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YesImSardonic
2009-09-19, 04:12 PM
I was wondering if anybody had one and would be willing to share.

I found this on another forum (http://www.enworld.org/forum/homebrews/41720-knightfalls-humanoids-templates-fun-thread-retired-13.html#post905171):

Anthropomorphic Platypus
Small Monstrous Humanoid
Hit Dice: 1d8+1 (5 HP)
Initiative: +0
Speed: 15 ft, swim 30 ft., burrow 15 ft.
AC: 12 (+1 size, +1 natural)
Attacks: Bite +4 melee, kick +2 melee; or by weapon +4 melee; or by weapon +2 ranged
Damage: Bite 1d2+2, kick 1d2+1 plus poison; or by weapon
Face/Reach: 5 ft. / 5ft.
Special Attacks: Poison
Special Qualities: Blindsight, darkvision 60 ft., cold resistance 5
Saves: Fort +1, Ref +2, Will +4
Abilities: Str 14 (+2), Dex 10 (+0), Con 12 (+1), Int 11 (+0), Wis 14 (+2), Cha 12 (+2)
Skills: Swim +14, Hide +6
Feats: Multiattack

Climate/Terrain: Any temperate fresh water
Organization: Solitary, pair, or family (2-4)
Challenge Rating: 1
Treasure: Standard
Alignment: Always neutral good
Advancement: By character class
Level Adjustment: +1

Blindsight (Ex): While underwater Anthro-Platypi can ascertain all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as totally concealed. This ability is due to electrosensors in Anthro-Platypi’s bills.

Poison (Ex): Fortitude save DC 11. Initial Damage 1d2 Con, Secondary damage 1 Con

Skills: Anthro-Platypi gain a +8 racial bonus on Swim checks.



How would one adapt the ability scores to the base scores?

DracoDei
2009-09-19, 06:07 PM
Welcome to the Homebrew section!

In future, use try to bold the names of the special abilities in the area below the statistic block.

Only male platypuses are venomous IRL.

Nice to see that statted out... could use more fluff.