View Full Version : Arena Tournament, Round 64: Glunk Too vs. Quork
ArenaManager
2009-09-16, 09:04 PM
Arena Tournament, Round 64: Glunk Too vs. Quork
Map:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena2i.gif
The Arena walls for this map are 30 ft high, with a Climb DC of 30.
XP Award: 300xp
GP Award: 300gp
Glunk Too (http://www.myth-weavers.com/sheetview.php?sheetid=145963) - SoD
Quork (http://pifro.com/pro/view.php?id=3409) - Sallera
All Combatants, please roll initiative and declare any final purchases.
Glunk Too, pre-round antics
[roll0]
Holding the right for reactive purchaces.
Sallera
2009-09-16, 11:04 PM
Init: [roll0]
No purchases if you've got none.
Glunk Too
I'll buy a potion of Owl's Wisdom. And nothing else.
Sallera
2009-09-17, 09:17 AM
No purchases, then.
Glunk Too
Start in Y11, unarmoured, weilding heavy crossbow. "Glunk Too have a strange feeling of de ja vu again."
Standard Action; Fire! [roll0] damage [roll1]
"Argh! Crossbow not work! After Glunk Too win's, he will Water Orc Orc it to death!"
Move northeast to S7
Unsheathing Great Falchion en route.
End turn.
Stats; HP; 16/16
AC; 12 (touch 12)
Position; S7.
Sallera
2009-09-18, 12:58 AM
Did you mean northwest, by chance?
Quork, Round 1
Starting in B10, holding scroll.
As I'm fairly sure there's no way this could not establish LoS, no sense in spoilering.
Move to D4.
Free: Declare Hatred on Glunk.
Swift: Presuming I can see you from here and you're in range, cast a quickened Doom (DC14). If not, cast a quickened Shield of Faith.
Standard: Ready an action:Cast Hold Person if Glunk is within 10ft.
Stats:HP 7/7, AC19 (15, 16) (+2 if SoF was cast instead of Doom)
PP: 2/2
Psionically focused
TU attempts:6/11
Spells:
0th:
Virtue
Guidance
Inflict Minor Wounds
1st:
Doom
Shield of Faith
Light of Lunia
Done.
Glunk Too
"Glunk Too not know north from west. He in S7."
[roll0]
Glunk Too, round too
Free; rage.
Charge to D5, swinging great falchion wildly. Wait...haven't we allready done this bit?
[roll0]
[roll1]
Stats;
HP; 18/18
AC; 10 (touch 10)
Position; B5.
Rage; 1/13
Scorer
2009-09-18, 08:36 AM
High Ref Scorer
Match rewind to first turn
You cannot be on S7, that would would be on top on post... And I see no Climb roll
Sallera
2009-09-18, 09:39 AM
I presume that was as much a typo as northeast.
Readied action goes off once you're within 10ft. Hold Person, CL check, DC4: [roll0] If that succeeds, DC12 Will save. Not that that's going to help against Glunk.
*facepalm* That's match, then. Again.
Sallera
2009-09-18, 10:16 AM
Mishap check, because it may be amusing... [roll0]
High Ref Scorer
Match rewind to first turn
You cannot be on S7, that would would be on top on post... And I see no Climb roll
Actually, no that was deliberate. I thought, seeing as they give total concealment, that was if we were in the square, like the posts. Just a misunderstanding of the map. Do we want to rewind to first turn, Sal?
Sallera
2009-09-18, 04:31 PM
Eh, I can't see as how it'd make any difference. My turn wouldn't have changed if you moved to T6 instead, and presumably yours wouldn't have either.
Edit: Only way it'd make any difference is if you would have moved to somewhere where you couldn't charge.
Mavian
2009-09-20, 06:57 PM
High Ref Mav
Glunk Too gets first, and Quork gets second.
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