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View Full Version : Can someone explain the chain gate solar method for epic spells?



Shinizak
2009-09-19, 06:08 PM
I think I've seen it once, but I've never studied or understood the mechanics.

Grynning
2009-09-19, 06:26 PM
I don't know if there's a particular method, but Solars cast as 20th level clerics, meaning they can cast gate. While it's not on their typical "spells prepared" list, I guess there may be a way to get them to prepare it once you've called them and then have them gate in more solars, etc.

Yuki Akuma
2009-09-19, 06:29 PM
You can use other spellcasters to 'fuel' your own epic spells using ritual casting.

Solars can cast gate. On day one, cast gate and call a Solar. Ask the Solar to prepare gate and call another Solar. The next day, ask both Solars to each call another. Repeat the process an arbitrary number of times.

Now make a ridiculously arbitrarily powerful epic spell for absolutely no cost by using your aleph-null number of Solars to fuel it.

olentu
2009-09-19, 06:36 PM
I basically takes advantage of the mitigating factor "Additional participants (ritual)". This factor allows other casters to participate in a ritual where they use slots and for each slot that is to be used the DC of the epic spell is reduced.

Now then solars have spellcasting as a level 20 cleric and thus have slots that they can use in a ritual and one can chain gate solars.

Alternativley one creates an epic spell that summons a solar or other spellcasting creature with a DC of zero so that it takes no resources or time to create such as

Thar be Couatl
Conjuration (Summoning)
Spellcraft DC: 0
Components: V, S
Casting Time: 65 days, 10 minutes
Range: 75 ft.
Effect: A Couatl
Duration: Permanent
Saving Throw: None
Spell Resistance: No
To Develop: 0 gp; 0 days; 00 XP. Seed: summon (DC 14). Factors: summon CR 10 creature (+16 DC), Permanent duration (x5 DC). Mitigating factors: Increase casting time by 10 minutes (-20 DC), Increase casting time by 65 days (-130 DC)

This spell summons a Couatl. It appears where the character designates and can act immediately. It attacks the character’s opponents to the best of its abilities. The character can direct the Couatl not to attack, to attack particular enemies, or to perform other actions.

Now just summon a bunch of these and once one has enough to make a better spell with the slots that they can use in a ritual one makes a spell that either summons monsters with higher level slots or summons more of the same monsters.

Grynning
2009-09-19, 06:43 PM
You can use other spellcasters to 'fuel' your own epic spells using ritual casting.

Solars can cast gate. On day one, cast gate and call a Solar. Ask the Solar to prepare gate and call another Solar. The next day, ask both Solars to each call another. Repeat the process an arbitrary number of times.

Now make a ridiculously arbitrarily powerful epic spell for absolutely no cost by using your aleph-null number of Solars to fuel it.

The only thing about Gate is that if you want to keep the critter around for more than your CL in rounds, you have to bargain with it and offer it a reward for one specific task, and each solar that gates in another Solar would have to offer their called Solars a reward to keep them around. Yes you could pull off some shenanigans with the specific task part (as in, help me summon enough of you guys to lay waste to this quadrant of the galaxy) but the reward part could be harder unless your DM plays them as Lawful Stupid and has them accept the destruction of your evil enemies as the "reward".

The epic spell method for getting the first one would work, but after that you still run into the same issue.

sonofzeal
2009-09-19, 06:43 PM
This is indeed what the term means. The problem is that it assumes non-interference by a wide array of interplanar forces who likely would notice (especially if the Solars/Coatls are channeling their divine energy to cast the iterative effects), and would almost certainly not take too kindly to it.

It also often forgets that Magic Circle Against XYZ breaks any control you have over these things, and that many of these creatures that people like to use for this come with Magic Circles or equivalent effects, rendering the process rather suicidal. And even if they don't, all those interplanar forces need to do is port in one Unicorn or Astral Deva, and all your "allies" are now out for your blood.

