Myou
2009-09-17, 07:11 AM
I'm one person of a three-man party (me, friend, NPC), and as a full caster with the ability to cast spells from any base class' list, I'm looking for spells of all levels that I should pick up, either because they're just awesome, or because they have a very key use that we'll miss.
Since my party role is so broad (healing, buffing, debuffing, battefield control, direct damage) and we have no other casters (my friend is a sorcerer//swordsage, but built entirely for melee) I'm looking for great spells of all kinds.
So, oh mighty playgrounders, what do you suggest? :smallsmile:
Edit:
Spells I already have;
4 Air Walk
4 Favour of the Martyr
4 Break Enchantment
4 Control Water
4 Cure Critical Wounds
4 Death Ward
4 Dimensional Anchor
4 Discern Lies
4 Dismissal
4 Divination
4 Divine Power
4 Divining Eye
4 Enervation
4 Freedom of Movement
4 Giant Vermin
4 Greater Invisibility
4 Imbue with Spell Ability
4 Inflict Critical Wounds
4 Lesser Planar Ally
4 Neutralise Poison
4 Poison
4 Polymorph
4 Repel Vermin
4 Restoration
4 Revenance
4 Sending
4 Spell Immunity
4 Stone Shape
4 Summon Monster IV
4 Telepathic Aura
3 Alter Fortune
3 Animate Dead
3 Anticipate Teleportation
3 Bestow Curse
3 Blindness/Deafness
3 Contagion
3 Continual Flame
3 Create Food and Water
3 Cure Serious Wounds
3 Daylight
3 Deeper Darkness
3 Dimension Step
3 Disobedience
3 Dispel Magic
3 Fireball
3 Fly
3 Glibness
3 Glyph of Warding
3 Great Thunderclap
3 Greater Mage Armour
3 Greater Magic Weapon
3 Haste
3 Helping Hand
3 Inflict Serious Wounds
3 Invisibility Purge
3 Lesser Telepathic Bond
3 Locate Object
3 Magic Circle Against Chaos
3 Magic Circle Against Evil
3 Magic Circle Against Good
3 Magic Circle Against Law
3 Magic Vestment
3 Manyjaws
3 Meld Into Stone
3 Phantom Steed
3 Prayer
3 Protecton from Energy
3 Ray of Dizzyness
3 Ray of Exhaustion
3 Remove Blindness/Deafness
3 Remove Curse
3 Remove Disease
3 Scrying
3 Searing Light
3 Shivering Touch
3 Slow
3 Softening
3 Speak with Dead
3 Stinking Cloud
3 Summon Monster III
3 Unluck
3 Vigor
3 Water Breathing
3 Water Walk
3 Wind Wall
2 Aid
2 Align Weapon
2 Alter Self
2 Augury
2 Bear's Endurance
2 Blur
2 Bull's Strength
2 Calm Emotions
2 Cat's Grace
2 Consecrate
2 Cure Moderate Wounds
2 Darkness
2 Death Knell
2 Delay Poison
2 Desecrate
2 Eagle's Splendour
2 Enthrall
2 False Life
2 Find Traps
2 Flame Dagger
2 Fox's Cunning
2 Gentle Repose
2 Glitterdust
2 Hold Person
2 Inflict Moderate Wounds
2 Invisibility
2 Kinetic Punch
2 Lesser Restoration
2 Levitate
2 Make Whole
2 Mirror Image
2 Obscure Object
2 Owl's Wisdom
2 Ray of Stupidity
2 Remove Paralysis
2 Resist Energy
2 Rope trick
2 Scorching Ray
2 See Invisibility
2 Shatter
2 Shield Other
2 Silence
2 Sound Burst
2 Spiritual Weapon
2 Status
2 Summon Monster II
2 Swift Fly
2 Tongues
2 Undetectable Alignment
2 Web
2 Wings of Cover
2 Zone of Truth
1 Alarm
1 Bane
1 Benign Transposition
1 Bless
1 Bless Water
1 Burning Hands
1 Cause Fear
1 Charm Person
1 Colour Spray
1 Command
1 Comprehend Languages
1 Cure Light Wounds
1 Curse Water
1 Deathwatch
1 Detect Chaos
1 Detect Evil
1 Detect Good
1 Detect Law
1 Detect Undead
1 Disarm
1 Disguise Self
1 Divine Favour
1 Doom
1 Endure Elements
1 Enlarge Person
1 Entropic Shield
1 Expeditious Retreat
1 False Trail
1 Feather Fall
1 Fist of Stone
1 Force Missile
1 Grease
1 Hide From Undead
1 Identify
1 Inflict Light Wounds
1 Karmic Aura
1 Lesser Orb of Acid
1 Lesser Orb of Cold
1 Lesser Orb of Electricity
1 Lesser Orb of Fire
1 Lesser Orb of Sound
1 Lesser Vigour
1 Mage Armour
1 Magic Missile
1 Magic Stone
1 Magic Weapon
1 Mount
1 Nerveskitter
1 Obscuring Mist
1 Power word Pain
1 Protection from Chaos
1 Protection from Evil
1 Protection from Good
1 Protection from Law
1 Quickblast
1 Ray of Enfeeblement
1 Reduce Person
1 Reflexive Strike
1 Remove Fear
1 Sanctuary
1 Shield
1 Shield of Faith
1 Silent Image
1 Sleep
1 Summon Monster I
1 True Strike
1 Ventriloquism
Spells I want to pick up (collated from past threads and whatnot);
General;
Assay Spell Resistance - SpC
Miracle [Cler 9, PHB]
Arcane Fusion & Greater [Sor 5 & 7, CM]
Wings of Flurry [Sor 4, RoTD]
Control Winds [Drd 5, PHB]
Summon Nature's Ally-line [Drd, PHB]
Heal & Mass [Clr 6 & 9, PHB]
Magic Vestment [Clr 3, PHB]
Revivify [Clr 5, SC]
True Resurrection [Clr 9, PHB]
Darkbolt [Clr 2, LoM]
Mass Lesser Vigor & Circle [Clr 1 & 3 & 3 & 6, SC]
Visage of the Deity-line [Clr 3 & 6 & 9, SC]
Holy Transformation [Clr 7, SC]
Consumptive Field & Greater [Clr Y & Z, SC]
Holy Star [Clr X, SC]
Righteous Might [Clr 5, PHB]
Divine Favor [Clr 1, PHB]
Recitation [Clr 3, SC]
Divine Agility [Clr 5, SC]
Owl's Insight [Drd 5, SC]
Surge of Fortune [Clr 5, CC]
Righteous Wrath of the Faithful [Clr 5, SC]
Mass Conviction [Clr 3, SC]
Mass Death Ward [Clr 8, PHB]
Spell Immunity & Greater [Clr 4 & 8, PHB]
Streamers
Maw of Chaos
Explosive Runes
Giantsize (Wu Jen 7)
Bite of the Werebear (Druid 6)
Divine Power (Cleric 4)
Divine Insight [Clr 2; SC]
Guidance of the Avatar
Some druid spells;
- Entangle
- Greater Magic Fang
- Giant Vermin
- Control Winds
- Summon Nature's Ally-line
- Eyes of the Avoral [BoED]
- Spider Hand [BoVD]
- Venomfire [Serpent Kingdoms]
- Animal Growth
- Last Breath [SC]
- Cocoon [SC]
- Nature's Avatar [SC]
- Tsunami [SC]
- Stone Tell
- Find the Path
- Tortoise Shell [SC]
- Barkskin
- Antilife Shell
Some more Wizard spells:
- Celerity-line [PHBII]
- Greater Mirror Image [PHBII]
- Orb of X [SC]
- Limited Wish
- Moment of Prescience
- Foresight
- Time Stop
- Shapechange
- Polymorph Any Object
- Greater Teleport
- Greater Scrying
- Anticipate Teleportation [SC] & Greater
- Genesis [SRD]
- Astral Projection
- Solid Fog
- Dimension Door
- Teleport
Since my party role is so broad (healing, buffing, debuffing, battefield control, direct damage) and we have no other casters (my friend is a sorcerer//swordsage, but built entirely for melee) I'm looking for great spells of all kinds.
