PDA

View Full Version : Level 6, 0 BAB (P.E.A.C.H)



Silverscale
2009-09-16, 03:39 PM
I started out trying to see how many levels I could give to a character with core classes while still never gaining any BAB. Here is the slightly ridiculous result

Gregoran:
Neutral good, male Human
Rogue 1, Bard 1, Cleric 1, Druid 1, Monk 1, Sorcerer 1
Hit Dice: 1d6+1d6+1d8+1d8+1d8+1d4+12 (40 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 17 (+5 Dex, +2 armor), touch 15, flat-footed 12
Base Attack/Grapple: +0/+1
Attack: +1 Kukri +6 melee (1d8+2, 18-20/x2), or +1 Hand Crossbow +6 ranged (1d4, 19-20/x2)
Full Attack: +1 Kukri +4 melee (1d4+2, 18-20/x2) and off-hand kukri +4 melee (1d4+2, 18-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak attack +1d6, Flurry of Blows, Improved Unarmed Strike 1d6.
Special Qualities: Trapfinding, Bardic music, Bardic knowledge, Countersong, Fascinate, Inspire courage +1, Turn or rebuke Undead, Animal Companion(Pingo), nature sense, Animal empathy, Summon Familiar(Keira).
Saves: Fort +8, Ref +11, Will +15
Abilities: Str 12, Dex 21, Con 14, Int 14, Wis 21, Cha 18
Skills: Bluff +9, Craft(Brewing) +11, Diplomacy +14, Disable Device +8, Disguise +9, Knowledge(Arcana) +6, Knowledge(Local) +6, Knowledge(Nature) +4, Listen +15, Move Silently +8, Open Locks +11, Perform(String Instrument) +5, Profession(Cook) +14, Spot +14, Survival +7.
Feats: Alertness, Leadership, Nimble Fingers, Two weapon Fighting, Weapon Finnese.
Equipment: +1 kukri x2, +1 hand crossbow, Lute, Bracers of Armor +2, wand of Identify
Languages: Common, Draconic, Elven

Appearance: The man you see before you seems to be a Jack-of-all trades or perhaps just confused about what he is. Part arcanist, part holy man, part something else, he seems to be trying to be good at everything but doesn't look like he's really very good at anything. He's wearing a loose fitting traveler's outfit with the hood down.

Personality: Gregoran is always trying to be ready for everything and never quite ready for anything. He has an honest heart though and always does his level best. On long journeys, he is always careful not to over work Pingo, so he usually travels early in the morning, rests for 2 hours in the middle of the day under the protection of a 20ft tarp if no other shelter is available, and continues on til almost dark before setting up camp for the night.

Pingo:
Neutral male Light Horse (Large Animal)
Animal Companion (Horse)
Hit Dice: 3d8 +6 (21hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (-1 Size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof -2 melee (1d4+1)
Full Attack: 2 hooves -2 melee (1d4+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: None
Special Qualities: Low-light vision, scent, link, share spell.
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4.
Feats: Endurance, Run

Pingo is a faithful horse with a gray, white spotted coat.

Keira:
Neutral female Cat (Tiny Magical Beast)
Familiar (Cat)
Hit Points: 20
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Dex, +2 Size, +1 Natural), touch 14, flat-footed 13
Base Attack/Grapple: +0/-12
Attack: Claws +4 melee (1d2 -4)
Full Attack: 2 Claws +4 melee (1d2 -4) and bite -1 melee (1d3-4)
Space/Reach: 2.5 ft./ 0ft.
Special Attacks: None
Special Qualities: Low-light vision, scent, improved evasion, share spell, empathic link.
Saves: Fort +6, Ref +8, Will +11
Abilities: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 7
Skills: Balance +10, Climb +6, Hide +14, Jump +10 Listen +10, Move Silently +6, Spot +9.
Feats: Weapon finesse, Alertness

Keira is a small, black cat. Keira actually means “black haired warrior” though she usually prefers to stay out of fights unless to defend herself.
Hope you find it amusing.:smalltongue:

Lunix Vandal
2009-09-16, 03:55 PM
You can add a level of Wizard on top of all that. :smallwink:
Also, you may want to include his known Sorcerer spells and usual daily Cleric/Druid loadouts. Y'know, for completeness' sake.

Start him off as LG, shuffle his skills and feats around, and then throw in a Helm of Opposite Alignment (and possibly a third-party atonement), and you can add a level each of Paladin, Assassin, Dragon Disciple, and Shadowdancer, too! :smalltongue:

Omegonthesane
2009-09-16, 04:14 PM
You can add a level of Wizard on top of all that. :smallwink:
Also, you may want to include his known Sorcerer spells and usual daily Cleric/Druid loadouts. Y'know, for completeness' sake.