Dixieboy
2009-09-19, 06:46 PM
I basically takes advantage of the mitigating factor "Additional participants (ritual)". This factor allows other casters to participate in a ritual where they use slots and for each slot that is to be used the DC of the epic spell is reduced.

Now then solars have spellcasting as a level 20 cleric and thus have slots that they can use in a ritual and one can chain gate solars.

Alternativley one creates an epic spell that summons a solar or other spellcasting creature with a DC of zero so that it takes no resources or time to create such as

Thar be Couatl
Conjuration (Summoning)
Spellcraft DC: 0
Components: V, S
Casting Time: 65 days, 10 minutes
Range: 75 ft.
Effect: A Couatl
Duration: Permanent
Saving Throw: None
Spell Resistance: No
To Develop: 0 gp; 0 days; 00 XP. Seed: summon (DC 14). Factors: summon CR 10 creature (+16 DC), Permanent duration (x5 DC). Mitigating factors: Increase casting time by 10 minutes (-20 DC), Increase casting time by 65 days (-130 DC)

This spell summons a Couatl. It appears where the character designates and can act immediately. It attacks the character’s opponents to the best of its abilities. The character can direct the Couatl not to attack, to attack particular enemies, or to perform other actions.

Now just summon a bunch of these and once one has enough to make a better spell with the slots that they can use in a ritual one makes a spell that either summons monsters with higher level slots or summons more of the same monsters.

Then realize that you have to stand around and cast it for 65 DAYS.

Yuki Akuma
2009-09-19, 06:48 PM
Then realize that you have to stand around and cast it for 65 DAYS.

Genesis; time trait 65:1.

Then devise a way to compartmentalise your mind (easily done with magic) so you don't go mad from boredom.

olentu
2009-09-19, 06:49 PM
This is indeed what the term means. The problem is that it assumes non-interference by a wide array of interplanar forces who likely would notice (especially if the Solars/Coatls are channeling their divine energy to cast the iterative effects), and would almost certainly not take too kindly to it.

It also often forgets that Magic Circle Against XYZ breaks any control you have over these things, and that many of these creatures that people like to use for this come with Magic Circles or equivalent effects, rendering the process rather suicidal. And even if they don't, all those interplanar forces need to do is port in one Unicorn or Astral Deva, and all your "allies" are now out for your blood.

The control is arguably not mental control since a caster could summon something mindless.

ZeroNumerous
2009-09-19, 06:51 PM
Genesis; time trait 65:1.

Then devise a way to compartmentalise your mind (easily done with magic) so you don't go mad from boredom.

Meh. Mindrape it away. :smallamused:

EDIT: Plus, which epic wizard isn't mad?

Dixieboy
2009-09-19, 06:53 PM
Meh. Mindrape it away. :smallamused:

EDIT: Plus, which epic wizard isn't mad?
The line between genius and madness is paperthin indeed.

Sidenote:
Can you target yourself with mindrape, or are you going to create/something to rape your mind?

sonofzeal
2009-09-19, 06:53 PM
The control is arguably not mental control since a caster could summon something mindless.
It sure looks like mental control to me. I mean, you could certainly Gate in something mindless. Whether or not it'd follow your orders, now, that's a different question.

olentu
2009-09-19, 06:57 PM
It sure looks like mental control to me. I mean, you could certainly Gate in something mindless. Whether or not it'd follow your orders, now, that's a different question.

The question would be different then can one gate in such a creature. The answer would be depends on its HD and how long the service requested is.

sonofzeal
2009-09-19, 07:00 PM
The question would be different then can one gate in such a creature. The answer would be depends on its HD and how long the service requested is.
I'm not sure the effect of Gate control on mindless creatures is adequately specified in RAW. Has FAQ ever addressed it?

Grynning
2009-09-19, 07:01 PM
People seem to have forgotten that Gate does not give you a free minion to use as you please.


If you choose to call a kind of creature instead of a known individual you may call either a single creature (of any HD) or several creatures. You can call and control several creatures as long as their HD total does not exceed your caster level. In the case of a single creature, you can control it if its HD do not exceed twice your caster level. A single creature with more HD than twice your caster level can’t be controlled. Deities and unique beings cannot be controlled in any event. An uncontrolled being acts as it pleases, making the calling of such creatures rather dangerous. An uncontrolled being may return to its home plane at any time.

A controlled creature can be commanded to perform a service for you. Such services fall into two categories: immediate tasks and contractual service. Fighting for you in a single battle or taking any other actions that can be accomplished within 1 round per caster level counts as an immediate task; you need not make any agreement or pay any reward for the creature’s help. The creature departs at the end of the spell.

If you choose to exact a longer or more involved form of service from a called creature, you must offer some fair trade in return for that service. The service exacted must be reasonable with respect to the promised favor or reward; see the lesser planar ally spell for appropriate rewards. (Some creatures may want their payment in “livestock” rather than in coin, which could involve complications.) Immediately upon completion of the service, the being is transported to your vicinity, and you must then and there turn over the promised reward. After this is done, the creature is instantly freed to return to its own plane.

Failure to fulfill the promise to the letter results in your being subjected to service by the creature or by its liege and master, at the very least. At worst, the creature or its kin may attack you.


To have a creature do anything that takes more than a couple minutes, you HAVE to bargain with it, i.e. pay it a substantial amount. Otherwise you have no control over it at all. Also, after it's done the one thing you paid it for, it's done, it goes away.

olentu
2009-09-19, 07:05 PM
I'm not sure the effect of Gate control on mindless creatures is adequately specified in RAW. Has FAQ ever addressed it?

I recall no qualifiers pertaining to mindless creatures in the spell should one request that the gated creature follow your orders for one round per caster level assuming that the creature is under the HD limit.

Yuki Akuma
2009-09-19, 07:07 PM
People seem to have forgotten that Gate does not give you a free minion to use as you please.


To have a creature do anything that takes more than a couple minutes, you HAVE to bargain with it, i.e. pay it a substantial amount. Otherwise you have no control over it at all. Also, after it's done the one thing you paid it for, it's done, it goes away.

Yeah, but that one thing can be "serve me for ten days". And as an epic wizard, you have access to an arbitrary amount of resources due to, you know, magic.

Grynning
2009-09-19, 07:09 PM
The spell would work on a mindless creature, for 1 round per caster level. But that doesn't pertain to this discussion, since you can't use a mindless creature to help your spellcasting or summon more creatures.

Shinizak
2009-09-19, 07:10 PM
Can't you just gate a solar in then Mind Rape it into agreeing to a one sided service?

sonofzeal
2009-09-19, 07:11 PM
I recall no qualifiers pertaining to mindless creatures in the spell should one request that the gated creature follow your orders for one round per caster level assuming that the creature is under the HD limit.
How are you communicating your wishes to the creature? What makes the creature respond to your wishes?

In any case, here's the wording from Protection From Evil, which is the relevant component of Magic Circle...


Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person).

Emphasis mine. Note the word "including"; that implies the list is not exclusive, meaning the effect doesn't need to fall into one of those categories as long as it's a form of mental control. Gate, very clearly, is a form of mental control. Whether or not it overcomes mindlessness immunity, by my reading it's almost certainly interrupted by Magic Circle.

olentu
2009-09-19, 07:11 PM
The spell would work on a mindless creature, for 1 round per caster level. But that doesn't pertain to this discussion, since you can't use a mindless creature to help your spellcasting or summon more creatures.

It may however pertain to the discussion of if such summoning involves mental control.

Edit: Mental control of a mindless creature seems quite nonsensical to me.

I did note the including and so desired to create a reasonable argument that gate does not involve mental control as it can control mindless creatures.

Grynning
2009-09-19, 07:14 PM
Yeah, but that one thing can be "serve me for ten days". And as an epic wizard, you have access to an arbitrary amount of resources due to, you know, magic.

