kukri +6 melee (1d8+2, 18-20/x2), or +1 Hand Crossbow +6 ranged (1d4, 19-20/x2)
Full Attack: +1 Kukri +4 melee (1d4+2, 18-20/x2) and off-hand kukri +4 melee (1d4+2, 18-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak attack +1d6, Flurry of Blows, Improved Unarmed Strike 1d6.
Special Qualities: Trapfinding, Bardic music, Bardic knowledge, Countersong, Fascinate, Inspire courage +1, Turn or rebuke Undead, Animal Companion(Pingo), nature sense, Animal empathy, Summon Familiar(Keira).
Saves: Fort +8, Ref +11, Will +15
Abilities: Str 12, Dex 21, Con 14, Int 14, Wis 21, Cha 18
Skills: Bluff +9, Craft(Brewing) +11, Diplomacy +14, Disable Device +8, Disguise +9, Knowledge(Arcana) +6, Knowledge(Local) +6, Knowledge(Nature) +4, Listen +15, Move Silently +8, Open Locks +11, Perform(String Instrument) +5, Profession(Cook) +14, Spot +14, Survival +7.
Feats: Alertness, Leadership, Nimble Fingers, Two weapon Fighting, Weapon Finnese.
Equipment: +1 kukri x2, +1 hand crossbow, Lute, Bracers of Armor +2, wand of Identify
Languages: Common, Draconic, Elven
Appearance: The man you see before you seems to be a Jack-of-all trades or perhaps just confused about what he is. Part arcanist, part holy man, part something else, he seems to be trying to be good at everything but doesn't look like he's really very good at anything. He's wearing a loose fitting traveler's outfit with the hood down.
Personality: Gregoran is always trying to be ready for everything and never quite ready for anything. He has an honest heart though and always does his level best. On long journeys, he is always careful not to over work Pingo, so he usually travels early in the morning, rests for 2 hours in the middle of the day under the protection of a 20ft tarp if no other shelter is available, and continues on til almost dark before setting up camp for the night.
Pingo:
Neutral male Light Horse (Large Animal)
Animal Companion (Horse)
Hit Dice: 3d8 +6 (21hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (-1 Size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof -2 melee (1d4+1)
Full Attack: 2 hooves -2 melee (1d4+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: None
Special Qualities: Low-light vision, scent, link, share spell.
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4.
Feats: Endurance, Run
Pingo is a faithful horse with a gray, white spotted coat.
Keira:
Neutral female Cat (Tiny Magical Beast)
Familiar (Cat)
Hit Points: 20
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Dex, +2 Size, +1 Natural), touch 14, flat-footed 13
Base Attack/Grapple: +0/-12
Attack: Claws +4 melee (1d2 -4)
Full Attack: 2 Claws +4 melee (1d2 -4) and bite -1 melee (1d3-4)
Space/Reach: 2.5 ft./ 0ft.
Special Attacks: None
Special Qualities: Low-light vision, scent, improved evasion, share spell, empathic link.
Saves: Fort +6, Ref +8, Will +11
Abilities: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 7
Skills: Balance +10, Climb +6, Hide +14, Jump +10 Listen +10, Move Silently +6, Spot +9.
Feats: Weapon finesse, Alertness
Keira is a small, black cat. Keira actually means “black haired warrior” though she usually prefers to stay out of fights unless to defend herself.
Hope you find it amusing.:smalltongue:
Gregoran:
Neutral good, male Human
Rogue 1, Bard 1, Cleric 1, Druid 1, Monk 1, Sorcerer 1
Hit Dice: 1d6+1d6+1d8+1d8+1d8+1d4+12 (40 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 17 (+5 Dex, +2 armor), touch 15, flat-footed 12
Base Attack/Grapple: +0/+1
Attack: +1 Kukri +6 melee (1d8+2, 18-20/x2), or +1 Hand Crossbow +6 ranged (1d4, 19-20/x2)
Full Attack: +1 Kukri +4 melee (1d4+2, 18-20/x2) and off-hand kukri +4 melee (1d4+2, 18-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak attack +1d6, Flurry of Blows, Improved Unarmed Strike 1d6.
Special Qualities: Trapfinding, Bardic music, Bardic knowledge, Countersong, Fascinate, Inspire courage +1, Turn or rebuke Undead, Animal Companion(Pingo), nature sense, Animal empathy, Summon Familiar(Keira).
Saves: Fort +8, Ref +11, Will +15
Abilities: Str 12, Dex 21, Con 14, Int 14, Wis 21, Cha 18
Skills: Bluff +9, Craft(Brewing) +11, Diplomacy +14, Disable Device +8, Disguise +9, Knowledge(Arcana) +6, Knowledge(Local) +6, Knowledge(Nature) +4, Listen +15, Move Silently +8, Open Locks +11, Perform(String Instrument) +5, Profession(Cook) +14, Spot +14, Survival +7.
Feats: Alertness, Leadership, Nimble Fingers, Two weapon Fighting, Weapon Finnese.
Equipment: +1 kukri x2, +1 hand crossbow, Lute, Bracers of Armor +2, wand of Identify
Languages: Common, Draconic, Elven
Appearance: The man you see before you seems to be a Jack-of-all trades or perhaps just confused about what he is. Part arcanist, part holy man, part something else, he seems to be trying to be good at everything but doesn't look like he's really very good at anything. He's wearing a loose fitting traveler's outfit with the hood down.
Personality: Gregoran is always trying to be ready for everything and never quite ready for anything. He has an honest heart though and always does his level best. On long journeys, he is always careful not to over work Pingo, so he usually travels early in the morning, rests for 2 hours in the middle of the day under the protection of a 20ft tarp if no other shelter is available, and continues on til almost dark before setting up camp for the night.
Pingo:
Neutral male Light Horse (Large Animal)
Animal Companion (Horse)
Hit Dice: 3d8 +6 (21hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (-1 Size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof -2 melee (1d4+1)
Full Attack: 2 hooves -2 melee (1d4+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: None
Special Qualities: Low-light vision, scent, link, share spell.
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4.
Feats: Endurance, Run
Pingo is a faithful horse with a gray, white spotted coat.
Keira:
Neutral female Cat (Tiny Magical Beast)
Familiar (Cat)
Hit Points: 20
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Dex, +2 Size, +1 Natural), touch 14, flat-footed 13
Base Attack/Grapple: +0/-12
Attack: Claws +4 melee (1d2 -4)
Full Attack: 2 Claws +4 melee (1d2 -4) and bite -1 melee (1d3-4)
Space/Reach: 2.5 ft./ 0ft.
Special Attacks: None
Special Qualities: Low-light vision, scent, improved evasion, share spell, empathic link.
Saves: Fort +6, Ref +8, Will +11
Abilities: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 7
Skills: Balance +10, Climb +6, Hide +14, Jump +10 Listen +10, Move Silently +6, Spot +9.
Feats: Weapon finesse, Alertness
Keira is a small, black cat. Keira actually means “black haired warrior” though she usually prefers to stay out of fights unless to defend herself.
Hope you find it amusing.:smalltongue: