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Zipding
2009-09-18, 04:42 PM
Belial vs. Zipding


A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
Erika, Issafer. You have been chosen to fight. Prepare yourselves! With that he brings his hands down and the two of you find yourself transported to the arena (http://excessivefreetime.org/arena/arena3.html)

OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

Belial
Erika is in J21 and cannot see Issafer

Zipding
Issafer is in Z31 and cannot see Erika

Zipding
2009-09-18, 04:46 PM
Issafer
The fiendish looking human stands from where he was sitting and draws his two knives whilst looking at the vampire.
"Heh, heh, heh. Well, this will definitly please Graz'zt when I kill this undead. Only trying to become immortal like I already am."

Init:
[roll0]

Activates Stance of Clarity granting me +2 AC against you

Belial_the_Leveler
2009-09-23, 02:59 AM
Erika

The tall, black-robed woman stares at the arena out of a seemingly empty hood. Hearing the other man's remark, she snorts.
Immortality is highly overrated. In fact, just now it betrays you.



OOC:
[roll0]
Will have activated darkness effect under her robes just in case the clothing is compromised and the fight is under sunlight.

Also, Erika knows in which direction you are automatically.

Belial_the_Leveler
2009-09-23, 12:00 PM
The tall, black-robed woman runs with a flowing tread, quickly eating up the distance between herself and the other duelist.

OOC:
Seeing as I act first, that's 160 feet worth of movement towards your direction. Erika doesn't know the exact square you're in until there is no cover between you and her-is the move long enough to cover the distance?

Zipding
2009-09-23, 02:24 PM
Issafer
Issafer flys just above the ground, trying to locate Erika.

Move Action: Move straight up 20ft.

OOC: What square are you in?

Belial_the_Leveler
2009-09-29, 03:19 AM
OOC: Sorry for the delay, hadn't bookmarked the thread and couldn't remember the title to search for it.

After her last double move, Erika should have been right next to you (just pick a square adjacent to you). So you don't need to fly around or anything.

Zipding
2009-09-29, 07:00 PM
Issafer
"Well, here goes nothing." He says as he leaps into the air above Erika's head, summoning fire behind her.
Swift Action: Activating Distracting Ember, puts you into flanked position.
Standard Action: Use Swooping Dragon Strike, I make a Jump check, deal an extra 10d6 damage and Fortitude save equal to Jump check or be stunned for 1 round. This attack is without your Dex to AC.
Attack: [roll0]
Damage: [roll1] and [roll2]
Jump check: [roll3]
Crit confirm: [roll4]
Damage: [roll5]

Belial_the_Leveler
2009-09-30, 10:39 AM
The black-robed woman twists out of the way with amazing agility, the strike not even touching her. Whether that is her own natural dexterity or some supernatural skill it is hard to say.

Frowning at her opponent, she takes up a more conventional and less supernatural martial stance and repeatedly strikes with amazing speed.


OOC:
attack rolls as follows;
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]

Belial_the_Leveler
2009-09-30, 10:45 AM
Damage as follows for attacks that don't miss due to nat 1 or other innate reasons. The AC they hit (from the previous rolls) is mentioned at the side;

[roll0] hits AC 49
[roll1] hits AC 40
[roll2] hits AC 42
[roll3] hits AC 43
[roll4] hits AC 52
[roll5] hits AC 44

Zipding
2009-09-30, 02:39 PM
Issafer, Round 2
The fiendish human gets ripped and pummeled, but seems ready to press the attack.
Swift Action: Recover Maneuver
Full Attack:
[roll0] -2
[roll1] -7
[roll2] -12
[roll3] -17

Off-hand
[roll4] -2
[roll5] -7
[roll6] -12
[roll7] -17

Damage:
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]

If both hit:
[roll16]
[roll17]
[roll18]
[roll19]

Belial_the_Leveler
2009-10-03, 04:19 AM
The robed figure dodges most of the blows but even those that do hit seem to be doing no damage, as if they'd hit a wall of iron. Frowning at the other fighter, Erika simply reaches for him with a clawed hand, trying to grab and tear his head off...


OOC:
This is a full attack grapple. Each successful grapple does unarmed strike damage (which for Erika, it is lethal). Improved Grapple applies. First success means you're grappled, second success, you're pinned. You roll opposed grapple checks to see when/if you get free and how many failed grapple checks you add up. If damage adds up enough to kill you, flavor-wise Erika has torn your head off.

[roll0] (using dextrous attack with claw)

[rollv=grapple2[1d20+39

[rollv=grapple4[1d20+39

[rollv=grapple6[1d20+39
[rollv=grapple7[1d20+39[/rollv]

Belial_the_Leveler
2009-10-03, 04:20 AM
The grapple checks didn't work so;

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

Belial_the_Leveler
2009-10-03, 04:22 AM
Oh, each successful grapple check does 1d6+25. We'll add up after you roll the opposed grapples.

Zipding
2009-10-03, 10:30 AM
Issafer
I can only oppose your last grapple check, so, here goes:
[roll0]

Belial_the_Leveler
2009-10-05, 06:07 AM
So the damage is [roll0] unless you have damage reduction and from pinned you go to just grappled by succeeding in the last check.

Is that enough to kill you?