Bandededed
2009-09-17, 12:09 PM
Attacking in D&D 3.5 is an odd function. As a standard action, any martial character from level 1 through infinity can likely make only one attack. As a full round action, that number varies wildly, based on BAB iterations and a number of class features. Most magic that increases the number of attacks per round only activates on full-round attacks. This leads nearly every martial character to be trying to obtain pounce as quickly as possible.
Another problem here is that, for BAB iteration attacks, unless you can hit on everything but a one, the latter attacks have a simply dismal chance of hitting. I liken BAB iteration attacks unto penalties: At level six, a fighter may make a secondary attack at a -5 penalty, at level 11, a third at -10, and at level 16, a fourth attack at -15, if he takes a 5ft step or no movement that round. This reads like a really bad class ability.
So, for my sanity (it gets me away from Macgamut, and if you don't know what that is, I hope you never do), and because I desire some kind of martial parity without always resorting to Tome of Battle, I'm thinking about doing this. Please, tell me what you think.
Attacking
Standard Attack: As a standard action, a martial character may make a number of attacks as granted by his BAB and any effects that allow extra attacks on a Standard Attack.
Full-Attack: As a Full round action, a martial character may make a number of attacks as granted by his BAB, any effects that allow extra attacks on a Standard Attack, a Full-Attack, and one additional attack, at his full BAB.
Base Attack Bonus
Whenever a character's BAB is equal to 6, 11, 16, etc., that character gains one additional attack with his Standard and Full-Attack options, at no penalty.
Example
Garik Bigaxe is a dwarf fighter who has just gotten to sixth level. His strength is 18, giving him a +4 bonus to-hit, and his BAB is 6, and he has no other adjustments at this time.
{table]|Standard Attack to-hit| Full-Attack to-hit
3.5 | +10 | +10 / +5
This rule | +10 / +10 | +10 / +10 / +10[/table]
Now, before anyone says that it is unrealistic for a martial character to advance and make several attacks against his opponent within 6 seconds (barring pounce), multiple hits on such an action can be refluffed to striking a weak point (much like a critical hit) and dealing extra damage. Misses can be a blow like the one described above which is simply partially defended against (i.e. couldn't fully stop the powerful blow, or the blow glanced off and struck a less sensitive area, etc.)
In addition, pounce will either make full-attack actions + move possible, or be dropped, and there will be 2-3 new spells that add attacks on a standard attack.
Now, does this break anything really badly?
Another problem here is that, for BAB iteration attacks, unless you can hit on everything but a one, the latter attacks have a simply dismal chance of hitting. I liken BAB iteration attacks unto penalties: At level six, a fighter may make a secondary attack at a -5 penalty, at level 11, a third at -10, and at level 16, a fourth attack at -15, if he takes a 5ft step or no movement that round. This reads like a really bad class ability.
So, for my sanity (it gets me away from Macgamut, and if you don't know what that is, I hope you never do), and because I desire some kind of martial parity without always resorting to Tome of Battle, I'm thinking about doing this. Please, tell me what you think.
Attacking
Standard Attack: As a standard action, a martial character may make a number of attacks as granted by his BAB and any effects that allow extra attacks on a Standard Attack.
Full-Attack: As a Full round action, a martial character may make a number of attacks as granted by his BAB, any effects that allow extra attacks on a Standard Attack, a Full-Attack, and one additional attack, at his full BAB.
Base Attack Bonus
Whenever a character's BAB is equal to 6, 11, 16, etc., that character gains one additional attack with his Standard and Full-Attack options, at no penalty.
Example
Garik Bigaxe is a dwarf fighter who has just gotten to sixth level. His strength is 18, giving him a +4 bonus to-hit, and his BAB is 6, and he has no other adjustments at this time.
{table]|Standard Attack to-hit| Full-Attack to-hit
3.5 | +10 | +10 / +5
This rule | +10 / +10 | +10 / +10 / +10[/table]
Now, before anyone says that it is unrealistic for a martial character to advance and make several attacks against his opponent within 6 seconds (barring pounce), multiple hits on such an action can be refluffed to striking a weak point (much like a critical hit) and dealing extra damage. Misses can be a blow like the one described above which is simply partially defended against (i.e. couldn't fully stop the powerful blow, or the blow glanced off and struck a less sensitive area, etc.)
In addition, pounce will either make full-attack actions + move possible, or be dropped, and there will be 2-3 new spells that add attacks on a standard attack.
Now, does this break anything really badly?