Not exactly - the rules under lesser planar ally (http://www.d20srd.org/srd/spells/planarAllyLesser.htm) (that gate references) break it down as a GP cost. And wizards cannot create money out of thin air...i.e. they're still limited to WBL and what DM hands out. A task requiring up to an hour per caster level costs 500 gp per HD of the creature. Minimum HD for a solar is 23, so to get them to rest, prep gate, and cast it costs you 11,500 g.p. Each Solar after that would cost the same...The solar could reasonably refuse to spend it's own reward on the next one, so you'd have to shell out for each one. You'd run out of gold eventually.

*Edit - it would cost you more for the true "chain-gate" effect, since you'd have to pay each solar on the "days" worth of service rate to keep them around long enough to get exponentially more, so 23,000 per solar gated in.

Also, "Serve me" is not a single task, IMO. The spell description of lesser planar ally strongly indicates that you have to be more specific than that.

tyckspoon
2009-09-19, 10:43 PM
Not exactly - the rules under lesser planar ally (http://www.d20srd.org/srd/spells/planarAllyLesser.htm) (that gate references) break it down as a GP cost. And wizards cannot create money out of thin air...i.e. they're still limited to WBL and what DM hands out. A task requiring up to an hour per caster level costs 500 gp per HD of the creature. Minimum HD for a solar is 23, so to get them to rest, prep gate, and cast it costs you 11,500 g.p. Each Solar after that would cost the same...The solar could reasonably refuse to spend it's own reward on the next one, so you'd have to shell out for each one. You'd run out of gold eventually.

*Edit - it would cost you more for the true "chain-gate" effect, since you'd have to pay each solar on the "days" worth of service rate to keep them around long enough to get exponentially more, so 23,000 per solar gated in.

Also, "Serve me" is not a single task, IMO. The spell description of lesser planar ally strongly indicates that you have to be more specific than that.

Except Wizards totally can make money out of thin air. There's at least half a dozen ways to do it; the quickest is probably to Planar Bind something that can do a spell-like Wish and have it Wish up 25,000 gp worth of goods per use. Planar Binding notably does not require you to pay whatever you call, you just have to beat it in a Cha check which is pretty easy to rig (Planar Binding can also be used to just call Couatls straight up.) If you want them permanently, the 'official' technique is to use your Gate-provided control of them to request/require that they not resist the next spell you cast on them. Then you Mindrape them and they're yours forever; just tell them to Plane Shift and Teleport back to you after the Gate service expires and sends them home.

Other ways to acquire ritual participants include:
Summoning them- Summon Monster 9 can provide 1 Couatl (4th level slot) or up to 3 Lillends (1 2nd level Bard slot apiece.) This lets you turn your own spell slots into mitigation. 5 Couatls gets -35 mitigation, which is enough to increase the duration of most epic buffs by about two weeks. Add that to what you could already do, and you'll only need to use your 9th level slots for this once every month. Use your 8th level slots for Lillends and get another -15.

Epic Leadership provides a minimum of several hundred mitigation, assuming your followers are Adepts or some other stripe of spellcaster. This has the fairly major downside that your support base is incredibly fragile- any kind of Epic threat and most non-Epic ones can clean up your followers pretty easily, so you have to invest in keeping them safe (providing them a home within your personal unreachable demiplane would be a good start, as well as a good place for you to rest on those days when you've used all your high-level slots to boost your Epic spells.)

Build your own. Use your available mitigation to make an Origin of the Species: Spellcasting Tribble. Make some otherwise harmless things whose only purpose in life is to cast an Nth level spell when you ask them to. Make them breed fast. This is even more broken than gate-chaining, but at least requires you to go outside the 'official' seeds to ad-hoc in a value for spellcasting. Which means your DM will probably say no.

Kelpstrand
2009-09-19, 11:07 PM
I basically takes advantage of the mitigating factor "Additional participants (ritual)". This factor allows other casters to participate in a ritual where they use slots and for each slot that is to be used the DC of the epic spell is reduced.

Now then solars have spellcasting as a level 20 cleric and thus have slots that they can use in a ritual and one can chain gate solars.

