OrangeQuarter
2009-09-18, 01:50 AM
Well, I'm trying to figure out what type of campaign to run for me and my fellow first timers, I've got several ideas for what the start out with, and no idea which to choose. So, without further Adiue:
Colonization:
Still rather unformed, I was considering the idea of having the PC's being 'Space Colonists' in a huge group of survivors from their homeworld that fled from an apocalypse with magic and steam technology. The campaign would likely focus on either exploration of the new planets never-before-seen sights, and the building of a proper colonial government. Could be fun...
Vengeance:
The second campaign takes place in a highly anti-magic community; that is, all across the world, magic of all kinds (even divine) has been outlawed. The territory, aside from pockets of civilization (like a large nile-like slavebased Kingdom build not in a river valley, but a river canyon) is largely wild, as the world is dominated by only recently receeding glaciers brought on by a world-wide magic based apocalypse of god-killing proportions. In fact, all the gods are dead, aside from the recently reawakened God of Magic, who is determined to 'correct' the situation by removing the divine spark and magical potential from every single sentient being.
Prolouge:
The final option is a prolouge to the Vengeance campaign, allowing the players to learn how to play (and roleplay) before they get into a slightly higher intensity campaign. Basically, their small group of first level adventurers would just be trying to survive while the entire world fell appart around them.
Thoughts? Concerns?
(Also, what are some good sites for me to have bookmarked, as a DM?)
Colonization:
Still rather unformed, I was considering the idea of having the PC's being 'Space Colonists' in a huge group of survivors from their homeworld that fled from an apocalypse with magic and steam technology. The campaign would likely focus on either exploration of the new planets never-before-seen sights, and the building of a proper colonial government. Could be fun...
Vengeance:
The second campaign takes place in a highly anti-magic community; that is, all across the world, magic of all kinds (even divine) has been outlawed. The territory, aside from pockets of civilization (like a large nile-like slavebased Kingdom build not in a river valley, but a river canyon) is largely wild, as the world is dominated by only recently receeding glaciers brought on by a world-wide magic based apocalypse of god-killing proportions. In fact, all the gods are dead, aside from the recently reawakened God of Magic, who is determined to 'correct' the situation by removing the divine spark and magical potential from every single sentient being.
Prolouge:
The final option is a prolouge to the Vengeance campaign, allowing the players to learn how to play (and roleplay) before they get into a slightly higher intensity campaign. Basically, their small group of first level adventurers would just be trying to survive while the entire world fell appart around them.
Thoughts? Concerns?
(Also, what are some good sites for me to have bookmarked, as a DM?)