Xallace
2009-09-19, 07:29 PM
With the advent of the Assassin class in 4e, I'm thinking the idea of a gnoll assassin is really interesting. Partly because I think there's interesting conflict in a pack animal becoming an assassin, also partly because using Claw Fighter as my primary weapon is now viable.
I have a few vague ideas about being cast out of his pack, and latching on to an adventuring party out of desperation. But aside from a preference for hunting his own food and a strange (by gnoll standards) discretion in his killing, I can't think of how to play this character, or what his backstory should be.
I think I want to play up some amount of loneliness, though not in a whiny way. I have a few vague feelings about him not fitting in with his birth pack, and more than that pledging his soul to Shadow kinda sets him apart from most. Goals include finding a group that he can truly call "family."
Other than that, I'm just trying to figure out some personality quirks he might exhibit. The title is a reference to how one of my friends plays Shifters, I thought it was appropriate. Quirks don't need to be particularly serious; and actually, fun should be key here.
Would anyone mind helping me out? I'd really appreciate any suggestions.
I have a few vague ideas about being cast out of his pack, and latching on to an adventuring party out of desperation. But aside from a preference for hunting his own food and a strange (by gnoll standards) discretion in his killing, I can't think of how to play this character, or what his backstory should be.
I think I want to play up some amount of loneliness, though not in a whiny way. I have a few vague feelings about him not fitting in with his birth pack, and more than that pledging his soul to Shadow kinda sets him apart from most. Goals include finding a group that he can truly call "family."
Other than that, I'm just trying to figure out some personality quirks he might exhibit. The title is a reference to how one of my friends plays Shifters, I thought it was appropriate. Quirks don't need to be particularly serious; and actually, fun should be key here.
Would anyone mind helping me out? I'd really appreciate any suggestions.