Alternativley one creates an epic spell that summons a solar or other spellcasting creature with a DC of zero so that it takes no resources or time to create such as

Thar be Couatl
Conjuration (Summoning)
Spellcraft DC: 0
Components: V, S
Casting Time: 65 days, 10 minutes
Range: 75 ft.
Effect: A Couatl
Duration: Permanent
Saving Throw: None
Spell Resistance: No
To Develop: 0 gp; 0 days; 00 XP. Seed: summon (DC 14). Factors: summon CR 10 creature (+16 DC), Permanent duration (x5 DC). Mitigating factors: Increase casting time by 10 minutes (-20 DC), Increase casting time by 65 days (-130 DC)

This spell summons a Couatl. It appears where the character designates and can act immediately. It attacks the character’s opponents to the best of its abilities. The character can direct the Couatl not to attack, to attack particular enemies, or to perform other actions.

Now just summon a bunch of these and once one has enough to make a better spell with the slots that they can use in a ritual one makes a spell that either summons monsters with higher level slots or summons more of the same monsters.

Slight Correction. Casting time is 65 days and 11 minutes.

Alternatively, if you are a Conjurer Specialist, it is only 53 days and 11 minutes. Also, after you make your First Couatl, you design a new epic spell that does the same thing but in a mere 48 days and 11 minutes.

olentu
2009-09-19, 11:13 PM
Slight Correction. Casting time is 65 days and 11 minutes.

Alternatively, if you are a Conjurer Specialist, it is only 53 days and 11 minutes. Also, after you make your First Couatl, you design a new epic spell that does the same thing but in a mere 48 days and 11 minutes.

Ah yes I forgot about the base time from the seed.

quick_comment
2009-09-19, 11:44 PM
You can start your summoning chain with fissioned duplicates of yourself. Get a universal psionic item of level 20 extended fission at will. Research the coutal summon spell, but with std action casting and 19 9th level spells donated. Activate fission 19 times, cast your spell. Since you have a mitigation of -323 for the first spell, you can summon two coutals, and in rounds rather than weeks. This gives you better exponential growth, because your doubling time is much much shorter.

Kizara
2009-09-20, 04:04 AM
Ok, as others have said you Gate in a solar, use it to Gate in other solars and then use all their CL 20 goodness to fuel your epic spell of win.

However, this does not take time.

A summoned creature acts immediately, thus when you Gate in the first one, it can Gate in another on its action. Then, you get that one to Gate in another, etc, repeated until you have as many as you need.

So it only takes 1 round to get N+1 of the things, and then as long as you cast your spell within 20 rounds or so (IE before your 1 round/CL free control runs out) you're home free. Now, whether the cosmos are now pissed at you and you get something like Hieronious doing scry-and-die on you, that's not my concern. :P

Curmudgeon
2009-09-20, 04:21 AM
However, this does not take time.

A summoned creature acts immediately, thus when you Gate in the first one, it can Gate in another on its action.
Now, this may work for one or two summoned creatures, but there's absolutely no guarantee that any individual Solar will have Gate available at whatever inconvenient moment you summoned them. After all, they've got lives and they use their spells to further their own interests. As others have pointed out, you have to plan to wait a full day for them to be able to prepare and cast the spell you want.

Gan The Grey
2009-09-20, 04:30 AM
But Gate is not on a Solar's list of spells memorized, which means a typical gated Solar will not be able to cast that spell immediately.

And doesn't Mind Rape have a casting time of like, an hour? Much longer than the number of rounds your gated creature will remain under your power.

MickJay
2009-09-20, 05:02 AM
Yeah, but that one thing can be "serve me for ten days". And as an epic wizard, you have access to an arbitrary amount of resources due to, you know, magic.

...and it will serve you for ten days (until those few minutes during which your commands have any power over it pass). Then it will go away. Any magical means of controlling the solar for a longer period of time would have to be used very quickly. Mind Rape trap or something, I don't know :smalltongue:

Gan The Grey
2009-09-20, 05:08 AM
If I were a solar, gated in by a wizard, and the wizard said "Serve me for ten days", I would kill him, slow roast him, and hold a ten day banquet in his honor, 'serving' him as the main course to a wide range of planar entities.