So, oh mighty playgrounders, what do you suggest? :smallsmile:
Edit:
Spells I already have;
4 Air Walk
4 Favour of the Martyr
4 Break Enchantment
4 Control Water
4 Cure Critical Wounds
4 Death Ward
4 Dimensional Anchor
4 Discern Lies
4 Dismissal
4 Divination
4 Divine Power
4 Divining Eye
4 Enervation
4 Freedom of Movement
4 Giant Vermin
4 Greater Invisibility
4 Imbue with Spell Ability
4 Inflict Critical Wounds
4 Lesser Planar Ally
4 Neutralise Poison
4 Poison
4 Polymorph
4 Repel Vermin
4 Restoration
4 Revenance
4 Sending
4 Spell Immunity
4 Stone Shape
4 Summon Monster IV
4 Telepathic Aura
3 Alter Fortune
3 Animate Dead
3 Anticipate Teleportation
3 Bestow Curse
3 Blindness/Deafness
3 Contagion
3 Continual Flame
3 Create Food and Water
3 Cure Serious Wounds
3 Daylight
3 Deeper Darkness
3 Dimension Step
3 Disobedience
3 Dispel Magic
3 Fireball
3 Fly
3 Glibness
3 Glyph of Warding
3 Great Thunderclap
3 Greater Mage Armour
3 Greater Magic Weapon
3 Haste
3 Helping Hand
3 Inflict Serious Wounds
3 Invisibility Purge
3 Lesser Telepathic Bond
3 Locate Object
3 Magic Circle Against Chaos
3 Magic Circle Against Evil
3 Magic Circle Against Good
3 Magic Circle Against Law
3 Magic Vestment
3 Manyjaws
3 Meld Into Stone
3 Phantom Steed
3 Prayer
3 Protecton from Energy
3 Ray of Dizzyness
3 Ray of Exhaustion
3 Remove Blindness/Deafness
3 Remove Curse
3 Remove Disease
3 Scrying
3 Searing Light
3 Shivering Touch
3 Slow
3 Softening
3 Speak with Dead
3 Stinking Cloud
3 Summon Monster III
3 Unluck
3 Vigor
3 Water Breathing
3 Water Walk
3 Wind Wall
2 Aid
2 Align Weapon
2 Alter Self
2 Augury
2 Bear's Endurance
2 Blur
2 Bull's Strength
2 Calm Emotions
2 Cat's Grace
2 Consecrate
2 Cure Moderate Wounds
2 Darkness
2 Death Knell
2 Delay Poison
2 Desecrate
2 Eagle's Splendour
2 Enthrall
2 False Life
2 Find Traps
2 Flame Dagger
2 Fox's Cunning
2 Gentle Repose
2 Glitterdust
2 Hold Person
2 Inflict Moderate Wounds
2 Invisibility
2 Kinetic Punch
2 Lesser Restoration
2 Levitate
2 Make Whole
2 Mirror Image
2 Obscure Object
2 Owl's Wisdom
2 Ray of Stupidity
2 Remove Paralysis
2 Resist Energy
2 Rope trick
2 Scorching Ray
2 See Invisibility
2 Shatter
2 Shield Other
2 Silence
2 Sound Burst
2 Spiritual Weapon
2 Status
2 Summon Monster II
2 Swift Fly
2 Tongues
2 Undetectable Alignment
2 Web
2 Wings of Cover
2 Zone of Truth
1 Alarm
1 Bane
1 Benign Transposition
1 Bless
1 Bless Water
1 Burning Hands
1 Cause Fear
1 Charm Person
1 Colour Spray
1 Command
1 Comprehend Languages
1 Cure Light Wounds
1 Curse Water
1 Deathwatch
1 Detect Chaos
1 Detect Evil
1 Detect Good
1 Detect Law
