YesImSardonic
2009-09-19, 04:12 PM
I was wondering if anybody had one and would be willing to share.
I found this on another forum (http://www.enworld.org/forum/homebrews/41720-knightfalls-humanoids-templates-fun-thread-retired-13.html#post905171):
Anthropomorphic Platypus
Small Monstrous Humanoid
Hit Dice: 1d8+1 (5 HP)
Initiative: +0
Speed: 15 ft, swim 30 ft., burrow 15 ft.
AC: 12 (+1 size, +1 natural)
Attacks: Bite +4 melee, kick +2 melee; or by weapon +4 melee; or by weapon +2 ranged
Damage: Bite 1d2+2, kick 1d2+1 plus poison; or by weapon
Face/Reach: 5 ft. / 5ft.
Special Attacks: Poison
Special Qualities: Blindsight, darkvision 60 ft., cold resistance 5
Saves: Fort +1, Ref +2, Will +4
Abilities: Str 14 (+2), Dex 10 (+0), Con 12 (+1), Int 11 (+0), Wis 14 (+2), Cha 12 (+2)
Skills: Swim +14, Hide +6
Feats: Multiattack
Climate/Terrain: Any temperate fresh water
Organization: Solitary, pair, or family (2-4)
Challenge Rating: 1
Treasure: Standard
Alignment: Always neutral good
Advancement: By character class
Level Adjustment: +1
Blindsight (Ex): While underwater Anthro-Platypi can ascertain all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as totally concealed. This ability is due to electrosensors in Anthro-Platypi’s bills.
Poison (Ex): Fortitude save DC 11. Initial Damage 1d2 Con, Secondary damage 1 Con
Skills: Anthro-Platypi gain a +8 racial bonus on Swim checks.
How would one adapt the ability scores to the base scores?
I found this on another forum (http://www.enworld.org/forum/homebrews/41720-knightfalls-humanoids-templates-fun-thread-retired-13.html#post905171):
Anthropomorphic Platypus
Small Monstrous Humanoid
Hit Dice: 1d8+1 (5 HP)
Initiative: +0
Speed: 15 ft, swim 30 ft., burrow 15 ft.
AC: 12 (+1 size, +1 natural)
Attacks: Bite +4 melee, kick +2 melee; or by weapon +4 melee; or by weapon +2 ranged
Damage: Bite 1d2+2, kick 1d2+1 plus poison; or by weapon
Face/Reach: 5 ft. / 5ft.
Special Attacks: Poison
Special Qualities: Blindsight, darkvision 60 ft., cold resistance 5
Saves: Fort +1, Ref +2, Will +4
Abilities: Str 14 (+2), Dex 10 (+0), Con 12 (+1), Int 11 (+0), Wis 14 (+2), Cha 12 (+2)
Skills: Swim +14, Hide +6
Feats: Multiattack
Climate/Terrain: Any temperate fresh water
Organization: Solitary, pair, or family (2-4)
Challenge Rating: 1
Treasure: Standard
Alignment: Always neutral good
Advancement: By character class
Level Adjustment: +1
Blindsight (Ex): While underwater Anthro-Platypi can ascertain all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as totally concealed. This ability is due to electrosensors in Anthro-Platypi’s bills.
Poison (Ex): Fortitude save DC 11. Initial Damage 1d2 Con, Secondary damage 1 Con
Skills: Anthro-Platypi gain a +8 racial bonus on Swim checks.
How would one adapt the ability scores to the base scores?