And it wouldn't be an evil act because he told me to do it. :smallbiggrin:

Oslecamo
2009-09-20, 08:16 AM
Gate used to bring in another creature costs exp.

Solars don't have any extra exp to pay, not being adventurers.

If they do have extra exp, then they're clearly unique NPCs and can't be controled by gate.

So, chain gate doesn't work that way!

This bombo has been busted by yours truly. No need for payment, I do it for the system I love.

Yuki Akuma
2009-09-20, 08:17 AM
...and it will serve you for ten days (until those few minutes during which your commands have any power over it pass). Then it will go away. Any magical means of controlling the solar for a longer period of time would have to be used very quickly. Mind Rape trap or something, I don't know :smalltongue:

...Okay... Why do you need the solar for more than ten days?

Day 1: You summon a Solar.

Day 2: Solar summons another Solar. You now have two Solars.

Day 3: Both Solars summon a Solar each. You now have four Solars.

Day 4: Eight Solars.

Day 5: Sixteen Solars.

Day 6: Thirty-two Solars.

Day 7: Sixty-four Solars.

Day 8: One hundred and twenty-eight Solars.

Day 9: Two hundred and fifty-six Solars.

Day 10: Solar 1 goes away. Your other remaining Solars summon two hundred and fifty-five Solars, for a total of Five hundred and ten.

Day 11: Solar 2 goes away. Your other remaining solars summon Five hundred and nine more Solars, for a total of one thousand and eighteen.

Day 12: Solars 3 and 4 go away. You now have two thousand and thirty-two Solars.

Day 13: 5, 6, 7 and 8 go away. You have four thousand and fifty-six Solars.

Day 14: 9, 10, 11, 12, 13, 14, 15 and 16 go away. You now have eight thousand and ninety-six Solars.

... And I'm going to stop here, but you can see that "serve me for ten days" doesn't hurt you. You don't need the solars permanently.

Oslecamo
2009-09-20, 08:20 AM
Day 1: You summon a Solar.

Day 2: Solar explains that gate calling another creature costs exp, wich he doesn't have. Solar goes away and you just burned 1000 exp for nothing.


There, fixed it for you.

Ernir
2009-09-20, 08:36 AM
And doesn't Mind Rape have a casting time of like, an hour? Much longer than the number of rounds your gated creature will remain under your power.

No, just one standard action.

And yes, the most abusive use of the one granted command I can think of is "please fail your next saving throw". Then it's Mindrape time.

If you are playing without the BoVD, you might use Dominate Monster instead, but I wouldn't bother. Even having them around only for a few seconds still gives plenty of room for abuse, you just have to be more creative.

Starbuck_II
2009-09-20, 08:42 AM
There, fixed it for you.

Why not just have the Solar Wish for a Candle of Invocation? Remember Spell-like abilities cost no XP.

Now, use the Candle for a gate, repeat.

BobVosh
2009-09-20, 08:46 AM
Who said NPCs don't have experience?

Mindrape is one standard as mentioned. Programmed Amnesia is 10 minutes. No clue what the BoED one is.

Anyway:

A task taking up to 1 minute per caster level requires a payment of 100 gp per HD of the creature called. For a task taking up to 1 hour per caster level, the creature requires a payment of 500 gp per HD. A long-term task, one requiring up to one day per caster level, requires a payment of 1,000 gp per HD.

A nonhazardous task requires only half the indicated payment, while an especially hazardous task might require a greater gift. Few if any creatures will accept a task that seems suicidal (remember, a called creature actually dies when it is killed, unlike a summoned creature). However, if the task is strongly aligned with the creature’s ethos, it may halve or even waive the payment.

Casting spells in your sanctum or wherever you live seems very nonhazardous. As for getting the cash it is really easy. Infinite candle of invocation loop to wish for gold. 25,000 per wish. If you can convince the buggers that you have good intentions it could be free. Here being a sorcerer is great for that CHA bump.