Start him off as LG, shuffle his skills and feats around, and then throw in a Helm of Opposite Alignment (and possibly a third-party atonement), and you can add a level each of Paladin, Assassin, Dragon Disciple, and Shadowdancer, too! :smalltongue:

Paladin and DD each give +1 BaB though...

Zeta Kai
2009-09-16, 04:55 PM
I'm sure that you can get much higher without having a BAB above +0. A Bard/Cleric/Druid/Monk/Rogue/Sorcerer/Wizard is ECL7, & from there, you could add on 4 psionic classes from the SRD (psion, psychic warrior, soul knife :smallannoyed:, & wilder) for another 4 levels. By then, you should be able to qualifty for some basic PrCs, like the aforementioned Assassin. And I'm not even trying that hard or using non-Core. If you bounce around through all the other books, I'm sure that you could cobble together enough dips to make an ECL20 character with +0 BAB. Just avoid the BAB=HDx1 classes & you're golden.

Look at what you've done. I'm not even an optimizer, & you've got me here tweaking builds. You got me good, you.

Mando Knight
2009-09-16, 05:00 PM
Paladin and DD each give +1 BaB though...

Paladin does, 1 level of Dragon Disciple doesn't. If psionic is allowed, then you can add on Psion 1/Psionic Warrior 1/Wilder 1/Soulknife 1...

Johel
2009-09-16, 05:24 PM
Doesn't each level add a "partial" BAB bonus for the purpose of multiclassing ?

Paladin, Fighter, Ranger, Barbarian
Base attack bonus equal to total Hit Dice (as fighter)

Cleric, Bard, Rogue, Druid, Monk
Base attack bonus equal to ¾ total Hit Dice (as cleric)

Wizard, Sorcerer
Base attack bonus equal to ½ total Hit Dice (as wizard).

Kroy
2009-09-16, 05:30 PM
Doesn't each level add a "partial" BAB bonus for the purpose of multiclassing ?

Paladin, Fighter, Ranger, Barbarian
Base attack bonus equal to total Hit Dice (as fighter)

Cleric, Bard, Rogue, Druid, Monk
Base attack bonus equal to ¾ total Hit Dice (as cleric)

Wizard, Sorcerer
Base attack bonus equal to ½ total Hit Dice (as wizard).

That's a widely accepted variant called fractional BAB. However by RAW, it does not.

Silverscale
2009-09-16, 08:37 PM
Wow this got more response than I thought it would.....I had actually thought about adding a level of Wizard but it seemed kinda redundant with Sorcerer.....seeing as how this is an exercise in silliness....why not....I'll have to get back to you with an up date to the character which so far seems to include Wizard and 4 different psionic classes.

PId6
2009-09-16, 08:58 PM
Well, if we're trying for ECL 20 here, you can throw in Ninja, Scout, and Spellthief from Complete Adventurer, Warlock, Warmage, and Wu Jen from Complete Arcane, Favored Soul, Shugenja, and Spirit Shaman from Complete Divine, Ardent, Divine Mind, and Lurk from Complete Psionic, and more from other sources. It gets too easy with other books in.

Forevernade
2009-09-16, 09:59 PM
Cant have Monk and Bard, unless changing alignments half way through, which is just weird and DM dependant.

Zeta Kai
2009-09-16, 10:16 PM
Cant have Monk and Bard, unless changing alignments half way through, which is just weird and DM dependant.

True, but so what? The build is a theoretical hodgepodge of wackiness. I wouldn't let alignment get in the way of this.

Silverscale
2009-09-16, 10:42 PM
I actually have quite a few books that are more or less Core D&D. I might have to flip through them to see just how high a level character one could make with no BAB.
The only annoying thing with such a crazy build is trying to figure out all the skills from so many different classes unless you house rule that once a skill becomes a class skill for the character, any class can add ranks to it as a class skill.
Even without dipping into PRC's I think i'll be able to get well over level 20.

I can see it now, guy wandering around with an animal companion, a familiar, and a psi-crystal...with all these various classes i might have to just make him true neutral.

Silverscale
2009-09-16, 10:46 PM
BTW if anyone is wondering how I came up with the ability scores for Gregoran. I simply looked at what abilities the 6 classes claimed to be important, I jotted down a 3 if it was listed as the main ability and a 2 if it was listed as also important to the class. When I was done, I just added everything together, plus 10 for each stat and Via-la