1 Detect Undead
1 Disarm
1 Disguise Self
1 Divine Favour
1 Doom
1 Endure Elements
1 Enlarge Person
1 Entropic Shield
1 Expeditious Retreat
1 False Trail
1 Feather Fall
1 Fist of Stone
1 Force Missile
1 Grease
1 Hide From Undead
1 Identify
1 Inflict Light Wounds
1 Karmic Aura
1 Lesser Orb of Acid
1 Lesser Orb of Cold
1 Lesser Orb of Electricity
1 Lesser Orb of Fire
1 Lesser Orb of Sound
1 Lesser Vigour
1 Mage Armour
1 Magic Missile
1 Magic Stone
1 Magic Weapon
1 Mount
1 Nerveskitter
1 Obscuring Mist
1 Power word Pain
1 Protection from Chaos
1 Protection from Evil
1 Protection from Good
1 Protection from Law
1 Quickblast
1 Ray of Enfeeblement
1 Reduce Person
1 Reflexive Strike
1 Remove Fear
1 Sanctuary
1 Shield
1 Shield of Faith
1 Silent Image
1 Sleep
1 Summon Monster I
1 True Strike
1 Ventriloquism
Spells I want to pick up (collated from past threads and whatnot);
General;
Assay Spell Resistance - SpC
Miracle [Cler 9, PHB]
Arcane Fusion & Greater [Sor 5 & 7, CM]
Wings of Flurry [Sor 4, RoTD]
Control Winds [Drd 5, PHB]
Summon Nature's Ally-line [Drd, PHB]
Heal & Mass [Clr 6 & 9, PHB]
Magic Vestment [Clr 3, PHB]
Revivify [Clr 5, SC]
True Resurrection [Clr 9, PHB]
Darkbolt [Clr 2, LoM]
Mass Lesser Vigor & Circle [Clr 1 & 3 & 3 & 6, SC]
Visage of the Deity-line [Clr 3 & 6 & 9, SC]
Holy Transformation [Clr 7, SC]
Consumptive Field & Greater [Clr Y & Z, SC]
Holy Star [Clr X, SC]
Righteous Might [Clr 5, PHB]
Divine Favor [Clr 1, PHB]
Recitation [Clr 3, SC]
Divine Agility [Clr 5, SC]
Owl's Insight [Drd 5, SC]
Surge of Fortune [Clr 5, CC]
Righteous Wrath of the Faithful [Clr 5, SC]
Mass Conviction [Clr 3, SC]
Mass Death Ward [Clr 8, PHB]
Spell Immunity & Greater [Clr 4 & 8, PHB]
Streamers
Maw of Chaos
Explosive Runes
Giantsize (Wu Jen 7)
Bite of the Werebear (Druid 6)
Divine Power (Cleric 4)
Divine Insight [Clr 2; SC]
Guidance of the Avatar
Some druid spells;
- Entangle
- Greater Magic Fang
- Giant Vermin
- Control Winds
- Summon Nature's Ally-line
- Eyes of the Avoral [BoED]
- Spider Hand [BoVD]
- Venomfire [Serpent Kingdoms]
- Animal Growth
- Last Breath [SC]
- Cocoon [SC]
- Nature's Avatar [SC]
- Tsunami [SC]
- Stone Tell
- Find the Path
- Tortoise Shell [SC]
- Barkskin
- Antilife Shell
Some more Wizard spells:
- Celerity-line [PHBII]
- Greater Mirror Image [PHBII]
- Orb of X [SC]
- Limited Wish
- Moment of Prescience
- Foresight
- Time Stop
- Shapechange
- Polymorph Any Object
- Greater Teleport
- Greater Scrying
- Anticipate Teleportation [SC] & Greater
- Genesis [SRD]
- Astral Projection
- Solid Fog
- Dimension Door
- Teleport