Oslecamo
2009-09-20, 09:14 AM
Why not just have the Solar Wish for a Candle of Invocation? Remember Spell-like abilities cost no XP.

Now, use the Candle for a gate, repeat.

Because Pun-Pun already done so, and as soon as he/she/it senses anyone trying to pull that kind of cheese again they suffer some kind of horrible demise.:smalltongue:

Ernir: I believe the gate spell doesn't allow you to ask the other creature for a clearly suicidical atitude, as shown by the post above. Gate isn't dominate monster. The solar won't do something that will clearly end up with him dead at best or your personal puppet at worst.


BobVosh:If he has experience, then he's an unique NPC, and thus cannot be controled at all by gate.

Quirp
2009-09-20, 09:21 AM
You could just forget the Solar and summon a Titan (MM).
They have Gate as a SLA 1/day.
Then you have no problem with missing xp or not prepared spells.
There are Titans of any alignment I think, so you never get problems because of alignment restrictions.

Oslecamo
2009-09-20, 09:24 AM
Indeed, the titan is more pratical for this. Stupid SLA rules...

Altough other titants probably wouldn't be very happy knowing that someone was enslaving their bretherns.

SparkMandriller
2009-09-20, 09:30 AM
Ernir: I believe the gate spell doesn't allow you to ask the other creature for a clearly suicidical atitude, as shown by the post above. Gate isn't dominate monster. The solar won't do something that will clearly end up with him dead at best or your personal puppet at worst.

Can't see any restrictions in the gate description. Just that you can order it to take "any other actions that can be accomplished within 1 round per caster level". With no agreement or payment necessary. He might be unhappy for the next six seconds, I guess, but he still has to do what you tell him.

Starbuck_II
2009-09-20, 09:45 AM
Because Pun-Pun already done so, and as soon as he/she/it senses anyone trying to pull that kind of cheese again they suffer some kind of horrible demise.:smalltongue:

Pun-Pun does'nt exist. He is TO, not to be used in actual playing. He is just a thoery. Just like Abiogensis (life coming from non-living).
For life on earth to exist it must be true, but we can't prove it true. Life now needs life to beget life.

SparkMandriller
2009-09-20, 09:52 AM
Are you claiming that using SLA wish to create candles of invocation for free isn't just theoretical?

Oslecamo
2009-09-20, 09:56 AM
Pun-Pun does'nt exist. He is TO, not to be used in actual playing. He is just a thoery. Just like Abiogensis (life coming from non-living).
For life on earth to exist it must be true, but we can't prove it true. Life now needs life to beget life.
Luckily in the D&D world, there's this superior intelegent designer called DM, who indeed created existence and may or may have not spawned Pun-Pun. His state of existance is determined when the players try out to candle-chain.:smallwink:


But what I meant to say it's that if players start candle-chaining, then it's free game for everybody in the campaign world. Do you really want to fight a BBEG and his minions who all candle-chained?



SparkMandriller:It still assumes wich you can willingly fail harmfull saving throws, wich I don't remember seeing on the rules. Care to point the page where it says that?

SparkMandriller
2009-09-20, 10:05 AM
PHB 177.

Voluntarily Giving up a Saving Throw: A creature can voluntarily forego a saving throw and willingly accept a spell's result. Even a character with a special resistance to magic (for example, an elf's resistance to sleep effects) can suppress this quality. (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#savingThrow)


Be pretty silly if everyone had to take will saves to resist healing whenever the cleric busted out the cure light wounds, wouldn't it?

Ernir
2009-09-20, 10:06 AM
Ernir: I believe the gate spell doesn't allow you to ask the other creature for a clearly suicidical atitude, as shown by the post above. Gate isn't dominate monster. The solar won't do something that will clearly end up with him dead at best or your personal puppet at worst.

Actually... I see no such restriction.

A controlled creature can be commanded to perform a service for you. Such services fall into two categories: immediate tasks and contractual service. Fighting for you in a single battle or taking any other actions that can be accomplished within 1 round per caster level counts as an immediate task; you need not make any agreement or pay any reward for the creature’s help.

Looks to me like there would be no option but to obey the command of "I require the corpse of an outsider for my latest necromancy experiments. Please spend the next 20 rounds full attacking yourself so I may have yours." :smalleek:

But. RAW or not, I see your point about it being odd that the Gate spell serves as a rounds/level Dominate spell.
(Un?)Fortunately, you can still just Mindrape the poor thing normally. It only has a +20 on its Will save. :smallfrown:

Starbuck_II
2009-09-20, 10:46 AM
Are you claiming that using SLA wish to create candles of invocation for free isn't just theoretical?

Pun-Pun requires multiple books, Chain wishing requires Core books (PH, MM, and DMG)

sonofzeal
2009-09-20, 10:54 AM
Pun-Pun requires multiple books, Chain wishing requires Core books (PH, MM, and DMG)
That doesn't answer the question he was asking, you know. You can be "theoretical" within Core just fine.

Starbuck_II
2009-09-20, 11:06 AM
The developers made the Candles and Solars with a SLA wish for a reason.
I'm sure they made it to be combined. :smallcool:

MickJay
2009-09-20, 11:53 AM
description of the process.

No, see, none of these solars is going to stick there for more than a few minutes, unless you "pay" them extra. They will start serving you "for 10 days", but once the few minutes pass, your order will lose its power, and the solar will cease to serve you and simply go away. Unless it decides that you actually wanted to be served as a dish, then it might just do what Gan the Grey described. :smallbiggrin: It's a bit like with Wish, you can't use Wish to get more Wishes (unless you want to be screwed over by the DM/forces of cosmic balance).


The developers made the Candles and Solars with a SLA wish for a reason.
I'm sure they made it to be combined. :smallcool:

Any DM with a grain of reason can find a dozen different ways in which any attempt to (ab)use such combination ends very badly for the mage/wisher, all perfectly RAW (and even more RAI).

Yuki Akuma
2009-09-20, 12:05 PM
No, see, none of these solars is going to stick there for more than a few minutes, unless you "pay" them extra. They will start serving you "for 10 days", but once the few minutes pass, your order will lose its power, and the solar will cease to serve you and simply go away. Unless it decides that you actually wanted to be served as a dish, then it might just do what Gan the Grey described. :smallbiggrin: It's a bit like with Wish, you can't use Wish to get more Wishes (unless you want to be screwed over by the DM/forces of cosmic balance).

Please show me the part of the Gate spell description that says you cannot choose "be my servant for the next ten days" as a contractual service.

SparkMandriller
2009-09-20, 12:21 PM
The developers made the Candles and Solars with a SLA wish for a reason.
I'm sure they made it to be combined. :smallcool:

Do you combine them much in actual play? Because somehow I suspect you don't.

In fact, I suspect very few people do.

MickJay
2009-09-20, 12:38 PM
Please show me the part of the Gate spell description that says you cannot choose "be my servant for the next ten days" as a contractual service.

From the description of the spell:


A controlled creature can be commanded to perform a service for you. Such services fall into two categories: immediate tasks and contractual service. Fighting for you in a single battle or taking any other actions that can be accomplished within 1 round per caster level counts as an immediate task; you need not make any agreement or pay any reward for the creature’s help. The creature departs at the end of the spell.

If you choose to exact a longer or more involved form of service from a called creature, you must offer some fair trade in return for that service.

Therefore you can choose 10-day service as contractual service, but you need to pay for it; if the cost of 1 round/CL is one 9th level spell slot +1000XP (original casting), I'd (hypothetically) demand an equivalent of 20 9th level spell slots + 20000XP per hour of service from a lev. 18 mage, slightly less for higher level mages.

There are more problems with creating the chain, but let's stick with the first problem for now.

Starbuck_II
2009-09-20, 12:40 PM
I haven't got that high of level yet or right alignment (since Candle only goes by alignment).

SparkMandriller
2009-09-20, 12:56 PM
Let us know how your DM responds when you do try it then, wouldja?